Difference between revisions of "Morgan's Stand"
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| [[Image:Scenario_G30.jpg|center|link=]] | | [[Image:Scenario_G30.jpg|center|link=]] | ||
|- | |- | ||
| '''Publication:''' [[The General 30.4]] | | '''Publication:''' [[ASL Union of Gamers Newsletter]], [[The General 30.4]] | ||
|- | |- | ||
| '''Location:''' Bar-le- | | '''Location:''' Bar-le-Duc, France | ||
|- | |- | ||
| '''Scenario Date:''' 11 | | '''Scenario Date:''' 11 September 1944 | ||
|- | |- | ||
| '''# of Turns:''' 7 | | '''# of Turns:''' 7 | ||
|- | |- | ||
| '''# of Maps:''' | | '''# of Maps:''' 2 | ||
|- | |- | ||
| '''Maps Used:''' | | '''Maps Used:''' 7, 10 | ||
|- | |- | ||
| [[Image:Board_G30.jpg|center|link=]] | | [[Image:Board_G30.jpg|center|link=]] | ||
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== Conflict == | == Conflict == | ||
- | Lt. Allen Morgan's 2nd Platoon had orders to hold an important crossroads west of the Moselle River. On September 10th the Germans counterattacked the junction, but were repulsed in a furious fight, falling back to the village of Bar-le-Duc with Lt. Morgan's unit in close pursuit. Morgan's audacity captured the village, but only after suffering heavy casualties. With the prospects of reinforcement slim for at least two days, Morgan could muster only seventy-one men and two tanks -- low on ammunition -- for the defense of the village, and he knew that the Germans would be back. | ||
== Versions == | |||
* Scenario ASLUG14 in [[ASL Union of Gamers Newsletter]] | |||
* Scenario G30 in [[The General 30.4]] | |||
== Victory Conditions == | == Victory Conditions == | ||
The Germans win if there are no unbroken American MMC on board 10 at game end, or if they control 7AA5 at game end. | |||
== Balance == | == Balance == | ||
* ASLUG14 [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=421 ROAR] | |||
* G30 [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=2398 ROAR] | |||
== Errata == | == Errata == | ||
* After "GERMAN Moves First" add: [0] | |||
* The die roll in SSR 3 must be less than or equal to the circled number on the Turn Record Chart | |||
[http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | |||
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== After Action | == After Action Reports == | ||
- | - | ||
Line 61: | Line 61: | ||
== | == Downloads == | ||
- | - | ||
[[Category:Scenarios]] | [[Category:Scenarios]] |
Latest revision as of 06:42, 27 April 2018
Morgan's Stand | |
Publication: ASL Union of Gamers Newsletter, The General 30.4 | |
Location: Bar-le-Duc, France | |
Scenario Date: 11 September 1944 | |
# of Turns: 7 | |
# of Maps: 2 | |
Maps Used: 7, 10 | |
Attacker: German | |
Defender: American |
Conflict
Lt. Allen Morgan's 2nd Platoon had orders to hold an important crossroads west of the Moselle River. On September 10th the Germans counterattacked the junction, but were repulsed in a furious fight, falling back to the village of Bar-le-Duc with Lt. Morgan's unit in close pursuit. Morgan's audacity captured the village, but only after suffering heavy casualties. With the prospects of reinforcement slim for at least two days, Morgan could muster only seventy-one men and two tanks -- low on ammunition -- for the defense of the village, and he knew that the Germans would be back.
Versions
- Scenario ASLUG14 in ASL Union of Gamers Newsletter
- Scenario G30 in The General 30.4
Victory Conditions
The Germans win if there are no unbroken American MMC on board 10 at game end, or if they control 7AA5 at game end.
Balance
Errata
- After "GERMAN Moves First" add: [0]
- The die roll in SSR 3 must be less than or equal to the circled number on the Turn Record Chart
Analysis
-
After Action Reports
-
VASL Logs
-
Downloads
-