The Witch's Cauldron

From Advanced Squad Leader
Jump to navigationJump to search

The Witch's Cauldron

Scenario ASLUG 21.1.jpg
Publication: ASL Union of Gamers
Location: Merdrop, Belgium
Scenario Date: 13/05/1940
# of Turns: 5
# of Maps: 3
Maps Used: 16, 17, 19
Board ASLUG 21.1.jpg
Attacker: French
Defender: German


Conflict

The night of the 12th had passed uneasily for the French as it was clear that the Germans were going to make a decisive effort the next day. At 1130, in conjunction with an artillery bombardment, Stukas suddenly stooped to the attack. The bombardment continued for more than an hour, and immediately after it was lifted, the panzers rolled forward. The armored hunters advanced as far as Merdrop, followed closely by infantry. The French weathered the onslaught and halted the Germans on the village edge. In the resulting duel neither side was able to gain an advantage. The Germans decided to bypass the village, whereupon the French sallied out of Merdrop to attack the infantry which followed.

Versions History


Victory Conditions

The French win at game end of they have amassed at least 5 more Casualty VP than the Germans, provided that the French have one or more AFV with functioning MA on board 16/19 at game end.

Balance

-


Errata

-


Analysis

-


After Action Report

-


VASL Logs

-


Download

-