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  • ...hex, and any defensive fire triggered by the placement MFs is taken in its current hex (adjacent to the target hex). If the placing unit survives all defensiv ...ng players too much control over their troops – which is true enough – but events such as cowering, SW breakdowns, and rolling a dr 6 on smoke placement atte
    42 KB (7,810 words) - 20:47, 6 December 2009
  • ...P to come to a halt (stop), although some combat results and some movement events can force a vehicle to stop without the expenditure of a Stop MP. ...e becomes a Moving Target, it remains a Moving Target until the end of the current Player Turn. Thus it is entirely possible to have a vehicle that is not mov
    102 KB (19,345 words) - 08:44, 23 June 2010