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  • {| border="1" cellpadding="5" cellspacing="0" align="center" {| border="1" cellpadding="5" cellspacing="0" align="center"
    29 KB (3,305 words) - 20:03, 17 April 2016
  • {| border="1" cellpadding="5" cellspacing="0" align="center" {| border="1" cellpadding="5" cellspacing="0" align="center"
    30 KB (3,304 words) - 19:53, 17 April 2016
  • {| border="1" cellpadding="5" cellspacing="0" align="center" {| border="1" cellpadding="5" cellspacing="0" align="center"
    26 KB (2,986 words) - 05:09, 20 April 2016
  • {| border="1" cellpadding="5" cellspacing="0" align="center" {| border="1" cellpadding="5" cellspacing="0" align="center"
    34 KB (3,983 words) - 21:37, 18 April 2016
  • | '''Scenario Date:''' 18 January 1943 | '''# of Maps:''' 1
    17 KB (2,932 words) - 03:31, 30 June 2015
  • <big>'''An ASLSK Tutorial (Part 1) Squads, Leaders, Basic Sequence of Play'''</big> ...lay in action. Squads and leaders are described in rules 1.2.1, 1.2.2, and 1.2.3.
    46 KB (8,497 words) - 13:48, 28 November 2009
  • ...idea to review the historical notes for all of the vehicles involved in a scenario prior to playing it, to make sure that both players are aware of any specia ...th a white dot behind the "1". This tank thus has a fixed-mount 1 FP BMG (+1 DRM when firing the BMG at a moving target), a 4 FP CMG, a 2 FP Rear machin
    102 KB (19,345 words) - 08:44, 23 June 2010
  • In ASLSK #1, all non-CC attacks are resolved in the same way: the attack is announced, ...ot (APDS) shells. Ordnance can appear either as a Support Weapon (SW) on a 1/2" counter, or as a Gun on a large 5/8" counter. Guns must be manned by spe
    49 KB (9,070 words) - 09:51, 21 April 2010

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