Difference between revisions of "Good Night, Sweet Prince"
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== Errata (1st Edition) == | == Errata (1st Edition) == | ||
* Increase game length by 1/2 turn. | * Increase game length by 1/2 turn. | ||
* Add one dm MMG and one LMG to the | * Add one dm MMG and one LMG to the German OB. | ||
* Change German | * Change German Balance to read "Increase Game Length to 8-1/2 turns." | ||
* In SSR 4, replace "Surrender may not be refused..." with "A Good Order unit may not refuse Surrender..." | * In SSR 4, replace "Surrender may not be refused..." with "A Good Order unit may not refuse Surrender..." | ||
[http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | [http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | ||
== Analysis == | == Analysis == |
Revision as of 10:44, 30 June 2015
Good Night, Sweet Prince | |
Publication: Doomed Battalions | |
Location: Haderslev, Denmark | |
Scenario Date: 9 April 1940 | |
# of Turns: 7 | |
# of Maps: 2 | |
Maps Used: 16, 23 | |
Attacker: German | |
Defender: Dane |
Conflict
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Versions
- Scenario 87 in Doomed Battalions
- Updated in third edition of Doomed Battalions
Victory Conditions
The German must have units west of the canal
Balance
Errata (1st Edition)
- Increase game length by 1/2 turn.
- Add one dm MMG and one LMG to the German OB.
- Change German Balance to read "Increase Game Length to 8-1/2 turns."
- In SSR 4, replace "Surrender may not be refused..." with "A Good Order unit may not refuse Surrender..."
Analysis
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After Action Reports
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VASL Logs
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Downloads
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