Difference between revisions of "Chapter B"

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<table>
 
<table>
 
<tr><td width=33% valign=top>
 
<tr><td width=33% valign=top>
<small>[[B0.1]] SYMBOLOGY<br>
+
<small>[[B0.1]] Symbology<br>
 
[[B0.2]] COT<br>
 
[[B0.2]] COT<br>
[[B0.3]] MP COSTS<br>
+
[[B0.3]] MP Costs<br>
[[B0.4]] HINDRANCE LEVEL<br>
+
[[B0.4]] Hindrance Level<br>
[[B0.5]] CONTINUOUS SLOPE<br>
+
[[B0.5]] Continuous Slope<br>
[[B0.6]] INHERENT TERRAIN<br>
+
[[B0.6]] Inherent Terrain<br>
[[B0.7]] LOS & TERRAIN CHECKS<br>
+
[[B0.7]] LOS & Terrain Checks<br>
[[B0.8]] RANDOM DIRECTION<br>
+
[[B0.8]] Random Direction<br>
[[B0.9]] ARTIFICAL TERRAIN<br>
+
[[B0.9]] Artificial Terrain<br>
[[B0.10]] LOS HINDRANCE BLOCKAGE<br>
+
[[B0.10]] LOS Hindrance Blockage<br>
 
</small>
 
</small>
 
<br>
 
<br>
 
'''[[B1]]. OPEN GROUND'''<br>
 
'''[[B1]]. OPEN GROUND'''<br>
 
<small>[[B1.1]]<br>
 
<small>[[B1.1]]<br>
[[B1.11]] ROADS<br>
+
[[B1.11]] Roads<br>
[[B1.12]] RUNWAY<br>
+
[[B1.12]] Runway<br>
[[B1.13]] SHELLHOLES<br>
+
[[B1.13]] Shellholes<br>
[[B1.14]] HILLS<br>
+
[[B1.14]] Hills<br>
[[B1.15]] BRIDGES<br>
+
[[B1.15]] Bridges<br>
[[B1.16]] HEXSIDES<br>
+
[[B1.16]] Hexsides<br>
[[B1.17]] ARTIFICAL TERRAIN<br>
+
[[B1.17]] Artificial Terrain<br>
 
[[B1.2]] <br>
 
[[B1.2]] <br>
 
[[B1.3]] <br>
 
[[B1.3]] <br>
Line 44: Line 44:
 
[[B3.41]] <br>
 
[[B3.41]] <br>
 
[[B3.42]] <br>
 
[[B3.42]] <br>
[[B3.43]] ROAD-NEGATING TERRAIN<br>
+
[[B3.43]] Road-Negating Terrain<br>
 
[[B3.5]] <br>
 
[[B3.5]] <br>
 
</small>
 
</small>
Line 55: Line 55:
 
[[B4.41]] <br>
 
[[B4.41]] <br>
 
[[B4.42]] <br>
 
[[B4.42]] <br>
[[B4.43]] SUNKEN LANE<br>
+
[[B4.43]] Sunken Lane<br>
 
[[B4.5]] <br>
 
[[B4.5]] <br>
 
</small>
 
</small>
Line 81: Line 81:
 
[[B6.332]] <br>
 
[[B6.332]] <br>
 
[[B6.4]]<br>
 
[[B6.4]]<br>
[[B6.41]] PONTOON<br>
+
[[B6.41]] Pontoon<br>
[[B6.42]] COLLAPSE<br>
+
[[B6.42]] Collapse<br>
[[B6.43]] WIDTH<br>
+
[[B6.43]] Width<br>
[[B6.431]] ONE-LANE<br>
+
[[B6.431]] One-Lane<br>
[[B6.44]] FOOT BRIDGES<br>
+
[[B6.44]] Foot Bridges<br>
[[B6.45]] UNDERWATER<br>
+
[[B6.45]] Underwater<br>
[[B6.5]] BURNING<br>
+
[[B6.5]] Burning<br>
 
[[B6.6]] <br>
 
[[B6.6]] <br>
 
</small>
 
</small>
Line 148: Line 148:
 
<br>
 
<br>
 
'''[[B10]]. HILLS<br>'''
 
'''[[B10]]. HILLS<br>'''
<small> [[A10.1]] Morale Check (MC)/Task Check (TC)<br>
+
<small> [[B10.1]] <br>
[[A10.2]] Leader Loss Morale Check (LLMC)/Leader Loss Task Check (LLTC)<br>
+
[[B10.2]] <br>
[[A10.21]] Leadership DRM<br>
+
[[B10.3]] <br>
[[A10.22]]<br>
+
[[B10.4]] <br>
[[A10.3]] MC Failure<br>
+
[[B10.5]] <br>
[[A10.31]] Casualty MC<br>
+
[[B10.52]] <br></small>
[[A10.4]] Broken Units<br>
 
[[A10.41]] Voluntary Break<br>
 
[[A10.5]] Routing<br>
 
[[A10.51]] Direction<br>
 
[[A10.52]] Low Crawl<br>
 
[[A10.53]] Interdiction<br>
 
[[A10.531]] Open Ground<br>
 
[[A10.532]] Interdictor<br>
 
[[A10.533]] Concealment<br>
 
[[A10.6]] Rally<br>
 
[[A10.61]] Terrain Bonus<br>
 
[[A10.62]] Desperation Morale (DM)<br>
 
[[A10.63]] Self-Rally<br>
 
[[A10.64]] Fate<br>
 
[[A10.7]] Leadership<br>
 
[[A10.71]] Rally<br>
 
[[A10.711]] Voluntary Rout<br>
 
[[A10.72]] Mandatory Leadership<br>
 
[[A10.8]] Fanaticism<br></small>
 
 
<br>
 
<br>
 
'''[[B11]]. CLIFFS<br>'''
 
'''[[B11]]. CLIFFS<br>'''
<small> [[A11.1]]<br>
+
<small> [[B11.]] <br>
[[A11.11]] Resolution<br>
+
[[B11.]] <br>
[[A11.12]] Mechanics<br>
+
[[B11.]] <br></small>
[[A11.13]] SW<br>
 
[[A11.14]] SMC<br>
 
[[A11.141]] Leader<br>
 
[[A11.15]] Melee<br>
 
[[A11.16]] Broken Units<br>
 
[[A11.17]] Stealth<br>
 
[[A11.18]] Lax<br>
 
[[A11.19]] Concealment<br>
 
[[A11.2]] Withdrawal From Melee<br>
 
[[A11.21]] Withdrawal Mechanics<br>
 
[[A11.22]] Infiltration<br>
 
[[A11.3]] Sequential CC<br>
 
[[A11.31]] vs Vehicle<br>
 
[[A11.32]] Ambush<br>
 
[[A11.33]] Prisoners<br>
 
[[A11.34]]<br>
 
[[A11.4]] Ambush<br>
 
[[A11.41]] Ambush Withdrawal<br>
 
[[A11.5]] CC vs A Vehicle<br>
 
[[A11.501]] Unlikely Kill<br>
 
[[A11.51]] CC DRM<br>
 
[[A11.52]] Capture Of Vehicle In CC<br>
 
[[A11.6]] CC vs An AFV<br>
 
[[A11.61]] CC Attack DRM vs AFV<br>
 
[[A11.611]] PRC<br>
 
[[A11.612]] AF<br>
 
[[A11.62]] AFV CC Attacks vs Infantry<br>
 
[[A11.621]] Crew Small Arms<br>
 
[[A11.622]] Close Defense Weapon System<br>
 
[[A11.7]] Vehicle Withdrawal From CC<br>
 
[[A11.71]] Other Withdrawal From CC<br>
 
[[A11.8]] Street Fighting<br></small>
 
 
<br>
 
<br>
 
'''[[B12]]. BRUSH<br>'''
 
'''[[B12]]. BRUSH<br>'''
<small> [[A12.1]]<br>
+
<small> [[B12.]] <br>
[[A12.11]] Known/Dummy Enemy Unit<br>
+
[[B12.]] <br>
[[A12.12]] Placement<br>
+
[[B12.]] <br></small>
[[A12.121]] Concealment Loss/Gain Table<br>
 
[[A12.122]] Concealment dr<br>
 
[[A12.13]] Effect<br>
 
[[A12.14]] Removal<br>
 
[[A12.141]] Actions<br>
 
[[A12.15]] Detection<br>
 
[[A12.151]] Bypass<br>
 
[[A12.152]] Searching<br>
 
[[A12.153]] Mopping Up<br>
 
[[A12.154]] Search Casualties<br>
 
[[A12.16]] Right Of Inspection<br>
 
[[A12.2]] Concealed 5/8" Counters<br>
 
[[A12.3]] Hidden Initial Placement (HIP)<br>
 
[[A12.31]]<br>
 
[[A12.32]] <br>
 
[[A12.33]] Fortifications<br>
 
[[A12.34]] Hidden Guns<br>
 
[[A12.4]] Vehicular Movement Through Concealment<br>
 
[[A12.41]] OVR<br>
 
[[12.42]] Bypass<br></small>
 
 
<br>
 
<br>
 
'''[[B13]]. WOODS<br>'''
 
'''[[B13]]. WOODS<br>'''
<small> [[A13.1]]<br>
+
<small> [[B13.]] <br>
[[A13.2]] Stacking<br>
+
[[B13.]] <br>
[[A13.3]] Movement<br>
+
[[B13.]] <br></small>
[[A13.31]] MF Costs<br>
 
[[A13.32]] Capacity<br>
 
[[A13.33]] Portage<br>
 
[[A13.34]] MF Allotment<br>
 
[[A13.35]] Enemy Units<br>
 
[[A13.351]] FPF<br>
 
[[A13.36]] Gallop<br>
 
[[A13.4]] Fire Effects<br>
 
[[A13.5]] Vulnerability<br>
 
[[A13.51]] MC<br>
 
[[A13.511]]<br>
 
[[A13.52]] Pin & Heat Of Battle<br>
 
[[A13.6]] Charge<br>
 
[[13.61]] Post-Resolution<br>
 
[[13.62]] Cavalry Wave<br>
 
[[13.7]] Horses<br></small>
 
 
<br>
 
<br>
 
'''[[B14]]. ORCHARD<br>'''
 
'''[[B14]]. ORCHARD<br>'''
<small> [[A14.01]]<br>
+
<small> [[B14.1]] <br>
[[A14.1]] Sniper Activation Number (SAN)<br>
+
[[B14.]] <br>
[[A14.2]] Target Selection<br>
+
[[B14.]] <br></small>
[[A14.21]] Alternate Target<br>
 
[[A14.22]] Non-Targets<br>
 
[[A14.23]] Concealed Targets<br>
 
[[A14.3]] Resolution<br>
 
[[A14.31]] vs Sniper<br>
 
[[A14.32]] vs CC<br>
 
[[A14.33]] vs Unarmored Vehicle<br>
 
[[A14.4]] Sniper Check<br></small>
 
 
<br>
 
<br>
 
'''[[B15]]. GRAIN<br>'''
 
'''[[B15]]. GRAIN<br>'''
<small> [[A15.1]] Heat Of Battle<br>
+
<small> [[B15.]] <br>
[[A15.2]] Heroes<br>
+
[[B15.]] <br>
[[A15.21]] Creation<br>
+
[[B15.]] <br></small>
[[A15.23]] Weapons Use<br>
 
[[A15.24]] Heroic DRM<br>
 
[[A15.3]] Battle Hardening<br>
 
[[A15.4]] Berserk<br>
 
[[A15.41]] Leader Consequences<br>
 
[[A15.42]] Morale<br>
 
[[A15.43]] Charge<br>
 
[[A15.431]]<br>
 
[[A15.432]]<br>
 
[[A15.44]] No Enemy In LOS<br>
 
[[A15.45]] Terrain Restrictions<br>
 
[[A15.46]] Return To Normal<br>
 
[[A15.5]] Surrender<br></small>
 
 
<br>
 
<br>
 
'''[[B16]]. MARSH<br>'''
 
'''[[B16]]. MARSH<br>'''
<small> [[A16.1]] Integrity Base<br>
+
<small> [[B16.]] <br>
[[A16.11]]<br>
+
[[B16.]] <br>
[[A16.12]]<br>
+
[[B16.]] <br></small>
[[A16.2]] Integrity Check<br>
 
[[A16.21]]<br>
 
[[A16.3]] Regaining ELR<br></small>
 
 
<br>
 
<br>
 
'''[[B17]]. CRAG<br>'''
 
'''[[B17]]. CRAG<br>'''
<small> [[A17.1]] Occurrence<br>
+
<small> [[B17.]] <br>
[[A17.11]] Severity<br>
+
[[B17.]] <br>
[[A17.2]] Movement<br>
+
[[B17.]] <br></small>
[[A17.3]] Effects<br></small>
 
 
<br>
 
<br>
 
'''[[B18]]. GRAVEYARD<br>'''
 
'''[[B18]]. GRAVEYARD<br>'''
<small> [[A18.1]]<br>
+
<small> [[B18.]] <br>
[[A18.11]] Self-Rally<br>
+
[[B18.]] <br>
[[A18.12]] CCPh<br>
+
[[B18.]] <br></small>
[[A18.2]]<br></small>
 
 
<br>
 
<br>
 
'''[[B19]]. GULLIES<br>'''
 
'''[[B19]]. GULLIES<br>'''
<small> [[A19.1]] Experience Level Rating (ELR)<br>
+
<small> [[B19.]] <br>
[[A19.11]] ELR Immunity<br>
+
[[B19.]] <br>
[[A19.12]] Disruption<br>
+
[[B19.]] <br></small>
[[A19.13]] Replacement<br>
 
[[A19.131]] Ammunition Shortages<br>
 
[[A19.132]]<br>
 
[[A19.2]] Green & Conscript Troops<br>
 
[[A19.3]] Inexperienced Personnel Restrictions<br>
 
[[A19.31]] Movement<br>
 
[[A19.32]] SW<br>
 
[[A19.33]] Cowering<br>
 
[[A19.34]] PAATC<br>
 
[[A19.35]] Capture<br>
 
[[A19.36]] Lax<br></small>
 
 
<br>
 
<br>
 
'''[[B20]]. STREAMS & CREST STATUS<br>'''
 
'''[[B20]]. STREAMS & CREST STATUS<br>'''
<small> [[A20.1]] Value<br>
+
<small> [[B20.]] <br>
[[A20.2]] Capture<br>
+
[[B20.]] <br>
[[A20.21]] RtPh<br>
+
[[B20.]] <br></small>
[[A20.22]] CCPh<br>
 
[[A20.221]]<br>
 
[[A20.23]] Mopping Up<br>
 
[[A20.24]]<br>
 
[[A20.3]] No Quarter<br>
 
[[A20.4]] Massacre<br>
 
[[A20.5]] Guards & Unarmed Units<br>
 
[[A20.51]] Stacking<br>
 
[[A20.52]] Guard FP<br>
 
[[A20.53]] Movement<br>
 
[[A20.54]] Attack Effects<br>
 
[[A20.55]] Escape<br>
 
[[A20.551]] Rearming<br>
 
[[A20.552]] Scrounging<br></small>
 
 
<br>
 
<br>
 
'''[[B21]].WATER OBSTACLES<br>'''
 
'''[[B21]].WATER OBSTACLES<br>'''
<small> [[A21.1]] Possession<br>
+
<small> [[B21.]] <br>
[[A21.11]] Malfunction<br>
+
[[B21.]] <br>
[[A21.12]] Performance<br>
+
[[B21.]] <br></small>
[[A21.13]] Non-Qualified Use<br>
 
[[A21.2]] Vehicle<br>
 
[[A21.21]] Temporary Driver<br>
 
[[A21.22]] Temporary Crew<br></small>
 
 
<br>
 
<br>
 
'''[[B22]]. VALLEY<br>'''
 
'''[[B22]]. VALLEY<br>'''
<small> [[A22.1]] FP Modification<br>
+
<small> [[B22.]] <br>
[[A22.2]] DRM<br>
+
[[B22.]] <br>
[[A22.3]] Usage<br>
+
[[B22.]] <br></small>
[[A22.62]] Leadership<br></small>
 
 
<br>
 
<br>
 
'''[[B23]]. BUILDINGS<br>'''
 
'''[[B23]]. BUILDINGS<br>'''
<small> [[A23.1]]<br>
+
<small> [[B23.]] <br>
[[A23.2]] Usage<br>
+
[[B23.]] <br>
[[A23.3]] Placement<br>
+
[[B23.]] <br></small>
[[A23.4]] Detonation<br>
 
[[A23.41]] vs Terrain<br>
 
[[A23.5]] vs AFV<br>
 
[[A23.6]] Thrown DC<br>
 
[[A23.61]]<br>
 
[[A23.62]] AFPh<br>
 
[[A23.63]] Final Fire<br>
 
[[A23.7]] Set Demolition<br>
 
[[A23.71]]<br>
 
[[A23.72]] Set DC Clearance<br></small>
 
 
<br>
 
<br>
 
'''[[B24]]. RUBBLE<br>'''
 
'''[[B24]]. RUBBLE<br>'''
<small> [[A24.1]] Infantry Usage<br>
+
<small> [[B24.1]] <br>
[[A24.11]]<br>
+
[[B24.]] <br>
[[A24.2]] Effect<br>
+
[[B24.]] <br></small>
[[A24.3]] White Phosphorus (WP)<br>
 
[[A24.31]] Casualties<br>
 
[[A24.32]] Fires<br>
 
[[A24.4]] Height & Duration<br>
 
[[A24.5]] Strength<br>
 
[[A24.6]] Weather<br>
 
[[A24.61]] Drift<br>
 
[[A24.62]] Gusts<br>
 
[[A24.7]] Movement<br>
 
[[A24.8]] Outgoing LOS Hindrances<br></small>
 
 
<br>
 
<br>
 
'''[[B25]]. FIRE<br>'''
 
'''[[B25]]. FIRE<br>'''
<small> [[A25.1]] German<br>
+
<small> [[B25.]] <br>
[[A25.11]] SS<br>
+
[[B25.]] <br>
[[A25.91]] PAATC<br>
+
[[B25.]] <br></small>
[[A25.92]]<br></small>
 
 
<br>
 
<br>
 
'''[[B26]]. WIRE<br>'''
 
'''[[B26]]. WIRE<br>'''
<small> [[B26.1]] <br>
+
<small> [[B26.]] <br>
[[A26.11]] <br>
+
[[B26.]] <br>
[[A26.12]] <br>
+
[[B26.]] <br></small>
[[A26.13]] <br>
 
[[A26.131]]<br>
 
[[A26.132]] <br>
 
[[A26.14]] <br>
 
[[A26.15]] <br>
 
[[A26.16]] <br>
 
[[A26.161]]<br>
 
[[A26.162]]<br>
 
[[A26.2]] <br>
 
[[A26.21]] <br>
 
[[A26.211]] <br>
 
[[A26.212]] <br>
 
[[A26.213]]<br>
 
[[A26.22]] <br>
 
[[A26.221]]<br>
 
[[A26.222]] <br>
 
[[A26.23]] <br>
 
[[A26.3]] <br>
 
[[A26.4]] <br></small>
 
 
<br>
 
<br>
 
'''[[B27]]. ENTRENCHMENTS<br>'''
 
'''[[B27]]. ENTRENCHMENTS<br>'''
<small> [[B27.1]] <br>
+
<small> [[B27.]] <br>
[[B27.1]] <br>
+
[[B27.]] <br>
[[B27.2]] <br>
+
[[B27.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>
 
'''[[B28]]. MINEFIELDS<br>'''
 
'''[[B28]]. MINEFIELDS<br>'''
<small> [[B27.1]] <br>
+
<small> [[B28.]] <br>
[[B27.1]] <br>
+
[[B28.]] <br>
[[B27.2]] <br>
+
[[B28.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>
 
'''[[B29]]. ROADBLOCKS<br>'''
 
'''[[B29]]. ROADBLOCKS<br>'''
<small> [[B27.1]] <br>
+
<small> [[B29.]] <br>
[[B27.1]] <br>
+
[[B29.]] <br>
[[B27.2]] <br>
+
[[B29.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>
 
'''[[B30]. PILLBOXES<br>'''
 
'''[[B30]. PILLBOXES<br>'''
<small> [[B27.1]] <br>
+
<small> [[B30.]] <br>
[[B27.1]] <br>
+
[[B30.]] <br>
[[B27.2]] <br>
+
[[B30.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>
 
'''[[B31]]. VILLAGE TERRAIN<br>'''
 
'''[[B31]]. VILLAGE TERRAIN<br>'''
<small> [[B27.1]] <br>
+
<small> [[B31.]] <br>
[[B27.1]] <br>
+
[[B31.]] <br>
[[B27.2]] <br>
+
[[B31.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>
 
'''[[B32]]. RAILROADS<br>'''
 
'''[[B32]]. RAILROADS<br>'''
<small> [[B27.1]] <br>
+
<small> [[B32.]] <br>
[[B27.1]] <br>
+
[[B32.]] <br>
[[B27.2]] <br>
+
[[B32.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>
 
'''[[B33]]. STREAM-HEX TERRAIN<br>'''
 
'''[[B33]]. STREAM-HEX TERRAIN<br>'''
<small> [[B27.1]] <br>
+
<small> [[B33.]] <br>
[[B27.1]] <br>
+
[[B33.]] <br>
[[B27.2]] <br>
+
[[B33.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>
 
'''[[B34]]. TOWERS<br>'''
 
'''[[B34]]. TOWERS<br>'''
<small> [[B27.1]] <br>
+
<small> [[B34.]] <br>
[[B27.1]] <br>
+
[[B34.]] <br>
[[B27.2]] <br>
+
[[B34.]] <br></small>
[[B27.3]] <br>
 
[[B27.4]] <br>
 
[[B27.5]] <br>
 
[[B27.6]] <br>
 
[[B27.7]] <br>
 
[[B27.8]] <br>
 
[[B27.9]] <br></small>
 
 
<br>
 
<br>

Revision as of 02:55, 20 April 2014


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B. TERRAIN

B0.1 Symbology
B0.2 COT
B0.3 MP Costs
B0.4 Hindrance Level
B0.5 Continuous Slope
B0.6 Inherent Terrain
B0.7 LOS & Terrain Checks
B0.8 Random Direction
B0.9 Artificial Terrain
B0.10 LOS Hindrance Blockage

B1. OPEN GROUND
B1.1
B1.11 Roads
B1.12 Runway
B1.13 Shellholes
B1.14 Hills
B1.15 Bridges
B1.16 Hexsides
B1.17 Artificial Terrain
B1.2
B1.3

B2. SHELLHOLES
B2.1
B2.2
B2.3
B2.4

B3. ROADS
B.1
B3.2
B3.3
B3.4
B3.41
B3.42
B3.43 Road-Negating Terrain
B3.5

B4. SUNKEN ROAD
B4.1
B4.2
B4.3
B4.4
B4.41
B4.42
B4.43 Sunken Lane
B4.5

B5. ELEVATED ROAD
B5.1
B5.2
B5.21
B5.22
B5.3
B5.4
B5.41
B5.42
B5.5

A6. BRIDGES
B6.1
B6.2
B6.3
B6.31
B6.32
B6.33
B6.331
B6.332
B6.4
B6.41 Pontoon
B6.42 Collapse
B6.43 Width
B6.431 One-Lane
B6.44 Foot Bridges
B6.45 Underwater
B6.5 Burning
B6.6

B7. RUNWAYS
A7.1
B7.2
B7.3
B7.4
B7.5

B8. SEWERS & TUNNELS
B8.1 Sewers
B8.2 Sewer Location
B8.3 Attacks
B8.4 Sewer Movement
B8.41
B8.42
B8.43
B8.44 APh/CCPh
B8.45 Broken & Berserk
B8.5
B8.6 Tunnels
B8.61 Movement
B8.62 RtPh
B8.63 Destruction

B9. WALLS & HEDGES
B9.1
B9.2 LOS
B9.21 Entrenchments
B9.3 TEM
B9.31
B9.32 Wall Advantage (WA)
B9.321
B9.322
B9.323 Mandatory WA
B9.324 Concealment
B9.33 Elevation Effects
B9.34 Indirect Fire
B9.35
B9.36 Hulldown
B9.4 Movement
B9.41
B9.42 Vertex LOS
B9.5 Bocage
B9.51
B9.52 LOS
B9.521 Hexside LOS
B9.53
B9.531
B9.54 Movement
B9.541 Breach
B9.55 Concealment
B9.6 Hillside Wall/Hedge
B9.61 LOS
B9.62 Elevation, TEM & Wall Advantage
B9.7 Cactus Hedge

B10. HILLS
B10.1
B10.2
B10.3
B10.4
B10.5
B10.52

B11. CLIFFS
B11.
B11.
B11.

B12. BRUSH
B12.
B12.
B12.

B13. WOODS
B13.
B13.
B13.

B14. ORCHARD
B14.1
B14.
B14.

B15. GRAIN
B15.
B15.
B15.

B16. MARSH
B16.
B16.
B16.

B17. CRAG
B17.
B17.
B17.

B18. GRAVEYARD
B18.
B18.
B18.

B19. GULLIES
B19.
B19.
B19.

B20. STREAMS & CREST STATUS
B20.
B20.
B20.

B21.WATER OBSTACLES
B21.
B21.
B21.

B22. VALLEY
B22.
B22.
B22.

B23. BUILDINGS
B23.
B23.
B23.

B24. RUBBLE
B24.1
B24.
B24.

B25. FIRE
B25.
B25.
B25.

B26. WIRE
B26.
B26.
B26.

B27. ENTRENCHMENTS
B27.
B27.
B27.

B28. MINEFIELDS
B28.
B28.
B28.

B29. ROADBLOCKS
B29.
B29.
B29.

[[B30]. PILLBOXES
B30.
B30.
B30.

B31. VILLAGE TERRAIN
B31.
B31.
B31.

B32. RAILROADS
B32.
B32.
B32.

B33. STREAM-HEX TERRAIN
B33.
B33.
B33.

B34. TOWERS
B34.
B34.
B34.