Chapter A

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A. INFANTRY AND BASIC GAME RULES

A0.1 Dice
A0.2 Errors
A0.3 Move/Advance
A0.4 Optional Rules
A0.5 Attack DRM
A0.6 In/Into
A0.7 Good Order
A0.8 Adjacent
A0.9 Random Selection
A0.10 Leadership DRM
A0.11 Permanent Breakdown
A0.12 White Counters
A0.13 Attacker/Defender
A0.14-A0.14B Collateral Attacks
A0.15 First/Final Fire
A0.16 SMOKE
A0.17 DRM
A0.18 Morale Level Ceiling

A1. PERSONNEL COUNTERS
A1.1
A1.11 Single-Man Counter (SMC)
A1.12 Multi-man Counters (MMC)
A1.121 Squad
A1.122 Half-Squad (HS)
A1.123 Crew
A1.2 MMC Capabilities
A1.21 Firepower (FP)
A1.22 Range
A1.23 Morale
A1.24 Identity
A1.25 Class
A1.3 Component Parts
A1.31 Deployment
A1.32 Recombine
A1.4 Broken Side
A1.5 Special Status
A1.6 Unit Size Number (US#)

A2. THE MAPBOARD
A2.1 Board Configuration
A2.2 Grid Coordinates
A2.3 Half-Hexes
A2.4 Cumulative Terrain Effects
A2.5 Entry
A2.51 Offboard Setup
A2.52 Offboard Actions
A2.6 Exit
A2.7 Overlays
A2.71 Cutting Out Overlays
A2.72
A2.73 SSR Placement
A2.74
A2.75 Specific Overlays
A2.76 Wadis/Streams
A2.8 Location
A2.9 Setup Limitations

A3. BASIC SEQUENCE OF PLAY
A3.1 Rally Phase (RPh)
A3.2 Prep Fire Phase (PFPh)
A3.3 Movement Phase (MPh)
A3.4 Defensive Fire PHase (DFPh)
A3.5 Advancing Fire Pase (AFPh)
A3.6 Rout Phase (RtPh)
A3.7 Advance Phase (APh)
A3.8 Close Combat Phase (CCPh)
A3.9 Turn Record Chart

A4. INFANTRY MOVEMENT
A4.1 Basic MPh
A4.11 Movement Factor (MF)
A4.12 Leader Bonus
A4.13 Terrain Effects
A4.131 Hexside Costs
A4.132 Road
A4.133 Elevation Change
A4.134 Minimum Move
A4.14 Enemy Units
A4.15 Infantry OVR
A4.151 SMC Options
A4.152 CC
A4.2 Mechanics Of Movement
A4.3 Bypass
A4.31
A4.32 Broken In Bypass
A4.33 Pinned In Bypass
A4.34 Bypass LOS
A4.4 Portage
A4.41 AFPh SW Fire Limits
A4.42 Inherent Portage Capacity (IPC)
A4.43 Possession
A4.431 Transfer
A4.44 Recovery
A4.5 Double Time
A4.51 Counter Exhaustion (CX)
A4.52 Portage Effects
A4.6 Movement Modifiers (FFMO/FFNAM)
A4.61 Assault Movement
A4.62 Hazardous Movement
A4.63 Dash
A4.7 Advance Phase
A4.71 vs An AFV
A4.72 vs Difficult Terrain
A4.8 Temporarily Immobilized (TI)

A5. STACKING LIMITS
A5.1 Infantry/Cavalry
A5.11 Movement
A5.12 Attack Penalty
A5.13 Defense Penalties
A5.131 Personnel
A5.132 Vehicular
A5.2 Vehicular
A5.3 PRC
A5.4 Combined Arms
A5.5 Equivalents
A5.6 Location Restrictions

A6. LINE OF SIGHT (LOS)
A6.1 Checking LOS
A6.11 LOS Checks
A6.12 Atypical LOS
A6.2 Obstacles
A6.21 Half-level Obstacles
A6.3 Depressions
A6.4 Blind Hexes
A6.41
A6.42
A6.43
A6.5 Reciprocity
A6.6 units
A6.7 LOS Hindrance
A6.8

A7. FIRE ATTACKS
A7.1
A7.2 Firepower Modifiers
A7.21 Point Blank Fire (PBF)
A7.211 TPBF vs PRC
A7.212 Target Selection Limits
A7.22 Long Range Fire
A7.23 Area Fire
A7.24 AFPh Fire
A7.25 Opportunity Fire
A7.26 Miscellaneous
A7.3 Resolution
A7.301 #KIA
A7.302 K/#
A7.303 NMC
A7.304 #MC (1,2,3, or 4)
A7.305 PTC
A7.306 -
A7.307 vs Armored Targets
A7.308 vs Unarmored Vehicles
A7.309 Unlikely Kill
A7.31
A7.32
A7.33 Multiple Targets
A7.34 Squad Spraying Fire
A7.35 SW Usage
A7.351
A7.352
A7.353
A7.36 Assault Fire
A7.37 Incremental IFT (IIFT)
A7.371 Column Shifts
A7.372 Firepower Modifiers
A7.4 Target Determination
A7.5 Fire Group (FG)
A7.51 Vehicles/Ordnance
A7.52
A7.53 Fire Direction
A7.531
A7.54 Berserk
A7.55 Mandatory FG
A7.6 TEM & LOS Hindrances
A7.7 Encirclement
A7.71 FG
A7.72 Upper Levels
A7.8 Pin
A7.81 Infantry Effects
A7.82 Vehicle/Crew
A7.821 Passengers/Riders
A7.83 Movement/Advance
A7.831 Leaders
A7.9 Cowering

A8. DEFENSIVE FIRE PRINCIPLES
A8.1 First Fire
A8.11 Facing
A8.12 Moving Within Location
A8.13 Defensive First Fire DRM
A8.14 Follow-Up Attack
A8.15 Snap Shot
A8.2 Residual Firepower
A8.21
A8.22 Restrictions
A8.221 Malfunction
A8.222 vs AFV
A8.223 Snap Shot
A8.224 Cowering
A8.23 ROF
A8.24 Spraying Fire
A8.25 Ordnance
A8.26 Effect of DRM
A8.3 Subsequent First Fire
A8.31 Final Protective Fire (FPF)
A8.311 Restrictions
A8.312 TPBF
A8.4 Final Fire
A8.41 Multiple ROF

A9. MACHINE GUNS & SW MALFUNCTION
A9.1 Counters
A9.11 MMC Usage
A9.12 SMC Usage
A9.2 Multiple ROF
A9.21 Field Of Fire
A9.22 Fire Lane
A9.221 Alternate Hex Grain
A9.222 Residual FP
A9.223 Cancellation
A9.3 Sustained Fire
A9.4 Mandatory Fire Direction
A9.5 Spraying Fire
A9.51 vs Vehicle
A9.52 Restrictions
A9.6 Vehicular Targets
A9.61 AFV Kill
A9.611 Effect vs Personnel
A9.7 Support Weapon (SW) Malfunction
A9.71 Multiple SW Malfunction
A9.72 SW/Gun Repair
A9.73 SW Self-Destruction
A9.74 Random SW/Gun Destruction
A9.8 Dismantled (dm) SW

A10. MORALE
A10.1 Morale Check (MC)/Task Check (TC)
A10.2 Leader Loss Morale Check (LLMC)/Leader Loss Task Check (LLTC)
A10.21 Leadership DRM
A10.22
A10.3 MC Failure
A10.31 Casualty MC
A10.4 Broken Units
A10.41 Voluntary Break
A10.5 Routing
A10.51 Direction
A10.52 Low Crawl
A10.53 Interdiction
A10.531 Open Ground
A10.532 Interdictor
A10.533 Concealment
A10.6 Rally
A10.61 Terrain Bonus
A10.62 Desperation Morale (DM)
A10.63 Self-Rally
A10.64 Fate
A10.7 Leadership
A10.71 Rally
A10.711 Voluntary Rout
A10.72 Mandatory Leadership
A10.8 Fanaticism

A11. CLOSE COMBAT (CC)
A11.1
A11.11 Resolution
A11.12 Mechanics
A11.13 SW
A11.14 SMC
A11.141 Leader
A11.15 Melee
A11.16 Broken Units
A11.17 Stealth
A11.18 Lax
A11.19 Concealment
A11.2 Withdrawal From Melee
A11.21 Withdrawal Mechanics
A11.22 Infiltration
A11.3 Sequential CC
A11.31 vs Vehicle
A11.32 Ambush
A11.33 Prisoners
A11.34
A11.4 Ambush
A11.41 Ambush Withdrawal
A11.5 CC vs A Vehicle
A11.501 Unlikely Kill
A11.51 CC DRM
A11.52 Capture Of Vehicle In CC
A11.6 CC vs An AFV
A11.61 CC Attack DRM vs AFV
A11.611 PRC
A11.612 AF
A11.62 AFV CC Attacks vs Infantry
A11.621 Crew Small Arms
A11.622 Close Defense Weapon System
A11.7 Vehicle Withdrawal From CC
A11.71 Other Withdrawal From CC
A11.8 Street Fighting

A12. CONCEALMENT
A12.1
A12.11 Known/Dummy Enemy Unit
A12.12 Placement
A12.121 Concealment Loss/Gain Table
A12.122 Concealment dr
A12.13 Effect
A12.14 Removal
A12.141 Actions
A12.15 Detection
A12.151 Bypass
A12.152 Searching
A12.153 Mopping Up
A12.154 Search Casualties
A12.16 Right Of Inspection
A12.2 Concealed 5/8" Counters
A12.3 Hidden Initial Placement (HIP)
A12.31
A12.32
A12.33 Fortifications
A12.34 Hidden Guns
A12.4 Vehicular Movement Through Concealment
A12.41 OVR
12.42 Bypass

A13. CAVALRY
A13.1
A13.2 Stacking
A13.3 Movement
A13.31 MF Costs
A13.32 Capacity
A13.33 Portage
A13.34 MF Allotment
A13.35 Enemy Units
A13.351 FPF
A13.36 Gallop
A13.4 Fire Effects
A13.5 Vulnerability
A13.51 MC
A13.511
A13.52 Pin & Heat Of Battle
A13.6 Charge
13.61 Post-Resolution
13.62 Cavalry Wave
13.7 Horses

A14. SNIPERS
A14.01
A14.1 Sniper Activation Number (SAN)
A14.2 Target Selection
A14.21 Alternate Target
A14.22 Non-Targets
A14.23 Concealed Targets
A14.3 Resolution
A14.31 vs Sniper
A14.32 vs CC
A14.33 vs Unarmored Vehicle
A14.4 Sniper Check

A15. HEAT OF BATTLE
A15.1 Heat Of Battle
A15.2 Heroes
A15.21 Creation
A15.23 Weapons Use
A15.24 Heroic DRM
A15.3 Battle Hardening
A15.4 Berserk
A15.41 Leader Consequences
A15.42 Morale
A15.43 Charge
A15.431
A15.432
A15.44 No Enemy In LOS
A15.45 Terrain Restrictions
A15.46 Return To Normal
A15.5 Surrender

A16. BATTLEFIELD INTEGRITY
A16.1 Integrity Base
A16.11
A16.12
A16.2 Integrity Check
A16.21
A16.3 Regaining ELR

A17. WOUNDS
A17.1 Occurrence
A17.11 Severity
A17.2 Movement
A17.3 Effects

A18. FIELD PROMOTIONS
A18.1
A18.11 Self-Rally
A18.12 CCPh
A18.2

A19. UNIT SUBSTITUTION
A19.1 Experience Level Rating (ELR)
A19.11 ELR Immunity
A19.12 Disruption
A19.13 Replacement
A19.131 Ammunition Shortages
A19.132
A19.2 Green & Conscript Troops
A19.3 Inexperienced Personnel Restrictions
A19.31 Movement
A19.32 SW
A19.33 Cowering
A19.34 PAATC
A19.35 Capture
A19.36 Lax

A20. PRISONERS
A20.1 Value
A20.2 Capture
A20.21 RtPh
A20.22 CCPh
A20.221
A20.23 Mopping Up
A20.24
A20.3 No Quarter
A20.4 Massacre
A20.5 Guards & Unarmed Units
A20.51 Stacking
A20.52 Guard FP
A20.53 Movement
A20.54 Attack Effects
A20.55 Escape
A20.551 Rearming
A20.552 Scrounging

A21.CAPTURED EQUIPMENT
A21.1 Possession
A21.11 Malfunction
A21.12 Performance
A21.13 Non-Qualified Use
A21.2 Vehicle
A21.21 Temporary Driver
A21.22 Temporary Crew

A22. FLAMETHROWERS & MOLOTOV COCKTAILS
A22.1 FP Modification
A22.2 DRM
A22.3 Usage
A22.31 FG
A22.32 Line Of Fire (LOF)
A22.33 Restrictions
A22.34 vs AFV
A22.35 vs Terrain
A22.4 Vulnerability
A22.5 Malfunction
A22.6 Molotov Cocktails (MOL)
A22.61 Availability
A22.611 vs Unarmored Targets
A22.6111
A22.612 vs Armored Targets
A22.613 vs Terrain
A22.62 Leadership

A23. DEMOLITION CHARGES
A23.1
A23.2 Usage
A23.3 Placement
A23.4 Detonation
A23.41 vs Terrain
A23.5 vs AFV
A23.6 Thrown DC
A23.61
A23.62 AFPh
A23.63 Final Fire
A23.7 Set Demolition
A23.71
A23.72 Set DC Clearance

A24. SMOKE
A24.1 Infantry Usage
A24.11
A24.2 Effect
A24.3 White Phosphorus (WP)
A24.31 Casualties
A24.32 Fires
A24.4 Height & Duration
A24.5 Strength
A24.6 Weather
A24.61 Drift
A24.62 Gusts
A24.7 Movement
A24.8 Outgoing LOS Hindrances

A25. NATIONALITY DISTRINCTIONS
A25.1 German
A25.11 SS
A25.12 Combat Engineers
A25.2 Russian
A25.21 Entrenching
A25.22 Commissar
A25.221
A25.222 Rally
A25.223 Berserk
A25.23 Human Wave (HW)
A25.231 Direction
A25.2311 Forward and Side Locations
A25.232 Movement
A25.2321 Range
A25.2322
A25.233 Enemy Units
A25.234 Ending The Human Wave
A25.24 Partisans
A25.241 Movement
A25.242
A25.3 Americans
A25.31 Paratroops
A25.32 Ordnance
A25.33 Ammunition
A25.34 SMOKE
A25.35 U.S.-Built, British-color SW
A25.4 British
A25.41 Green
A25.42 Airborne
A25.43 Gurkha
A25.44 ANZAC
A25.45 Cowering
A25.46 WP
A25.5 French
A25.51 Green
A25.52 Ordnance
A25.53 Free French
A25.54 Pre-12/43 Equipment
A25.55 12/43-5/45 Equipment
A25.56 French-Built Equipment
A25.57 DYO
A25.6 Italian
A25.61 Elite
A25.62 1st Line
A25.63 Surrender
A25.64 Lax
A25.65 PAATC
A25.7 Finnish
A25.71 Leaders
A25.72
A25.73 Sissi
A25.74 Battle Hardening
A25.8 Axis Minors
A25.81 PAATC
A25.82 Escape
A25.83 Ordnance
A25.84 SMG Squads
A25.85 Panzerfaust (PF)
A25.86 Hungarian Troops
A25.87 Romanian ATMM
A25.9 Allied Minors
A25.91 PAATC
A25.92

A26. VICTORY CONDITIONS
A26.1 Control Victory Conditions
A26.11 Gaining Control
A26.12 Vehicular Control
A26.13 Hex Control
A26.131 Bridge Hex
A26.132 Pillbox Hex
A26.14 Building Control
A26.15 Concealment
A26.16 Control Forfeiture
A26.161
A26.162
A26.2 Victory Points
A26.21 Victory Point Value
A26.211 Infantry & PRC
A26.212 Vehicles & Equipment
A26.213
A26.22 Casualty Victory Points
A26.221
A26.222 Capture
A26.23 Exit Victory Conditions
A26.3 Avoidance
A26.4 Balance