A24.1

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A24.1 INFANTRY USAGE:

Rule

SMOKE placement may be attempted via inherent SMOKE grenades by any Infantry squad having a SMOKE Placement Exponent and still capable of movement during its MPh, at a cost of two MF if the attempt is to place SMOKE in an ADJACENT Location, or one MF if the attempt is to place SMOKE in its own Location. Units attempting to place SMOKE grenades must specify the hex they wish to place them in before rolling the placement dr, but are otherwise free to observe the placement attempts of previous moving units before designating their own placement attempts. No unit may attempt to place SMOKE more than once per MPh, but neither an attempt nor actual placement is considered use of a SW. The Smoke Placement Exponent is the numerical exponent of a squad's FP rating, and is the highest number the unit can roll with one die (Δ) and still place Smoke during that Player Turn. If the SMOKE Placement dr is a 6, the unit must immediately end its MPh in its current Location. A squad may not place SMOKE in Water Obstacles [EXC: Bridges (not foot bridges)], sewer, or marsh hexes (and neither may ordnance). Placement in an ADJACENT hex is permissible if there is no wind. If there is a mild breeze, SMOKE cannot be placed in the three hexes adjacent to the placing unit in an upwind direction. Placement in an ADJACENT hex of higher elevation is allowed only across a single Crest Line or building level stairwell (not across a cliff) and only on a subsequent dr of 1-3. If the subsequent dr is 4-6, the SMOKE must be placed in the placing unit's Location instead. SMOKE grenades can never be placed in an adjacent Location if that Location is two or more levels higher. SMOKE grenades can be placed down to the next lower level of the unit's building hex via a stairwell or to the ground level of a non-Interior building hex. SMOKE grenades can also be placed across a cliff or Double-Crest Line into an adjacent lower hex.

Rule Clarifications

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Errata / Q&A

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