Difference between revisions of "A0.9"

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'''<big>A.9 RANDOM SELECTION</big>''': Whenever an event occurs calling for the Random Selection of one or more units in a hex, a die roll is made for each such unit therein. The unit with the highest die roll is the one affected by that event. If there is a tie for the highest die roll, all of the applicable units which rolled that number are affected equally. The process can be speeded up by the application of assorted "House Rules" of the player's choice. We recommend using four dice of different hues to resolve Random Selection with a single Dice Roll. The lightest colored die roll applies to the top appicable unit in any stack, the next darkest to the next applicable unit in the stack, etc.
'''<big>A.9 RANDOM SELECTION</big>'''


EX: a leader, crew, half-squad, and squad are stacked in that order from top to bottom in a hex which has just been attacked on the Infantry Fire Table yielding a K/1 result (7.302 - Fire Attack Resolution). The Random Selection dice are thrown and result in a white 3, a green 1, a red 2, and a black 3. As a result, the leader is wounded and the squad reduced to a half-squad. The crew and ''both'' half-squads suffer a 1MC (Morale Check).
Whenever an event occurs calling for
the Random Selection of one or more units in a hex, a dr is made for
each such unit therein. The unit with the highest dr is the one affected
by that event. If there is a tie for the highest dr, all of the applicable
units which rolled that number are affected equally. The process can
be speeded up by the application of assorted “House Rules” of the
player’s choice. We recommend using four dice of different hues to
resolve Random Selection with a single DR. The lightest colored dr
applies to the top applicable unit in any stack, the next darkest to the
next applicable unit in the stack, etc.


Random Selection among concealed units to select which units are revealed must include a die roll for every counter beneath the top "?" counter in a stack; any Dummy unit selected is eliminated and the Random Selection process continues using the next lower die roll of the same Dice Roll until a non-Dummy unit is revealed. If a Support Weapon is picked to be revealed, reveal its possessor instead. If the Support Weapon is unpossessed, use the next lower die roll of the Random Selection Dice Roll.
EX: A leader, crew, HS, and squad are stacked in that order from top
to bottom in a hex which has just been attacked on the IFT yielding a
K/1 result (7.302). The Random Selection dice are thrown and result
in a white 3, a green 1, a red 2, and a black 3. As a result, the leader is
wounded and the squad Reduced to a HS. The crew and both HS
suffer a 1MC.


Random Selection among concealed units [EXC: Sniper Concealed
Targets (14.23)] to select which units are revealed must include a dr
for every counter beneath the top “?” counter in a stack; any Dummy
unit selected is eliminated and the Random Selection process
continues using the next lower dr of the same DR until a non-Dummy
unit is revealed. If a SW is picked to be revealed, reveal its possessor
instead. If the SW is unpossessed, use the next lower dr of the
Random Selection DR.


== Rule Clarifications ==
== Rule Clarifications ==

Latest revision as of 18:08, 8 August 2016

A.9 RANDOM SELECTION

Whenever an event occurs calling for the Random Selection of one or more units in a hex, a dr is made for each such unit therein. The unit with the highest dr is the one affected by that event. If there is a tie for the highest dr, all of the applicable units which rolled that number are affected equally. The process can be speeded up by the application of assorted “House Rules” of the player’s choice. We recommend using four dice of different hues to resolve Random Selection with a single DR. The lightest colored dr applies to the top applicable unit in any stack, the next darkest to the next applicable unit in the stack, etc.

EX: A leader, crew, HS, and squad are stacked in that order from top to bottom in a hex which has just been attacked on the IFT yielding a K/1 result (7.302). The Random Selection dice are thrown and result in a white 3, a green 1, a red 2, and a black 3. As a result, the leader is wounded and the squad Reduced to a HS. The crew and both HS suffer a 1MC.

Random Selection among concealed units [EXC: Sniper Concealed Targets (14.23)] to select which units are revealed must include a dr for every counter beneath the top “?” counter in a stack; any Dummy unit selected is eliminated and the Random Selection process continues using the next lower dr of the same DR until a non-Dummy unit is revealed. If a SW is picked to be revealed, reveal its possessor instead. If the SW is unpossessed, use the next lower dr of the Random Selection DR.

Rule Clarifications

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