Difference between revisions of "A0.2"

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(Created page with ''''<big>A.1 ERRORS</big>''' == Rule == All results stand once play has progressed past the point of commission. In other words, if an error is discovered after play has passed th…')
 
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'''<big>A.1 ERRORS</big>'''
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'''<big>A.2 ERRORS</big>'''  
== Rule ==
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All results stand once play has progressed past the point of commission. In other words, if an error is discovered after play has passed that point, the game cannot be backed up to correct the error, even if such error is in violation of a rule. For example, assume an attack is resolved without the application of a proper DRM, and a subsequent attack is resolved, or another unit moved, or play proceeds to another phase before a player remembers he was entitled to a DRM in the previous attack, thus changing the result. His failure to apply that DRM at the time of commission has cost him his right to claim that DRM. Or perhaps a player moves a unit before remembering that he wanted other units to attempt to rally in the RPh or fire or entrench in the PFPh. Once the phase for execution of a particular action has passed, the player has lost any claim to that capability.
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All results stand once play has progressed past the point of commission. In other words, if an error is discovered after play has passed that point, the game cannot be backed up to correct the error, even if such error is in violation of a rule.1 For example, assume an attack is resolved without the application of a proper [[DRM]], and a subsequent attack is resolved, or another unit moved, or play proceeds to another phase before a player remembers he was entitled to a DRM in the previous attack, thus changing the result. His failure to apply that DRM at the time of commission has cost him his right to claim that DRM. Or perhaps a player moves a unit before remembering that he wanted other units to attempt to [[Rally]] in the [[Rally Phase|RPh]] or fire or entrench in the [[Prep Fire Phase|PFPh]]. Once the Phase for execution of a particular action has passed, the player has lost any claim to that capability.
  
 
== Rule Clarifications ==
 
== Rule Clarifications ==

Latest revision as of 11:48, 25 February 2013

A.2 ERRORS

All results stand once play has progressed past the point of commission. In other words, if an error is discovered after play has passed that point, the game cannot be backed up to correct the error, even if such error is in violation of a rule.1 For example, assume an attack is resolved without the application of a proper DRM, and a subsequent attack is resolved, or another unit moved, or play proceeds to another phase before a player remembers he was entitled to a DRM in the previous attack, thus changing the result. His failure to apply that DRM at the time of commission has cost him his right to claim that DRM. Or perhaps a player moves a unit before remembering that he wanted other units to attempt to Rally in the RPh or fire or entrench in the PFPh. Once the Phase for execution of a particular action has passed, the player has lost any claim to that capability.

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