Category:Overlays
ASL Board Overlays
Overlay Description | ID | Module / Publication | Notes |
Village, 13 huts | 1 | Code of Bushido | |
Wooded hill and stream | 2 | Code of Bushido | |
Village and rice paddies | 3 | Code of Bushido | |
Wooded Road | 4 | Code of Bushido | |
Stream with Bridge | 5 | Code of Bushido | |
Town on Level 1 | 6 | Action Pack 2 | |
Brush: 1 hex-5 hexes | B1-B5 | Code of Bushido | |
Beach: 5 x 11 hexes | Be1-Be3 | Gung Ho! | |
Beach: 12 x 7 hexes | Be4-Be6 | Gung Ho! | |
Beach with River | Be7 | Gung Ho! | |
Deir: 16 hexes with 1 scrub | D1 | West of Alamein | |
Deir: 15 hexes | D2 | West of Alamein | |
Deir: 4 hexes | D3 | West of Alamein | |
Deir: 5 hexes | D4 | West of Alamein | |
Deir: 36 hexes with 2 scrub | D5 | West of Alamein | |
Deir: 16 hexes with 3 scrub | D6 | West of Alamein | |
Deluxe: 1 hex open ground | dx1 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 1 hex woods | dx2 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 1 hex orchards | dx3 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 2 hex woods | dx4 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 3 hex open ground | dx5 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 2 woods, 1 brush | dx6 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 4 hex orchards | dx7 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 1 woods, 4 orchards | dx8 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Deluxe: 1 woods, 1 orchard, open ground | dx9 | ASL Annual 95W | Errata: Too Small (Gen. 30/3) |
Escarpment | E | West of Alamein | |
Effluent: 9 hexes | Ef1 | Gung Ho! | |
Effluent: 11 hexes | Ef2 | Gung Ho! | |
Effluent: 14 hexes | Ef3 | Gung Ho! | |
Grain: 1 hex-5 hexes | G1-G5 | Code of Bushido | |
Gaomi (Gavutu-Tanambogo Overlays) | GT | ASL Annual 93b | |
Gavutu (Gavutu-Tanambogo Overlays) | GT | ASL Annual 93b | |
Tanambogo (Gavutu-Tanambogo Overlays) | GT | ASL Annual 93b | |
Hillock: 45 hexes | H1 | West of Alamein | |
Hillock: 18 hexes | H2 | West of Alamein | |
Hillock: 11 hexes | H3 | West of Alamein | |
Hillock: 37 hexes | H4 | West of Alamein | |
Hillock: 31 hexes | H5 | West of Alamein | |
Hillock: 19 hexes | H6 | West of Alamein | |
1 hedge hex: 6 hexsides | Hd1 | ASL Journal 4 | |
2 enclosed hexes | Hd2 | ASL Journal 4 | |
3 enclosed hexes | Hd3 | ASL Journal 4 | |
4 enclosed hexes | Hd4 | ASL Journal 4 | |
5 hexes; 1 orchard | Hd5 | ASL Journal 4 | |
3 hexes; 1 wood | Hd6 | ASL Journal 4 | |
4 hexes, 1 wood | Hd7 | ASL Journal 4 | |
7 hexes, 1 pond | Hd8 | ASL Journal 4 | |
8 hexes, 1 wood building | Hd9 | ASL Journal 4 | |
8 hexes, 4 orchard, 1 stone bldg. | Hd10 | ASL Journal 4 | |
7 road hexes, 3 sunken | Hd11 | ASL Journal 4 | |
Hill: 1 hex | Hi1 | Action Pack 2 | |
Hill: 2 hexes | Hi2 | Action Pack 2 | |
Hill: 3 hexes | Hi3 | Action Pack 2 | |
Hill: 4 hexes | Hi4 | Action Pack 2 | |
Hill: 5 hexes (1 Level 2) | Hi5 | Action Pack 2 | |
Hill: 1 hex (cliffs) | Hi6 | Action Pack 2 | |
Hill: Ridge | Hi7 | Action Pack 2 | |
Hill: 24 hexes, 4 orchard, 3 brush, Level 3 | Hi8 | Armies of Oblivion | |
Hill: 9 hexes, 2 orchard, brush | Hi9 | Armies of Oblivion | |
Hill: 5 hexes, Level 1 straight ridge line | Hi10 | Armies of Oblivion | |
Hill: 5 hexes, Level 1 curved ridge line | Hi11 | Armies of Oblivion | |
Hill: 7 hexes, Level 2, 3 orchard, brush | Hi12 | Armies of Oblivion | |
Marsh: 1 hex-5 hexes | M1-M5 | Code of Bushido | |
Orchard: 1 hex-5 hexes | O1-O5 | Code of Bushido | |
Ocean: 12 x 13 hexes | OC1-OC4 | Gung Ho! | |
Open Ground: 1 hex-5 hexes | OG1-OG5 | Croix de Guerre | |
Orchard-Woods | OW1 | Doomed Battalions | |
Pond: 1 hex-5 hexes | P1-P5 | Gung Ho! | |
Rice Paddy 1 hex-5 hexes | RP1-RP5 | Code of Bushido | |
Railroad: 11 hex ground | RR1-RR2 | Doomed Battalions | |
Railroad: 6 hex ground | RR3-RR4 | Doomed Battalions | |
Railroad: 3 hex curved ground | RR5-RR6 | Doomed Battalions | |
Railroad: 11 hex elevated | RR7-RR8 | Doomed Battalions | |
Railroad: 3 hex curved elevated | RR9-RR10 | Doomed Battalions | |
Railroad: 6 hex elevated | RR11-RR12 | Doomed Battalions | |
Hill with sunken Railroad | RR13 | Doomed Battalions | |
Railroad double track siding | RR14 | Doomed Battalions | |
River: 2 hex wide, board length | Rv1 | Armies of Oblivion | |
Sand: 8 hexes | S1 | West of Alamein | |
Sand: 2 hexes | S2 | West of Alamein | |
Sand: 12 hexes (3 scrub) | S3 | West of Alamein | |
Sand: 6 hexes (2 scrub) | S4 | West of Alamein | |
Sand: 6 hexes (2 scrub) | S5 | West of Alamein | |
Sand: 4 hexes | S6 | West of Alamein | |
Sand: 4 hexes | S7 | West of Alamein | |
Sand: 6 hexes (1 scrub) | S8 | West of Alamein | |
Sand Dunes: 13 hexes | SD1 | West of Alamein | |
Sand Dunes: 19 hexes (1 scrub) | SD2 | West of Alamein | |
Sand Dunes: 19 hexes | SD3 | West of Alamein | |
Sand Dunes: 7 hexes (3 scrub) | SD4 | West of Alamein | |
Sand Dunes: 25 hexes | SD5 | West of Alamein | |
Sand Dunes: 18 hexes (1 scrub) | SD6 | West of Alamein | |
Sand Dunes: 7 hexes | SD7 | West of Alamein | |
Sand Dunes: 18 hexes | SD8 | West of Alamein | |
Stream: 12 hexes | St1 | Croix de Guerre | |
Stream: 14 hexes | St2 | Croix de Guerre | |
Stream: 15 hexes | St3 | Croix de Guerre | |
Wadi (Various) | W1-W4 | West of Alamein | |
Woods: 1 hex-5 hexes | Wd1-Wd5 | Code of Bushido | |
Woods: 12 hexes | Wd12 | Armies of Oblivion | |
Woods: Large wood hexes with trail | Wd34 | Armies of Oblivion | |
1 hex: stone; cliff | X1 | West of Alamein | |
1 hex: mausoleum | X2 | West of Alamein | |
1 hex: tents | X3 | West of Alamein | |
1 hex: stone | X4 | West of Alamein | |
1 hex: stone | X5 | West of Alamein | |
1 hex: pagoda | X6 | Code of Bushido | |
1 hex: stone | X7 | Croix de Guerre | |
1 hex: stone level 2 | X8 | Croix de Guerre | |
1 hex: wooden | X9 | Croix de Guerre | |
1 hex: wooden | X10 | Croix de Guerre | |
Two 1 hex: stone | X11 | Croix de Guerre | |
2 hex stone rowhouse | X12 | Croix de Guerre | |
2 hex: wooden | X13 | Croix de Guerre | |
2 hex and 1 hex: stone | X14 | Croix de Guerre | |
2 hex stone and 1 wood | X15 | Croix de Guerre | |
5 hex stone multistory | X16 | Croix de Guerre | |
5 hex stone two-story | X17 | Croix de Guerre | |
2 hex stone and 1 wooden | X18 | Croix de Guerre | |
3 hex steeple and graveyard | X19 | Doomed Battalions | |
6 hex rowhouse | X20 | Doomed Battalions | |
4 hex rowhouse | X21 | Doomed Battalions | |
1 hex steeple | X22 | Doomed Battalions | |
5 hex stone | X23 | Doomed Battalions | |
3 hex rowhouse and steeple | X24 | Doomed Battalions | |
2 hex graveyard and 1 hex steeple | X25 | Action Pack 2 | |
3 hex hill and 5 huts | X26 | Action Pack 2 | |
2 hex stone with steeple | X27 | Action Pack 2 | |
2 hex huts | X28 | Action Pack 2 | |
1 hex hut | X29 | Action Pack 2 |
VASL Overlays
Version 4 Overlays
- Desert Overlays
- Deir
- Escarpment
- Hillock
- Sand
- Sand Dune
- Wadi
- Ocean Overlays
- Ocean
- Beach
- Effluent
- Special Overlays
- Shellholes
- Vineyards
- Stone Rubble
- Wooden Rubble
- Bridge
- Water
- Other Overlays
- 1, 2, 3, 4, 5 and 6
- Brush
- Grain
- Marsh
- Orchard
- Open Ground
- Orchard-Woods
- Pond
- Rice Paddy
- Railroad
- Building
- Stream
- River
- Woods
- Hill
- Deluxe
- Hedge
- Third Party Overlays
- ToT 2 Railway Embankment
Version 5 Overlays
Standard overlays: Overlays 1-6, Brush (B), Bridge (BR), Deluxe (DX), Elevated RR (ELRR), Grain (G), Hedge (HD), Hill (HI), Marsh (M), Orchard (O), Ocean (OC), Open Ground (OG), Orchard-Woods (OW), Pond (P), Rice Paddy (RP), Railroad (RR), River (RV), Shellhole (SH), Stone Rubble (SR), Stream (ST), Sunken Railroad (SURR), Vineyard (V), Woods (WD), Wooden Rubble (WR), Water (WT), Building (X)
Original Link on VASL Map Bazaar and Local Download
Transparent-background overlays: Same as the standard overlays, but with Level 0 Open Ground turned transparent. See here for discussion. Brush (XP_B), Grain (XP_G), Hedge (XP_HD), Marsh (XP_M), Orchard (XP_O), Pond (XP_P), Rice Paddy (XP_RP), Railroad (XP_RR), Shellhole (XP_SH), Stone Rubble (XP_ST), Vineyard (XP_V), Woods (XP_WD), Wooden Rubble (XP_WR), Building (XP_X)
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