Rescue Attempt: Difference between revisions
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== Versions == | == Versions == | ||
* | * Scenario 89 in [[Doomed Battalions]] | ||
* Updated in third edition of [[Doomed Battalions]] | * Updated in third edition of [[Doomed Battalions]] | ||
== Victory Conditions == | == Victory Conditions == | ||
The Belgian must eliminate | The Belgian must eliminate German units | ||
== Balance == | == Balance == | ||
[http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=1249 ROAR] | * 89 [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=1249 ROAR] | ||
* Third edition [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=3860 ROAR] | |||
== Errata == | == Errata (1st Edition) == | ||
In SSR 2 replace overlays RR3 & RR4 with RR11 & RR12 (the 6-hex ElRR overlays) | * In SSR 2 replace overlays RR3 & RR4 with RR11 & RR12 (the 6-hex ElRR overlays) [Consider overlapping a hex of the two GLRR overlays (RR1 & RR2) which will keep all of overlay RR1 on board] | ||
* The Belgians win at game end by amassing ≥ 13 VP, which are awarded as follows. At game end Good Order Belgian squads and HS are worth 2 VP and 1 VP respectively. AFV with any functioning MA/MMG are worth 2 VP if within 5 hexes of 43O10, or 1 VP otherwise. Beginning on Turn 7, Belgian squads/HS may exit off the west edge on/between 33GG5 and 33GG1 and count for VP. | |||
[http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | |||
== Analysis == | == Analysis == | ||
* "The Bad" in [[View From The Trenches 34/35]] | |||
Latest revision as of 21:56, 18 April 2016
Rescue Attempt | |
Publication: Doomed Battalions | |
Location: Wulmerson, Belgium | |
Scenario Date: 13 May 1940 | |
# of Turns: 8 | |
# of Maps: 2 | |
Maps Used: 33, 43 | |
Attacker: German | |
Defender: Belgian |
Conflict
-
Versions
- Scenario 89 in Doomed Battalions
- Updated in third edition of Doomed Battalions
Victory Conditions
The Belgian must eliminate German units
Balance
Errata (1st Edition)
- In SSR 2 replace overlays RR3 & RR4 with RR11 & RR12 (the 6-hex ElRR overlays) [Consider overlapping a hex of the two GLRR overlays (RR1 & RR2) which will keep all of overlay RR1 on board]
- The Belgians win at game end by amassing ≥ 13 VP, which are awarded as follows. At game end Good Order Belgian squads and HS are worth 2 VP and 1 VP respectively. AFV with any functioning MA/MMG are worth 2 VP if within 5 hexes of 43O10, or 1 VP otherwise. Beginning on Turn 7, Belgian squads/HS may exit off the west edge on/between 33GG5 and 33GG1 and count for VP.
Analysis
- "The Bad" in View From The Trenches 34/35
After Action Reports
-
VASL Logs
-
Downloads
-