Ramsey's Charge: Difference between revisions
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| [[Image:Scenario_G28.jpg|center|link=]] | | [[Image:Scenario_G28.jpg|center|link=]] | ||
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| '''Publication:''' [[The General 30.3]] | | '''Publication:''' [[ASL Union of Gamers Newsletter]], [[The General 30.3]], [[Rising Sun]] | ||
|- | |- | ||
| '''Location:''' Morong, | | '''Location:''' Morong, The Philippines | ||
|- | |- | ||
| '''Scenario Date:''' 16 | | '''Scenario Date:''' 16 January 1942 | ||
|- | |- | ||
| '''# of Turns:''' 7 | | '''# of Turns:''' 7 | ||
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== Conflict == | == Conflict == | ||
The village of Morong, situated on a good river defensive line, had been inexplicably abandoned by the Philippine 1st Division. An advance guard was needed to reconnoiter and secure the town. The task fell to the ragged troopers and bony horses of the 26th Cavalry. | |||
== Versions | == Versions == | ||
* [[Scenario G28 | * Scenario ASLUG13 in [[ASL Union of Gamers Newsletter]] | ||
* | * Scenario G28 in [[The General 30.3]] | ||
* Scenario 148 in [[Rising Sun]] | |||
== Victory Conditions == | == Victory Conditions == | ||
The Americans win if they control hexes 35oJ8 and 40Q1 at game end. | |||
== Balance == | == Balance == | ||
* ASLUG13 [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=420 ROAR] | |||
* G28 [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=170 ROAR] | |||
* 148 [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=4712 ROAR] | |||
== Errata == | == Errata (G28) == | ||
- | * In the American OB, add a 6-6-7, LMG, and Horse counter to the reinforcements [http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | ||
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== After Action | == After Action Reports == | ||
* "Series Replay: Scenario G28 Ramsey’s Charge" in [[ASL Annual 97|ASL Annual '97]] | |||
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== | == Downloads == | ||
- | - | ||
[[Category:Scenarios]] | [[Category:Scenarios]] |
Latest revision as of 06:36, 27 April 2018
Ramsey's Charge | |
Publication: ASL Union of Gamers Newsletter, The General 30.3, Rising Sun | |
Location: Morong, The Philippines | |
Scenario Date: 16 January 1942 | |
# of Turns: 7 | |
# of Maps: 2 | |
Maps Used: 35, 40 | |
Attacker: American | |
Defender: Japanese |
Conflict
The village of Morong, situated on a good river defensive line, had been inexplicably abandoned by the Philippine 1st Division. An advance guard was needed to reconnoiter and secure the town. The task fell to the ragged troopers and bony horses of the 26th Cavalry.
Versions
- Scenario ASLUG13 in ASL Union of Gamers Newsletter
- Scenario G28 in The General 30.3
- Scenario 148 in Rising Sun
Victory Conditions
The Americans win if they control hexes 35oJ8 and 40Q1 at game end.
Balance
Errata (G28)
- In the American OB, add a 6-6-7, LMG, and Horse counter to the reinforcements MMP
Analysis
-
After Action Reports
- "Series Replay: Scenario G28 Ramsey’s Charge" in ASL Annual '97
VASL Logs
-
Downloads
-