A0.7: Difference between revisions
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'''<big> | '''<big>A.7 GOOD ORDER</big>''' | ||
This term refers to a Personnel unit/inherent | |||
crew which is not broken, berserk, captured, stunned, shocked, or held | |||
in Melee. A unit can be pinned, CX, TI, and/or unarmed and still be | |||
considered in "Good Order". When used in regard to a SW it refers to | |||
a SW which is fully manned by a Good Order Personnel unit and is | |||
not malfunctioned or restricted by Ammunition Shortages. | |||
== Rule Clarifications == | == Rule Clarifications == |
Latest revision as of 18:05, 8 August 2016
A.7 GOOD ORDER
This term refers to a Personnel unit/inherent crew which is not broken, berserk, captured, stunned, shocked, or held in Melee. A unit can be pinned, CX, TI, and/or unarmed and still be considered in "Good Order". When used in regard to a SW it refers to a SW which is fully manned by a Good Order Personnel unit and is not malfunctioned or restricted by Ammunition Shortages.
Rule Clarifications
None yet.
Playing Aids
None yet.
Tactiques / Analysis
None yet.
Errata / Q&A
None yet.