Difference between revisions of "Sucker Punch"
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== Conflict == | == Conflict == | ||
By the third day of Barbarossa, Reinhardt’s XLI Corps had pushed the Russian 125th Rifle Division back 50 miles. In broken, wooded terrain near the village of Raiseinai, the Germans were hit by a Russian armored counterattack. They quickly discovered that Russian weapons, though crudely made by western standards, were sturdy and deadly. As reports came in of the successful counterattack, Reinhardt ordered 1st Panzer Division to strike the Soviet flank. Unlike the French and Poles, the Russians did not surrender. . .they fought bitterly. | |||
== Versions History == | == Versions History == |
Latest revision as of 08:47, 25 April 2018
Sucker Punch | |
Publication: Dezign Pak 4 | |
Location: Roseiniai, Luthuania | |
Scenario Date: 25/06/1941 | |
# of Turns: 7,5 | |
# of Maps: 1,75 | |
Maps Used: 03, 05, 11, 39 | |
Attacker: German | |
Defender: Russian |
Conflict
By the third day of Barbarossa, Reinhardt’s XLI Corps had pushed the Russian 125th Rifle Division back 50 miles. In broken, wooded terrain near the village of Raiseinai, the Germans were hit by a Russian armored counterattack. They quickly discovered that Russian weapons, though crudely made by western standards, were sturdy and deadly. As reports came in of the successful counterattack, Reinhardt ordered 1st Panzer Division to strike the Soviet flank. Unlike the French and Poles, the Russians did not surrender. . .they fought bitterly.
Versions History
- Scenario ESG50 in Dezign Pak 4
- Oct-08 Published by East Side Gamers
Victory Conditions
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Balance
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Errata
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Analysis
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After Action Report
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VASL Logs
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Download
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