King's Castle

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King's Castle

Publication: ASL Annual '91
Location: Frenzenberg, Germany
Scenario Date: 26 November 1944
# of Turns: 11.5
# of Maps: 2
Maps Used: 1, 6
Attacker: American
Defender: German


Conflict

Penetrating the outskirts of Weisweiler, the GIs of "King" Company suddenly encountered devastating fire from the feudal castle which dominated the "old town". Frenzenberg Castle, a landmark of the region, was being held by the young troops of the newly resuscitated 917th Parachute Regiment. And spotters in the castle towers were directing heavy artillery fire onto the road behind Company K. It was decided to storm and take the castle at all costs. The ancient fortress was solidly constructed of stone and surrounded by a deep, muddy moat; the main entrance to the castle was beyond a drawbridge leading to a barred oaken door. PFC Carl Sheridan, the lone surviving bazooka gunner, realized his weapon was the only one with sufficient punch to open a breach. With complete disregard for his own safety, he dashed across the fire-swept outer yard to a wall that bordered the moat. There, under fire from above, Sheridan coolly fired two well-aimed rounds into the door. As the last rocket exploded, he drew his pistol and charged across the drawbridge; the others followed him through the splintered doorway. . .

Versions


Victory Conditions

The American must control a building


Balance


Errata

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Analysis

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After Action Reports

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VASL Logs

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Downloads

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