Difference between revisions of "Retaking Vierville"

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|-
 
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| [[Image:Scenario_JDJ1.1.jpg|center|link=]]
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| [[Image:ScenarioS1.jpg|center|link=]]
 
|-  
 
|-  
| '''Publication:''' [[GameSquad.com Archive]]
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| <br>'''Publication:''' MMP: [[ASL Starter Kit 1]]
 
|-
 
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| '''Location:''' Vierville, France
 
| '''Location:''' Vierville, France
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| '''# of Turns:''' 5
 
| '''# of Turns:''' 5
 
|-
 
|-
| '''# of Maps:''' 0,5
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| '''# of Maps:''' 1
 
|-
 
|-
| '''Maps Used:''' 12
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| '''Maps Used:''' y
 
|-
 
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| [[Image:Board_JDJ1.1.jpg|center|link=]]
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| '''Attacker:''' German
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| '''Attacker:''' German (SS)
 
 
|-
 
|-
 
| '''Defender:''' American
 
| '''Defender:''' American
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== Conflict ==
 
== Conflict ==
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On D+1, most of the 5th Battalion remained in and around Vierville, mopping up German resistance and defending the beachhead against counterattacks. Two companies, "C" and "D", were part of an Infantry and Tank task force attacking toward Grandcamp-les-Bains. This force advanced through the German defenses to a point about a mile past Point du Huc when heavy artillery fire and extensive anti-tank defenses drove it back to St. Pierre du Mont, just short of the Pointe. When the tanks were recalled to Vierville to help defend the beachhead for the night, the task force dug in at St. Pierre, sending out patrols that were able to contact the forces at Pointe du Huc.
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'''Source:''' [http://www.rangerfamily.org/History/History/Battalion%20Pages/fifth.htm Website Army Rangers]
  
  
 
== Versions History ==
 
== Versions History ==
* [[Scenario JDJ1.1]] in [[GameSquad.com Archive]]  
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*  Published by ASL on the Internet
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* [[Scenario JDJ 1.1]] (on Coastal Fortress website)
 
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* [[Scenario S 1]] in [[ASL Starter Kit 1]]  
  
  
 
== Victory Conditions ==
 
== Victory Conditions ==
-
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The Americans start with a few troops in the center of the town. Each side receives the first three turns reinforcements to gain control of 4 stone buildings. The Americans win if those buildings contain no good order enemy squads at game end.
  
  
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== Errata ==
 
== Errata ==
-
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None
  
  
 
== Analysis ==
 
== Analysis ==
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* Complete analysis and AAR, by Alain Bauvent [http://www.cote1664.net/IMG/pdf/ASLSK1.pdf Original Link] or [[media:ASLSK1.pdf|Local Download]] (French)
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* Holding On To Vierville. ASL Scenario Strategy, by Brian Youse [http://www.operations.dns2go.com/ops46/Holding%20On%20To%20Vierville%20ASL%20Scenario%20Strategy.htm Original Link] or [[media:SK1-2.pdf|Local Download]]
  
  
 
== After Action Report ==
 
== After Action Report ==
-
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* Re-Retaking Vierville, by Andrew Swan (vs.Phil) on [http://www.boardgamegeek.com/article/1181234 BoardGameGeek] or [[media:SK1-1.pdf|Local Download]] (pdf)
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* Example of Play, by Eddy M. del Rio [http://files.boardgamegeek.com/file/download/4kcofmflb6/ASLSK_S1_EOP_v1.1.pdf Original Download] or [[media:ASLSK_S1_EOP_v1.1.pdf|Local Download]]
  
  
 
== VASL Logs ==
 
== VASL Logs ==
-
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* Board configuration and initial forces on vasl.org [http://vasl.org/setups/StarterKit.zip Original link for all SK Modules scenarios]
  
  
 
== Download ==
 
== Download ==
-
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* [[Scenario JDJ 1.1]] no longer available on Coastal Fortress website. Uploaded on [http://www.gamesquad.com/forums/downloads.php?do=file&id=69 Gamesquad] and [[media:JDJ1-1.pdf|Local Download]].
 
 
  
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[[Category:SK Scenarios]]
 
[[Category:Scenarios]]
 
[[Category:Scenarios]]
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[[Category:Downloadable Scenarios]]

Revision as of 19:43, 24 October 2009

Retaking Vierville

ScenarioS1.jpg

Publication: MMP: ASL Starter Kit 1
Location: Vierville, France
Scenario Date: 07/06/1944
# of Turns: 5
# of Maps: 1
Maps Used: y
Attacker: German
Defender: American


Conflict

On D+1, most of the 5th Battalion remained in and around Vierville, mopping up German resistance and defending the beachhead against counterattacks. Two companies, "C" and "D", were part of an Infantry and Tank task force attacking toward Grandcamp-les-Bains. This force advanced through the German defenses to a point about a mile past Point du Huc when heavy artillery fire and extensive anti-tank defenses drove it back to St. Pierre du Mont, just short of the Pointe. When the tanks were recalled to Vierville to help defend the beachhead for the night, the task force dug in at St. Pierre, sending out patrols that were able to contact the forces at Pointe du Huc.

Source: Website Army Rangers


Versions History


Victory Conditions

The Americans start with a few troops in the center of the town. Each side receives the first three turns reinforcements to gain control of 4 stone buildings. The Americans win if those buildings contain no good order enemy squads at game end.


Balance

-


Errata

None


Analysis


After Action Report


VASL Logs


Download