Difference between revisions of "Retaking Vierville"

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| <br>'''Publication:''' MMP: Starter Kit 1
 
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* [[Scenario JDJ 1.1]] (on Coastal Fortress website)
 
* [[Scenario JDJ 1.1]] (on Coastal Fortress website)
* Scenario S 1 in [[ASL Starter Kit 1]]  
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* [[Scenario S 1]] in [[ASL Starter Kit 1]]  
  
  
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== Analysis ==
 
== Analysis ==
 
 
* Complete analysis and AAR, by Alain Bauvent [http://www.cote1664.net/IMG/pdf/ASLSK1.pdf Original Link] or [[media:ASLSK1.pdf|Local Download]] (French)
 
* Complete analysis and AAR, by Alain Bauvent [http://www.cote1664.net/IMG/pdf/ASLSK1.pdf Original Link] or [[media:ASLSK1.pdf|Local Download]] (French)
 
* Holding On To Vierville. ASL Scenario Strategy, by Brian Youse [http://www.operations.dns2go.com/ops46/Holding%20On%20To%20Vierville%20ASL%20Scenario%20Strategy.htm Original Link] or [[media:SK1-2.pdf|Local Download]]
 
* Holding On To Vierville. ASL Scenario Strategy, by Brian Youse [http://www.operations.dns2go.com/ops46/Holding%20On%20To%20Vierville%20ASL%20Scenario%20Strategy.htm Original Link] or [[media:SK1-2.pdf|Local Download]]
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== After Action Report ==
 
== After Action Report ==
 
 
* Re-Retaking Vierville, by Andrew Swan (vs.Phil) [http://www.boardgamegeek.com/article/1181234 Original Link] or [[media:SK1-1.pdf|Local Download]] (pdf)
 
* Re-Retaking Vierville, by Andrew Swan (vs.Phil) [http://www.boardgamegeek.com/article/1181234 Original Link] or [[media:SK1-1.pdf|Local Download]] (pdf)
  

Revision as of 20:58, 13 October 2009

Retaking Vierville

ScenarioS1.jpg

Publication: MMP: Starter Kit 1
Location: Vierville, France
Scenario Date: 07/06/1944
# of Turns: 5
# of Maps: 1
Maps Used: y
Attacker: German
Defender: American


Conflict

On D+1, most of the 5th Battalion remained in and around Vierville, mopping up German resistance and defending the beachhead against counterattacks. Two companies, "C" and "D", were part of an Infantry and Tank task force attacking toward Grandcamp-les-Bains. This force advanced through the German defenses to a point about a mile past Point du Huc when heavy artillery fire and extensive anti-tank defenses drove it back to St. Pierre du Mont, just short of the Pointe. When the tanks were recalled to Vierville to help defend the beachhead for the night, the task force dug in at St. Pierre, sending out patrols that were able to contact the forces at Pointe du Huc.

Source: Website Army Rangers


Versions History


Victory Conditions

The Americans start with a few troops in the center of the town. Each side receives the first three turns reinforcements to gain control of 4 stone buildings. The Americans win if those buildings contain no good order enemy squads at game end.


Balance

-


Errata

None


Analysis


After Action Report


VASL Logs


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