Difference between revisions of "Ramsey's Charge"

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== Conflict ==
 
== Conflict ==
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During the last half of August, the Matanikau River acquired special significance for both the Japanese and Americans. Following the Battle of Edson's Ridge, General Kawaguchi's main body had withdrawn west of the Matanikau. Marine General Vandegrift launched a series of modest operations intended to expel small bodies of Japanese and prevent any large force from establishing itself within striking distance of the Marine perimeter. The Japanese had checked the Marines at nearly every encounter. A hastily devised plan called for the 1st raider Battalion, along with C Company, 1/7th Marines, to move up the east bank of the Matanikau, cross at One-Log Bridge, and attack Matanikau village from the south. As they approached One-Log Bridge, the Raiders came under heavy mortar and machine gun fire from well-positioned Japanese units. . .
 
 
  
 
== Versions ==
 
== Versions ==

Revision as of 06:35, 27 April 2018

Ramsey's Charge

Scenario G28.jpg
Publication: ASL Union of Gamers Newsletter, The General 30.3, Rising Sun
Location: Morong, The Philippines
Scenario Date: 16 January 1942
# of Turns: 7
# of Maps: 2
Maps Used: 35, 40
Board G28.jpg
Attacker: American
Defender: Japanese


Conflict

During the last half of August, the Matanikau River acquired special significance for both the Japanese and Americans. Following the Battle of Edson's Ridge, General Kawaguchi's main body had withdrawn west of the Matanikau. Marine General Vandegrift launched a series of modest operations intended to expel small bodies of Japanese and prevent any large force from establishing itself within striking distance of the Marine perimeter. The Japanese had checked the Marines at nearly every encounter. A hastily devised plan called for the 1st raider Battalion, along with C Company, 1/7th Marines, to move up the east bank of the Matanikau, cross at One-Log Bridge, and attack Matanikau village from the south. As they approached One-Log Bridge, the Raiders came under heavy mortar and machine gun fire from well-positioned Japanese units. . .

Versions


Victory Conditions

The Americans win if they control hexes 35oJ8 and 40Q1 at game end.

Balance


Errata (G28)

  • In the American OB, add a 6-6-7, LMG, and Horse counter to the reinforcements MMP


Analysis

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After Action Reports


VASL Logs

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Downloads

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