Difference between revisions of "One-Log Bridge"

From Advanced Squad Leader
Jump to navigationJump to search
(Import CoW 2008)
 
 
(2 intermediate revisions by 2 users not shown)
Line 28: Line 28:
  
 
== Conflict ==
 
== Conflict ==
-
+
During the last half of August, the Matanikau River acquired special significance for both the Japanese and Americans. Following the Battle of Edson's Ridge, General Kawaguchi's main body had withdrawn west of the Matanikau. Marine General Vandegrift launched a series of modest operations intended to expel small bodies of Japanese and prevent any large force from establishing itself within striking distance of the Marine perimeter. The Japanese had checked the Marines at nearly every encounter. A hastily devised plan called for the 1st raider Battalion, along with C Company, 1/7th Marines, to move up the east bank of the Matanikau, cross at One-Log Bridge, and attack Matanikau village from the south. As they approached One-Log Bridge, the Raiders came under heavy mortar and machine gun fire from well-positioned Japanese units. . .
 
 
  
 
== Versions History ==
 
== Versions History ==
Line 38: Line 37:
  
 
== Victory Conditions ==
 
== Victory Conditions ==
-
+
The Americans win if they control hexes 34U5, 34V5,  and 34W6 at game end.
 
 
  
 
== Balance ==
 
== Balance ==

Latest revision as of 06:30, 27 April 2018

One-Log Bridge

Scenario ASLUG 12.jpg
Publication: ASL Union of Gamers 6
Location: The Matanikau River, Guadalcanal, the Soloman Islands
Scenario Date: 12/09/1942
# of Turns: 7
# of Maps: 0,5
Maps Used: 34
Board ASLUG 12.jpg
Attacker: American (USMC)
Defender: Japanese


Conflict

During the last half of August, the Matanikau River acquired special significance for both the Japanese and Americans. Following the Battle of Edson's Ridge, General Kawaguchi's main body had withdrawn west of the Matanikau. Marine General Vandegrift launched a series of modest operations intended to expel small bodies of Japanese and prevent any large force from establishing itself within striking distance of the Marine perimeter. The Japanese had checked the Marines at nearly every encounter. A hastily devised plan called for the 1st raider Battalion, along with C Company, 1/7th Marines, to move up the east bank of the Matanikau, cross at One-Log Bridge, and attack Matanikau village from the south. As they approached One-Log Bridge, the Raiders came under heavy mortar and machine gun fire from well-positioned Japanese units. . .

Versions History


Victory Conditions

The Americans win if they control hexes 34U5, 34V5, and 34W6 at game end.

Balance

-


Errata

-


Analysis

-


After Action Report

-


VASL Logs

-


Download

-