Difference between revisions of "Kicking Assenois"
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== Conflict == | == Conflict == | ||
Lt. Col. Abrams asked for permission to use his armor for a breakthrough to Bastogne. Patton's reply: "I sure as hell will authorize it" was all Abrams needed. With the most heavily armed Shermans in the lead they hit the town of Assenois on the run in an attempt to bull their way through it's desperate defenders. | |||
== Versions History == | == Versions History == | ||
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== Victory Conditions == | == Victory Conditions == | ||
The Americans immediately win upon Exiting 70 or more VP off the north edge of board 24. | |||
== Balance == | == Balance == |
Latest revision as of 07:58, 27 April 2018
Kicking Assenois | |
Publication: ASL Union of Gamers | |
Location: Assenois, France | |
Scenario Date: 26/12/1944 | |
# of Turns: 4,5 | |
# of Maps: 2 | |
Maps Used: 10, 24 | |
Attacker: American | |
Defender: German |
Conflict
Lt. Col. Abrams asked for permission to use his armor for a breakthrough to Bastogne. Patton's reply: "I sure as hell will authorize it" was all Abrams needed. With the most heavily armed Shermans in the lead they hit the town of Assenois on the run in an attempt to bull their way through it's desperate defenders.
Versions History
- Scenario ASLUG 24.1 in ASL Union of Gamers
- 1993 Published by Fortenberry, Gary
Victory Conditions
The Americans immediately win upon Exiting 70 or more VP off the north edge of board 24.
Balance
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