Difference between revisions of "A5.132"
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'''<big>A5.132 VEHICULAR</big>''' | |||
== Rule == | |||
If a vehicle is being attacked in a Location whose vehicular stacking limits its side has exceeded, it is not directly penalized. However, any Vehicle Target Type Final To Hit DR which exceeds its Modified To Hit Number (C3.3) by < the amount of vehicles in that hex (excluding any out of the firer's LOS, wrecks, and the firer itself if in the same hex) may still possibly hit another (even friendly) vehicle in that vehicular-overstacked hex. Make a subsequent dr; if that dr is < the total number of vehicles in that hex other than the firer, wrecks, or vehicles out of the firer's LOS, one of them has been hit (use Random Selection | If a vehicle is being attacked in a Location whose vehicular stacking limits its side has exceeded, it is not directly penalized. However, any Vehicle Target Type Final To Hit DR which exceeds its Modified To Hit Number (C3.3) by < the amount of vehicles in that hex (excluding any out of the firer's LOS, wrecks, and the firer itself if in the same hex) may still possibly hit another (even friendly) vehicle in that vehicular-overstacked hex. Make a subsequent dr; if that dr is < the total number of vehicles in that hex other than the firer, wrecks, or vehicles out of the firer's LOS, one of them has been hit (use Random Selection | ||
if three or more targets exist therein-modifying each vehicle's dr by the reverse of its size modifier if they have different size classifications and randomly select among ties). A Specific Collateral Attack would apply normally. Overstacking penalties do not apply to attacks resolved on the (STAR) Vehicle line of the IFT. | if three or more targets exist therein-modifying each vehicle's dr by the reverse of its size modifier if they have different size classifications and randomly select among ties). A Specific Collateral Attack would apply normally. Overstacking penalties do not apply to attacks resolved on the (STAR) Vehicle line of the IFT. | ||
== Rule Clarifications == | |||
None yet. | |||
== Playing Aids == | |||
None yet. | |||
== Tactiques / Analysis == | |||
None yet. | |||
== Errata / Q&A == | |||
None yet. |
Revision as of 12:52, 10 April 2010
A5.132 VEHICULAR
Rule
If a vehicle is being attacked in a Location whose vehicular stacking limits its side has exceeded, it is not directly penalized. However, any Vehicle Target Type Final To Hit DR which exceeds its Modified To Hit Number (C3.3) by < the amount of vehicles in that hex (excluding any out of the firer's LOS, wrecks, and the firer itself if in the same hex) may still possibly hit another (even friendly) vehicle in that vehicular-overstacked hex. Make a subsequent dr; if that dr is < the total number of vehicles in that hex other than the firer, wrecks, or vehicles out of the firer's LOS, one of them has been hit (use Random Selection if three or more targets exist therein-modifying each vehicle's dr by the reverse of its size modifier if they have different size classifications and randomly select among ties). A Specific Collateral Attack would apply normally. Overstacking penalties do not apply to attacks resolved on the (STAR) Vehicle line of the IFT.
Rule Clarifications
None yet.
Playing Aids
None yet.
Tactiques / Analysis
None yet.
Errata / Q&A
None yet.