From asl at rebmatt.ch Sun Dec 2 22:59:20 2007 From: asl at rebmatt.ch (Chris Scheurer) Date: Mon, 03 Dec 2007 07:59:20 +0100 Subject: [Aslml] RB-Rules In-Reply-To: <47452618.2070004@rebmatt.ch> References: <47452618.2070004@rebmatt.ch> Message-ID: <4753A948.3040008@rebmatt.ch> Thank you all for your help and offers. I found now the most legal way to get the rules. I got a almost new RB on ebay :-) I began with ASL in 94, there I would have been able to get it from AH.When I actually decided to order it, it was gone, but included in BV version2. F**k, I don't buy a whole BV for only to get RB, I thought. Later I convinced myself to get it anyway, but there was already BV version3 and RB no more included. Now I'm waiting since pretty a while for the preordered VotG. How long is it anounced now, 2 years? Anyway. Now there is a RB anywhere between USA and Switzerland on the way and I'm getting anxious. Cheers Chris From bpickeri at gmail.com Tue Dec 4 18:05:29 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Tue, 4 Dec 2007 18:05:29 -0800 Subject: [Aslml] Good game shops in The Bronx? Message-ID: <885c41aa0712041805j7b2132f6s7b426a0079bccf27@mail.gmail.com> I've got a couple of hours to kill before catching my plane back home. I've been staying in the Manhattan Financial District, but doubt there will be much in that area. Brian Pickering -- Brian Pickering bpickeri at gmail.com From bpickeri at gmail.com Wed Dec 5 12:56:40 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 5 Dec 2007 12:56:40 -0800 Subject: [Aslml] Good game shops in The Bronx? In-Reply-To: <52D2A24C6AC641A8B172CFEB5EDC66AC@LaptopDVD> References: <885c41aa0712041805j7b2132f6s7b426a0079bccf27@mail.gmail.com> <52D2A24C6AC641A8B172CFEB5EDC66AC@LaptopDVD> Message-ID: <885c41aa0712051256i57c9bd65m626ab74cbeee1e4b@mail.gmail.com> Thanks, all! After a wrong start on the Subway (my own fault, newbie!), got to both shops, and back to the hotel with my life intact and time to spare. Scary- 'Strategist seems to have almost the stock of Games of Berkeley (my all-time fave from living in the East Bay), but in only like 20% of the floor space- how do they do that?! Also, Trainworld is in Brooklyn, not the Bronx. My bad. Still not a particularly nice neighborhood- got in, struck paydirt, and got out fast. ;-) BLP On 12/4/07, Bill Watkins wrote: > You REALLY don't want to be wandering around the Bronx. The game store is > Compleat Strategist, which I believe is on 33rd just off 5th Ave. Good > hunting! > > Bill Watkins > > ----- Original Message ----- > From: "Brian Pickering" > To: > Sent: Tuesday, December 04, 2007 9:05 PM > Subject: [Aslml] Good game shops in The Bronx? > > > > I've got a couple of hours to kill before catching my plane back home. > > I've been staying in the Manhattan Financial District, but doubt there > > will be much in that area. > > > > Brian Pickering > > > > -- > > Brian Pickering > > bpickeri at gmail.com > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > -- Brian Pickering bpickeri at gmail.com From jpcole at westnet.com.au Fri Dec 7 23:23:50 2007 From: jpcole at westnet.com.au (Jon Cole) Date: Sat, 8 Dec 2007 16:23:50 +0900 Subject: [Aslml] Woods Gully LOS question Message-ID: <002901c8396b$483c3b90$6401a8c0@401b29ad67014ec> Hi B19.21 says "A combination gully-woods hex is still a one level obstacle...;assuming the woods/brush is on both sides of the gully depiction, the same is true at level -1" B13.2 says "However a woods hex in a depression hex is still a level 1 LOS obstacle because the woods occurs on the higher fringes of the Depression hex as well as IN it" And there is the following Q&A: B19.1 GULLIES: Whenever brush or woods are depicted on both sides of a gully depiction in a gully hex, they are considered part of that gully depiction (thus for example, hindering or blocking LOS along the level -1 gully depiction). (p. K10) (This does not apply in streams; P4.1) [An96; Mw] The situation in a current game is that a LOS passes through a woods/gully hex, in such a way that the LOS only passes through that hex within the actual gully depiction. By the above rules the woods exists IN the gully depiction However, within the Gully depiction, does the woods rise one full level from level -1, such that within the gully depiction, the top of the woods is at level 0, while outside the gully depiction, the top of the woods is at level 1? Or does the top of the woods exist at level 1 , including that portion of the gully depiction bounded on both sides by the woods [B19.21] I think it is the latter, as per ther rules above and as implied by the illustration of the gully-wood hex at the beginning of rule B19. Seeking the thgoughts of others Cheers Jon From geb3 at inter.net Sat Dec 8 04:35:39 2007 From: geb3 at inter.net (George Bates) Date: Sat, 8 Dec 2007 21:35:39 +0900 Subject: [Aslml] 24 "The Mad Minute Questions" Message-ID: <00ea01c83996$de15afe0$030ba8c0@RustyNail> Hey, fellas, got a grudge match coming up with Lee tomorrow in which we'll be changing sides so he can see how a whuppin' with AT guns and mortars feels different than the one he got last week with the panzer blitz. 8-) To be fair, we did not notice how heavily favored the squareheads are in ROAR, or I would have given Lee the balance. To keep things even this time I won't take the US balance. Pre-game woofing aside, there are a couple questions that we couldn't resolve last week and another one I noticed while working on my setup today. Can anybody supply some answers in the next 12 hours? 1) SSR1 - Ground level buildings. It seems clear that even though the marketplace is divided into two separate structures because there are no upper levels and therefore no roof over 12R7, the two halves are considered one building for VC purposes, leaving the total count at 27. Anybody say different? 2) What is the TK number for 57L APDS on the US M1 57mm ATG? The APCR/APDS Kill Table shows a 50L value of 17 and a 57LL value of 18, but nothing for 57L. The counter and Chapter H US Gun note 7 clearly say "D4," superscript 4. Cannot locate any errata for this. We played TK18 last time. 3) SSR1 & E3.724. All untracked vehicles must pay 1 extra MP per hexside in ground snow. I'm assuming that not just fully-tracked, but also half-tracked vehicles are exempt from this penalty. TIA. Cheers! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. From pfph at thuring.com Sat Dec 8 04:51:30 2007 From: pfph at thuring.com (lars thuring) Date: Sat, 08 Dec 2007 13:51:30 +0100 Subject: [Aslml] 24 "The Mad Minute Questions" In-Reply-To: <00ea01c83996$de15afe0$030ba8c0@RustyNail> References: <00ea01c83996$de15afe0$030ba8c0@RustyNail> Message-ID: <475A9352.8060809@thuring.com> George Bates wrote: > Hey, fellas, got a grudge match coming up with Lee tomorrow in which we'll > be changing sides so he can see how a whuppin' with AT guns and mortars > feels different than the one he got last week with the panzer blitz. 8-) > > To be fair, we did not notice how heavily favored the squareheads are in > ROAR, or I would have given Lee the balance. To keep things even this time > I won't take the US balance. > > Pre-game woofing aside, there are a couple questions that we couldn't > resolve last week and another one I noticed while working on my setup today. > Can anybody supply some answers in the next 12 hours? > > 1) SSR1 - Ground level buildings. It seems clear that even though the > marketplace is divided into two separate structures because there are no > upper levels and therefore no roof over 12R7, the two halves are considered > one building for VC purposes, leaving the total count at 27. Anybody say > different? > > 2) What is the TK number for 57L APDS on the US M1 57mm ATG? The APCR/APDS > Kill Table shows a 50L value of 17 and a 57LL value of 18, but nothing for > 57L. The counter and Chapter H US Gun note 7 clearly say "D4," superscript > 4. Cannot locate any errata for this. We played TK18 last time. Sounds right. My QRC has an entry D57L with same TK as 57LL. There is also an AAR in Banzai 8-1 *) from KE18 Winter Wonderland (I have the TOT10 version) which also has the 57L AT: "The only problem with the 57Ls is that the AP number is a 15 and the German tanks have an 11, 18, and 14 front armor. This is going to be interesting. In reality, I had no idea on how I was going to make this work. The math here doesn?t work for me. I do have APDS (depletion 4), which bumps me up to an 18. " *) http://texas-asl.com/banzai/banzai8_1.pdf > > 3) SSR1 & E3.724. All untracked vehicles must pay 1 extra MP per hexside > in ground snow. I'm assuming that not just fully-tracked, but also > half-tracked vehicles are exempt from this penalty. I'd say so. hth, Lars > > TIA. Cheers! > > George Bates > Yokohama, Japan > Gaming by the Bay 1st Sunday of each month. > Swim on over! We'll leave the light on for you. > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From borelalain at yahoo.fr Sat Dec 8 05:01:48 2007 From: borelalain at yahoo.fr (Alain Borel) Date: Sat, 08 Dec 2007 14:01:48 +0100 Subject: [Aslml] RB-Rules In-Reply-To: <4753A948.3040008@rebmatt.ch> References: <47452618.2070004@rebmatt.ch> <4753A948.3040008@rebmatt.ch> Message-ID: <475A95BC.1030302@yahoo.fr> On 12/3/07 7:59 AM, Chris Scheurer wrote: > Anyway. Now there is a RB anywhere between USA and Switzerland on > the way and I'm getting anxious. > Which part of Switzerland? Alain Borel CH-1022 Chavannes-pres-Renens (VD, Switzerland) From albcann at warwick.net Sat Dec 8 06:10:54 2007 From: albcann at warwick.net (al cann) Date: Sat, 8 Dec 2007 09:10:54 -0500 Subject: [Aslml] Flame throwers Message-ID: <000701c839a4$25698030$261cffcc@DGYPG541> Good morning fellows, Simple question that I cannot find the answer to. When firing a FT at a vehicle, vehicular mounted or otherwise, is there a TH roll? Thanks, Al Cann From arlenvanek at hotmail.com Sat Dec 8 07:11:38 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sat, 8 Dec 2007 09:11:38 -0600 Subject: [Aslml] Flame throwers References: <000701c839a4$25698030$261cffcc@DGYPG541> Message-ID: no - remember the C3 to hit table is for firing ordinance weapons - i guess its assumed that with the FT all you do is pull the trigger and all hell is unleashed arlen vanek ft worth ----- Original Message ----- From: "al cann" To: Sent: Saturday, December 08, 2007 8:10 AM Subject: [Aslml] Flame throwers > Good morning fellows, > > Simple question that I cannot find the answer to. When firing a FT at > a vehicle, vehicular mounted or otherwise, is there a TH roll? > > Thanks, > > Al Cann > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From btdtall at yahoo.com Sat Dec 8 09:50:44 2007 From: btdtall at yahoo.com (btdtall at yahoo.com) Date: Sat, 8 Dec 2007 09:50:44 -0800 (PST) Subject: [Aslml] Woods Gully LOS question In-Reply-To: <002901c8396b$483c3b90$6401a8c0@401b29ad67014ec> Message-ID: <668112.51724.qm@web50511.mail.re2.yahoo.com> I remember reading something about this a while back, but don't quote me to the extent that if firing through a gully-woods and the LOS/LOF doesn't leave the actual gully depiction then it's considered open ground I think. --- Jon Cole wrote: > Hi > > B19.21 says "A combination gully-woods hex is still > a one level > obstacle...;assuming the woods/brush is on both > sides of the gully > depiction, the same is true at level -1" > > B13.2 says "However a woods hex in a depression hex > is still a level 1 LOS > obstacle because the woods occurs on the higher > fringes of the Depression > hex as well as IN it" > > And there is the following Q&A: > B19.1 GULLIES: Whenever brush or woods are depicted > on both sides of a gully > depiction in a gully hex, they are considered part > of that gully depiction > (thus for example, hindering or blocking LOS along > the level -1 gully > depiction). (p. K10) (This does not apply in > streams; P4.1) [An96; Mw] > > > The situation in a current game is that a LOS > passes through a woods/gully > hex, in such a way that the LOS only passes through > that hex within the > actual gully depiction. By the above rules the woods > exists IN the gully > depiction > However, within the Gully depiction, does the woods > rise one full level from > level -1, such that within the gully depiction, the > top of the woods is at > level 0, while outside the gully depiction, the top > of the woods is at level > 1? > Or does the top of the woods exist at level 1 , > including that portion of > the gully depiction bounded on both sides by the > woods [B19.21] > > I think it is the latter, as per ther rules above > and as implied by the > illustration of the gully-wood hex at the beginning > of rule B19. > > Seeking the thgoughts of others > > > Cheers > Jon > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs From rockgheba at gmail.com Sat Dec 8 09:50:58 2007 From: rockgheba at gmail.com (Mario Nadalini) Date: Sat, 8 Dec 2007 18:50:58 +0100 Subject: [Aslml] VASLeague 2008 Message-ID: <63bc1b0f0712080950v6667a786rd9f6b572436215d2@mail.gmail.com> Hello, VASLeague 2007 has been a great success, with 82 players distributed among the TOP league and three minor leagues (one of them "all European"), 133 games were actually played in exactly ten months. 55 Vaslers stayed in the tourny until its end while only 27 have abandoned or forfeited their partecipation. Not a day of delay ammassed, and all four prizes have been delivered to the winners. Now, in 2008 we'll try to run the second edition! We already know the total number of player is superior than in 2007. There's time to subscribe until the 30th December 2007. Players who are not "experts" are also welcomed in VASLeague, if they can play at least an infantry scenario using chapters A-C of the rules. No scenario list is present because each couple of players freely chose the scenario they like. Live play with VASL or FtF is the default (PBeM is still allowed but only if both players agree) and each round lasts for 60 days. The tournament uses the Swiss style formula, that means everyone will play five games no matter the results he gets!!! There are prizes for the winners and the promotion to the TOP VASLeague in 2009 for the best players of each minor league! Of course everything is free of charge. All details here: http://www.gamesquad.com/forums/showthread.php?t=71040 For any question feel free to ask here, on the gamesquad forum, or at VASLeague at gmail.com Arrivederci! VASLeague Staff From arlenvanek at hotmail.com Sat Dec 8 13:50:21 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sat, 8 Dec 2007 15:50:21 -0600 Subject: [Aslml] Flame throwers References: <000701c839a4$25698030$261cffcc@DGYPG541> Message-ID: nice. mail.dk? hmmmm, i'm thinking deutsche or dane. either way it would as such to correct the english. as i've told many of my students, english IS the world's most ridiculous language. thank you, sir. you are correct sir. FT are great tank busters. and I guess we can all imagine why. I would hate to get stuck in a sherman when some german assault engineer/hero/whatever runs up from behind with a flamethrower. OUCH! right now - for those who are interested i am playing scenario TAC36-Death from the Sky. This scenario is a depiction of the ss paratroop and glider assault on marshall tito's headquarters. good scenario so far. my opponent's glider landing was nearly flawless - he did lose one glider, apparently recon photos didn't capture the wall, haha. i was able to put some mortar fire on the paratroops once they landed. and once the troops that came in on gliders tried to come around the hill they got a taste of 65mm lead. main assault on the HQ is coming up... if for nothing else this is a good scenario to practice glider landings and air drops - i've attached a copy. ----- Original Message ----- From: "al cann" To: Sent: Saturday, December 08, 2007 8:10 AM Subject: [Aslml] Flame throwers > Good morning fellows, > > Simple question that I cannot find the answer to. When firing a FT at > a vehicle, vehicular mounted or otherwise, is there a TH roll? > > Thanks, > > Al Cann > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From hobbies at revealed.net Mon Dec 10 13:42:48 2007 From: hobbies at revealed.net (Alex Key) Date: Mon, 10 Dec 2007 15:42:48 -0600 Subject: [Aslml] Looking for a Game - Rochester, MN Message-ID: <475DB2D8.20903@revealed.net> Looking for a game on 15 December. Staying at the downtown Hilton Garden Inn on South Broadway. Also are there any game stores in the area? Merry Christmas! Alex From bpickeri at gmail.com Mon Dec 10 13:58:20 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Mon, 10 Dec 2007 13:58:20 -0800 Subject: [Aslml] Board Games and POWs- who'da known?! Message-ID: <885c41aa0712101358w1d70659bwbee01cdf8e3de5e3@mail.gmail.com> http://www.cnn.com/2007/LIVING/wayoflife/12/05/mf.waropoly/index.html -- Brian Pickering bpickeri at gmail.com From payne-asl2 at nc.rr.com Tue Dec 11 20:51:47 2007 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Wed, 12 Dec 2007 04:51:47 +0000 (UTC) Subject: [Aslml] Flame throwers References: <000701c839a4$25698030$261cffcc@DGYPG541> Message-ID: Hi Al, > Simple question that I cannot find the answer to. When firing a FT at > a vehicle, vehicular mounted or otherwise, is there a TH roll? Remember too that LOS mods and moving don't apply to a FT TK DR either. The only mods are the ones on the table, +1 CE or +2 OT. But it really doesn't matter what the TK is. You will roll high enough to X it out anyway. At least I would. Chuck From payne-asl2 at nc.rr.com Fri Dec 14 22:33:04 2007 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Sat, 15 Dec 2007 06:33:04 +0000 (UTC) Subject: [Aslml] Melee Question Message-ID: Howdy, I drove 2 halftracks into bypass of the same hex (on different hex sides) and the lowlife, scum conscript STUN'ed both of them. In the CCPh, if the conscript stays, he would probably kill one, but could not kill both of them. Since the halftrack has buttoned up, would it still hold him in melee? From A11.15, I think it would even though it cannot fire since it is BU. Is this correct? My opponent and I are in Russian turn #20 of "The Last Bid", so we want to get it correct. There is a tunnel there that would allow the conscript to get into the factory if he is not held in melee. Thanks, Chuck From geb3 at inter.net Fri Dec 14 23:23:33 2007 From: geb3 at inter.net (George Bates) Date: Sat, 15 Dec 2007 16:23:33 +0900 Subject: [Aslml] Melee Question In-Reply-To: Message-ID: <001301c83eeb$6b936e80$030ba8c0@RustyNail> I believe that as long as that halftrack can move it cannot be held in melee, but you are. Did you take the -1 benefit of the no manned/usable MG/IFE-capable weapon <15mm (A11.51)? You won't get that again in your player turn, as the Stun marker will flip to "+1" at the end of this player turn. You will get another CC opportunity in your player turn (+1 to his CC DR), but if you don't bag him or knock off a track, he'll be free to go in his next MPh. Now, Melee against an immobile (-1), open-topped (-2) vehicle that is stunned and can't man it's weapons (-1) very nearly always soon results in a roaring bonfire. Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Chuck Payne Sent: Saturday, December 15, 2007 3:33 PM To: aslml at aslml.net Subject: [Aslml] Melee Question Howdy, I drove 2 halftracks into bypass of the same hex (on different hex sides) and the lowlife, scum conscript STUN'ed both of them. In the CCPh, if the conscript stays, he would probably kill one, but could not kill both of them. Since the halftrack has buttoned up, would it still hold him in melee? From A11.15, I think it would even though it cannot fire since it is BU. Is this correct? My opponent and I are in Russian turn #20 of "The Last Bid", so we want to get it correct. There is a tunnel there that would allow the conscript to get into the factory if he is not held in melee. Thanks, Chuck _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From klas_malmstrom at yahoo.se Sat Dec 15 06:29:56 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Sat, 15 Dec 2007 15:29:56 +0100 (CET) Subject: [Aslml] Melee Question In-Reply-To: <001301c83eeb$6b936e80$030ba8c0@RustyNail> Message-ID: <916391.79375.qm@web27908.mail.ukl.yahoo.com> Hi, --- George Bates skrev: > > I believe that as long as that halftrack can move it cannot be held in > melee, but you are. Vehicles are never held in Melee (mobile or not) - but in most circumstances they hold enemy infantry in the same location in melee, see A11.7: "Even though a vehicle cannot be held in Melee, a non-Abandoned, ?unbroken? (12.1) vehicle holds all Known enemy Infantry occupying the same Location after a CCPh in Melee as long as it remains in the Location (unless in-Motion/Non-Stopped)." > Did you take the -1 benefit of the no manned/usable > MG/IFE-capable weapon <15mm (A11.51)? You won't get that again in your > player turn, as the Stun marker will flip to "+1" at the end of this player > turn. But even with the stun marked flipped to its +1 side the halftrack will be still be BU, so if its only MG is an AAMG it still cannot fire it and the extra -1 might still apply in the next round of CC. >You will get another CC opportunity in your player turn (+1 to his CC > DR), but if you don't bag him or knock off a track, he'll be free to go in > his next MPh. Now, Melee against an immobile (-1), open-topped (-2) > vehicle that is stunned and can't man it's weapons (-1) very nearly always > soon results in a roaring bonfire. CCV for the squad, 5 -1 (Inexperienced) = 4 DRM = -1 (Immobile) -2 (Open Topped) - 1 (no useble MG) - 1 (Stree Fighting/Bypass Ambush) = -5 So the halftrack is immobilized on a DR of 9 and killed on <=8. Pretty good chances. And since they will be stun (and still BU the next turn) they can't attack back (if they only have an AAMG). Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- __________________________________________________________ Ta semester! - s?k efter resor hos Yahoo! Shopping. J?mf?r pris p? flygbiljetter och hotellrum h?r: http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052 From arlenvanek at hotmail.com Sat Dec 15 09:26:09 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sat, 15 Dec 2007 11:26:09 -0600 Subject: [Aslml] AOO References: <916391.79375.qm@web27908.mail.ukl.yahoo.com> Message-ID: Recently I was thinking about buying AOO on ebay from landswehr games http://stores.ebay.com/Landswehr-Games_W0QQssPageNameZstrkQ3amewaQ3amesstQQtZkm he told me that these editions of the game are labeled mounted maps but contain non-mounted maps. I've asked MMP about this and have gotten no response(suprise, surprise). So i pose the ? to you. Is anyone aware of a production error at mmp that caused this or have these games been tampered with? landswehr says they are new and in the original shrinkwrap. I am not so sure until i hear something official. Thanks. Arlen Vanek Ft.Worth, TX p.s. Death from the sky TAC36 in arlens perfect world marshall tito did not escape. as ss paratroops closed in on his HQ position and entered the upper floors he shot himself in the head along with his elite guard - refusing to be captured alive. so sorry. ss are able to clear the remaining buildings seeing how the serbs italian weapons broke down and they were unable to overcome the ss's overwhelming firepower. NAZIs WIN. From swfancher at mindspring.com Sat Dec 15 09:50:17 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 15 Dec 2007 12:50:17 -0500 Subject: [Aslml] AOO In-Reply-To: References: <916391.79375.qm@web27908.mail.ukl.yahoo.com> Message-ID: <6.2.0.14.2.20071215124359.02150580@pop.mindspring.com> Hello Arlen, I would proceed on the assumption that the maps are the new starter kit style (which was actually cheaper to buy). If the game has mounted boards then you could probably sell it for more than you paid for it. Also, my copy from MMP specifies that the maps were mounted on the contents listed on the back of the box. You could ask the seller for a picture of the back of the box. And, as I recall, there was a sticker on the front of the box that said "Mounted Boards." Again here, a picture of the actual game that he intends to send you (since it appears that he has 11 in stock) could be useful. Hope this helps! Be well. Seth At 12:26 PM 12/15/2007, Arlen Vanek wrote: >Recently I was thinking about buying AOO on ebay from landswehr games >http://stores.ebay.com/Landswehr-Games_W0QQssPageNameZstrkQ3amewaQ3amesstQQtZkm > >he told me that these editions of the game are labeled mounted maps but >contain non-mounted maps. I've asked MMP about this and have gotten no >response(suprise, surprise). So i pose the ? to you. Is anyone aware of a >production error at mmp that caused this or have these games been tampered >with? landswehr says they are new and in the original shrinkwrap. I am not >so sure until i hear something official. Thanks. > >Arlen Vanek >Ft.Worth, TX > >p.s. Death from the sky TAC36 >in arlens perfect world marshall tito did not escape. as ss paratroops >closed in on his HQ position and entered the upper floors he shot himself in >the head along with his elite guard - refusing to be captured alive. so >sorry. ss are able to clear the remaining buildings seeing how the serbs >italian weapons broke down and they were unable to overcome the ss's >overwhelming firepower. NAZIs WIN. > > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From hobbies at revealed.net Sat Dec 15 10:08:10 2007 From: hobbies at revealed.net (Alex Key) Date: Sat, 15 Dec 2007 12:08:10 -0600 Subject: [Aslml] AOO In-Reply-To: References: <916391.79375.qm@web27908.mail.ukl.yahoo.com> Message-ID: <4764180A.7060503@revealed.net> Arlen, I've received about 200 copies of AoO (mostly ones with mounted mapboards) and have _never_ run into this problem. Every box with the 'mounted mapboards' label contained the mounted mapboards and not the Starter Kit style. None of the ones containing the unmounted maps had that label. If they have an accurate scale (or can take it to the Post Office), the difference in weight is noticeable. Also the price ($67.49) listed on their site points toward Starter Kit style maps. MMP's suggested retail price of $84.00 for the Starter Kit style maps is more in line with their price than the $112.00 MSRP for the mounted mapboards. Merry Christmas! Alex Arlen Vanek wrote: >Recently I was thinking about buying AOO on ebay from landswehr games >http://stores.ebay.com/Landswehr-Games_W0QQssPageNameZstrkQ3amewaQ3amesstQQtZkm > >he told me that these editions of the game are labeled mounted maps but >contain non-mounted maps. I've asked MMP about this and have gotten no >response(suprise, surprise). So i pose the ? to you. Is anyone aware of a >production error at mmp that caused this or have these games been tampered >with? landswehr says they are new and in the original shrinkwrap. I am not >so sure until i hear something official. Thanks. > >Arlen Vanek >Ft.Worth, TX > >p.s. Death from the sky TAC36 >in arlens perfect world marshall tito did not escape. as ss paratroops >closed in on his HQ position and entered the upper floors he shot himself in >the head along with his elite guard - refusing to be captured alive. so >sorry. ss are able to clear the remaining buildings seeing how the serbs >italian weapons broke down and they were unable to overcome the ss's >overwhelming firepower. NAZIs WIN. > > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From arlenvanek at hotmail.com Sat Dec 15 12:16:31 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sat, 15 Dec 2007 14:16:31 -0600 Subject: [Aslml] AOO References: <916391.79375.qm@web27908.mail.ukl.yahoo.com> <4764180A.7060503@revealed.net> Message-ID: thanks. for the record i made a mistake it wasn't landswehr games but rayandjohns sales http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=110190885016&ssPageName=ADME:X:RTQ:US:1123 thanks ----- Original Message ----- From: "Alex Key" To: "Arlen Vanek" Cc: Sent: Saturday, December 15, 2007 12:08 PM Subject: Re: [Aslml] AOO > > Arlen, > > I've received about 200 copies of AoO (mostly ones with mounted mapboards) > and have _never_ run into this problem. Every box with the 'mounted > mapboards' label contained the mounted mapboards and not the Starter Kit > style. None of the ones containing the unmounted maps had that label. > > If they have an accurate scale (or can take it to the Post Office), the > difference in weight is noticeable. > > Also the price ($67.49) listed on their site points toward Starter Kit > style maps. MMP's suggested retail price of $84.00 for the Starter Kit > style maps is more in line with their price than the $112.00 MSRP for the > mounted mapboards. > > Merry Christmas! > > Alex > > > Arlen Vanek wrote: > >>Recently I was thinking about buying AOO on ebay from landswehr games >>http://stores.ebay.com/Landswehr-Games_W0QQssPageNameZstrkQ3amewaQ3amesstQQtZkm >> >>he told me that these editions of the game are labeled mounted maps but >>contain non-mounted maps. I've asked MMP about this and have gotten no >>response(suprise, surprise). So i pose the ? to you. Is anyone aware of a >>production error at mmp that caused this or have these games been tampered >>with? landswehr says they are new and in the original shrinkwrap. I am not >>so sure until i hear something official. Thanks. >> >>Arlen Vanek >>Ft.Worth, TX >> >>p.s. Death from the sky TAC36 >>in arlens perfect world marshall tito did not escape. as ss paratroops >>closed in on his HQ position and entered the upper floors he shot himself >>in the head along with his elite guard - refusing to be captured alive. so >>sorry. ss are able to clear the remaining buildings seeing how the serbs >>italian weapons broke down and they were unable to overcome the ss's >>overwhelming firepower. NAZIs WIN. >> >> >>_______________________________________________ >>Aslml mailing list >>Aslml at lists.aslml.net >>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >>To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> >> > From tippecanoe8 at sbcglobal.net Sat Dec 15 14:31:33 2007 From: tippecanoe8 at sbcglobal.net (Pat Collins) Date: Sat, 15 Dec 2007 16:31:33 -0600 Subject: [Aslml] SK #2 "Over Open sights" References: Message-ID: <002b01c83f6a$3fa8f5e0$0200a8c0@YOURCA979DF923> I am currently playing this scenario to get ready to play ASL SK#3. The situation is interesting, in that a very small US force (but with 2 x 105mm and 1 x 155mm) is being attacked by a very large German force is the early days of the bulge. The guns set up in the middle of a mostly open area (a lot of grain, but it's out of season ) but there are two tree lines that nicely screen the German approach. The Germans must take all 3 guns to win, the US needs to avoid that. So far I don't have any real questions - I finally figured out that airburst (and the -1 TEM) only apply to shots on the Area Type table. Also, that the +1TEM DOES apply to a shot in Woods on the IFT table. At least I'll soon find out if that is right :) At any rate, once you get used to the flow of things, the game moves along. I am half way done, and dont think I've spend two hours playing (not counting puzzling the set up) Regards, Pat Last Played: DAK, MSH, ASL SK#2 From damavs at alltel.net Sat Dec 15 14:53:56 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Sat, 15 Dec 2007 17:53:56 -0500 Subject: [Aslml] SK #2 "Over Open sights" In-Reply-To: <002b01c83f6a$3fa8f5e0$0200a8c0@YOURCA979DF923> References: <002b01c83f6a$3fa8f5e0$0200a8c0@YOURCA979DF923> Message-ID: <20071215225017.YCPQ8405.ispmxaamta08-gx.windstream.net@Sparky.alltel.net> Pat Collins wrote: >So far I don't have any real questions - I finally figured out that airburst >(and the -1 TEM) only apply to shots on the Area Type table. Close, but not quite. Airburst only applies to indirect fire - i.e. Mortars and OBA. Mortars of course are forced to use Area Target Type for all shots. > Also, that the >+1TEM DOES apply to a shot in Woods on the IFT table. It would apply to any small arms/IFE shot of course, but for ordnance the Woods TEM applies on the To Hit (TH), presuming infantry/vehicle target type, but does not apply on the IFT effects (unless you scored a Critical Hit & then the TEM reverses). Although if you're firing area target type, the TEM applies on the IFT effects, but not the TH. Therefore depending on the shot you were referring to, you might have it correct. At least that's how it is for regular ASL - I presume the Starter Kits follow suit... >At any rate, once you get used to the flow of things, the game moves along. >I am half way done, and dont think I've spend two hours playing (not >counting puzzling the set up) Sounds like you're getting the hang of it... Good luck... Bret Hildebran damavs at alltel.net www.aslok.org From tippecanoe8 at sbcglobal.net Sat Dec 15 14:57:23 2007 From: tippecanoe8 at sbcglobal.net (Pat Collins) Date: Sat, 15 Dec 2007 16:57:23 -0600 Subject: [Aslml] [ASL_Chicago] SK #2 "Over Open sights" References: <121520072254.9219.47645B0D000B4F210000240322007348409C9B070D9A9B9C0903@comcast.net> Message-ID: <001201c83f6d$daf47c60$0200a8c0@YOURCA979DF923> >Remember Pat that those guns setup emplaced(-2 against them to hit). The >German player will be >reluctant to run up in the open. Eeek! Not sure I DID remember that. But the Germans have JUST gotten to the tree line, so it's not a big deal. I had US squads on each line to slow down the advance, and they rolled unusually well. Regards, Pat Last Played: DAK, MSH, ASL SK#2 From tippecanoe8 at sbcglobal.net Sat Dec 15 14:59:25 2007 From: tippecanoe8 at sbcglobal.net (Pat Collins) Date: Sat, 15 Dec 2007 16:59:25 -0600 Subject: [Aslml] SK #2 "Over Open sights" References: <002b01c83f6a$3fa8f5e0$0200a8c0@YOURCA979DF923> <20071215225017.YCPQ8405.ispmxaamta08-gx.windstream.net@Sparky.alltel.net> Message-ID: <001801c83f6e$23f60fa0$0200a8c0@YOURCA979DF923> > It would apply to any small arms/IFE shot of course, but for ordnance the > Woods TEM applies on the To Hit (TH), presuming infantry/vehicle target > type, but does not apply on the IFT effects (unless you scored a Critical > Hit & then the TEM reverses). Although if you're firing area target type, > the TEM applies on the IFT effects, but not the TH. > > Therefore depending on the shot you were referring to, you might have it > correct. At least that's how it is for regular ASL - I presume the > Starter Kits follow suit... Yes, the above was my understanding. The SK's do everything as per regular ASL, just not ALL of ASL. (But I have the rules, and Yanks.........) Regards, Pat Last Played: DAK, MSH, ASL SK#2 From klas_malmstrom at yahoo.se Sun Dec 16 11:24:31 2007 From: klas_malmstrom at yahoo.se (=?ISO-8859-1?Q?Klas_Malmstr=F6m?=) Date: Sun, 16 Dec 2007 20:24:31 +0100 Subject: [Aslml] Pictures from Arnhem 2007 Message-ID: <47657B6F.9020707@yahoo.se> Hi, Finally got the pictures from the ASL tournament in Arnhem up on my webpages http://www.klasm.com Direct-link http://www.klasm.com/ASL/AAR/ABTF_2007/ABTF_2007.html There are also pictures from the Battlefield Tour of the villages on the KGP maps. Regards, Klas Malmstrom From pfph at thuring.com Sun Dec 16 11:32:59 2007 From: pfph at thuring.com (lars thuring) Date: Sun, 16 Dec 2007 20:32:59 +0100 Subject: [Aslml] Pictures from Arnhem 2007 In-Reply-To: <47657B6F.9020707@yahoo.se> References: <47657B6F.9020707@yahoo.se> Message-ID: <47657D6B.2020604@thuring.com> Klas Malmstr?m wrote: > Hi, > > Finally got the pictures from the ASL tournament in Arnhem up on my webpages > http://www.klasm.com > > Direct-link http://www.klasm.com/ASL/AAR/ABTF_2007/ABTF_2007.html > > There are also pictures from the Battlefield Tour of the villages on the KGP maps. Nice pics - thanks! regards, Las > Regards, > Klas Malmstrom > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From mtrodgers99 at gmail.com Sun Dec 16 13:46:26 2007 From: mtrodgers99 at gmail.com (M Rodgers) Date: Sun, 16 Dec 2007 16:46:26 -0500 Subject: [Aslml] Pictures from Arnhem 2007 In-Reply-To: <47657D6B.2020604@thuring.com> References: <47657B6F.9020707@yahoo.se> <47657D6B.2020604@thuring.com> Message-ID: <2b8228f00712161346o72fdae38x50d4e14258340d51@mail.gmail.com> Holy crap! There's a women playing! On Dec 16, 2007 2:32 PM, lars thuring wrote: > Klas Malmstr?m wrote: > > Hi, > > > > Finally got the pictures from the ASL tournament in Arnhem up on my webpages > > http://www.klasm.com > > > > Direct-link http://www.klasm.com/ASL/AAR/ABTF_2007/ABTF_2007.html > > > > There are also pictures from the Battlefield Tour of the villages on the KGP maps. > > Nice pics - thanks! > > regards, > Las > > > > > Regards, > > Klas Malmstrom > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > -- > > "2b|!2b?" (Hamlet) > > ASL - http://www.thuring.com/asl > Quotes - http://www.thuring.com/life/quotes.html > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Michael Rodgers Montreal From arlenvanek at hotmail.com Sun Dec 16 21:31:10 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sun, 16 Dec 2007 23:31:10 -0600 Subject: [Aslml] Pictures from Arnhem 2007 References: <47657B6F.9020707@yahoo.se> <47657D6B.2020604@thuring.com> <2b8228f00712161346o72fdae38x50d4e14258340d51@mail.gmail.com> Message-ID: if i hadn't seen that she is married already - i would have wanted to propose!! AV FTW TX ----- Original Message ----- From: "M Rodgers" To: "lars thuring" Cc: "ASL Mailing List" Sent: Sunday, December 16, 2007 3:46 PM Subject: Re: [Aslml] Pictures from Arnhem 2007 Holy crap! There's a women playing! On Dec 16, 2007 2:32 PM, lars thuring wrote: > Klas Malmstr?m wrote: > > Hi, > > > > Finally got the pictures from the ASL tournament in Arnhem up on my > > webpages > > http://www.klasm.com > > > > Direct-link http://www.klasm.com/ASL/AAR/ABTF_2007/ABTF_2007.html > > > > There are also pictures from the Battlefield Tour of the villages on the > > KGP maps. > > Nice pics - thanks! > > regards, > Las > > > > > Regards, > > Klas Malmstrom > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > -- > > "2b|!2b?" (Hamlet) > > ASL - http://www.thuring.com/asl > Quotes - http://www.thuring.com/life/quotes.html > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Michael Rodgers Montreal _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Sun Dec 16 21:45:25 2007 From: geb3 at inter.net (George Bates) Date: Mon, 17 Dec 2007 14:45:25 +0900 Subject: [Aslml] RE2: Melee Question In-Reply-To: <916391.79375.qm@web27908.mail.ukl.yahoo.com> Message-ID: <006901c84070$0b7c7600$030ba8c0@RustyNail> Hi. This is a fun problem. A couple final clarifying comments below. Cheers! - G -----Original Message----- From: Klas Malmstr? [mailto:klas_malmstrom at yahoo.se] Sent: Saturday, December 15, 2007 11:30 PM To: George Bates; 'Chuck Payne'; aslml at aslml.net Subject: SV: Re: [Aslml] Melee Question Hi, --- George Bates skrev: > > I believe that as long as that halftrack can move it cannot be held in > melee, but you are. Vehicles are never held in Melee (mobile or not) - but in most circumstances they hold enemy infantry in the same location in melee, see A11.7: "Even though a vehicle cannot be held in Melee, a non-Abandoned, ?unbroken? (12.1) vehicle holds all Known enemy Infantry occupying the same Location after a CCPh in Melee as long as it remains in the Location (unless in-Motion/Non-Stopped)." BATES: I don't know if I ever realized this - just assumed that immobile = melee. The 2nd sentence of A11.7 limits their fire to the CC location, however, and requires Case E for any TH DR. > Did you take the -1 benefit of the no manned/usable MG/IFE-capable > weapon <15mm (A11.51)? You won't get that again in your player turn, > as the Stun marker will flip to "+1" at the end of this player turn. But even with the stun marked flipped to its +1 side the halftrack will be still be BU, so if its only MG is an AAMG it still cannot fire it and the extra -1 might still apply in the next round of CC. BATES: Right. It can't go CE again until the MPh of it's next player turn. Since OT vehicles must be CE to use _any_ weapon other than a bow-mounted one (D5.3), this halftrack probably has no punch. >You will get another CC opportunity in your player turn (+1 to his CC >DR), but if you don't bag him or knock off a track, he'll be free to go >in his next MPh. Now, Melee against an immobile (-1), open-topped >(-2) vehicle that is stunned and can't man it's weapons (-1) very >nearly always soon results in a roaring bonfire. CCV for the squad, 5 -1 (Inexperienced) = 4 DRM = -1 (Immobile) -2 (Open Topped) - 1 (no useble MG) - 1 (Stree Fighting/Bypass Ambush) = -5 So the halftrack is immobilized on a DR of 9 and killed on <=8. Pretty good chances. BATES: And burns on a DR4 or less. Mm-mmm! Toasted Fritz! And since they will be stun (and still BU the next turn) they can't attack back (if they only have an AAMG). Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- __________________________________________________________ Ta semester! - s?k efter resor hos Yahoo! Shopping. J?mf?r pris p? flygbiljetter och hotellrum h?r: http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052 From silmarien at sky.com Mon Dec 17 16:45:36 2007 From: silmarien at sky.com (Anna Mancini) Date: Tue, 18 Dec 2007 00:45:36 +0000 Subject: [Aslml] Pictures from Arnhem 2007 In-Reply-To: <47657B6F.9020707@yahoo.se> References: <47657B6F.9020707@yahoo.se> Message-ID: <47671830.8070308@dial.pipex.com> Klas Malmstr?m wrote: > Hi, > > Finally got the pictures from the ASL tournament in Arnhem up on my webpages > http://www.klasm.com > > Direct-link http://www.klasm.com/ASL/AAR/ABTF_2007/ABTF_2007.html > > There are also pictures from the Battlefield Tour of the villages on the KGP maps. > Hey Klas, There's hope for me yet then? I mean, I clearly see a *female* competing in a subsidiary final game here? I'm not imagining things? Wow. Thought I was the only one. Guess what put me off seeking a wider range of opponents up to now ... maybe I should rethink ... OTOH I see she's either the wife or daughter (would guess wife actually) of one of the other competitors. Anyway - what happened in that infantry classics mini final? Who won? Please tell us :) regards am > Regards, > Klas Malmstrom > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > From aslbunker at yahoo.com Mon Dec 17 17:41:05 2007 From: aslbunker at yahoo.com (Vic Provost) Date: Mon, 17 Dec 2007 17:41:05 -0800 (PST) Subject: [Aslml] Dispatches from the Bunker December Update Message-ID: <944711.25030.qm@web32605.mail.mud.yahoo.com> Greetings from the Bunker and Happy Holidays to all at the Main ASL Mailing List. I just wanted to give everyone an update on what is going on with our Amateur ASL Newsletter. We have been working diligently on Issue #26, due out in March at the Nor'Easter Tournament. We'll have 3 new, hard hitting scenarios, concentrating on the ETO this time with 2 actions in Italy and one combined arms beast on the Eastern Front. The scenarios we will have are: Commandos Hold Fast: This is the first of 3 actions Adam Lunney submitted to me a couple years ago, with a couple platoons of British Commandos holding the SSR defined Olive Groves on Board 35 against 2 company sized waves of Panzergrenadiers from the 16th Panzer Div. A 6 lb 57L AT Gun gives the Brits a fighting chance and will give the German Panzer IVs caution in their advance. The German has a big edge in numbers but never count out those Commandos. Murphy Go Help the British: The 3rd in the ongoing Fabulous Thunderbirds series, this action sees them trying to wrest the high ground from tough German defenders from the Herman Goering Div. on Boards 9 & 15. It's uphill all the way but with numbers in their favor and a nice light armor matchup highlighting this fine design from Joe Gochinski. Shock at Kamenewo: Tom Morin's latest is an Eastern Front, combined arms melee with 18 Russian rifle squads and 10 various heavy and medium tanks attacking mixed elements of the 4th Panzer Div. spread out along 1/2 boards 4, 11, & 44. What makes this one unique is the Russian armor sets up HIP before bursting out of the woods. The German has a mix of elite and 1st line rifles along with medium tanks, 88L AA and 105 ART guns to combat the Russian onslaught. This has been a huge hit at the club and shows much promise. Also on tap for #26 will be another fine article by Jim Torkelson, he'll be looking at one of the scenarios from the latest Action Pack, or if VotG is out we'll sub the article we've had waiting on the Monster Scenario The First Bid, either way it will be a good one. Speaking of which, after spending considerable time on Making a Mess with Fire and Rubble, Carl Nogueira will now put his focus on the Urban Battlefield in Stalingrad with elements of RB and VotG to be examined in an ongoing series of tips for our BackPage. I'll have analysis of the 3 new scenarios and more ASL home-cooking with a wrap-up on the Bunker Bash and Albany tourney and a preview of the upcoming Nor'Easter tournament. Of course the current Issue, #25 is our 10th Anniversary Issue and shipped out this past October. We have 3 fine with details below. Our own Jim Torkelson has yet another excellent scenario analysis, this one on HOBs OB8 Bloody Bobruisk. Our Tactical Tips guru Carl Nogueira continues more Terrain mayhem in the final segment on Fire in his Making a Mess Tactical Tips Series. I have local tourney news as usual. The Scenarios we have lined up are: Acorns in the Fire: Andy Clarke brings us an ETO combined arms action from New Years Day '45 with a company of GIs supported by 4 Shermans trying to clear a German defense, aided by a couple PzIVJ panzers, from the Board 19 crossroads. The US needs to make maximum use of its SMOKE and Firepower advantage to clean up this pocket of die hard defenders. Looks like this could be on many tourney lists down the line. Housing Crash: Ralph McDonald brings us more Eastern Front nastiness as a company of Ubermen SS 8-3-8 Assault Engineers crashes into a reinforced company of Russian Riflemen on Deluxe Boards b & d. Taking buildings on the other side of the SSR Anti- tank Ditch is the German Mission and the Russian defenders are in no mood to give them up. Nasty Tournament sized DASL fun. Heroic Defense of Wake - An intense PTO slugfest that Tom Morin has exhumed from his filing cabinet. We were going to submit it to the venerable On All Fronts over 12 years ago. It is the Japanese Night Assault on Wake Island 12 days after the initial attempt to take the Island was a complete disaster. This time they are assaulting the beach at night in this PTO mini-monster with 2 companies worth of 4-4-8s attacking a very mixed USA defense which has Marines, ad-hoc Naval personnel and even civilians manning the plethora of machine guns and ordnance available. It starts at night and sees twilight and eventually day as the fight proceeds inland over now 8 very hard fought turns. For those unfamiliar with Dispatches, it is a 12 page Amateur ASL Newsletter that comes to the greater ASL Community twice a year, sometime in March and September courtesy of the New England ASL Community, including the Bunker Crew and our yasl Brothers in Southern New England. It typically contains 3 New Scenarios, Analysis of each one, a Main Article on any aspect of the game system, Tactical Tips, ASL News and Tournament Updates from our region. You may now view samples of our work at the ASL Webdex at: http://www.aslwebdex.net/ The specific page is at: http://www.aslwebdex.net/aslwebdex/Publishers/Bunker/bunker.html Thanks to Larry Memmott for giving us space there, you can view pdf. files of Issues #01 & #09 there, including the always popular Mighty Maus scenario. IF this sounds like an optimal placement of your Hero's DC on that King Tiger about to overrun your HQ, Subscriptions and ALL Back-Issues are still available and here is how to get yours (all prices include S & H and PayPal Fees. Also Please make all checks/money orders out to Vic Provost, NOT Dispatches from the Bunker): 4 Issue Subscription (Starting with current Issue #25): In the USA: $15.00 (Check/Money Order/Cash or PayPal) Outside the States: $18.00 (International Postal Money Order,USA Currency or PayPal only. Sorry, NO Credit Cards, Personal Checks not drawn on a USA Bank, NO Western Union, this is an Old School Amateur Effort and our Hobby, not a Full Time 'Business' :-) If using PayPal please send your remittance in USA Funds via PayPal to: PinkFloydFan1954 at aol.com If using PayPal please also notify me here at aslbunker at aol.com with your shipping address and just what you are ordering, Thanks. Back-Issues and Bundles Back-Issues: Issue #01 is our FREE Preview Issue available with any New Subscription or upon request with a #10 SASE. All other Back-Issues (#02 - #24) are $4.00 Each in the USA or $4.50 Each outside the States. All 25 Issues in print (No subscription): $55.00 in the USA, $60.00 outside the states. The Works: All 25 Issues plus a 4 Issue Subscription, starting with current Issue #25 (28 Issues in total) $65.00 in the USA, $70.00 outside the states Make your remittance out to Vic Provost and send to: Vic Provost Dispatches from the Bunker P.O. Box 2024 Hinsdale MA 01235 USA Any other questions just reply to my e-mail at: aslbunker at aol.com and I'll do my best to answer your query. Thanks again to all my Contributors, Playtesters, and Subscribers, without whom the Newsletter would not be possible. Thanks for your time and consideration, your ASL Comrade, Vic Provost. 'SSR: All Occupants of the Bunker Location are considered Fanatic [A10.8]' ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs From aslbunker at yahoo.com Mon Dec 17 18:12:15 2007 From: aslbunker at yahoo.com (Vic Provost) Date: Mon, 17 Dec 2007 18:12:15 -0800 (PST) Subject: [Aslml] Playtesters Needed: Dispatch #26 Message-ID: <95488.42878.qm@web32615.mail.mud.yahoo.com> Greetings from the Bunker and Happy Holidays to all at the Main ASL Mailing List. I'm looking for 'Volunteers' to play one of the 3 scenarios we will be publishing in Issue #26. I will send you a pdf. file copy of whichever of the 3 you want to try, a Free copy of Issue #26 will be the payoff for your labors. Anyone wanting to try more than one will get a 2nd scenario to try after they submit a report on the 1st action. PLEASE e-mail me directly at my aslbunker at aol.com e-mail for your choice and my quick response. The scenarios we will have are: Commandos Hold Fast: This is the first of 3 actions Adam Lunney submitted to me a couple years ago, with a couple platoons of British Commandos holding the SSR defined Olive Groves on Board 35 against 2 company sized waves of Panzergrenadiers from the 16th Panzer Div. A 6 lb 57L AT Gun gives the Brits a fighting chance and will give the German Panzer IVs caution in their advance. The German has a big edge in numbers but never count out those Commandos. Murphy Go Help the British: The 3rd in the ongoing Fabulous Thunderbirds series, this action sees them trying to wrest the high ground from tough German defenders from the Herman Goering Div. on Boards 9 & 15. It's uphill all the way but with numbers in their favor and a nice light armor matchup highlighting this fine design from Joe Gochinski. Shock at Kamenewo: Tom Morin's latest is an Eastern Front, combined arms melee with 18 Russian rifle squads and 10 various heavy and medium tanks attacking mixed elements of the 4th Panzer Div. spread out along 1/2 boards 4, 11, & 44. What makes this one unique is the Russian armor sets up HIP before bursting out of the woods. The German has a mix of elite and 1st line rifles along with medium tanks, 88L AA and 105 ART guns to combat the Russian onslaught. This has been a huge hit at the club and shows much promise. Thanks in advance to all who reply and have a Nice Holiday Season, Vic. :-) ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs From pfph at thuring.com Tue Dec 18 00:03:44 2007 From: pfph at thuring.com (lars thuring) Date: Tue, 18 Dec 2007 09:03:44 +0100 Subject: [Aslml] Pictures from Arnhem 2007 In-Reply-To: <47671830.8070308@dial.pipex.com> References: <47657B6F.9020707@yahoo.se> <47671830.8070308@dial.pipex.com> Message-ID: <47677EE0.6040007@thuring.com> Hi Anna, Anna Mancini wrote: > Klas Malmstr?m wrote: > >>Hi, >> >>Finally got the pictures from the ASL tournament in Arnhem up on my webpages >>http://www.klasm.com >> >>Direct-link http://www.klasm.com/ASL/AAR/ABTF_2007/ABTF_2007.html >> >>There are also pictures from the Battlefield Tour of the villages on the KGP maps. >> > > Hey Klas, > > There's hope for me yet then? I mean, I clearly see a *female* competing > in a subsidiary final game here? I'm not imagining things? > Wow. Thought I was the only one. Nops. There have been others as well, but so far never >1 at the same tournament for some reason. > Guess what put me off seeking a wider range of opponents up to now ... > maybe I should rethink ... > > OTOH I see she's either the wife or daughter (would guess wife actually) > of one of the other competitors. > > Anyway - what happened in that infantry classics mini final? Who won? > Please tell us :) From http://www.xs4all.nl/~hennies/: "The Winner of the ?Infantry Classics? Mini-Tournament was Jonas Hesslund (Sweden), who beat Liz Mandishora (Zimbabwe) in the final. Liz was the only competing woman and she defeated two defending mini-tournament champions on the way to the final." So how about going to some tournaments now? ;-) cheers, Lars > > regards > > am > > > > > > > > > > >>Regards, >>Klas Malmstrom >>_______________________________________________ >>Aslml mailing list >>Aslml at lists.aslml.net >>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >>To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From albcann at warwick.net Sun Dec 23 08:38:51 2007 From: albcann at warwick.net (al cann) Date: Sun, 23 Dec 2007 11:38:51 -0500 Subject: [Aslml] KGP CG I question Message-ID: <000701c84582$4d328280$261cffcc@DGYPG541> Hi fellows and happy holidays! In the initial OB for the American in Clash at Stoumont there is an M4 tractor. What is this -- is it the tankdozer? Thanks, Al Cann From shmcbee at bellsouth.net Sun Dec 23 10:37:54 2007 From: shmcbee at bellsouth.net (Steve McBee) Date: Sun, 23 Dec 2007 12:37:54 -0600 Subject: [Aslml] KGP CG I question In-Reply-To: <000701c84582$4d328280$261cffcc@DGYPG541> Message-ID: <002201c84592$f0af4820$5f01a8c0@steves> Merry Christmas to you and a happy new year. The M4 Tractor is the tow vehicle for the 90LAA gun. Take a look in the footnotes for footnote #27. It explains it completely. Later, Steve -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of al cann Sent: Sunday, December 23, 2007 10:39 AM To: aslml-aslml.net at lists.aslml.net Subject: [Aslml] KGP CG I question Hi fellows and happy holidays! In the initial OB for the American in Clash at Stoumont there is an M4 tractor. What is this -- is it the tankdozer? Thanks, Al Cann _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From arlenvanek at hotmail.com Sun Dec 23 11:57:00 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sun, 23 Dec 2007 13:57:00 -0600 Subject: [Aslml] KGP CG I question References: <002201c84592$f0af4820$5f01a8c0@steves> Message-ID: i'm sorry - i don't see what you are talking about - which footnote #27? ----- Original Message ----- From: "Steve McBee" To: "'al cann'" ; Sent: Sunday, December 23, 2007 12:37 PM Subject: Re: [Aslml] KGP CG I question > Merry Christmas to you and a happy new year. > > The M4 Tractor is the tow vehicle for the 90LAA gun. Take a look in the > footnotes for footnote #27. It explains it completely. > > Later, > Steve > > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of al cann > Sent: Sunday, December 23, 2007 10:39 AM > To: aslml-aslml.net at lists.aslml.net > Subject: [Aslml] KGP CG I question > > Hi fellows and happy holidays! > > In the initial OB for the American in Clash at Stoumont there is an M4 > tractor. What is this -- is it the tankdozer? > > Thanks, > > Al Cann > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From klas_malmstrom at yahoo.se Sun Dec 23 12:09:56 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Sun, 23 Dec 2007 21:09:56 +0100 (CET) Subject: [Aslml] KGP CG I question In-Reply-To: Message-ID: <984494.9523.qm@web27904.mail.ukl.yahoo.com> Hi, --- Arlen Vanek skrev: > > i'm sorry - i don't see what you are talking about - which footnote #27? Footnote 27 from Chapter P: 27. 8.619 U.S. REINFORCEMENT GROUP CHART; G5 AA SECT: M4 18-Ton High Speed Tractor: During the war, the U.S. Army desired to have all artillery towed by purpose-built, fully-tracked vehicles, but their supply could never meet the demand. One of the more commonly used type was the M4 18-Ton High-Speed Tractor, which was designed and produced by Allis-Chalmers. Entering production in late 1942, it was used for towing the 3-in. or 90mm AA gun, or (with different ammunition racks and a small swing crane at the rear) the 155mm gun, 8-in. howitzer. The M4 utilized chassis components of the obsolete M2A1 Medium Tank, and was powered by a Waukesha 6-cylinder gasoline engine. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- ___________________________________________________ S?k efter k?rleken! Hitta din tvillingsj?l p? Yahoo! Dejting: http://se.meetic.yahoo.net From arlenvanek at hotmail.com Sun Dec 23 12:23:00 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sun, 23 Dec 2007 14:23:00 -0600 Subject: [Aslml] KGP CG I question References: <984494.9523.qm@web27904.mail.ukl.yahoo.com> Message-ID: ok this must be a footnote from the campaign game for which i do not own - sorry i thought we were talking about the vehicle notes. gotcha i believe these were built in Milwaukee. GO PACK GO!!! ----- Original Message ----- From: "Klas Malmstr?m" To: Sent: Sunday, December 23, 2007 2:09 PM Subject: Re: [Aslml] KGP CG I question Hi, --- Arlen Vanek skrev: > > i'm sorry - i don't see what you are talking about - which footnote #27? Footnote 27 from Chapter P: 27. 8.619 U.S. REINFORCEMENT GROUP CHART; G5 AA SECT: M4 18-Ton High Speed Tractor: During the war, the U.S. Army desired to have all artillery towed by purpose-built, fully-tracked vehicles, but their supply could never meet the demand. One of the more commonly used type was the M4 18-Ton High-Speed Tractor, which was designed and produced by Allis-Chalmers. Entering production in late 1942, it was used for towing the 3-in. or 90mm AA gun, or (with different ammunition racks and a small swing crane at the rear) the 155mm gun, 8-in. howitzer. The M4 utilized chassis components of the obsolete M2A1 Medium Tank, and was powered by a Waukesha 6-cylinder gasoline engine. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- ___________________________________________________ S?k efter k?rleken! Hitta din tvillingsj?l p? Yahoo! Dejting: http://se.meetic.yahoo.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From hofors at lysator.liu.se Wed Dec 26 04:30:39 2007 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Wed, 26 Dec 2007 13:30:39 +0100 Subject: [Aslml] non-ordonance Message-ID: <87tzm5k58w.fsf@isengard.friendlyfire.se> Hi, am I right if I say a 20L AA Gun firing IFE is considered "non-ordnance"? Thus, an armored HT w/ a 20L Gun could as per D6.64 be included into a FG? Regards, Mattias From jpcole at westnet.com.au Wed Dec 26 05:09:18 2007 From: jpcole at westnet.com.au (Jon Cole) Date: Wed, 26 Dec 2007 22:09:18 +0900 Subject: [Aslml] non-ordonance References: <87tzm5k58w.fsf@isengard.friendlyfire.se> Message-ID: <000601c847c0$8680a590$6401a8c0@401b29ad67014ec> Hi Mattaias > am I right if I say a 20L AA Gun firing IFE is considered > "non-ordnance"? The above is correct > Thus, an armored HT w/ a 20L Gun could as per D6.64 be > included into a FG? > Not correct as per the exception of D6.64 D6.64"The only vehicles (as oppossed to Passengers/Riders) that may be part of a multi-unit FG are carriers/armored halftracks, each of which must be CE, and using its vehicular-mounted non-ordnance weapon(s) [EXC: FT, IFE] to qualify for that FG;.." So FTs or IFE may not be used in a multi-unit FG as per D6.64 Cheers Jon From hofors at lysator.liu.se Wed Dec 26 07:55:14 2007 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Wed, 26 Dec 2007 16:55:14 +0100 Subject: [Aslml] non-ordonance In-Reply-To: <000601c847c0$8680a590$6401a8c0@401b29ad67014ec> (Jon Cole's message of "Wed\, 26 Dec 2007 22\:09\:18 +0900") References: <87tzm5k58w.fsf@isengard.friendlyfire.se> <000601c847c0$8680a590$6401a8c0@401b29ad67014ec> Message-ID: <87tzm5wivx.fsf@isengard.friendlyfire.se> "Jon Cole" writes: > Hi Mattaias > >> am I right if I say a 20L AA Gun firing IFE is considered >> "non-ordnance"? > > The above is correct > >> Thus, an armored HT w/ a 20L Gun could as per D6.64 be >> included into a FG? >> > > Not correct as per the exception of D6.64 > > D6.64"The only vehicles (as oppossed to Passengers/Riders) that may be > part of a multi-unit FG are carriers/armored halftracks, each of which > must be CE, and using its vehicular-mounted non-ordnance weapon(s) > [EXC: FT, IFE] to qualify for that FG;.." > > So FTs or IFE may not be used in a multi-unit FG as per D6.64 > Ah! You are right, Jon. Thanks! Regards, Mattias From cfago at ix.netcom.com Thu Dec 27 10:26:23 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Thu, 27 Dec 2007 13:26:23 -0500 Subject: [Aslml] RE2: Melee Question In-Reply-To: <006901c84070$0b7c7600$030ba8c0@RustyNail> Message-ID: <000001c848b5$fd14d320$6401a8c0@laptop> Coming late to the party but... With two halftracks in the hex, they are overstacked, too. This means that they attack with a +1 to the DR. The attacking infantry don't get a -1 to its DR since the benefit is only vs overstacked infantry. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of George Bates > Sent: Monday, December 17, 2007 12:45 AM > To: 'Klas Malmstr?'; 'Chuck Payne'; aslml at aslml.net > Subject: [Aslml] RE2: Melee Question > > Hi. This is a fun problem. A couple final clarifying comments below. > > Cheers! > > - G > > > -----Original Message----- > From: Klas Malmstr? [mailto:klas_malmstrom at yahoo.se] > Sent: Saturday, December 15, 2007 11:30 PM > To: George Bates; 'Chuck Payne'; aslml at aslml.net > Subject: SV: Re: [Aslml] Melee Question > > > Hi, > > --- George Bates skrev: > > > > I believe that as long as that halftrack can move it cannot be held in > > melee, but you are. > > Vehicles are never held in Melee (mobile or not) - but in most > circumstances they hold enemy infantry in the same location in melee, see > A11.7: > > "Even though a vehicle cannot be held in Melee, a non-Abandoned, > ?unbroken? > (12.1) vehicle holds all Known enemy Infantry occupying the same Location > after a CCPh in Melee as long as it remains in the Location (unless in- > Motion/Non-Stopped)." > BATES: I don't know if I ever realized this - just assumed that immobile > = melee. The 2nd sentence of A11.7 limits their fire to the CC location, > however, and requires Case E for any TH DR. > > > Did you take the -1 benefit of the no manned/usable MG/IFE-capable > > weapon <15mm (A11.51)? You won't get that again in your player turn, > > as the Stun marker will flip to "+1" at the end of this player turn. > > But even with the stun marked flipped to its +1 side the halftrack will be > still be BU, so if its only MG is an AAMG it still cannot fire it and the > extra -1 might still apply in the next round of CC. > BATES: Right. It can't go CE again until the MPh of it's next player > turn. Since OT vehicles must be CE to use _any_ weapon other than a bow- > mounted one (D5.3), this halftrack probably has no punch. > > >You will get another CC opportunity in your player turn (+1 to his CC > >DR), but if you don't bag him or knock off a track, he'll be free to go > >in his next MPh. Now, Melee against an immobile (-1), open-topped > >(-2) vehicle that is stunned and can't man it's weapons (-1) very > >nearly always soon results in a roaring bonfire. > > CCV for the squad, 5 -1 (Inexperienced) = 4 > DRM = -1 (Immobile) -2 (Open Topped) - 1 (no useble MG) - 1 (Stree > Fighting/Bypass Ambush) = -5 > > So the halftrack is immobilized on a DR of 9 and killed on <=8. Pretty > good chances. > BATES: And burns on a DR4 or less. Mm-mmm! Toasted Fritz! > > And since they will be stun (and still BU the next turn) they can't attack > back (if they only have an AAMG). > > Regards, > Klas > > ------------------------------------------------------- > Klas Malmstrom > Linkoping, Sweden > Email: klas_malmstrom at yahoo.se > ------------------------------------------------------- > > > __________________________________________________________ > Ta semester! - s?k efter resor hos Yahoo! Shopping. > J?mf?r pris p? flygbiljetter och hotellrum h?r: > http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052 > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From cfago at ix.netcom.com Fri Dec 28 13:07:00 2007 From: cfago at ix.netcom.com (Carl D. Fago) Date: Fri, 28 Dec 2007 16:07:00 -0500 (GMT-05:00) Subject: [Aslml] RE2: Melee Question Message-ID: <20259458.1198876021259.JavaMail.root@elwamui-little.atl.sa.earthlink.net> Ah, but not in CC. The halftracks are only vulnerable to him during the fire phases (PFPh or DFPh) due to being open topped. I can't recall if the partridge is figured in to the vulnerability to indirect fire or air bursts as a result of being open topped underneath that tree branch. Carl -----Original Message----- From: Chuck T Sent: Dec 28, 2007 7:44 AM To: cfago at ix.netcom.com Cc: aslml at lists.aslml.net Subject: Re: [Aslml] RE2: Melee Question I think you forgot the partridge in a pear tree (figured I should add some holiday 2 cents to this very interesting thread!) -Chuck On Dec 27, 2007 1:26 PM, Carl Fago <[1]cfago at ix.netcom.com> wrote: Coming late to the party but... With two halftracks in the hex, they are overstacked, too. This means that they attack with a +1 to the DR. The attacking infantry don't get a -1 to its DR since the benefit is only vs overstacked infantry. Carl > -----Original Message----- > From: [2]aslml-bounces at lists.aslml.net [mailto:[3]aslml-bounces at lists.aslml.net ] > On Behalf Of George Bates > Sent: Monday, December 17, 2007 12:45 AM > To: 'Klas Malmstr?'; 'Chuck Payne'; [4]aslml at aslml.net > Subject: [Aslml] RE2: Melee Question > > Hi. This is a fun problem. A couple final clarifying comments below. > > Cheers! > > - G > > > -----Original Message----- > From: Klas Malmstr? [mailto:[5] klas_malmstrom at yahoo.se] > Sent: Saturday, December 15, 2007 11:30 PM > To: George Bates; 'Chuck Payne'; [6]aslml at aslml.net > Subject: SV: Re: [Aslml] Melee Question > > > Hi, > > --- George Bates <[7]geb3 at inter.net> skrev: > > > > I believe that as long as that halftrack can move it cannot be held in > > melee, but you are. > > Vehicles are never held in Melee (mobile or not) - but in most > circumstances they hold enemy infantry in the same location in melee, see > A11.7: > > "Even though a vehicle cannot be held in Melee, a non-Abandoned, > "unbroken" > (12.1) vehicle holds all Known enemy Infantry occupying the same Location > after a CCPh in Melee as long as it remains in the Location (unless in- > Motion/Non-Stopped)." > BATES: I don't know if I ever realized this - just assumed that immobile > = melee. The 2nd sentence of A11.7 limits their fire to the CC location, > however, and requires Case E for any TH DR. > > > Did you take the -1 benefit of the no manned/usable MG/IFE-capable > > weapon <15mm (A11.51)? You won't get that again in your player turn, > > as the Stun marker will flip to "+1" at the end of this player turn. > > But even with the stun marked flipped to its +1 side the halftrack will be > still be BU, so if its only MG is an AAMG it still cannot fire it and the > extra -1 might still apply in the next round of CC. > BATES: Right. It can't go CE again until the MPh of it's next player > turn. Since OT vehicles must be CE to use _any_ weapon other than a bow- > mounted one (D5.3), this halftrack probably has no punch. > > >You will get another CC opportunity in your player turn (+1 to his CC > >DR), but if you don't bag him or knock off a track, he'll be free to go > >in his next MPh. Now, Melee against an immobile (-1), open-topped > >(-2) vehicle that is stunned and can't man it's weapons (-1) very > >nearly always soon results in a roaring bonfire. > > CCV for the squad, 5 -1 (Inexperienced) = 4 > DRM = -1 (Immobile) -2 (Open Topped) - 1 (no useble MG) - 1 (Stree > Fighting/Bypass Ambush) = -5 > > So the halftrack is immobilized on a DR of 9 and killed on <=8. Pretty > good chances. > BATES: And burns on a DR4 or less. Mm-mmm! Toasted Fritz! > > And since they will be stun (and still BU the next turn) they can't attack > back (if they only have an AAMG). > > Regards, > Klas > > ------------------------------------------------------- > Klas Malmstrom > Linkoping, Sweden > Email: [8]klas_malmstrom at yahoo.se > ------------------------------------------------------- > > > __________________________________________________________ > Ta semester! - s??k efter resor hos Yahoo! Shopping. > J??mf??r pris p?? flygbiljetter och hotellrum h??r: > [9]http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96 914052 > > > _______________________________________________ > Aslml mailing list > [10]Aslml at lists.aslml.net > [11]http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email [12]webmaster at aslml.net _______________________________________________ Aslml mailing list [13]Aslml at lists.aslml.net [14]http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email [15]webmaster at aslml.net -- Chuck T [16]chuck.tewksbury at gmail.com References 1. mailto:cfago at ix.netcom.com 2. mailto:aslml-bounces at lists.aslml.net 3. mailto:aslml-bounces at lists.aslml.net 4. mailto:aslml at aslml.net 5. mailto:klas_malmstrom at yahoo.se 6. mailto:aslml at aslml.net 7. mailto:geb3 at inter.net 8. mailto:klas_malmstrom at yahoo.se 9. http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052 10. mailto:Aslml at lists.aslml.net 11. http://lists.aslml.net/listinfo.cgi/aslml-aslml.net 12. mailto:webmaster at aslml.net 13. mailto:Aslml at lists.aslml.net 14. http://lists.aslml.net/listinfo.cgi/aslml-aslml.net 15. mailto:webmaster at aslml.net 16. mailto:chuck.tewksbury at gmail.com From no_danger at charter.net Sat Dec 29 13:35:48 2007 From: no_danger at charter.net (chris edwards) Date: Sat, 29 Dec 2007 15:35:48 -0600 Subject: [Aslml] RB perimeter determination Message-ID: hi all, i'm trying to figure out how to do a perimeter in an RB CG game. i'm confused by several points. the last sentence of 11.605 helps me understand what i'm trying to accomplish (a unit should be able to "tour" the perimeter without reentering hexes). however, i have situations where i don't know how to proceed. as i understand things, i am first to place map edge markers. then i point from that map edge marker to a friendly location containing a perimeter marker. sounds simple. then i'm told in 11.6054 that i can't overlap with a previously perimetered hex. here is my problem: what if the perimeter marker at the edge cannot point to a friendly strategic location without going through the adjacent map-edge hex? for example ... the german perimeter goes from n0 west. the russian from o1 east. the russian controls m3 with an MMC. o1 can point there on an alternate hex grain, so i understand how to draw the russian perimeter. however, the nearest german controlled hexes are j2 and i4, but not i6 or j5. i can't seem to get around how to draw the perimeter from n0 without going through m1, supposedly an illegal hex grain per 11.6054. can anyone help? chris From thomas at tifozi.net Mon Dec 31 09:11:20 2007 From: thomas at tifozi.net (Thomas Andersson) Date: Mon, 31 Dec 2007 18:11:20 +0100 Subject: [Aslml] Newb question on smoke and dff Message-ID: <006401c84bd0$29bfde20$9997e353@dawnrazor> Hi! Sitting here with ASLSK1 and Scenario 2 and have a few questions. I have german engineers set up with leaders to cross the street towards new buildings. To start it off they place smoke successfully in the open ground between the buildings. But here some questions arises. Doing this they spend 2mf in their current building (placing snoke in adjacent square). This I assume opens them up for defensive fire. Does this fire suffer the smoke hindrance modifier or does it take place before the smoke takes effect? Also, does the ingeneers suffer the FFNAM modifier while placing the smoke before they move? The plan is to place the smoke and then using the leader mf bonus do a assault move (as 2mf smoke placing + 2mf moving into smoke doesn't use up all available mf) into the smoke hex for a further advance in to the opposing building during the advance phase, anything wrong with this plan? Guess the sticky point will be in the DFPh when the smoke will be gone and they will have to face adjacent FDF. Anything else to think of in this scenario? TIA Thomas From kurt.gorjanc at aon.at Mon Dec 31 09:25:14 2007 From: kurt.gorjanc at aon.at (Kurt Gorjanc) Date: Mon, 31 Dec 2007 18:25:14 +0100 Subject: [Aslml] Newb question on smoke and dff References: <006401c84bd0$29bfde20$9997e353@dawnrazor> Message-ID: <002101c84bd2$1ba25d20$9400000a@home9n4zzboeab> Hi Thomas, you should declare type of movement, i.e. AM or 'normal' movement before you start expending MFs. So according your plan - which by the way is quite OK as far as I can tell, you noticed the drawback already - you declare Assault Movement of all units involved, then Smoke placement. Any DFF will hapen after that, i.e. could be affected by the smoke is passing through/along the hex. Caveat: This is based on non-ASLSK rules, SK shouldn't differ too much though. ;-) Have fun, Kurt ----- Original Message ----- From: "Thomas Andersson" To: Sent: Monday, December 31, 2007 6:11 PM Subject: [Aslml] Newb question on smoke and dff > Hi! > > Sitting here with ASLSK1 and Scenario 2 and have a few questions. > > I have german engineers set up with leaders to cross the street towards > new > buildings. To start it off they place smoke successfully in the open > ground > between the buildings. But here some questions arises. > Doing this they spend 2mf in their current building (placing snoke in > adjacent square). This I assume opens them up for defensive fire. Does > this > fire suffer the smoke hindrance modifier or does it take place before the > smoke takes effect? Also, does the ingeneers suffer the FFNAM modifier > while > placing the smoke before they move? > > The plan is to place the smoke and then using the leader mf bonus do a > assault move (as 2mf smoke placing + 2mf moving into smoke doesn't use up > all available mf) into the smoke hex for a further advance in to the > opposing building during the advance phase, anything wrong with this plan? > Guess the sticky point will be in the DFPh when the smoke will be gone and > they will have to face adjacent FDF. > > Anything else to think of in this scenario? > > TIA > Thomas > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From swfancher at mindspring.com Mon Dec 31 10:04:06 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Mon, 31 Dec 2007 13:04:06 -0500 Subject: [Aslml] Newb question on smoke and dff In-Reply-To: <006401c84bd0$29bfde20$9997e353@dawnrazor> References: <006401c84bd0$29bfde20$9997e353@dawnrazor> Message-ID: <6.2.0.14.2.20071231124908.021709f0@pop.mindspring.com> Hello Thomas! This sounds like a good plan to me! In terms of sequence.... The leader and Engineer announce that they are moving as a stack using AM. They then expend the 2 MF for the Smoke placement attempt. This expenditure allows D1F (Defensive First Fire) against the stack (SMC and 838) regardless of the success or failure of the Smoke grenade attempt. If the Smoke was placed, the Smoke hindrance would modify the D1F shot as all D1F takes place _after_ the action is completed. The stack could subsequently move into the Smoke for 4MF as you say. Note that if the leader Pinned or Broke during D1F on a successful Smoke placement attempt, the Engineer cannot move into the street/Smoke because it no longer gets the 2MF leader bonus and it cannot voluntarily stop using AM once declared. Still, this is the way that you want to go...place Smoke and move. Try to spread your units out (i.e. don't stack!) so that the Defender hopefully has some tough choices to make in DFF. Roll low! Be well. Seth At 12:11 PM 12/31/2007, Thomas Andersson wrote: >Hi! > >Sitting here with ASLSK1 and Scenario 2 and have a few questions. > >I have german engineers set up with leaders to cross the street towards new >buildings. To start it off they place smoke successfully in the open ground >between the buildings. But here some questions arises. >Doing this they spend 2mf in their current building (placing snoke in >adjacent square). This I assume opens them up for defensive fire. Does this >fire suffer the smoke hindrance modifier or does it take place before the >smoke takes effect? Also, does the ingeneers suffer the FFNAM modifier while >placing the smoke before they move? > >The plan is to place the smoke and then using the leader mf bonus do a >assault move (as 2mf smoke placing + 2mf moving into smoke doesn't use up >all available mf) into the smoke hex for a further advance in to the >opposing building during the advance phase, anything wrong with this plan? >Guess the sticky point will be in the DFPh when the smoke will be gone and >they will have to face adjacent FDF. > >Anything else to think of in this scenario? > >TIA >Thomas > > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From thomas at tifozi.net Mon Dec 31 10:33:53 2007 From: thomas at tifozi.net (Thomas Andersson) Date: Mon, 31 Dec 2007 19:33:53 +0100 Subject: [Aslml] Newb question on smoke and dff References: <006401c84bd0$29bfde20$9997e353@dawnrazor> <6.2.0.14.2.20071231124908.021709f0@pop.mindspring.com> Message-ID: <008101c84bdb$b20d0d60$9997e353@dawnrazor> Seth W Fancher wrote: > This sounds like a good plan to me! In terms of sequence.... > > The leader and Engineer announce that they are moving as a stack using > AM. They then expend the 2 MF for the Smoke placement attempt. This > expenditure allows D1F (Defensive First Fire) against the stack (SMC > and 838) regardless of the success or failure of the Smoke grenade > attempt. If the Smoke was placed, the Smoke hindrance would modify > the D1F shot as all D1F takes place _after_ the action is completed. Aren't they eligble for SFF as well as they spend 2mf placing the smoke? (But I guess from the russians perspectie a better plan would ahve been to safe that final fire for DFPh to fire without the smoke). > The stack could subsequently move into the Smoke for 4MF as you say. Note > that if the leader Pinned or Broke during D1F on a successful > Smoke placement attempt, the Engineer cannot move into the > street/Smoke because it no longer gets the 2MF leader bonus and it > cannot voluntarily stop using AM once declared. Full stack took the first round of fire unscathed (started assault in stone building and with smoke so pretty safe). Leader pinned at later df in the smoke hex, but I don't think that should affect things at that stage (except for a crappy position in the open during the russians phase). Another team of ingeneers made a similar move, fully successfull only 2 hexes away putting the russians east flank under some serious preassure :) > Still, this is the way that you want to go...place Smoke and move. Try to > spread your units out (i.e. don't stack!) so that the Defender > hopefully has some tough choices to make in DFF. I read some tips somewhere that I try to employ (like trying to keep leaders with 0 or lower modifier single and behind the troups in routh directions etc). Still new at this and not the ebst tactician, but it will be fun to try with an opponent soon (right now doing it solitaire in VASL). Thanks for advice! And a happy new year with plenty snakeeys to all! Best Wishes Thomas From tonyco55 at yahoo.com Mon Dec 31 10:31:42 2007 From: tonyco55 at yahoo.com (Brian) Date: Mon, 31 Dec 2007 10:31:42 -0800 (PST) Subject: [Aslml] AFV in building, +1 Hindrance? Message-ID: <601420.41420.qm@web30315.mail.mud.yahoo.com> Hi, I've got a Sherman Bogged in a building. Is a LOS thru the hex, missing the building, a +1 Hindrance? Is it the same for SK and ASL? Thanks, Brian ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ From cfago at ix.netcom.com Mon Dec 31 10:36:36 2007 From: cfago at ix.netcom.com (Carl D. Fago) Date: Mon, 31 Dec 2007 13:36:36 -0500 (GMT-05:00) Subject: [Aslml] AFV in building, +1 Hindrance? Message-ID: <14217266.1199126196391.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> I believe the hindrance is there regardless. The times when the hindrance doesn't exist doesn't list the situation you're discussing. As for same in SK and ASL, this is for ASL and I don't know for sure but would expect it to be the same for SK. Carl -----Original Message----- >From: Brian >Sent: Dec 31, 2007 1:31 PM >To: aslml at lists.aslml.net >Subject: [Aslml] AFV in building, +1 Hindrance? > >Hi, > > I've got a Sherman Bogged in a building. Is a LOS thru the hex, missing > the building, a +1 Hindrance? Is it the same for SK and ASL? > > Thanks, > > Brian > > > ____________________________________________________________________________________ >Be a better friend, newshound, and >know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From arlenvanek at hotmail.com Mon Dec 31 12:03:05 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Mon, 31 Dec 2007 14:03:05 -0600 Subject: [Aslml] AFV in building, +1 Hindrance? References: <14217266.1199126196391.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> Message-ID: This brings up a question. Is there that big a difference in SK rules? I do not own any starter kits. It would seem to me that there is no difference. I just bought Few Returned and was disappointed to find that one of the scenarios uses a SK map. (MMP/AH up to their old tricks). I assume the only reason for this is to promote their other products. No problem there I guess. But in reality why would I want to buy starter kits if I am already playing asl to the point where I am buying Action Pack 3? Why would i now backtrack and buy a starter kit? If this is only to promote and increase sales of starter kits I am out on that. It would to me that starter kits are for starters and not for the more advanced player of asl. If someone who owns all three SK would have bought AP3 they would be out of luck since I assume beyond valor and hollow legions would have to be owned. hollow legions being out of print means - too bad. Am i the only one here that sees a problems with this. I love the hobby but...do they really need to make this so fustrating? Arlen Vanek Fort Worth P.S. Thomas,-sounds like you have the right idea. As a side note I started playing pegagus bridge, and i got a little bold and tried to land my gliders on the road leading to the bridgeY21-Y23. I would have tried to land on the bridge if they had allowed me to. Bad decision. Maj Howard crashed into the building in Z20 and everyone died. All other units were quickly killed in three rounds. We got off one shot at 18 FP which produced a NMC. Thats it. I knew this was a bold move but....oh well its all up the airbourne now - dammit!!! ----- Original Message ----- From: "Carl D. Fago" To: Sent: Monday, December 31, 2007 12:36 PM Subject: Re: [Aslml] AFV in building, +1 Hindrance? >I believe the hindrance is there regardless. The times when the hindrance >doesn't exist doesn't list the situation you're discussing. As for same in >SK and ASL, this is for ASL and I don't know for sure but would expect it >to be the same for SK. > > Carl > > -----Original Message----- >>From: Brian >>Sent: Dec 31, 2007 1:31 PM >>To: aslml at lists.aslml.net >>Subject: [Aslml] AFV in building, +1 Hindrance? >> >>Hi, >> >> I've got a Sherman Bogged in a building. Is a LOS thru the hex, missing >> the building, a +1 Hindrance? Is it the same for SK and ASL? >> >> Thanks, >> >> Brian >> >> >> >> ____________________________________________________________________________________ >>Be a better friend, newshound, and >>know-it-all with Yahoo! Mobile. Try it now. >>http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ >> >>_______________________________________________ >>Aslml mailing list >>Aslml at lists.aslml.net >>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >>To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From thomas at tifozi.net Mon Dec 31 12:44:41 2007 From: thomas at tifozi.net (Thomas Andersson) Date: Mon, 31 Dec 2007 21:44:41 +0100 Subject: [Aslml] AFV in building, +1 Hindrance? References: <14217266.1199126196391.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> Message-ID: <008b01c84bed$f7d54260$9997e353@dawnrazor> Arlen Vanek wrote: > that sees a problems with this. I love the hobby but...do they really > need to make this so fustrating? I see the component sale is temporarily disabled on their site, but I assume you will be able to buy the map separately from there eventually (although I understand your concern when it comes to the SK maps as they are simplified and of little interest to advanced players). Also think that one of the SK maps was included for free with a issue of the journal, maybe that's the one used (by the logic that an advanced player would buy the journal and thus have the map?). > P.S. Thomas,-sounds like you have the right idea. Thanks :) > As a side note I started playing pegagus bridge, and i got a little > bold and tried to land my gliders on the road leading to the > bridgeY21-Y23. I would have tried to land on the bridge if they had > allowed me to. Bad decision. Maj Howard crashed into the building in > Z20 and everyone died. All other units were quickly killed in three > rounds. We got off one shot at 18 FP which produced a NMC. Thats it. > I knew this was a bold move but....oh well its all up the airbourne > now - dammit!!! No guts, no glory! ;) Go von Luck! Best Wishes Thomas From arlenvanek at hotmail.com Mon Dec 31 13:18:48 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Mon, 31 Dec 2007 15:18:48 -0600 Subject: [Aslml] AFV in building, +1 Hindrance? References: <14217266.1199126196391.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> <008b01c84bed$f7d54260$9997e353@dawnrazor> Message-ID: yeah thats what i thought too - but no thats not the case. and if you havent been dealing with mmp for awhile eventually could mean sometime this decade or maybe the next, i.e. AoO and yes i could preorder the entire mapset but then again i already have most of the mounted maps. there again surely with more than 50 maps out there, there cant be anything special about the SK map that they could not have used one of the asl maps. hey im just being a little bitchy here, sorry ----- Original Message ----- From: "Thomas Andersson" To: Sent: Monday, December 31, 2007 2:44 PM Subject: Re: [Aslml] AFV in building, +1 Hindrance? > Arlen Vanek wrote: > >> that sees a problems with this. I love the hobby but...do they really >> need to make this so fustrating? > > I see the component sale is temporarily disabled on their site, but I > assume > you will be able to buy the map separately from there eventually (although > I > understand your concern when it comes to the SK maps as they are > simplified > and of little interest to advanced players). Also think that one of the SK > maps was included for free with a issue of the journal, maybe that's the > one > used (by the logic that an advanced player would buy the journal and thus > have the map?). > >> P.S. Thomas,-sounds like you have the right idea. > > Thanks :) > >> As a side note I started playing pegagus bridge, and i got a little >> bold and tried to land my gliders on the road leading to the >> bridgeY21-Y23. I would have tried to land on the bridge if they had >> allowed me to. Bad decision. Maj Howard crashed into the building in >> Z20 and everyone died. All other units were quickly killed in three >> rounds. We got off one shot at 18 FP which produced a NMC. Thats it. >> I knew this was a bold move but....oh well its all up the airbourne >> now - dammit!!! > > No guts, no glory! ;) > Go von Luck! > > Best Wishes > Thomas > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From thomas at tifozi.net Mon Dec 31 13:29:12 2007 From: thomas at tifozi.net (Thomas Andersson) Date: Mon, 31 Dec 2007 22:29:12 +0100 Subject: [Aslml] Newb question on smoke and dff References: <006401c84bd0$29bfde20$9997e353@dawnrazor> <6.2.0.14.2.20071231124908.021709f0@pop.mindspring.com> Message-ID: <009901c84bf4$3018bc50$9997e353@dawnrazor> Seth W Fancher wrote: > The stack could subsequently move into the Smoke for 4MF as you say. Note > that if the leader Pinned or Broke during D1F on a successful > Smoke placement attempt, the Engineer cannot move into the > street/Smoke because it no longer gets the 2MF leader bonus and it > cannot voluntarily stop using AM once declared. A followup question just popped in to my head readingt his. Can a smoke placer declare assault move to avoid FFNAM, place the smoke and then not move (or have I committed to making a 1 hex move, unless it becomes illegal, by announcing assault movement?). Best Wishes Thomas From damavs at alltel.net Mon Dec 31 13:45:50 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Mon, 31 Dec 2007 16:45:50 -0500 Subject: [Aslml] Newb question on smoke and dff In-Reply-To: <009901c84bf4$3018bc50$9997e353@dawnrazor> References: <006401c84bd0$29bfde20$9997e353@dawnrazor> <6.2.0.14.2.20071231124908.021709f0@pop.mindspring.com> <009901c84bf4$3018bc50$9997e353@dawnrazor> Message-ID: <20071231214142.YVHA9878.ispmxaamta05-gx.windstream.net@Sparky.alltel.net> Thomas Andersson wrote: >Can a smoke placer declare assault move to avoid FFNAM, place the smoke and >then not move (or have I committed to making a 1 hex move, unless it becomes >illegal, by announcing assault movement?). Yes, you can do this. You can read Assault Movement as limiting yourself to no more than a 1 location move, but you can just pop smoke and decline further movement if you'd like. A common move with a leader would be to AM to pop smoke into the street and then move into the smoke if you got it (for 4 MF total so you need the leader) or don't move any further if you don't have any smoke... Bret Hildebran damavs at alltel.net www.aslok.org From swfancher at mindspring.com Mon Dec 31 15:09:02 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Mon, 31 Dec 2007 18:09:02 -0500 Subject: [Aslml] Newb question on smoke and dff In-Reply-To: <008101c84bdb$b20d0d60$9997e353@dawnrazor> References: <006401c84bd0$29bfde20$9997e353@dawnrazor> <6.2.0.14.2.20071231124908.021709f0@pop.mindspring.com> <008101c84bdb$b20d0d60$9997e353@dawnrazor> Message-ID: <6.2.0.14.2.20071231180712.0215f870@pop.mindspring.com> Absolutely, you could SFF as well. Whether that is a good idea...well, I think it could go either way. Depends on how many other targets you are worried about. Note that regardless of whether the D1F/SFF is effective, the Smoke will be placed regardless. I saw your follow up question, and see that Bret answered that already...I agree 100% with his answer. Be well. Seth At 01:33 PM 12/31/2007, Thomas Andersson wrote: >Seth W Fancher wrote: > > > This sounds like a good plan to me! In terms of sequence.... > > > > The leader and Engineer announce that they are moving as a stack using > > AM. They then expend the 2 MF for the Smoke placement attempt. This > > expenditure allows D1F (Defensive First Fire) against the stack (SMC > > and 838) regardless of the success or failure of the Smoke grenade > > attempt. If the Smoke was placed, the Smoke hindrance would modify > > the D1F shot as all D1F takes place _after_ the action is completed. > >Aren't they eligble for SFF as well as they spend 2mf placing the smoke? >(But I guess from the russians perspectie a better plan would ahve been to >safe that final fire for DFPh to fire without the smoke). > > > The stack could subsequently move into the Smoke for 4MF as you say. Note > > that if the leader Pinned or Broke during D1F on a successful > > Smoke placement attempt, the Engineer cannot move into the > > street/Smoke because it no longer gets the 2MF leader bonus and it > > cannot voluntarily stop using AM once declared. > >Full stack took the first round of fire unscathed (started assault in stone >building and with smoke so pretty safe). Leader pinned at later df in the >smoke hex, but I don't think that should affect things at that stage (except >for a crappy position in the open during the russians phase). Another team >of ingeneers made a similar move, fully successfull only 2 hexes away >putting the russians east flank under some serious preassure :) > > > Still, this is the way that you want to go...place Smoke and move. Try to > > spread your units out (i.e. don't stack!) so that the Defender > > hopefully has some tough choices to make in DFF. > >I read some tips somewhere that I try to employ (like trying to keep leaders >with 0 or lower modifier single and behind the troups in routh directions >etc). Still new at this and not the ebst tactician, but it will be fun to >try with an opponent soon (right now doing it solitaire in VASL). > >Thanks for advice! > >And a happy new year with plenty snakeeys to all! > >Best Wishes >Thomas > > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From swfancher at mindspring.com Mon Dec 31 15:11:33 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Mon, 31 Dec 2007 18:11:33 -0500 Subject: [Aslml] AFV in building, +1 Hindrance? In-Reply-To: <008b01c84bed$f7d54260$9997e353@dawnrazor> References: <14217266.1199126196391.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> <008b01c84bed$f7d54260$9997e353@dawnrazor> Message-ID: <6.2.0.14.2.20071231180911.0215c190@pop.mindspring.com> Hi Thomas, The component sale has been down for well over a year now, IIRC, and I don't expect it back up anytime soon. I sent an email to MMP asking about buying some components several months ago and never got a response. So, components are not the easiest to pick up. Arlen - I do have a new, extra SK board "v" if you are interested in it. $2.50 plus S&H...contact me off-list if you're interested. Be well. And a Happy New Year to all!!! Seth At 03:44 PM 12/31/2007, Thomas Andersson wrote: >Arlen Vanek wrote: > > > that sees a problems with this. I love the hobby but...do they really > > need to make this so fustrating? > >I see the component sale is temporarily disabled on their site, but I assume >you will be able to buy the map separately from there eventually (although I >understand your concern when it comes to the SK maps as they are simplified >and of little interest to advanced players). Also think that one of the SK >maps was included for free with a issue of the journal, maybe that's the one >used (by the logic that an advanced player would buy the journal and thus >have the map?). > > > P.S. Thomas,-sounds like you have the right idea. > >Thanks :) > > > As a side note I started playing pegagus bridge, and i got a little > > bold and tried to land my gliders on the road leading to the > > bridgeY21-Y23. I would have tried to land on the bridge if they had > > allowed me to. Bad decision. Maj Howard crashed into the building in > > Z20 and everyone died. All other units were quickly killed in three > > rounds. We got off one shot at 18 FP which produced a NMC. Thats it. > > I knew this was a bold move but....oh well its all up the airbourne > > now - dammit!!! > >No guts, no glory! ;) >Go von Luck! > >Best Wishes >Thomas > > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From thomas at tifozi.net Mon Dec 31 16:25:50 2007 From: thomas at tifozi.net (Thomas Andersson) Date: Tue, 1 Jan 2008 01:25:50 +0100 Subject: [Aslml] AP3 and Sk map References: <14217266.1199126196391.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> Message-ID: <00b501c84c0c$dce9af80$9997e353@dawnrazor> Arlen Vanek wrote: > is no difference. I just bought Few Returned and was disappointed to > find that one of the scenarios uses a SK map. (MMP/AH up to their old Checked ap3 out and the map used was Y which is one of the maps in SK1, the one included for free in The Journal 7 is map V. A swedish ASL online store is selling all maps separately and charge a bit over $7 each for them I think (they have Y in stock). Best Wishes Thomas