From janusz.maxe at unf.se Mon Dec 1 06:09:09 2008 From: janusz.maxe at unf.se (Janusz Maxe) Date: Mon, 1 Dec 2008 15:09:09 +0100 Subject: [Aslml] VotG Entry In-Reply-To: <49334348.4040008@starfire.utias.utoronto.ca> References: , <49334348.4040008@starfire.utias.utoronto.ca> Message-ID: To clarify: I control the hex at scenario start, but loose it and then retake it during the scenario. ________________________________________ Fr?n: aslml-bounces at lists.aslml.net [aslml-bounces at lists.aslml.net] för David Elder [david at starfire.utias.utoronto.ca] Skickat: den 1 december 2008 02:52 Till: ASL Discussion List ?mne: Re: [Aslml] VotG Entry Hi! I don't have VoTG but the rule you quote is: "currently friendly controlled and was so at start scenario start" If you retake a hex during your first MPh of the current scenario then I'd say that the hex was not friendly controlled at the scenario start and thus is not eligible for entry during the entire scenario - if the rule is written as you describe. Presumably you could enter units through this hex in future scenario of the CG. Cheers, David Janusz Maxe wrote: > Hex A is board egde hex friendly controlled at start of CG scenario. > later, enemy takes control of hex A. > even later, I setup reinforcements offboard by hex A, during MPh I retake the hex and thus it is "currently friendly controlled and was so at start scenario start". Can I now enter my reinforcements at hex A during this MPh? > Can I even setup reinforcements next to a hex that is currently entry NA? > > Janusz > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- David Elder University of Toronto david at starfire.utias.utoronto.ca Institute for Aerospace Studies Tel: 416-667-7891 or 905-839-8180 Fusion Research Group Fax: 416-667-7799 _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From david at starfire.utias.utoronto.ca Mon Dec 1 06:42:24 2008 From: david at starfire.utias.utoronto.ca (David Elder) Date: Mon, 01 Dec 2008 09:42:24 -0500 Subject: [Aslml] VotG Entry In-Reply-To: References: , <49334348.4040008@starfire.utias.utoronto.ca> Message-ID: <4933F7D0.1030902@starfire.utias.utoronto.ca> Ahhh ... I misread it :) A26.1 says that a unit can gain control of a hex just by moving through it (EXC bypass) A2.51 imposes no restrictions about setting up adjacent to a hex that is enterable - off board movement is allowed and if the entry point happens to be blocked entry can be delayed to the next turn Finally the rule you quote indicates the entry hex be "currently friendly and was so at scenario start" without mentioning any change in control in between. So ... I'd say that what you describe is allowed by the rules unless there is something CG specific that disallows it. Cheers, David Janusz Maxe wrote: > To clarify: > I control the hex at scenario start, but loose it and then retake it during the scenario. > > > ________________________________________ > Fr?n: aslml-bounces at lists.aslml.net [aslml-bounces at lists.aslml.net] för David Elder [david at starfire.utias.utoronto.ca] > Skickat: den 1 december 2008 02:52 > Till: ASL Discussion List > ?mne: Re: [Aslml] VotG Entry > > Hi! > > I don't have VoTG but the rule you quote is: > > "currently friendly controlled and was so at start scenario start" > > If you retake a hex during your first MPh of the current scenario then > I'd say that the hex was not friendly controlled at the scenario start > and thus is not eligible for entry during the entire scenario - if the > rule is written as you describe. Presumably you could enter units > through this hex in future scenario of the CG. > > Cheers, > > David > > > Janusz Maxe wrote: > >> Hex A is board egde hex friendly controlled at start of CG scenario. >> later, enemy takes control of hex A. >> even later, I setup reinforcements offboard by hex A, during MPh I retake the hex and thus it is "currently friendly controlled and was so at start scenario start". Can I now enter my reinforcements at hex A during this MPh? >> Can I even setup reinforcements next to a hex that is currently entry NA? >> >> Janusz >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> > > > -- > David Elder University of Toronto > david at starfire.utias.utoronto.ca Institute for Aerospace Studies > Tel: 416-667-7891 or 905-839-8180 Fusion Research Group > Fax: 416-667-7799 > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- David Elder University of Toronto david at starfire.utias.utoronto.ca Institute for Aerospace Studies Tel: 416-667-7891 or 905-839-8180 Fusion Research Group Fax: 416-667-7799 From swfancher at mindspring.com Mon Dec 1 07:34:35 2008 From: swfancher at mindspring.com (swfancher at mindspring.com) Date: Mon, 1 Dec 2008 15:34:35 +0000 Subject: [Aslml] VotG Entry In-Reply-To: References: , <49334348.4040008@starfire.utias.utoronto.ca> Message-ID: <1754657411-1228145686-cardhu_decombobulator_blackberry.rim.net-1656827482-@bxe359.bisx.prod.on.blackberry> Hello Janusz, I say that you can enter because you have met the requirements. There is no requirement that you cannot have lot control of the hex, nor any provision saying you have to wait X number of turns after re-taking control to enter there. Be well. Seth Sent from my Verizon Wireless BlackBerry -----Original Message----- From: Janusz Maxe Date: Mon, 1 Dec 2008 15:09:09 To: ASL Discussion List Subject: Re: [Aslml] VotG Entry To clarify: I control the hex at scenario start, but loose it and then retake it during the scenario. ________________________________________ Fr?n: aslml-bounces at lists.aslml.net [aslml-bounces at lists.aslml.net] för David Elder [david at starfire.utias.utoronto.ca] Skickat: den 1 december 2008 02:52 Till: ASL Discussion List ?mne: Re: [Aslml] VotG Entry Hi! I don't have VoTG but the rule you quote is: "currently friendly controlled and was so at start scenario start" If you retake a hex during your first MPh of the current scenario then I'd say that the hex was not friendly controlled at the scenario start and thus is not eligible for entry during the entire scenario - if the rule is written as you describe. Presumably you could enter units through this hex in future scenario of the CG. Cheers, David Janusz Maxe wrote: > Hex A is board egde hex friendly controlled at start of CG scenario. > later, enemy takes control of hex A. > even later, I setup reinforcements offboard by hex A, during MPh I retake the hex and thus it is "currently friendly controlled and was so at start scenario start". Can I now enter my reinforcements at hex A during this MPh? > Can I even setup reinforcements next to a hex that is currently entry NA? > > Janusz >_______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- David Elder University of Toronto david at starfire.utias.utoronto.ca Institute for Aerospace Studies Tel: 416-667-7891 or 905-839-8180 Fusion Research Group Fax: 416-667-7799 _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From ldmmisselbrook at shaw.ca Mon Dec 1 16:24:55 2008 From: ldmmisselbrook at shaw.ca (Lee) Date: Mon, 1 Dec 2008 17:24:55 -0700 Subject: [Aslml] VotG Entry References: <49334348.4040008@starfire.utias.utoronto.ca> Message-ID: <000e01c9541c$665258e0$2e619644@p3> Hey Janusz Looks like you have a good game going there. I see nothing wrong with what you did, aside from losing the hex to start with. :) Good luck and keep the list informed on how things are going. lee in Edmonton ----- Original Message ----- From: "Janusz Maxe" To: "ASL Discussion List" Sent: Monday, December 01, 2008 7:09 AM Subject: Re: [Aslml] VotG Entry To clarify: I control the hex at scenario start, but loose it and then retake it during the scenario. From albcann at warwick.net Mon Dec 1 17:36:12 2008 From: albcann at warwick.net (al cann) Date: Mon, 1 Dec 2008 20:36:12 -0500 Subject: [Aslml] Walls and emplaced guns Message-ID: <7E052B7F339047AAA9C8FE58827198BF@al9synpild5by8> Guys, Can an emplaced gun "see" over and thus fire over a wall, hedge, or bocage hexside of that gun's hex? Thanks, Al Cann From damavs at alltel.net Mon Dec 1 18:17:24 2008 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Mon, 01 Dec 2008 21:17:24 -0500 Subject: [Aslml] Walls and emplaced guns In-Reply-To: <7E052B7F339047AAA9C8FE58827198BF@al9synpild5by8> References: <7E052B7F339047AAA9C8FE58827198BF@al9synpild5by8> Message-ID: <20081202021722.SRUF28131.ispmxaamta08-gx.windstream.net@Sparky.alltel.net> Al Cann wrote: > Can an emplaced gun "see" over and thus fire over a wall, > hedge, or bocage hexside of that gun's hex? Yes. For bocage Wall Advantage is required to see beyond the adjacent hex though. Basically emplacement is not the same as an entrenchment and thus doesn't have the same LOS penalties. Bret Hildebran www.aslok.org From joeven at comcast.net Mon Dec 1 22:29:12 2008 From: joeven at comcast.net (joeven at comcast.net) Date: Tue, 2 Dec 2008 06:29:12 +0000 (UTC) Subject: [Aslml] VotG Entry In-Reply-To: Message-ID: <715373530.1261281228199352520.JavaMail.root@sz0084a.emeryville.ca.mail.comcast.net> ----- Original Message ----- From: "Janusz Maxe" To: "ASL Discussion List" Sent: Monday, December 1, 2008 6:09:09 AM GMT -08:00 US/Canada Pacific Subject: Re: [Aslml] VotG Entry To clarify: I control the hex at scenario start, but loose it and then retake it during the scenario. ________________________________________ Fr?n: aslml-bounces at lists.aslml.net [aslml-bounces at lists.aslml.net] för David Elder [david at starfire.utias.utoronto.ca] Skickat: den 1 december 2008 02:52 Till: ASL Discussion List ?mne: Re: [Aslml] VotG Entry Hi! I don't have VoTG but the rule you quote is: "currently friendly controlled and was so at start scenario start" If you retake a hex during your first MPh of the current scenario then I'd say that the hex was not friendly controlled at the scenario start and thus is not eligible for entry during the entire scenario - if the rule is written as you describe. Presumably you could enter units through this hex in future scenario of the CG. Cheers, David Janusz Maxe wrote: > Hex A is board egde hex friendly controlled at start of CG scenario. > later, enemy takes control of hex A. > even later, I setup reinforcements offboard by hex A, during MPh I retake the hex and thus it is "currently friendly controlled and was so at start scenario start". Can I now enter my reinforcements at hex A during this MPh? > Can I even setup reinforcements next to a hex that is currently entry NA? > > Janusz > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > German west edge hexes may always be entered, whether control map edge or not.?? See German entry codes page V24 12.6217.? German north or south edge entry requires control at beginning of scenario, (or end of last scenario) to enter. David Elder ? ? ? ? ? ? ? ? ? ? ? ? ? ? University of Toronto david at starfire.utias.utoronto.ca ? ? ? ?Institute for Aerospace Studies Tel: 416-667-7891 or 905-839-8180 ? ? ? Fusion Research Group Fax: 416-667-7799 _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From s.eckhart at cox.net Tue Dec 2 19:35:24 2008 From: s.eckhart at cox.net (Stephen D. Eckhart) Date: Tue, 2 Dec 2008 21:35:24 -0600 Subject: [Aslml] VASL: Lost HIP Counters Message-ID: Help! I'm in the middle of an email scenario. I had the issue where VASL wouldn't load, so, as suggested here, I removed VASL through the Java control panel and redownloaded from VASL.org. Now, I can't see any of my HIP units or fortifications. I checked the preferences and as far as I can tell, my user name and password are still present. Any suggestions of how to recover my HIPsters? Thanks, Steve Eckhart From tom_jaz at yahoo.com Tue Dec 2 20:20:11 2008 From: tom_jaz at yahoo.com (Tom Jazbutis) Date: Tue, 2 Dec 2008 21:20:11 -0700 Subject: [Aslml] VASL: Lost HIP Counters In-Reply-To: References: Message-ID: <00dd01c954fe$6f7429c0$4e5c7d40$@com> I would explicitly re-enter the old user name and password. When you re-install it seems to give you a default password that at least once has not been the old one before re-installation. Jazz > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml- > bounces at lists.aslml.net] On Behalf Of Stephen D. Eckhart > Sent: Tuesday, December 02, 2008 8:35 PM > To: aslml-aslml.net at lists.aslml.net > Subject: [Aslml] VASL: Lost HIP Counters > > Help! I'm in the middle of an email scenario. I had the issue where > VASL > wouldn't load, so, as suggested here, I removed VASL through the Java > control panel and redownloaded from VASL.org. Now, I can't see any of > my > HIP units or fortifications. I checked the preferences and as far as I > can > tell, my user name and password are still present. > > Any suggestions of how to recover my HIPsters? > > Thanks, > > Steve Eckhart > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From tom_jaz at yahoo.com Tue Dec 2 20:20:11 2008 From: tom_jaz at yahoo.com (Tom Jazbutis) Date: Tue, 2 Dec 2008 21:20:11 -0700 Subject: [Aslml] VASL: Lost HIP Counters In-Reply-To: References: Message-ID: <00dd01c954fe$6f7429c0$4e5c7d40$@com> I would explicitly re-enter the old user name and password. When you re-install it seems to give you a default password that at least once has not been the old one before re-installation. Jazz > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml- > bounces at lists.aslml.net] On Behalf Of Stephen D. Eckhart > Sent: Tuesday, December 02, 2008 8:35 PM > To: aslml-aslml.net at lists.aslml.net > Subject: [Aslml] VASL: Lost HIP Counters > > Help! I'm in the middle of an email scenario. I had the issue where > VASL > wouldn't load, so, as suggested here, I removed VASL through the Java > control panel and redownloaded from VASL.org. Now, I can't see any of > my > HIP units or fortifications. I checked the preferences and as far as I > can > tell, my user name and password are still present. > > Any suggestions of how to recover my HIPsters? > > Thanks, > > Steve Eckhart > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From pete at vftt.co.uk Thu Dec 4 09:59:48 2008 From: pete at vftt.co.uk (Pete Phillipps) Date: Thu, 4 Dec 2008 17:59:48 -0000 Subject: [Aslml] ASL Dice Message-ID: <006d01c9563a$199755d0$0301a8c0@kilchoan9> Hi Everyone, Next time you need some dice, check these out: http://www.orau.org/PTP/collection/consumer%20products/dudice.htm Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk/vfttpdfs.htm Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.aspx Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.aspx Get the latest UK ASL Tournament news at http://www.asltourneys.co.uk Support the best at http://www.manutd.com/ From jrychetnik at btinternet.com Thu Dec 4 10:32:47 2008 From: jrychetnik at btinternet.com (Jan Rychetnik) Date: Thu, 4 Dec 2008 18:32:47 -0000 Subject: [Aslml] ASL Dice References: <006d01c9563a$199755d0$0301a8c0@kilchoan9> Message-ID: <785F07A58BF84DE6BF6ED591E953A5B1@your0cdc4f5844> Nice! lol. I wouldn't want to get sick from my own ASL dice though. You can almost smell the radioactivity off those dice ;) ----- Original Message ----- From: "Pete Phillipps" To: "'ASL Discussion List'" Sent: Thursday, December 04, 2008 5:59 PM Subject: [Aslml] ASL Dice > Hi Everyone, > > Next time you need some dice, check these out: > > http://www.orau.org/PTP/collection/consumer%20products/dudice.htm > > Pete > > "Many [wargame] battles have been fought and won by soldiers nourished on > beer" - Frederick the Great, 1777 > Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from > http://www.vftt.co.uk/vfttpdfs.htm > Get the latest news about HEROES(ASL in Blackpool) at > http://www.vftt.co.uk/heroesdetails.aspx > Get the latest news about INTENSIVE FIRE (Britain's biggest ASL > tournament) > at http://www.vftt.co.uk/ifdetails.aspx > Get the latest UK ASL Tournament news at http://www.asltourneys.co.uk > Support the best at http://www.manutd.com/ > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From jgross68 at gmail.com Thu Dec 4 11:24:54 2008 From: jgross68 at gmail.com (Jim Gross) Date: Thu, 4 Dec 2008 13:24:54 -0600 Subject: [Aslml] ASL Dice In-Reply-To: <785F07A58BF84DE6BF6ED591E953A5B1@your0cdc4f5844> References: <006d01c9563a$199755d0$0301a8c0@kilchoan9> <785F07A58BF84DE6BF6ED591E953A5B1@your0cdc4f5844> Message-ID: Doesn't the Geneva Convention prohibit the use of depleted uranium dice in FtF ASL? On Thu, Dec 4, 2008 at 12:32 PM, Jan Rychetnik wrote: > Nice! lol. I wouldn't want to get sick from my own ASL dice though. You can > almost smell the radioactivity off those dice ;) > > > ----- Original Message ----- From: "Pete Phillipps" > To: "'ASL Discussion List'" > Sent: Thursday, December 04, 2008 5:59 PM > Subject: [Aslml] ASL Dice > > > > Hi Everyone, >> >> Next time you need some dice, check these out: >> >> http://www.orau.org/PTP/collection/consumer%20products/dudice.htm >> >> Pete >> >> "Many [wargame] battles have been fought and won by soldiers nourished on >> beer" - Frederick the Great, 1777 >> Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from >> http://www.vftt.co.uk/vfttpdfs.htm >> Get the latest news about HEROES(ASL in Blackpool) at >> http://www.vftt.co.uk/heroesdetails.aspx >> Get the latest news about INTENSIVE FIRE (Britain's biggest ASL >> tournament) >> at http://www.vftt.co.uk/ifdetails.aspx >> Get the latest UK ASL Tournament news at http://www.asltourneys.co.uk >> Support the best at http://www.manutd.com/ >> >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From e4spm at hotmail.com Thu Dec 4 20:10:20 2008 From: e4spm at hotmail.com (David Marvanek) Date: Fri, 5 Dec 2008 14:40:20 +1030 Subject: [Aslml] Q: Bypass LOS and hindrance Message-ID: Situation: On board 1 there is a German 4-6-7 in hex B3, A Russian 5-2-7 in hex C2 and infantry smoke in hex D3. The 4-6-7 bypasses the woods in C3 along the C3-C4 and C3-D3 hexspines. The 5-2-7 fires on the 4-6-7 during bypass movement firing at vertex C3-D2-D3. Question: Is the attack subject to the smoke hindrance? Diagram for question at http://marvanek.awardspace.com/asl/questions/index.html#bypass_los David _________________________________________________________________ Time for change? Find your ideal job with SEEK. http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Atl%3Ask%3Anine%3A0%3Ahottag%3Achange&_t=757263783&_r=SEEK_tagline&_m=EXT From styson at gmail.com Thu Dec 4 20:18:37 2008 From: styson at gmail.com (Sam Tyson) Date: Thu, 4 Dec 2008 22:18:37 -0600 Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: References: Message-ID: No. The 4-6-7 is not in the same hex as the smoke, so it does not affect the shot. Thanks, Sam Tyson On Thu, Dec 4, 2008 at 10:10 PM, David Marvanek wrote: > > Situation: On board 1 there is a German 4-6-7 in hex B3, A Russian 5-2-7 in > hex C2 and infantry smoke in hex D3. The 4-6-7 bypasses the woods in C3 > along the C3-C4 and C3-D3 hexspines. > The 5-2-7 fires on the 4-6-7 during bypass movement > firing at vertex C3-D2-D3. > > Question: Is the attack subject to the smoke hindrance? > > Diagram for question at > http://marvanek.awardspace.com/asl/questions/index.html#bypass_los > > David > > _________________________________________________________________ > Time for change? Find your ideal job with SEEK. > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Atl%3Ask%3Anine%3A0%3Ahottag%3Achange&_t=757263783&_r=SEEK_tagline&_m=EXT > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From e4spm at hotmail.com Thu Dec 4 22:26:44 2008 From: e4spm at hotmail.com (David Marvanek) Date: Fri, 5 Dec 2008 16:56:44 +1030 Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: References: Message-ID: My opponent argued that because my LOS was traced to the vertex and the vertex was SHARED by hex containing the smoke, that my shot was subject to the smoke hindrance. Couldn't fault his argument, tough I have not had a chance to thoroughly consult the rules on this question. David > Date: Thu, 4 Dec 2008 22:18:37 -0600 > From: styson at gmail.com > To: aslml at lists.aslml.net > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > No. The 4-6-7 is not in the same hex as the smoke, so it does not affect the > shot. > > Thanks, > > Sam Tyson > > > > > On Thu, Dec 4, 2008 at 10:10 PM, David Marvanek wrote: > > > > > Situation: On board 1 there is a German 4-6-7 in hex B3, A Russian 5-2-7 in > > hex C2 and infantry smoke in hex D3. The 4-6-7 bypasses the woods in C3 > > along the C3-C4 and C3-D3 hexspines. > > The 5-2-7 fires on the 4-6-7 during bypass movement > > firing at vertex C3-D2-D3. > > > > Question: Is the attack subject to the smoke hindrance? > > > > Diagram for question at > > http://marvanek.awardspace.com/asl/questions/index.html#bypass_los > > > > David > > > > _________________________________________________________________ > > Time for change? Find your ideal job with SEEK. > > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Atl%3Ask%3Anine%3A0%3Ahottag%3Achange&_t=757263783&_r=SEEK_tagline&_m=EXT > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _________________________________________________________________ Net yourself a bargain. Find great deals on eBay. http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Frover%2Eebay%2Ecom%2Frover%2F1%2F705%2D10129%2D5668%2D323%2F4%3Fid%3D10&_t=763807330&_r=hotmailTAGLINES&_m=EXT From e4spm at hotmail.com Thu Dec 4 22:40:50 2008 From: e4spm at hotmail.com (David Marvanek) Date: Fri, 5 Dec 2008 17:10:50 +1030 Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: References: Message-ID: OK B.6 appears to support his interpretation. B.6 INHERENT TERRAIN: ... It is not necessary that a LOS actually cross such a symbol to be affected - mere entrance of that hex (even if only to trace a LOS to or through a vertex of such a hex) or a LOS exactly along one of its hexsides (A6.1) suffices. ... Surprised but case closed as far as I am concerned. David > From: e4spm at hotmail.com > To: aslml at lists.aslml.net > Date: Fri, 5 Dec 2008 16:56:44 +1030 > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > > My opponent argued that because my LOS was traced to the vertex and the vertex was SHARED by hex containing the smoke, that my shot was subject to the smoke hindrance. > Couldn't fault his argument, though I have not had a chance to thoroughly consult the rules on this question. > > David > > > Date: Thu, 4 Dec 2008 22:18:37 -0600 > > From: styson at gmail.com > > To: aslml at lists.aslml.net > > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > > > No. The 4-6-7 is not in the same hex as the smoke, so it does not affect the > > shot. > > > > Thanks, > > > > Sam Tyson > > > > > > > > > > On Thu, Dec 4, 2008 at 10:10 PM, David Marvanek wrote: > > > > > > > > Situation: On board 1 there is a German 4-6-7 in hex B3, A Russian 5-2-7 in > > > hex C2 and infantry smoke in hex D3. The 4-6-7 bypasses the woods in C3 > > > along the C3-C4 and C3-D3 hexspines. > > > The 5-2-7 fires on the 4-6-7 during bypass movement > > > firing at vertex C3-D2-D3. > > > > > > Question: Is the attack subject to the smoke hindrance? > > > > > > Diagram for question at > > > http://marvanek.awardspace.com/asl/questions/index.html#bypass_los > > > > > > David > > > > > > _________________________________________________________________ > > > Time for change? Find your ideal job with SEEK. > > > > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Atl%3Ask%3Anine%3A0%3Ahottag%3Achange&_t=757263783&_r=SEEK_tagline&_m=EXT > > > _______________________________________________ > > > Aslml mailing list > > > Aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _________________________________________________________________ > Net yourself a bargain. Find great deals on eBay. > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Frover%2Eebay%2Ecom%2Frover%2F1%2F705%2D10129%2D5668%2D323%2F4%3Fid%3D10&_t=763807330&_r=hotmailTAGLINES&_m=EXT > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _________________________________________________________________ It's simple! Sell your car for just $40 at CarPoint.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT From klas_malmstrom at yahoo.se Thu Dec 4 23:17:15 2008 From: klas_malmstrom at yahoo.se (=?iso-8859-1?Q?Klas_Malmstr=F6m?=) Date: Fri, 5 Dec 2008 07:17:15 +0000 (GMT) Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: Message-ID: <200926.64859.qm@web27905.mail.ukl.yahoo.com> Hi, The shot is not affected as the LOS is not traced into the Smoke hex. Rule A24.2: "All Direct Fire and on-board mortar fire traced into, through, within, or out of (see 24.8) a SMOKE Location is affected by a Hindrance DRM of +1, +2, or +3 depending upon the type of SMOKE, in addition to any normal TEM/LOS Hindrance effects of that hex." > B.6 INHERENT TERRAIN: ... It is not necessary that a LOS > actually cross such a symbol to be affected - mere entrance > of that hex (even if only to trace a LOS to or through a > vertex of such a hex) or a LOS exactly along one of its > hexsides (A6.1) suffices. ... The LOS isn't entering hex D3 that contains the Smoke - it stops in hex C3 where the unit is bypassing. Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se klas.malmstrom at gmail.com ------------------------------------------------------- __________________________________________________________ L?na pengar utan s?kerhet. J?mf?r vilkor online hos Kelkoo. http://www.kelkoo.se/c-100390123-lan-utan-sakerhet.html?partnerId=96915014 From klas_malmstrom at yahoo.se Fri Dec 5 00:33:09 2008 From: klas_malmstrom at yahoo.se (=?iso-8859-1?Q?Klas_Malmstr=F6m?=) Date: Fri, 5 Dec 2008 08:33:09 +0000 (GMT) Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: Message-ID: <672023.80609.qm@web27907.mail.ukl.yahoo.com> Hi, > As quoted below in B.6 a LOS is counted as ENTERING a hex > even if the LOS is merely traced to a vertex of that hex. > So technically the shot is traced into the smoke hex. > Correct? I don't think so. If that was the case than e.g. an Orchard in the Smoke hex (instead of smoke) would negate FFMO in this example and I don't think that is how it works. The unit bypassing is not in the smoke location so the LOS isn't traced into the Smoke Location (even though it is traced to a vertex of the same hex). Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se klas.malmstrom at gmail.com ------------------------------------------------------- __________________________________________________________ G?r det l?ngsamt? Skaffa dig en snabbare bredbandsuppkoppling. S?k och j?mf?r priser hos Kelkoo. http://www.kelkoo.se/c-100015813-bredband.html?partnerId=96914325 From swfancher at mindspring.com Fri Dec 5 02:37:33 2008 From: swfancher at mindspring.com (swfancher at mindspring.com) Date: Fri, 5 Dec 2008 10:37:33 +0000 Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: References: Message-ID: <1386996097-1228473435-cardhu_decombobulator_blackberry.rim.net-226755930-@bxe359.bisx.prod.on.blackberry> If this were true, you could (incorrectly) argue that the unit should pay the extra MF/MP for Smoke. The bypassing unit is in one of the hexes for movement and TEM effects. The fact that there is "inherent terrain" in an adjacent hex does not matter. Also, as Sam pointed out, the LOS is not traced into, out of, or through the Smoke. Be well. Seth Sent from my Verizon Wireless BlackBerry -----Original Message----- From: David Marvanek Date: Fri, 5 Dec 2008 17:10:50 To: Subject: Re: [Aslml] Q: Bypass LOS and hindrance OK B.6 appears to support his interpretation. B.6 INHERENT TERRAIN: ... It is not necessary that a LOS actually cross such a symbol to be affected - mere entrance of that hex (even if only to trace a LOS to or through a vertex of such a hex) or a LOS exactly along one of its hexsides (A6.1) suffices. ... Surprised but case closed as far as I am concerned. David > From: e4spm at hotmail.com > To: aslml at lists.aslml.net > Date: Fri, 5 Dec 2008 16:56:44 +1030 > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > > My opponent argued that because my LOS was traced to the vertex and the vertex was SHARED by hex containing the smoke, that my shot was subject to the smoke hindrance. > Couldn't fault his argument, though I have not had a chance to thoroughly consult the rules on this question. > > David > > > Date: Thu, 4 Dec 2008 22:18:37 -0600 > > From: styson at gmail.com > > To: aslml at lists.aslml.net > > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > > > No. The 4-6-7 is not in the same hex as the smoke, so it does not affect the > > shot. > > > > Thanks, > > > > Sam Tyson > > > > > > > > > > On Thu, Dec 4, 2008 at 10:10 PM, David Marvanek wrote: > > > > > > > > Situation: On board 1 there is a German 4-6-7 in hex B3, A Russian 5-2-7 in > > > hex C2 and infantry smoke in hex D3. The 4-6-7 bypasses the woods in C3 > > > along the C3-C4 and C3-D3 hexspines. > > > The 5-2-7 fires on the 4-6-7 during bypass movement > > > firing at vertex C3-D2-D3. > > > > > > Question: Is the attack subject to the smoke hindrance? > > > > > > Diagram for question at > > > http://marvanek.awardspace.com/asl/questions/index.html#bypass_los > > > > > > David > > > > > > _________________________________________________________________ > > > Time for change? Find your ideal job with SEEK. > > > > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Atl%3Ask%3Anine%3A0%3Ahottag%3Achange&_t=757263783&_r=SEEK_tagline&_m=EXT > > > _______________________________________________ > > > Aslml mailing list > > > Aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _________________________________________________________________ > Net yourself a bargain. Find great deals on eBay. > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Frover%2Eebay%2Ecom%2Frover%2F1%2F705%2D10129%2D5668%2D323%2F4%3Fid%3D10&_t=763807330&_r=hotmailTAGLINES&_m=EXT > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _________________________________________________________________ It's simple! Sell your car for just $40 at CarPoint.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From cfago at ix.netcom.com Fri Dec 5 08:40:29 2008 From: cfago at ix.netcom.com (Carl Fago) Date: Fri, 5 Dec 2008 11:40:29 -0500 Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: <1386996097-1228473435-cardhu_decombobulator_blackberry.rim.net-226755930-@bxe359.bisx.prod.on.blackberry> Message-ID: <44A1E935F2D7481D9E9FDDA2C04D0709@laptop> Taking this logic even further ... If hex D3 was Bamboo, the bypass movement couldn't take place. If hex D3 was Wire, the bypass movement couldn't take place. If hex D3 was Rubble and the bypassing unit was a truck, the movement couldn't take place. Further, if there was infantry smoke in C3 as well, the total modifier would be +4. All of these seem counter-intuitive. The only way that the logic holds up is if the rules separate the bypass movement (takes place in the hex of the obstacle being bypassed but outside the obstacle) and fire (takes on the TEM/modifiers of all in-hex Inherent Terrain TEM/hindrances of the three hexes making up the vertex regardless of the terrain in the hex with the obstacle being bypassed) are considered completely separately. This just seems weird. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of swfancher at mindspring.com > Sent: Friday, December 05, 2008 5:38 AM > To: ASLML > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > If this were true, you could (incorrectly) argue that the unit should pay > the extra MF/MP for Smoke. > > The bypassing unit is in one of the hexes for movement and TEM effects. > The fact that there is "inherent terrain" in an adjacent hex does not > matter. > > Also, as Sam pointed out, the LOS is not traced into, out of, or through > the Smoke. > > Be well. > Seth > > Sent from my Verizon Wireless BlackBerry > > -----Original Message----- > From: David Marvanek > > Date: Fri, 5 Dec 2008 17:10:50 > To: > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > > > OK B.6 appears to support his interpretation. > > B.6 INHERENT TERRAIN: ... It is not necessary that a LOS actually cross > such a symbol to be affected - mere entrance of that hex (even if only to > trace a LOS to or through a vertex of such a hex) or a LOS exactly along > one of its hexsides (A6.1) suffices. ... > > Surprised but case closed as far as I am concerned. > > David > > > From: e4spm at hotmail.com > > To: aslml at lists.aslml.net > > Date: Fri, 5 Dec 2008 16:56:44 +1030 > > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > > > > > My opponent argued that because my LOS was traced to the vertex and the > vertex was SHARED by hex containing the smoke, that my shot was subject to > the smoke hindrance. > > Couldn't fault his argument, though I have not had a chance to > thoroughly consult the rules on this question. > > > > David > > > > > Date: Thu, 4 Dec 2008 22:18:37 -0600 > > > From: styson at gmail.com > > > To: aslml at lists.aslml.net > > > Subject: Re: [Aslml] Q: Bypass LOS and hindrance > > > > > > No. The 4-6-7 is not in the same hex as the smoke, so it does not > affect the > > > shot. > > > > > > Thanks, > > > > > > Sam Tyson > > > > > > > > > > > > > > > On Thu, Dec 4, 2008 at 10:10 PM, David Marvanek > wrote: > > > > > > > > > > > Situation: On board 1 there is a German 4-6-7 in hex B3, A Russian > 5-2-7 in > > > > hex C2 and infantry smoke in hex D3. The 4-6-7 bypasses the woods in > C3 > > > > along the C3-C4 and C3-D3 hexspines. > > > > The 5-2-7 fires on the 4-6-7 during bypass > movement > > > > firing at vertex C3-D2-D3. > > > > > > > > Question: Is the attack subject to the smoke hindrance? > > > > > > > > Diagram for question at > > > > http://marvanek.awardspace.com/asl/questions/index.html#bypass_los > > > > > > > > David > > > > > > > > _________________________________________________________________ > > > > Time for change? Find your ideal job with SEEK. > > > > > > > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau% > 2F%3Ftracking%3Dsk%3Atl%3Ask%3Anine%3A0%3Ahottag%3Achange&_t=757263783&_r= > SEEK_tagline&_m=EXT > > > > _______________________________________________ > > > > Aslml mailing list > > > > Aslml at lists.aslml.net > > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > > > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > > > > > > _______________________________________________ > > > Aslml mailing list > > > Aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > _________________________________________________________________ > > Net yourself a bargain. Find great deals on eBay. > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Frover%2Eebay%2Ecom%2Frover > %2F1%2F705%2D10129%2D5668%2D323%2F4%3Fid%3D10&_t=763807330&_r=hotmailTAGLI > NES&_m=EXT > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _________________________________________________________________ > It's simple! Sell your car for just $40 at CarPoint.com.au > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide > %2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813 > %2Fai%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From klas_malmstrom at yahoo.se Fri Dec 5 11:28:53 2008 From: klas_malmstrom at yahoo.se (=?ISO-8859-1?Q?Klas_Malmstr=F6m?=) Date: Fri, 05 Dec 2008 20:28:53 +0100 Subject: [Aslml] Q: Bypass LOS and hindrance In-Reply-To: <44A1E935F2D7481D9E9FDDA2C04D0709@laptop> References: <44A1E935F2D7481D9E9FDDA2C04D0709@laptop> Message-ID: <493980F5.1080201@yahoo.se> Hi, Carl Fago skrev: > Taking this logic even further ... > > If hex D3 was Bamboo, the bypass movement couldn't take place. > If hex D3 was Wire, the bypass movement couldn't take place. > If hex D3 was Rubble and the bypassing unit was a truck, the movement > couldn't take place. The second point is actually true. Rule B26.44: "...Non-vehicular Bypass of any hexside that is part of a hex containing Wire is not allowed..." Regards, Klas From swfancher at mindspring.com Sat Dec 6 10:10:23 2008 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 06 Dec 2008 13:10:23 -0500 Subject: [Aslml] New release from Jason Mark - "Angriff" Message-ID: <20081206181025.KZIV128.aarprv06.charter.net@R51.mindspring.com> One advantage to be being unable to attend the NYASL Championship in Albany, NY this weekend is that I am home to receive my copies of Jason Mark's new book "Angriff." I don't know what to say other than "WOW!" The book is described well on the Leaping Horseman website, but what is not actually described there is the level of detail in the captions for each photo. Individuals are often identified in photos, along with dates and specific locations. At the back of the book are some aerial photos of Stalingrad that indicates the exact location where many of the photos were taken. If this book is not on your Christmas list already, put it on now! Seth From hofors at lysator.liu.se Sat Dec 6 17:51:53 2008 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Sun, 07 Dec 2008 02:51:53 +0100 Subject: [Aslml] Reinforcements entering "on/after" Message-ID: <87myf8kb0m.fsf@isengard.friendlyfire.se> Hi, if a scenario allowed a reinforcement group to enter on/after Turn X, would you assume it was OK to split this group over the different turns (starting with Turn X, of course). Best regards, Mattias From jpcole at westnet.com.au Sat Dec 6 18:58:10 2008 From: jpcole at westnet.com.au (Jon Cole) Date: Sun, 7 Dec 2008 11:58:10 +0900 Subject: [Aslml] Reinforcements entering "on/after" References: <87myf8kb0m.fsf@isengard.friendlyfire.se> Message-ID: <86387E377F2548A894F8425DF9BD1E5D@401b29ad67014ec> Yes, it is OK. "on/after turn X" means "on and/or after turn X", as per index definition Cheers Jon ----- Original Message ----- From: "Mattias R?nnblom" To: "ASL Mailing List" Sent: Sunday, December 07, 2008 10:51 AM Subject: [Aslml] Reinforcements entering "on/after" > Hi, > > if a scenario allowed a reinforcement group to enter on/after Turn X, > would you assume it was OK to split this group over the different > turns (starting with Turn X, of course). > > Best regards, > Mattias > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.9.15/1834 - Release Date: 6/12/2008 4:55 PM From swfancher at mindspring.com Sat Dec 6 19:32:04 2008 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 06 Dec 2008 22:32:04 -0500 Subject: [Aslml] Reinforcements entering "on/after" In-Reply-To: <87myf8kb0m.fsf@isengard.friendlyfire.se> References: <87myf8kb0m.fsf@isengard.friendlyfire.se> Message-ID: <20081207033212.RYFN7551.aarprv04.charter.net@R51.mindspring.com> Unless the scenario SSR also specifies that all reinforcements must enter on the same turn, I see nothing wrong with this. Seth At 08:51 PM 12/6/2008, Mattias R??nnblom wrote: >Hi, > >if a scenario allowed a reinforcement group to enter on/after Turn X, >would you assume it was OK to split this group over the different >turns (starting with Turn X, of course). > >Best regards, > Mattias >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From swfancher at mindspring.com Sat Dec 6 19:32:04 2008 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 06 Dec 2008 22:32:04 -0500 Subject: [Aslml] Reinforcements entering "on/after" In-Reply-To: <87myf8kb0m.fsf@isengard.friendlyfire.se> References: <87myf8kb0m.fsf@isengard.friendlyfire.se> Message-ID: <20081207033212.RYFN7551.aarprv04.charter.net@R51.mindspring.com> Unless the scenario SSR also specifies that all reinforcements must enter on the same turn, I see nothing wrong with this. Seth At 08:51 PM 12/6/2008, Mattias R??nnblom wrote: >Hi, > >if a scenario allowed a reinforcement group to enter on/after Turn X, >would you assume it was OK to split this group over the different >turns (starting with Turn X, of course). > >Best regards, > Mattias >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Sun Dec 7 15:30:42 2008 From: geb3 at inter.net (geb3) Date: Mon, 8 Dec 2008 08:30:42 +0900 Subject: [Aslml] A couple of AFV questions Message-ID: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> Greetings, Earthlings! Please assist the beings on our world in understanding your strange and arcane ways. Acquisition and use of smoke mortar Unlike a CMG, may a tank that currently has acquired a target with its MA fire its smoke mortar at another target in its TCA and LOS without losing acquisition? Shoot-N-Scoot Is a stopped AFV that forgoes Prep Fire in order to be able to move penalized only by Case B (+2) or by Case C (+2 to +5) if it fires in the MPh before expending an MP to start? Does this shot require an MP expenditure, or is that concurrent with the Start MP? Thank you for your assistance. Although your technology is primitive, your species has a peculiar tendency to complexity. Mibs! From hofors at lysator.liu.se Sun Dec 7 16:26:17 2008 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Mon, 08 Dec 2008 01:26:17 +0100 Subject: [Aslml] Reinforcements entering "on/after" In-Reply-To: <20081207033212.RYFN7551.aarprv04.charter.net@R51.mindspring.com> (Seth W. Fancher's message of "Sat\, 06 Dec 2008 22\:32\:04 -0500") References: <87myf8kb0m.fsf@isengard.friendlyfire.se> <20081207033212.RYFN7551.aarprv04.charter.net@R51.mindspring.com> Message-ID: <87y6yr342e.fsf@isengard.friendlyfire.se> Very good. Thank you Seth and Jon for you answers. Best regards, Mattias Seth W Fancher writes: > Unless the scenario SSR also specifies that all reinforcements must > enter on the same turn, I see nothing wrong with this. > > Seth > > > > At 08:51 PM 12/6/2008, Mattias R??nnblom wrote: >>Hi, >> >>if a scenario allowed a reinforcement group to enter on/after Turn X, >>would you assume it was OK to split this group over the different >>turns (starting with Turn X, of course). >> >>Best regards, >> Mattias >>_______________________________________________ >>Aslml mailing list >>Aslml at lists.aslml.net >>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >>To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From hofors at lysator.liu.se Sun Dec 7 16:43:35 2008 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Mon, 08 Dec 2008 01:43:35 +0100 Subject: [Aslml] A couple of AFV questions In-Reply-To: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> (geb3@inter.net's message of "Mon\, 8 Dec 2008 08\:30\:42 +0900") References: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> Message-ID: <87tz9f339k.fsf@isengard.friendlyfire.se> "geb3" writes: > Is a stopped AFV that forgoes Prep Fire in order to be able to move > penalized only by Case B (+2) or by Case C (+2 to +5) if it fires in the MPh > before expending an MP to start? Case C always apply if you fire in the MPh. > Does this shot require an MP expenditure, or is that concurrent with > the Start MP? No, it doesn't, and no, it's not "concurrent" with the Start MP. You're allowed to fire the first bounding first fire shot without spending a MP (C5.33). (And the DEFENDER may be allowed to declare a Gun Duel if he wants to fire before you do.) After that, you need to spend a MP to be able to fire once (and once only, per MP spent). You can fire after spending the Start MP too, but then you're a Motion Firer. Best regards, Mattias From blachorn at comcast.net Sun Dec 7 16:48:48 2008 From: blachorn at comcast.net (blachorn at comcast.net) Date: Mon, 8 Dec 2008 00:48:48 +0000 (UTC) Subject: [Aslml] Off topic post..... England In-Reply-To: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> Message-ID: <376991941.1957141228697328286.JavaMail.root@sz0045a.emeryville.ca.mail.comcast.net> Srry for going off topic, but hopefully some of our?British players can give me some suggestions. Looking to visit England next year - looking for suggestions on what to see & where to stay.? Girlfriend has a timeshare that has openings from Camborne, Brockenhurst, Barham, Windsor, Laughame, Cromer, Tattershall, Lancaster, Hexham, Dailly, Edinburgh, Carrbride, Kenmore, Loch Lomond, Pennal and assorted places in between. She's a good sport on the history sites, so?anything military works? :-)? She does want to see Stonehenge, but aside from that we are looking for local input.? This would also include any good local pubs.? ;-) Please drop me a line off list if you have any suggestions. Well at least I didn't start a IIFT vs IFT thread - btw IFT is the best.? :-) Regards, Jeff From tmcurry at midamerica.net Sun Dec 7 16:57:05 2008 From: tmcurry at midamerica.net (tmcurry at midamerica.net) Date: Sun, 07 Dec 2008 18:57:05 -0600 Subject: [Aslml] A couple of AFV questions In-Reply-To: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> References: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> Message-ID: <493C70E1.80404@midamerica.net> See in-between below... geb3 wrote: > Greetings, Earthlings! Please assist the beings on our world in > understanding your strange and arcane ways. > > Acquisition and use of smoke mortar > Unlike a CMG, may a tank that currently has acquired a target with its MA > fire its smoke mortar at another target in its TCA and LOS without losing > acquisition? Yes, so long as it does not change covered arc (turret CA or vehicle CA) in the process. (ref: AH-ASLRB D13.32) > > Shoot-N-Scoot > Is a stopped AFV that forgoes Prep Fire in order to be able to move > penalized only by Case B (+2) or by Case C (+2 to +5) if it fires in the MPh > before expending an MP to start? Does this shot require an MP expenditure, > or is that concurrent with the Start MP? The shot during the MPh must be accompanied by a MP expenditure, in this case a "delay" MP. Since this is during the MPh, it must pay case C. On the plus side, cases C1, C2, and C4 are not applicable in this situation. In what you're describing, the MP expenditure would be... -- delay 1 (1 total), fire MA -- start 1 (2 total) > > Thank you for your assistance. Although your technology is primitive, your > species has a peculiar tendency to complexity. Mibs! > > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From tmcurry at midamerica.net Sun Dec 7 16:57:05 2008 From: tmcurry at midamerica.net (tmcurry at midamerica.net) Date: Sun, 07 Dec 2008 18:57:05 -0600 Subject: [Aslml] A couple of AFV questions In-Reply-To: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> References: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> Message-ID: <493C70E1.80404@midamerica.net> See in-between below... geb3 wrote: > Greetings, Earthlings! Please assist the beings on our world in > understanding your strange and arcane ways. > > Acquisition and use of smoke mortar > Unlike a CMG, may a tank that currently has acquired a target with its MA > fire its smoke mortar at another target in its TCA and LOS without losing > acquisition? Yes, so long as it does not change covered arc (turret CA or vehicle CA) in the process. (ref: AH-ASLRB D13.32) > > Shoot-N-Scoot > Is a stopped AFV that forgoes Prep Fire in order to be able to move > penalized only by Case B (+2) or by Case C (+2 to +5) if it fires in the MPh > before expending an MP to start? Does this shot require an MP expenditure, > or is that concurrent with the Start MP? The shot during the MPh must be accompanied by a MP expenditure, in this case a "delay" MP. Since this is during the MPh, it must pay case C. On the plus side, cases C1, C2, and C4 are not applicable in this situation. In what you're describing, the MP expenditure would be... -- delay 1 (1 total), fire MA -- start 1 (2 total) > > Thank you for your assistance. Although your technology is primitive, your > species has a peculiar tendency to complexity. Mibs! > > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From tmcurry at midamerica.net Sun Dec 7 17:03:25 2008 From: tmcurry at midamerica.net (tmcurry at midamerica.net) Date: Sun, 07 Dec 2008 19:03:25 -0600 Subject: [Aslml] A couple of AFV questions In-Reply-To: <493C70E1.80404@midamerica.net> References: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> <493C70E1.80404@midamerica.net> Message-ID: <493C725D.60201@midamerica.net> Ah! Go with Mattias' answer on the "first shot of movement phase" question. I missed that one-- Mattias is correct. -T.Mike tmcurry at midamerica.net wrote: > See in-between below... > > geb3 wrote: >> Greetings, Earthlings! Please assist the beings on our world in >> understanding your strange and arcane ways. >> Acquisition and use of smoke mortar Unlike a CMG, may a tank that >> currently has acquired a target with its MA >> fire its smoke mortar at another target in its TCA and LOS without losing >> acquisition? > > Yes, so long as it does not change covered arc (turret CA or vehicle CA) > in the process. (ref: AH-ASLRB D13.32) > >> >> Shoot-N-Scoot Is a stopped AFV that forgoes Prep Fire in order to be >> able to move >> penalized only by Case B (+2) or by Case C (+2 to +5) if it fires in >> the MPh >> before expending an MP to start? Does this shot require an MP >> expenditure, >> or is that concurrent with the Start MP? > > The shot during the MPh must be accompanied by a MP expenditure, in this > case a "delay" MP. Since this is during the MPh, it must pay case C. On > the plus side, cases C1, C2, and C4 are not applicable in this situation. > > In what you're describing, the MP expenditure would be... > -- delay 1 (1 total), fire MA > -- start 1 (2 total) > > >> >> Thank you for your assistance. Although your technology is primitive, >> your >> species has a peculiar tendency to complexity. Mibs! >> >> >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> >> >> > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From tmcurry at midamerica.net Sun Dec 7 17:03:25 2008 From: tmcurry at midamerica.net (tmcurry at midamerica.net) Date: Sun, 07 Dec 2008 19:03:25 -0600 Subject: [Aslml] A couple of AFV questions In-Reply-To: <493C70E1.80404@midamerica.net> References: <000001c958c3$d445eff0$030ba8c0@georgee6d22edb> <493C70E1.80404@midamerica.net> Message-ID: <493C725D.60201@midamerica.net> Ah! Go with Mattias' answer on the "first shot of movement phase" question. I missed that one-- Mattias is correct. -T.Mike tmcurry at midamerica.net wrote: > See in-between below... > > geb3 wrote: >> Greetings, Earthlings! Please assist the beings on our world in >> understanding your strange and arcane ways. >> Acquisition and use of smoke mortar Unlike a CMG, may a tank that >> currently has acquired a target with its MA >> fire its smoke mortar at another target in its TCA and LOS without losing >> acquisition? > > Yes, so long as it does not change covered arc (turret CA or vehicle CA) > in the process. (ref: AH-ASLRB D13.32) > >> >> Shoot-N-Scoot Is a stopped AFV that forgoes Prep Fire in order to be >> able to move >> penalized only by Case B (+2) or by Case C (+2 to +5) if it fires in >> the MPh >> before expending an MP to start? Does this shot require an MP >> expenditure, >> or is that concurrent with the Start MP? > > The shot during the MPh must be accompanied by a MP expenditure, in this > case a "delay" MP. Since this is during the MPh, it must pay case C. On > the plus side, cases C1, C2, and C4 are not applicable in this situation. > > In what you're describing, the MP expenditure would be... > -- delay 1 (1 total), fire MA > -- start 1 (2 total) > > >> >> Thank you for your assistance. Although your technology is primitive, >> your >> species has a peculiar tendency to complexity. Mibs! >> >> >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> >> >> > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From jrychetnik at btinternet.com Tue Dec 9 08:08:55 2008 From: jrychetnik at btinternet.com (Jan Rychetnik) Date: Tue, 9 Dec 2008 16:08:55 -0000 Subject: [Aslml] Off topic post..... England References: <376991941.1957141228697328286.JavaMail.root@sz0045a.emeryville.ca.mail.comcast.net> Message-ID: <68513FD27936488294D33410AB61765A@your0cdc4f5844> Hi Jeff, I live in Oxford which is a major attraction for holiday makers to England. People visit the colleges of course. There are some fine pubs in Oxford. There is the Turf Tavern in Oxford centre, just next to it is the Kings Arms and the White Horse. On the river Thames just north of Oxford in Wolvercote is the Trout Inn. Its located just on the river and is a very old pub. I don't know much of the rest of England. You will find things of interest wherever you go :) Hope you have a good holiday. PS There is another pub called 'The Eagle And Child' on St Giles - near the town centre. It was in this pub that Tolkein and CS Lewis would go drinking together and discuss their books! There is/was a plaque on the wall commemorating this. Their group called themselves 'The Inklings'. Jan. ----- Original Message ----- From: To: "ASL Discussion List" Sent: Monday, December 08, 2008 12:48 AM Subject: [Aslml] Off topic post..... England > > > > Srry for going off topic, but hopefully some of our British players can > give me some suggestions. > > > > Looking to visit England next year - looking for suggestions on what to > see & where to stay. > > > > Girlfriend has a timeshare that has openings from Camborne, Brockenhurst, > Barham, Windsor, Laughame, Cromer, Tattershall, Lancaster, Hexham, Dailly, > Edinburgh, Carrbride, Kenmore, Loch Lomond, Pennal and assorted places in > between. > > > > She's a good sport on the history sites, so anything military works :-) > She does want to see Stonehenge, but aside from that we are looking for > local input. This would also include any good local pubs. ;-) > > > > Please drop me a line off list if you have any suggestions. > > > > Well at least I didn't start a IIFT vs IFT thread - btw IFT is the best. > :-) > > > > Regards, Jeff > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From jrychetnik at btinternet.com Tue Dec 9 09:06:15 2008 From: jrychetnik at btinternet.com (Jan Rychetnik) Date: Tue, 9 Dec 2008 17:06:15 -0000 Subject: [Aslml] Gamesquad Forum Message-ID: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> Does anyone know how long the gamesquad forum is due to be closed for? I need my fix of ASL chit-chat. How long does it take to migrate to a new server? Thankyou, Jan. From paul.ferraro at gmail.com Tue Dec 9 10:01:05 2008 From: paul.ferraro at gmail.com (Paul Ferraro) Date: Tue, 9 Dec 2008 13:01:05 -0500 Subject: [Aslml] ASL Forum Message-ID: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> Long, long ago in a galaxy far, far away there was a forum named after the ASLML and run off the same server. One day, it wnet away. I don't recall why, because at the time I was out of the list admin business. In as much as the ASLML server space is paid-for for the forseeable future, and unless LA (and thus Dreamhost) falls into the Pacific Ocean the ASLML will be around for that future, I have been toying with the idea of bringing back the ASL Forum. Why? Well, I didn't ask that question. I asked "Why not?" and since nobody answered (I was the only one in the room), I started this email. What WE have got is server space. What WE (ok, "I") DON'T have is someone (yet) willing to setup and manage a forum. Anyone interested in the job? -- Paul ----------------------------------- "The most worth-while thing is to try to put happiness into the lives of others." - Lord Robert Baden-Powell, September 1940 "The truth is incontrovertible. Panic may resent it, ignorance may deride it, malice may distort it, but there it is." - Winston Churchill, Speech in the House of Commons, May 17, 1916 From mort at bork.org Tue Dec 9 10:02:23 2008 From: mort at bork.org (Martin Hicks) Date: Tue, 9 Dec 2008 13:02:23 -0500 Subject: [Aslml] Gamesquad Forum In-Reply-To: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> References: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> Message-ID: <20081209180223.GB4637@laplace.bork.org> On Tue, Dec 09, 2008 at 05:06:15PM -0000, Jan Rychetnik wrote: > Does anyone know how long the gamesquad forum is due to be closed for? I > need my fix of ASL chit-chat. How long does it take to migrate to a new > server? Chit chat here then. :) mh -- Martin Hicks || mort at bork.org || PGP/GnuPG: 0x4C7F2BEE From bpickeri at gmail.com Tue Dec 9 10:42:32 2008 From: bpickeri at gmail.com (Brian Pickering) Date: Tue, 9 Dec 2008 10:42:32 -0800 Subject: [Aslml] Gamesquad Forum In-Reply-To: <20081209180223.GB4637@laplace.bork.org> References: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> <20081209180223.GB4637@laplace.bork.org> Message-ID: <885c41aa0812091042o2d7c4e4ag6d1a93c24f071eda@mail.gmail.com> Oh, but that's so 20th Century! ;-) Brian "Luddite" Pickering On 12/9/08, Martin Hicks wrote: > > On Tue, Dec 09, 2008 at 05:06:15PM -0000, Jan Rychetnik wrote: >> Does anyone know how long the gamesquad forum is due to be closed for? I >> need my fix of ASL chit-chat. How long does it take to migrate to a new >> server? > > Chit chat here then. :) > > mh > > -- > Martin Hicks || mort at bork.org || PGP/GnuPG: 0x4C7F2BEE > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Brian Pickering bpickeri at gmail.com From john at winhaven.net Tue Dec 9 11:06:57 2008 From: john at winhaven.net (John Bartow) Date: Tue, 9 Dec 2008 13:06:57 -0600 Subject: [Aslml] ASL Forum In-Reply-To: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> References: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> Message-ID: <073e01c95a31$4eabf780$ec03e680$@net> Hi Paul, I'd be interested in doing this. Let me know. John B. -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Paul Ferraro Sent: Tuesday, December 09, 2008 12:01 PM To: ASLML Subject: [Aslml] ASL Forum Long, long ago in a galaxy far, far away there was a forum named after the ASLML and run off the same server. One day, it wnet away. I don't recall why, because at the time I was out of the list admin business. In as much as the ASLML server space is paid-for for the forseeable future, and unless LA (and thus Dreamhost) falls into the Pacific Ocean the ASLML will be around for that future, I have been toying with the idea of bringing back the ASL Forum. Why? Well, I didn't ask that question. I asked "Why not?" and since nobody answered (I was the only one in the room), I started this email. What WE have got is server space. What WE (ok, "I") DON'T have is someone (yet) willing to setup and manage a forum. Anyone interested in the job? -- Paul ----------------------------------- "The most worth-while thing is to try to put happiness into the lives of others." - Lord Robert Baden-Powell, September 1940 "The truth is incontrovertible. Panic may resent it, ignorance may deride it, malice may distort it, but there it is." - Winston Churchill, Speech in the House of Commons, May 17, 1916 _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From paul.ferraro at gmail.com Tue Dec 9 11:09:16 2008 From: paul.ferraro at gmail.com (Paul Ferraro) Date: Tue, 9 Dec 2008 14:09:16 -0500 Subject: [Aslml] ASL Forum In-Reply-To: <073e01c95a31$4eabf780$ec03e680$@net> References: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> <073e01c95a31$4eabf780$ec03e680$@net> Message-ID: <635ae5ca0812091109y7ccf2f4el2daea59ea6055efa@mail.gmail.com> Send me your resume. Ha! Just kidding. Have you done this sort of thing before? On Tue, Dec 9, 2008 at 2:06 PM, John Bartow wrote: > Hi Paul, > I'd be interested in doing this. Let me know. From mort at bork.org Tue Dec 9 11:21:08 2008 From: mort at bork.org (Martin Hicks) Date: Tue, 9 Dec 2008 14:21:08 -0500 Subject: [Aslml] ASL Forum In-Reply-To: <635ae5ca0812091109y7ccf2f4el2daea59ea6055efa@mail.gmail.com> References: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> <073e01c95a31$4eabf780$ec03e680$@net> <635ae5ca0812091109y7ccf2f4el2daea59ea6055efa@mail.gmail.com> Message-ID: <20081209192108.GD4637@laplace.bork.org> On Tue, Dec 09, 2008 at 02:09:16PM -0500, Paul Ferraro wrote: > Send me your resume. > > Ha! Just kidding. > > Have you done this sort of thing before? My only request: make sure there's an e-mail <-> web gateway. Otherwise I just won't read ASLML anymore. mh -- Martin Hicks || mort at bork.org || PGP/GnuPG: 0x4C7F2BEE From pfph at thuring.com Tue Dec 9 12:30:18 2008 From: pfph at thuring.com (lars thuring) Date: Tue, 09 Dec 2008 21:30:18 +0100 Subject: [Aslml] Gamesquad Forum In-Reply-To: <885c41aa0812091042o2d7c4e4ag6d1a93c24f071eda@mail.gmail.com> References: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> <20081209180223.GB4637@laplace.bork.org> <885c41aa0812091042o2d7c4e4ag6d1a93c24f071eda@mail.gmail.com> Message-ID: <493ED55A.5020102@thuring.com> Brian Pickering wrote: > Oh, but that's so 20th Century! ;-) > > Brian "Luddite" Pickering Well Brian, compared to pushing cardboard counters instead of playing videogames that sounds just about right? ;-) cheers, Lars > > On 12/9/08, Martin Hicks wrote: >> On Tue, Dec 09, 2008 at 05:06:15PM -0000, Jan Rychetnik wrote: >>> Does anyone know how long the gamesquad forum is due to be closed for? I >>> need my fix of ASL chit-chat. How long does it take to migrate to a new >>> server? >> Chit chat here then. :) >> >> mh >> >> -- >> Martin Hicks || mort at bork.org || PGP/GnuPG: 0x4C7F2BEE >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> > > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From hofors at lysator.liu.se Tue Dec 9 13:50:23 2008 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Tue, 09 Dec 2008 22:50:23 +0100 Subject: [Aslml] ASL Forum In-Reply-To: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> (Paul Ferraro's message of "Tue\, 9 Dec 2008 13\:01\:05 -0500") References: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> Message-ID: <87bpvl10io.fsf@isengard.friendlyfire.se> Don't you need to offer something the Gamesquad forum doesn't? Otherwise, why would people make the switch? Overall, I think Gamesquad is a good forum. Not that there aren't things that could be improved upon. It would be nice if they would remove the ads, and allow more messages in your inbox (current max is 65). Best regards, Mattias "Paul Ferraro" writes: > Long, long ago in a galaxy far, far away there was a forum named after the > ASLML and run off the same server. One day, it wnet away. I don't recall > why, because at the time I was out of the list admin business. > > In as much as the ASLML server space is paid-for for the forseeable future, > and unless LA (and thus Dreamhost) falls into the Pacific Ocean the ASLML > will be around for that future, I have been toying with the idea of bringing > back the ASL Forum. > > Why? Well, I didn't ask that question. I asked "Why not?" and since nobody > answered (I was the only one in the room), I started this email. > > What WE have got is server space. What WE (ok, "I") DON'T have is someone > (yet) willing to setup and manage a forum. > > Anyone interested in the job? > > -- > Paul > ----------------------------------- > "The most worth-while thing is to try to put happiness into the lives of > others." > - Lord Robert Baden-Powell, September 1940 > > "The truth is incontrovertible. Panic may resent it, ignorance may deride > it, malice may distort it, but there it is." > - Winston Churchill, Speech in the House of Commons, May 17, 1916 > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From hofors at lysator.liu.se Tue Dec 9 13:52:39 2008 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Tue, 09 Dec 2008 22:52:39 +0100 Subject: [Aslml] Gamesquad Forum In-Reply-To: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> (Jan Rychetnik's message of "Tue\, 9 Dec 2008 17\:06\:15 -0000") References: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> Message-ID: <874p1d10ew.fsf@isengard.friendlyfire.se> Was this planned maintenance? It does sound so - "move to a new server", but I haven't read anything about it. On the other hand, I'm only following the ASL part of the forum... Best regards, Mattias "Jan Rychetnik" writes: > Does anyone know how long the gamesquad forum is due to be closed for? > I need my fix of ASL chit-chat. How long does it take to migrate to a > new server? > > Thankyou, > > Jan. > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From paul.ferraro at gmail.com Tue Dec 9 14:01:42 2008 From: paul.ferraro at gmail.com (Paul Ferraro) Date: Tue, 9 Dec 2008 17:01:42 -0500 Subject: [Aslml] ASL Forum In-Reply-To: <87bpvl10io.fsf@isengard.friendlyfire.se> References: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> <87bpvl10io.fsf@isengard.friendlyfire.se> Message-ID: <635ae5ca0812091401o5fa18eb0y2484f08c414e0279@mail.gmail.com> I'll forward that on to the growing forum team. While I am at it...I need a couple of web developers too. The ASLML ought to have a content driven website. It doesn't have to be glitzy...it just needs to be up to date and have real content. I simply don't have time to do the work...but I bet we can do it with a couple of volunteers who need the heady title of ASLML Webmeister. On Tue, Dec 9, 2008 at 4:50 PM, Mattias R?nnblom wrote: > Don't you need to offer something the Gamesquad forum doesn't? > Otherwise, why would people make the switch? > > Overall, I think Gamesquad is a good forum. Not that there aren't > things that could be improved upon. It would be nice if they would > remove the ads, and allow more messages in your inbox (current max is > 65). > > Best regards, > Mattias > > "Paul Ferraro" writes: > > > Long, long ago in a galaxy far, far away there was a forum named after > the > > ASLML and run off the same server. One day, it wnet away. I don't > recall > > why, because at the time I was out of the list admin business. > > > > In as much as the ASLML server space is paid-for for the forseeable > future, > > and unless LA (and thus Dreamhost) falls into the Pacific Ocean the ASLML > > will be around for that future, I have been toying with the idea of > bringing > > back the ASL Forum. > > > > Why? Well, I didn't ask that question. I asked "Why not?" and since > nobody > > answered (I was the only one in the room), I started this email. > > > > What WE have got is server space. What WE (ok, "I") DON'T have is > someone > > (yet) willing to setup and manage a forum. > > > > Anyone interested in the job? > > > > -- > > Paul > > ----------------------------------- > > "The most worth-while thing is to try to put happiness into the lives of > > others." > > - Lord Robert Baden-Powell, September 1940 > > > > "The truth is incontrovertible. Panic may resent it, ignorance may deride > > it, malice may distort it, but there it is." > > - Winston Churchill, Speech in the House of Commons, May 17, 1916 > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From janusz.maxe at unf.se Tue Dec 9 15:37:26 2008 From: janusz.maxe at unf.se (Janusz Maxe) Date: Wed, 10 Dec 2008 00:37:26 +0100 Subject: [Aslml] starshell vs light jungle Message-ID: E1.933 says that only interior buildings, dense jungle and bamboo are not illuminated by starshell. G2.3 says that starshell cannot illuminate jungle except bypass of light jungle. Which one is right? Can light jungle be illuminated by starshell? TA Janusz From damavs at alltel.net Tue Dec 9 15:51:46 2008 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Tue, 09 Dec 2008 18:51:46 -0500 Subject: [Aslml] starshell vs light jungle In-Reply-To: References: Message-ID: <20081209235142.CDAJ7110.ispmxaamta05-gx.windstream.net@Sparky.alltel.net> Janusz wrote: >E1.933 says that only interior buildings, dense jungle and bamboo >are not illuminated by starshell. > >G2.3 says that starshell cannot illuminate jungle except bypass of >light jungle. > >Which one is right? Can light jungle be illuminated by starshell? Can't they both be right? i.e. they aren't quite mutually exclusive. Interior buildings, dense jungle & bamboo are always dark regardless - the whole hex is not illuminated by starshells (although I believe trip flares can illuminate such hexes). Light jungle is an in between state - part of the hex can be illuminated (i.e. the bypass areas), but the jungle proper is not considered illuminated. I believe that's why it's not listed in E1.933 as that would preclude the bypass portion from being illuminated and why it needs to be spelled out explicitly in G2.3... Anyway that's my belief from going round and round with the illumination rules in a dense jungle scenario not that long ago. My conclusion is few players likely play it alike! Bret Hildebran damavs at alltel.net www.aslok.org From janusz.maxe at unf.se Tue Dec 9 16:21:57 2008 From: janusz.maxe at unf.se (Janusz Maxe) Date: Wed, 10 Dec 2008 01:21:57 +0100 Subject: [Aslml] starshell vs light jungle In-Reply-To: <20081209235142.CDAJ7110.ispmxaamta05-gx.windstream.net@Sparky.alltel.net> References: , <20081209235142.CDAJ7110.ispmxaamta05-gx.windstream.net@Sparky.alltel.net> Message-ID: I played ER a year ago, and my opponent stil grumbles about "the starshell rules must be wrong". I allows the Japanese in the jungle to move about at the jungle's edge without US firepower from the hills being able to get to him, nor can spottingrounds be placed. I started shooting starshells at the US to blind him, so he could only return fire on gunflashes and thus 1/2 firepower. During his turn I got to fire first since I was out of NVR, and he could only place opportunity fire and again fire at 1/2 effect. Janusz ________________________________________ Fr?n: aslml-bounces at lists.aslml.net [aslml-bounces at lists.aslml.net] för Bret & Julie Hildebran [damavs at alltel.net] Skickat: den 10 december 2008 00:51 Till: ASL Discussion List ?mne: Re: [Aslml] starshell vs light jungle Janusz wrote: >E1.933 says that only interior buildings, dense jungle and bamboo >are not illuminated by starshell. > >G2.3 says that starshell cannot illuminate jungle except bypass of >light jungle. > >Which one is right? Can light jungle be illuminated by starshell? Can't they both be right? i.e. they aren't quite mutually exclusive. Interior buildings, dense jungle & bamboo are always dark regardless - the whole hex is not illuminated by starshells (although I believe trip flares can illuminate such hexes). Light jungle is an in between state - part of the hex can be illuminated (i.e. the bypass areas), but the jungle proper is not considered illuminated. I believe that's why it's not listed in E1.933 as that would preclude the bypass portion from being illuminated and why it needs to be spelled out explicitly in G2.3... Anyway that's my belief from going round and round with the illumination rules in a dense jungle scenario not that long ago. My conclusion is few players likely play it alike! Bret Hildebran damavs at alltel.net www.aslok.org _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From mtrodgers99 at gmail.com Tue Dec 9 18:43:58 2008 From: mtrodgers99 at gmail.com (M Rodgers) Date: Tue, 9 Dec 2008 21:43:58 -0500 Subject: [Aslml] Gamesquad Forum In-Reply-To: <874p1d10ew.fsf@isengard.friendlyfire.se> References: <8EED446A212F4C7B8DBBAC87395F9D69@your0cdc4f5844> <874p1d10ew.fsf@isengard.friendlyfire.se> Message-ID: <2b8228f00812091843o6ae2f02ew7d1b9566b916c298@mail.gmail.com> It was up a few hours ago. I was automatically redirected to the new web address. http://forums.gamesquad.com/forumdisplay.php?f=30 On Tue, Dec 9, 2008 at 4:52 PM, Mattias R?nnblom wrote: > Was this planned maintenance? It does sound so - "move to a new > server", but I haven't read anything about it. On the other hand, I'm > only following the ASL part of the forum... > > Best regards, > Mattias > > "Jan Rychetnik" writes: > >> Does anyone know how long the gamesquad forum is due to be closed for? >> I need my fix of ASL chit-chat. How long does it take to migrate to a >> new server? >> >> Thankyou, >> >> Jan. >> >> >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Michael Rodgers Montreal From john.slotwinski at nist.gov Wed Dec 10 06:45:04 2008 From: john.slotwinski at nist.gov (John Slotwinski) Date: Wed, 10 Dec 2008 09:45:04 -0500 Subject: [Aslml] starshell vs light jungle In-Reply-To: References: Message-ID: <6.2.3.4.2.20081210094423.01f061e0@mailserver.nist.gov> Guys: At 06:37 PM 12/9/2008, you wrote: >E1.933 says that only interior buildings, dense jungle and bamboo >are not illuminated by starshell. >G2.3 says that starshell cannot illuminate jungle except bypass of >light jungle. >Which one is right? Both. >Can light jungle be illuminated by starshell? Only the bypassable portion of a light jungle hex. js From blachorn at comcast.net Wed Dec 10 09:02:49 2008 From: blachorn at comcast.net (blachorn at comcast.net) Date: Wed, 10 Dec 2008 17:02:49 +0000 (UTC) Subject: [Aslml] Off topic post..... England In-Reply-To: <68513FD27936488294D33410AB61765A@your0cdc4f5844> Message-ID: <2025633064.2460551228928569059.JavaMail.root@sz0045a.emeryville.ca.mail.comcast.net> Hi Jan, Thanks for the help. Definte possiablities there.? Especially 'The Eagle and Child'!? :-) Regards, Jeff ----- Original Message ----- From: "Jan Rychetnik" To: "ASL Discussion List" Sent: Tuesday, December 9, 2008 11:08:55 AM GMT -05:00 US/Canada Eastern Subject: Re: [Aslml] Off topic post..... England Hi Jeff, I live in Oxford which is a major attraction for holiday makers to England. People visit the colleges of course. There are some fine pubs in Oxford. There is the Turf Tavern in Oxford centre, just next to it is the Kings Arms and the White Horse. On the river Thames just north of Oxford in Wolvercote is the Trout Inn. Its located just on the river and is a very old pub. I don't know much of the rest of England. You will find things of interest wherever you go :) Hope you have a good holiday. PS There is another pub called 'The Eagle And Child' on St Giles - near the town centre. It was in this pub that Tolkein and CS Lewis would go drinking together and discuss their books! There is/was a plaque on the wall commemorating this. Their group called themselves 'The Inklings'. Jan. ----- Original Message ----- From: To: "ASL Discussion List" Sent: Monday, December 08, 2008 12:48 AM Subject: [Aslml] Off topic post..... England > > > > Srry for going off topic, but hopefully some of our British players can > give me some suggestions. > > > > Looking to visit England next year - looking for suggestions on what to > see & where to stay. > > > > Girlfriend has a timeshare that has openings from Camborne, Brockenhurst, > Barham, Windsor, Laughame, Cromer, Tattershall, Lancaster, Hexham, Dailly, > Edinburgh, Carrbride, Kenmore, Loch Lomond, Pennal and assorted places in > between. > > > > She's a good sport on the history sites, so anything military works :-) > She does want to see Stonehenge, but aside from that we are looking for > local input. This would also include any good local pubs. ;-) > > > > Please drop me a line off list if you have any suggestions. > > > > Well at least I didn't start a IIFT vs IFT thread - btw IFT is the best. > :-) > > > > Regards, Jeff > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From borelalain at yahoo.fr Wed Dec 10 09:46:45 2008 From: borelalain at yahoo.fr (Alain Borel) Date: Wed, 10 Dec 2008 18:46:45 +0100 Subject: [Aslml] ASL Forum In-Reply-To: <20081209192108.GD4637@laplace.bork.org> References: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> <073e01c95a31$4eabf780$ec03e680$@net> <635ae5ca0812091109y7ccf2f4el2daea59ea6055efa@mail.gmail.com> <20081209192108.GD4637@laplace.bork.org> Message-ID: <49400085.8010202@yahoo.fr> On 12/9/08 8:21 PM, Martin Hicks wrote: > My only request: make sure there's an e-mail <-> web gateway. Oh yes, yes, yes, please! Something similar to what they have on the VASSAL forums would be great. On 12/9/08 10:50 PM, Mattias R?nnblom wrote: > Don't you need to offer something the Gamesquad forum doesn't? > Otherwise, why would people make the switch? > Well, the suggestion above is one thing they don't have... and probably the main reason why I rarely visit them. I just prefer mailing lists over forums, but I know many people who disagree. The gateway is an excellent way for all of us to keep in touch anyway :-) Alain Borel From chris at jib.co.za Wed Dec 10 11:30:17 2008 From: chris at jib.co.za (Chris van Wyk) Date: Wed, 10 Dec 2008 21:30:17 +0200 Subject: [Aslml] ASL Forum In-Reply-To: <49400085.8010202@yahoo.fr> References: <635ae5ca0812091001ma6041f3n79091eb9a2348eea@mail.gmail.com> <073e01c95a31$4eabf780$ec03e680$@net> <635ae5ca0812091109y7ccf2f4el2daea59ea6055efa@mail.gmail.com> <20081209192108.GD4637@laplace.bork.org> <49400085.8010202@yahoo.fr> Message-ID: <001a01c95afd$bc7e2860$357a7920$@co.za> Hi Have a look at http://www.nabble.com The Mono project guys use it and it is integrated with their mailman lists. Cheers Chris -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Alain Borel Sent: 10 December 2008 07:47 PM To: ASL Discussion List Subject: Re: [Aslml] ASL Forum On 12/9/08 8:21 PM, Martin Hicks wrote: > My only request: make sure there's an e-mail <-> web gateway. Oh yes, yes, yes, please! Something similar to what they have on the VASSAL forums would be great. On 12/9/08 10:50 PM, Mattias R?nnblom wrote: > Don't you need to offer something the Gamesquad forum doesn't? > Otherwise, why would people make the switch? > Well, the suggestion above is one thing they don't have... and probably the main reason why I rarely visit them. I just prefer mailing lists over forums, but I know many people who disagree. The gateway is an excellent way for all of us to keep in touch anyway :-) Alain Borel _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From pete at vftt.co.uk Fri Dec 12 08:07:12 2008 From: pete at vftt.co.uk (Pete Phillipps) Date: Fri, 12 Dec 2008 16:07:12 -0000 Subject: [Aslml] ASL HEROES 2009 Message-ID: <006301c95c73$b19fe3d0$0301a8c0@kilchoan9> Hi Everyone, There's only three months to go until HEROES 2009, so now's the time to start thinking about booking with the hotel and registering your attendance so you can join me, Paul Case, Ian Pollard, Nigel Blair and Gerard Burton for a weekend of ASL and beer drinking. The tournament takes place at the Hotel Skye in Blackpool over the weekend of 12-15 March 2009. More details can be found at http://www.vftt.co.uk/heroesdetails.aspx. Room rates are ?25 for a shared room, ?30 for a single and need to be booked with the hotel - contact them on 01253 343 220 or visit their web site at http://www.hotelskye.net/contact.html. Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.aspx Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.aspx Get the latest UK ASL Tournament news at http://www.asltourneys.co.uk Support the best at http://www.manutd.com/ From craig.p.walters at monsanto.com Sun Dec 14 19:35:45 2008 From: craig.p.walters at monsanto.com (WALTERS, CRAIG P [AG/1000]) Date: Sun, 14 Dec 2008 21:35:45 -0600 Subject: [Aslml] When does a unit fail a MC? Message-ID: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> Playing DB067 - Let's dance. The SSR says "The first non-crew German MMC to pass a Morale Check becomes fanatic". If an 8 morale squad suffers a 2MC and rolls a 6 (pinning), has it passed the MC? It certainly has not failed the MC, but that is not what the SSR is about. Is pinning passing the MC? Craig --------------------------------------------------------------------------------------------------------- This e-mail message may contain privileged and/or confidential information, and is intended to be received only by persons entitled to receive such information. If you have received this e-mail in error, please notify the sender immediately. Please delete it and all attachments from any servers, hard drives or any other media. Other use of this e-mail by you is strictly prohibited. All e-mails and attachments sent and received are subject to monitoring, reading and archival by Monsanto, including its subsidiaries. The recipient of this e-mail is solely responsible for checking for the presence of "Viruses" or other "Malware". Monsanto, along with its subsidiaries, accepts no liability for any damage caused by any such code transmitted by or accompanying this e-mail or any attachment. --------------------------------------------------------------------------------------------------------- From tom_jaz at yahoo.com Sun Dec 14 20:20:25 2008 From: tom_jaz at yahoo.com (Tom Jazbutis) Date: Sun, 14 Dec 2008 21:20:25 -0700 Subject: [Aslml] When does a unit fail a MC? In-Reply-To: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> References: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> Message-ID: <01d601c95e6c$75e83180$61b89480$@com> I have no insight into the scenario designer's intent, but pinning as the result of an IFT attack is defined as: "A7.8 PIN: Pinning (7.305) also occurs whenever any unit is attacked resulting in an IFT MC that is passed by rolling the highest DR possible that still results in a passed MC...." Which means they have PASSED the MC......and fanatics can indeed pin. The question I would be asking, just when do they become fanatic? Does this newfound fanaticism affect the previous MC so they wouldn't pin? I dunno.....but they did pass the MC. Jazz > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml- > bounces at lists.aslml.net] On Behalf Of WALTERS, CRAIG P [AG/1000] > Sent: Sunday, December 14, 2008 8:36 PM > To: aslml-aslml.net at lists.aslml.net > Subject: [Aslml] When does a unit fail a MC? > > Playing DB067 - Let's dance. The SSR says "The first non-crew German > MMC to pass a Morale Check becomes fanatic". If an 8 morale squad > suffers a 2MC and rolls a 6 (pinning), has it passed the MC? It > certainly has not failed the MC, but that is not what the SSR is about. > Is pinning passing the MC? > > Craig > > ----------------------------------------------------------------------- > ---------------------------------- > This e-mail message may contain privileged and/or confidential > information, and is intended to be received only by persons entitled to > receive such information. If you have received this e-mail in error, > please notify the sender immediately. Please delete it and all > attachments from any servers, hard drives or any other media. Other use > of this e-mail by you is strictly prohibited. > > > All e-mails and attachments sent and received are subject to > monitoring, reading and archival by Monsanto, including its > subsidiaries. The recipient of this e-mail is solely responsible for > checking for the presence of "Viruses" or other "Malware". Monsanto, > along with its subsidiaries, accepts no liability for any damage caused > by any such code transmitted by or accompanying this e-mail or any > attachment. > ----------------------------------------------------------------------- > ---------------------------------- > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From tom_jaz at yahoo.com Sun Dec 14 20:20:25 2008 From: tom_jaz at yahoo.com (Tom Jazbutis) Date: Sun, 14 Dec 2008 21:20:25 -0700 Subject: [Aslml] When does a unit fail a MC? In-Reply-To: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> References: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> Message-ID: <01d601c95e6c$75e83180$61b89480$@com> I have no insight into the scenario designer's intent, but pinning as the result of an IFT attack is defined as: "A7.8 PIN: Pinning (7.305) also occurs whenever any unit is attacked resulting in an IFT MC that is passed by rolling the highest DR possible that still results in a passed MC...." Which means they have PASSED the MC......and fanatics can indeed pin. The question I would be asking, just when do they become fanatic? Does this newfound fanaticism affect the previous MC so they wouldn't pin? I dunno.....but they did pass the MC. Jazz > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml- > bounces at lists.aslml.net] On Behalf Of WALTERS, CRAIG P [AG/1000] > Sent: Sunday, December 14, 2008 8:36 PM > To: aslml-aslml.net at lists.aslml.net > Subject: [Aslml] When does a unit fail a MC? > > Playing DB067 - Let's dance. The SSR says "The first non-crew German > MMC to pass a Morale Check becomes fanatic". If an 8 morale squad > suffers a 2MC and rolls a 6 (pinning), has it passed the MC? It > certainly has not failed the MC, but that is not what the SSR is about. > Is pinning passing the MC? > > Craig > > ----------------------------------------------------------------------- > ---------------------------------- > This e-mail message may contain privileged and/or confidential > information, and is intended to be received only by persons entitled to > receive such information. If you have received this e-mail in error, > please notify the sender immediately. Please delete it and all > attachments from any servers, hard drives or any other media. Other use > of this e-mail by you is strictly prohibited. > > > All e-mails and attachments sent and received are subject to > monitoring, reading and archival by Monsanto, including its > subsidiaries. The recipient of this e-mail is solely responsible for > checking for the presence of "Viruses" or other "Malware". Monsanto, > along with its subsidiaries, accepts no liability for any damage caused > by any such code transmitted by or accompanying this e-mail or any > attachment. > ----------------------------------------------------------------------- > ---------------------------------- > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From ldmmisselbrook at shaw.ca Sun Dec 14 19:39:59 2008 From: ldmmisselbrook at shaw.ca (Lee) Date: Sun, 14 Dec 2008 21:39:59 -0600 Subject: [Aslml] When does a unit fail a MC? References: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> Message-ID: <00a501c95e66$ce55e2a0$c2619644@Britt> I say Yes. Lee in Beaumont, just outside Edmonton Alberta ----- Original Message ----- From: "WALTERS, CRAIG P [AG/1000]" To: Sent: Sunday, December 14, 2008 9:35 PM Subject: [Aslml] When does a unit fail a MC? > Playing DB067 - Let's dance. The SSR says "The first non-crew German > MMC to pass a Morale Check becomes fanatic". If an 8 morale squad > suffers a 2MC and rolls a 6 (pinning), has it passed the MC? It > certainly has not failed the MC, but that is not what the SSR is about. > Is pinning passing the MC? > > Craig > > From hofors at lysator.liu.se Mon Dec 15 06:59:41 2008 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Mon, 15 Dec 2008 15:59:41 +0100 Subject: [Aslml] When does a unit fail a MC? In-Reply-To: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> (CRAIG P. WALTERS's message of "Sun\, 14 Dec 2008 21\:35\:45 -0600") References: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> Message-ID: <87ljuhzdpe.fsf@isengard.friendlyfire.se> "WALTERS, CRAIG P [AG/1000]" writes: > Playing DB067 - Let's dance. The SSR says "The first non-crew German > MMC to pass a Morale Check becomes fanatic". If an 8 morale squad > suffers a 2MC and rolls a 6 (pinning), has it passed the MC? It > certainly has not failed the MC, but that is not what the SSR is about. > Is pinning passing the MC? > Yes. See A10.3 MC FAILURE. Best regards, Mattias From hofors at lysator.liu.se Mon Dec 15 06:59:41 2008 From: hofors at lysator.liu.se (Mattias =?utf-8?Q?R=C3=B6nnblom?=) Date: Mon, 15 Dec 2008 15:59:41 +0100 Subject: [Aslml] When does a unit fail a MC? In-Reply-To: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> (CRAIG P. WALTERS's message of "Sun\, 14 Dec 2008 21\:35\:45 -0600") References: <11B103E2F80A8D45865D376D1692996105329A07@NA1000EXM02.na.ds.monsanto.com> Message-ID: <87ljuhzdpe.fsf@isengard.friendlyfire.se> "WALTERS, CRAIG P [AG/1000]" writes: > Playing DB067 - Let's dance. The SSR says "The first non-crew German > MMC to pass a Morale Check becomes fanatic". If an 8 morale squad > suffers a 2MC and rolls a 6 (pinning), has it passed the MC? It > certainly has not failed the MC, but that is not what the SSR is about. > Is pinning passing the MC? > Yes. See A10.3 MC FAILURE. Best regards, Mattias From aslbunker at yahoo.com Mon Dec 15 07:07:28 2008 From: aslbunker at yahoo.com (Vic Provost) Date: Mon, 15 Dec 2008 07:07:28 -0800 (PST) Subject: [Aslml] Dispatches from the Bunker December Update Message-ID: <71750.46305.qm@web32604.mail.mud.yahoo.com> Greetings from the Bunker and Happy Holidays to all at the Mailing List. Here is our latest update on what is going on with the Newsletter Dispatches from the Bunker. We have started work on Issue #28 which will be released in March at the Nor'Easter Tourney. It will include Tom Morin's 3 scenario mini-campaign of the fierce fighting that too place on the Ilu River (Alligator Creek). Tom will also have yet another VotG scenario, this one a very cool, small night-action called Urban Nightmare. Jim Torkelson will have another article along with Carl Nogueira's continuing Tactical Tips on urban warfare in Stalingrad on the BackPage. Here are those above mentioned scenarios we are working on: Guadalcanal Series (includes a manageable 5 Date Campaign Game). Bloody Banzai - This is the first in the 3 part series on Col Ichiki's violent attack vs the 2/1 Marines at the Ilu River (Alligator creek) to the east of Henderson Field. This small - medium Night Action portrays the horrific Banzai Charge across the sandbar at the beach where the Ilu heads inland. The Japanese just need to have one unbroken MMC across the river at game end. This one is action packed and usually goes to the bitter end with both sides taking heavy casualties. Hell's Point - The second scenario happens later that night after Ichiki brings up reinforcements for a multi-pronged attack across various points on the Ilu. Medium to large sized with plenty of toys for both sides and many ways of approaching both the defense and the attack. PTO mayhem to say the least. Time to Die - The Marine counterattack to annihilate Ichiki's force with the Marines attacking from several directions into the IJA pocket at the coconut grove. Large, brutal daytime PTO action with lots of bodies and firepower and some M2A4 tanks lending support. Also on tap is Tom's latest VotG scenario: Urban Nightmare - Small unit Night Action with Russian Assault Engineers attacking German riflemen defending the Specialists House. The German has 2 captured Russian Tanks that can set-up Hip either dug-in or in buildings. The Russians need to capture one ground level location in the building to win. Small, quick-playing and fun. If interested in Playtesting please send Tom a line at tmorin2454 at comcast.net Meanwhile, Issue #27 is our current Issue. We are very pleased with the mix of scenarios in it, with these four below included: WN63 - The latest from Steve Johns finds the veterans of the Big Red 1 attacking a German position behind Omaha Beach, having made their way through the tough beach defenses up through the draw and into the woods in front of WN63. Tourney style action with a mix if Elite and 1st line GIs vs a mix of 1st and 2nd line German rifles. Plays quick with few SSRs, was playing evenly from the get-go. Let's Dance - Another Normandy action, this time in the British sector during the Goodwood assault on Caen at the village of Bourguebus. Elite Brits vs SS on an altered Board 24, cool placement of Overlays by Designer Michael Klautky. The SS are outnumbered but have a Tiger I and a Whirlwind to defend an interior perimeter vs a 3 sided attack. This was sent my way by Gary Trezza and was recommended by Steve Pleva and has lived up to the hype in testing. Nice combined arms fight for victory buildings. Exit Pole - Mr Tactical Tips and Read the Rulebook himself, Carl Nogueira has come up with a nasty, early war DASL Night Action. 20 Polish squads are attacking 12 German rifle squads (backed up by two 75* Inf Guns), trying to Breakthrough the encirclements around Warsaw. A bloodbath on Boards a, b, c & d. Bandits at Strubowiska - Tom Morin is working on a New Scenario Series featuring the NKVD in actions outside of Stalingrad. This one features those bad boys trying to clear a village in the Ukraine of the UPA, portrayed here with Axis Minor troops with Partisan characteristics. A very hard-fought action with both HIP and walking wounded involved This went through several changes in testing but looks fit for publishing now. Jim Torkelson has an article on one of the larger VotG scenarios, the Darkest Day. Carl will of course continue with his view of Urban Combat in Stalingrad. I have news as usual on the local ASL tourney scene. Also Please remember that Dispatch #23 is devoted to VotG including the 3 scenarios that Tom Morin designed specifically for the newsletter, analysis of each, Tom's VotG Saga and Jim Torkelson's look at VotG from the German point of view. For those unfamiliar with Dispatches, it is a 12 page Amateur ASL Newsletter that comes to the greater ASL Community twice a year, sometime in March and September courtesy of the New England ASL Community, including the Bunker Crew and our yasl Brothers in Southern New England. It typically contains 3 New Scenarios, Analysis of each one, a Main Article on any aspect of the game system, Tactical Tips, ASL News and Tournament Updates from our region. Also I just want to make sure everyone is aware that Back-Issues #01 - #10 are now On-line for Free download at the new Dispatches website www.aslbunker.com The only cost is your time to down load the pdf. files from these now out of print issues. You may also view samples of our work at the ASL Webdex at: http://www.aslwebdex.net/ The specific page is at: http://www.aslwebdex.net/aslwebdex/Publishers/Bunker/bunker.html Thanks to Larry Memmott for giving us space there, you can view pdf. files of Issues #01to #10 there, including the always popular Mighty Maus scenario. IF this sounds like getting a Hero and Battle Hardening from HOB, Subscriptions and Back-Issues are still available and here is how to get yours (all prices include S & H and PayPal Fees. Also Please make all checks/money orders out to Vic Provost, NOT Dispatches from the Bunker): 4 Issue Subscription (Starting with current Issue #27): In the USA: $15.00 (Check/Money Order/Cash or PayPal) Outside the States: $18.00 (International Postal Money Order, USA Currency or PayPal only. Sorry, NO Credit Cards, Personal Checks not drawn on a USA Bank, NO Western Union, this is an Old School Amateur Effort and our Hobby, not a Full Time 'Business' :-) If using PayPal please send your remittance in USA Funds via PayPal to: PinkFloydFan1954 at aol.com If using PayPal please also notify me here at aslbunker at aol.com with your shipping address and just what you are ordering, Thanks. Back-Issues and Bundles All available Back-Issues (#11 - #26) are $4.00 Each in the USA or $4.50 Each outside the States. See above for free downloads of out of print issues. All 17 Issues now in print : $40.00 in the USA, $50.00 outside the states. The Works: All Issues in print plus a 4 Issue Subscription, starting with current Issue #27 (21 Issues in total) $50.00 in the USA, $60.00 outside the states Make your remittance out to Vic Provost and send to: Vic Provost Dispatches from the Bunker P.O. Box 2024 Hinsdale MA 01235 USA Any other questions just reply to my e-mail at: aslbunker at aol.com and I'll do my best to answer your query. Thanks again to all my Contributors, Playtesters, and Subscribers, without whom the Newsletter would not be possible. Thanks for your time and consideration, your ASL Comrade, Vic Provost. 'SSR: All Occupants of the Bunker Location are considered Fanatic [A10.8]' From david at starfire.utias.utoronto.ca Mon Dec 15 10:26:31 2008 From: david at starfire.utias.utoronto.ca (David Elder) Date: Mon, 15 Dec 2008 13:26:31 -0500 Subject: [Aslml] Mailing to two list addresses ... Message-ID: <4946A157.5080701@starfire.utias.utoronto.ca> Hi All, This was discussed recently but I think some missed the point (or I did :) ). Some people send mail to both ... aslml at lists.aslml.net aslml-aslml.net at lists.aslml.net ... which, as far as I know, go to the same list of people. As a result, I and presumably others, end up getting 2 copies of each of the emails sent by these folks since they are essentially sending the same message to the list twice. The official list address would appear to be aslml at lists.aslml.net so I was wondering if people would consider using just the one address :) Cheers, David From hmielants at yahoo.com Thu Dec 18 00:35:04 2008 From: hmielants at yahoo.com (Hans Mielants) Date: Thu, 18 Dec 2008 00:35:04 -0800 (PST) Subject: [Aslml] GSASL Cyrnaica 1941 Recruiting References: <171206.687.qm@web34502.mail.mud.yahoo.com> <332a4d030809041803n3cdd9900o4606d4202ac1d25d@mail.gmail.com> Message-ID: <747368.40787.qm@web110509.mail.gq1.yahoo.com> The new GSASL Campaign Game Cyrenaica 1941 is now open for recruitment. I thought I put it on the ASLML for?players who are not on the forums or CSW. Charles Kruzshak will be Campaign Master/Division CO for the British 2nd Armoured Division, J?rgen Holmquist will take on the Italian 27? Division Brescia and I will lead the German 5.Leichte Division. This will be the first GSASL CG in the Desert, with 3 nations and the Recon Type. For more information and application instructions please visit www.mielants.com/Simulation/GSASL10 I mean to close all commissions around Christmas, so please make your applications are in before then. Looking forward to an exciting campaign, Hans From janosphere88 at yahoo.com Thu Dec 18 11:42:30 2008 From: janosphere88 at yahoo.com (dj johnson) Date: Thu, 18 Dec 2008 11:42:30 -0800 (PST) Subject: [Aslml] GSASL Cyrnaica 1941 Recruiting In-Reply-To: <747368.40787.qm@web110509.mail.gq1.yahoo.com> Message-ID: <257749.17430.qm@web65414.mail.ac4.yahoo.com> Hi Hans, Could you briefly explain what this is. Is it a ftf, pbem campaign for VASL etc.? Hans Mielants wrote: The new GSASL Campaign Game Cyrenaica 1941 is now open for recruitment. I thought I put it on the ASLML for players who are not on the forums or CSW. Charles Kruzshak will be Campaign Master/Division CO for the British 2nd Armoured Division, J?rgen Holmquist will take on the Italian 27? Division Brescia and I will lead the German 5.Leichte Division. This will be the first GSASL CG in the Desert, with 3 nations and the Recon Type. For more information and application instructions please visit www.mielants.com/Simulation/GSASL10 I mean to close all commissions around Christmas, so please make your applications are in before then. Looking forward to an exciting campaign, Hans _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From paul.ferraro at gmail.com Fri Dec 19 13:47:04 2008 From: paul.ferraro at gmail.com (Paul Ferraro) Date: Fri, 19 Dec 2008 16:47:04 -0500 Subject: [Aslml] 139 Missing WWII Marines Found on Tarawa Message-ID: <635ae5ca0812191347oae82a74leb23ce4c98599c62@mail.gmail.com> *139 Missing WWII Marines Found on Tarawa* During the early morning hours of 20 November 1943, Marines of the 2nd Marine Division mounted and amphibious attack against the Japanese stronghold of Betio Island, Tarawa Atoll, Gilbert Islands. The battle, that lasted 72 hours, would become infamous for the high number of casualties the Americans suffered. The sorrow was further compounded because many of the American bodies buried on the island were never recovered after the war. In November 2007, the History Flight organization of Marathon, Florida and the WFI Research Group of Fall River, Massachusetts agreed to a joint, privately funded venture to locate and return the bodies of our war dead to their families. With the financial support of the VFW, The American Legion, The Baddour Foundation, private individuals and History Flight board members the joint effort was able to bring a team of professional researchers, historians and ground penetrating radar specialists together to find 139 of the 541 missing Marines from The Battle of Tarawa. After 14 years of research conducted by the WFI Research Group at various research centers around the country and the second of two survey trips to the island completed November 8th 2008 by the History Flight Organization and the expenditure of thousands of dollars we are happy to announce that we have located 139 of the 541 MIAs from Tarawa in 8 separate mass burials on the island. All are believed to be the Marines and sailors from the actual battle and not later casualties. 5 of the 8 burial sites have had US Marine remains accidentally dug up during the extensive construction activity on the island. One of the burial sites contains the remains of Lt Alexander Bonnyman who won the Congressional Medal of Honor in the battle of Tarawa and is still buried on the island today. The graves were located using a Mala X3M Ground Penetrating radar with 250 and 500 MHZ antennas and a surveyor quality Trimble GPS system donated for the trip by Ashtead Equipment of Atlanta GA. "We are in the process of compiling the final reports on our efforts and when completed we will be contacting the Department of Defense POW-MIA Office and the Commandant of the Marine Corps" stated Mark Noah of the History Flight organization. "We'll make one additional trip to the island to search for the remaining grave sites and make arrangements for the return and identification of the bodies. Allowing the families of the missing to finally have closure is our foremost goal" said Noah. "Tarawa is the first of 14 projects we hope to accomplish in the coming years" said Ted Darcy of the WFI Research Group. "There were numerous problems encountered with the Tarawa project but we were able to overcome them all. We'll be covering each of them in more detail in the final report which will be released next year" said Darcy. The find of 139 missing in action service personnel is the largest in the history of the American Armed Forces. The previous high was the recovery of 19 Marines from Makin Atoll several years ago. Sadly, 72,766 American Armed Forces personnel are still listed as MIA from World War II, 541 are in the Tarawa area. From mrp at smellyoledog.com Sat Dec 20 10:36:45 2008 From: mrp at smellyoledog.com (Ian) Date: Sat, 20 Dec 2008 18:36:45 +0000 Subject: [Aslml] Carpiquet Design Contest Scenarios Available For Free Download Message-ID: <494D3B3D.6000504@smellyoledog.com> All As you may be aware, there's been a scenario design contest running over at Gamesquad for the past few months - the results of this are now available for free download from http://www.aslscenarioarchive.com/viewPub.php?id=1536 . The 14 scenarios range from the small to the very (very) large, geoboard, HASL and DASL, and come from a plethora of well known and lesser known designers, including Pete Shelling, Glenn Houseman, Steve Swann, Chris Olden and the eventual winner, Kevin Meyer. I'd urge you to take a look at the cover page, it gives an overview of what the contest was about, who designed what and how the scenarios were ranked at the end. Thanks to all who participated, it was a pleasure to design, judge and playtest the submissions -until next years Monkeys With Typewriters! :) Ian From mtrodgers99 at gmail.com Sat Dec 20 13:11:11 2008 From: mtrodgers99 at gmail.com (M Rodgers) Date: Sat, 20 Dec 2008 16:11:11 -0500 Subject: [Aslml] CC infiltration Message-ID: <2b8228f00812201311x44405a60rd72ba3519095f7@mail.gmail.com> The latest issue of View From The Trenches (#74) has a brilliant article that explains infiltration (two's and twelves) in close combat. Reading the article was like having a light turned on for me. The main point I learned from the article is that although Close Combat can be "simultaneous" or "sequential" in game terms, the procedure for resolving the Close Combat is ALWAYS sequential, in that the Turn Attacker does something, then the Turn Defender does something etc. With that knowledge, the resolution of Close Combat with a two or twelve result becomes obvious. I'm putting a copy in my rule book. I highly recommend that you read the article on page twelve. http://www.vftt.co.uk/ -- Michael Rodgers Montreal From gabriel_landowski at yahoo.com Sun Dec 21 18:00:27 2008 From: gabriel_landowski at yahoo.com (Gabriel Landowski) Date: Sun, 21 Dec 2008 18:00:27 -0800 (PST) Subject: [Aslml] How to Paint 1/285 Scale Buildings References: Message-ID: <617038.43548.qm@web54112.mail.re2.yahoo.com> For you mini ASLers out there: http://www.tabletoptitans.com/tutorials/0006.php Cheers & Enjoy From fred at sdccu.net Wed Dec 24 12:04:07 2008 From: fred at sdccu.net (Fred) Date: Wed, 24 Dec 2008 12:04:07 -0800 Subject: [Aslml] CC infiltration In-Reply-To: <2b8228f00812201311x44405a60rd72ba3519095f7@mail.gmail.com> References: <2b8228f00812201311x44405a60rd72ba3519095f7@mail.gmail.com> Message-ID: <495295B7.7050508@sdccu.net> While the article is good it overlooks one important situation. In Example 1 if the German squad rolls a 2 they can withdraw after killing the British squad but before the British squad can attack. And if the do withdraw (including any generated leader) the British squad has no attack. Fred M Rodgers wrote: > The latest issue of View From The Trenches (#74) has a brilliant > article that explains infiltration (two's and twelves) in close > combat. > > Reading the article was like having a light turned on for me. > > The main point I learned from the article is that although Close > Combat can be "simultaneous" or "sequential" in game terms, the > procedure for resolving the Close Combat is ALWAYS sequential, in that > the Turn Attacker does something, then the Turn Defender does > something etc. With that knowledge, the resolution of Close Combat > with a two or twelve result becomes obvious. > > I'm putting a copy in my rule book. I highly recommend that you read > the article on page twelve. > > http://www.vftt.co.uk/ > From albcann at warwick.net Fri Dec 26 05:30:06 2008 From: albcann at warwick.net (al cann) Date: Fri, 26 Dec 2008 08:30:06 -0500 Subject: [Aslml] Newb asking best way to sort and store counters. References: <650256.93170.qm@web54108.mail.re2.yahoo.com> <000001c936f4$b457c1a0$1d0744e0$@bill@verizon.net> Message-ID: Bill -- send me an email off line if you would please. My address for you bounces when I send you notice of our club meetings. Al Cann ----- Original Message ----- From: "Bill" To: "'ASL Discussion List'" Sent: Saturday, October 25, 2008 5:54 PM Subject: Re: [Aslml] Newb asking best way to sort and store counters. >I think I got these more cheaply at a local outdoor store. As I recall, > they were about $5.50 each. Might want to check around. > > Bill Watkins > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Gabriel Landowski > Sent: Saturday, October 25, 2008 5:20 PM > To: aslml at lists.aslml.net > Subject: Re: [Aslml] Newb asking best way to sort and store counters. > > http://www.amazon.com/Plano-3701-Prolatch-Adjustable-Dividers/dp/B000E39T5K > > > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From aslerjack at sbcglobal.net Fri Dec 26 09:39:40 2008 From: aslerjack at sbcglobal.net (Jack Murphy) Date: Fri, 26 Dec 2008 11:39:40 -0600 Subject: [Aslml] ASLSK question In-Reply-To: Message-ID: I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first scenario and have a quick question on resid fp. In asl, the fp of the resid is knocked down by one column for each hard hindrance it goes through. In ASLSK rules, it does not state this anywhere, so it seems a 2 fp shot going through an orchard hex would leave 1 resid in ASLSK whereas in ASL it would leave 0 resid. Unless I got the rule wrong for ASL, which is very possible. I am trying not to hose my son which I have done with previous aslsk scenario;s that we have played. One game it was two turns before I realized that concealment is not used in aslsk 1. I am always having to check the sk rules to see if I am allowed to do something or not. Thanks in advance, Jack From arlenvanek at hotmail.com Fri Dec 26 14:48:41 2008 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Fri, 26 Dec 2008 16:48:41 -0600 Subject: [Aslml] ASLSK question References: Message-ID: remember aslsk is a "stand alone game." It's hard not to refer back to the asl rules. I think some of you old timers have this same problem refering back to squad leader rules when playing asl. - you've got it right ----- Original Message ----- From: "Jack Murphy" To: "ASL Discussion List" Sent: Friday, December 26, 2008 11:39 AM Subject: [Aslml] ASLSK question >I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first scenario > and have a quick question on resid fp. > > In asl, the fp of the resid is knocked down by one column for each hard > hindrance it goes through. In ASLSK rules, it does not state this > anywhere, > so it seems a 2 fp shot going through an orchard hex would leave 1 resid > in > ASLSK whereas in ASL it would leave 0 resid. Unless I got the rule wrong > for > ASL, which is very possible. > > I am trying not to hose my son which I have done with previous aslsk > scenario;s that we have played. One game it was two turns before I > realized > that concealment is not used in aslsk 1. I am always having to check the > sk > rules to see if I am allowed to do something or not. > > Thanks in advance, > > Jack > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From aslerjack at sbcglobal.net Fri Dec 26 15:08:52 2008 From: aslerjack at sbcglobal.net (Jack Murphy) Date: Fri, 26 Dec 2008 17:08:52 -0600 Subject: [Aslml] ASLSK question In-Reply-To: Message-ID: Thanks for the reply. Yeah, I have to watch myself, I keep trying to do asl things. One thing I found that helps, I check the aslsk info counters, if I don't see one for what I want to do, then I assume I probably can't do it. Been playing ASL for 15 years or so, old habits can be hard to break... Jack On 12/26/08 4:48 PM, "Arlen Vanek" wrote: > remember aslsk is a "stand alone game." It's hard not to refer back to the > asl rules. I think some of you old timers have this same problem refering > back to squad leader rules when playing asl. - you've got it right > ----- Original Message ----- > From: "Jack Murphy" > To: "ASL Discussion List" > Sent: Friday, December 26, 2008 11:39 AM > Subject: [Aslml] ASLSK question > > >> I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first scenario >> and have a quick question on resid fp. >> >> In asl, the fp of the resid is knocked down by one column for each hard >> hindrance it goes through. In ASLSK rules, it does not state this >> anywhere, >> so it seems a 2 fp shot going through an orchard hex would leave 1 resid >> in >> ASLSK whereas in ASL it would leave 0 resid. Unless I got the rule wrong >> for >> ASL, which is very possible. >> >> I am trying not to hose my son which I have done with previous aslsk >> scenario;s that we have played. One game it was two turns before I >> realized >> that concealment is not used in aslsk 1. I am always having to check the >> sk >> rules to see if I am allowed to do something or not. >> >> Thanks in advance, >> >> Jack >> >> >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From swfancher at mindspring.com Fri Dec 26 15:32:49 2008 From: swfancher at mindspring.com (Seth W Fancher) Date: Fri, 26 Dec 2008 18:32:49 -0500 Subject: [Aslml] ASL scenario packs for sale Message-ID: <20081226233305.FIHI128.aarprv06.charter.net@R51.mindspring.com> I am selling a mint copy of Beyond the Beachhead on eBay. The auction ends in ~24 hours. See item 160305942779. I am also selling copies of From the Cellar #1, Pointe du Hoc (1st), Baraque de Fraiture, some General's, and a copy of PL minus the boards. These auctions end in ~ 1 week. For BdF, see item number 160306674495. From there, your can "View seller's other items" to catch the rest. Be well. Seth From janusz.maxe at unf.se Sat Dec 27 02:49:24 2008 From: janusz.maxe at unf.se (Janusz Maxe) Date: Sat, 27 Dec 2008 11:49:24 +0100 Subject: [Aslml] ASLSK question In-Reply-To: References: , Message-ID: The resid/hindrance is an errata. It should be like in regular ASL, but was missed in ASLSK Janusz ________________________________________ Fr?n: aslml-bounces at lists.aslml.net [aslml-bounces at lists.aslml.net] för Jack Murphy [aslerjack at sbcglobal.net] Skickat: den 27 december 2008 00:08 Till: ASL Discussion List ?mne: Re: [Aslml] ASLSK question Thanks for the reply. Yeah, I have to watch myself, I keep trying to do asl things. One thing I found that helps, I check the aslsk info counters, if I don't see one for what I want to do, then I assume I probably can't do it. Been playing ASL for 15 years or so, old habits can be hard to break... Jack On 12/26/08 4:48 PM, "Arlen Vanek" wrote: > remember aslsk is a "stand alone game." It's hard not to refer back to the > asl rules. I think some of you old timers have this same problem refering > back to squad leader rules when playing asl. - you've got it right > ----- Original Message ----- > From: "Jack Murphy" > To: "ASL Discussion List" > Sent: Friday, December 26, 2008 11:39 AM > Subject: [Aslml] ASLSK question > > >> I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first scenario >> and have a quick question on resid fp. >> >> In asl, the fp of the resid is knocked down by one column for each hard >> hindrance it goes through. In ASLSK rules, it does not state this >> anywhere, >> so it seems a 2 fp shot going through an orchard hex would leave 1 resid >> in >> ASLSK whereas in ASL it would leave 0 resid. Unless I got the rule wrong >> for >> ASL, which is very possible. >> >> I am trying not to hose my son which I have done with previous aslsk >> scenario;s that we have played. One game it was two turns before I >> realized >> that concealment is not used in aslsk 1. I am always having to check the >> sk >> rules to see if I am allowed to do something or not. >> >> Thanks in advance, >> >> Jack >> >> >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From tippecanoe8 at sbcglobal.net Sat Dec 27 13:21:22 2008 From: tippecanoe8 at sbcglobal.net (Pat Collins) Date: Sat, 27 Dec 2008 15:21:22 -0600 Subject: [Aslml] ASLSK question References: Message-ID: <9DFEA654B9B147ED9B330F113E4BC362@YOURCA979DF923> >>>I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first >>>scenario >> and have a quick question on resid fp. You might want to look at the ASL SK tutorials on BGG http://www.boardgamegeek.com/file/download/38724/aslsk_tuto5.pdf I have found them very useful in reinforceing the rules AND in some introduction to tactics. From perrycocke at comcast.net Sat Dec 27 16:31:44 2008 From: perrycocke at comcast.net (perrycocke at comcast.net) Date: Sun, 28 Dec 2008 00:31:44 +0000 Subject: [Aslml] Residual FP & Hindrances in ASLSK Message-ID: <122820080031.21316.4956C8F00002ADF80000534422155786740A050C010C979D9D0A9F@comcast.net> > >I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first scenario > > and have a quick question on resid fp. > > > > In asl, the fp of the resid is knocked down by one column for each hard > > hindrance it goes through. In ASLSK rules, it does not state this > > anywhere, > > so it seems a 2 fp shot going through an orchard hex would leave 1 resid > > in ASLSK whereas in ASL it would leave 0 resid. This was wrong in SK#1. I thought we erraticized it in SK#2. If not in #2, then we got it in #3. ....Perry From aslerjack at sbcglobal.net Sat Dec 27 19:21:30 2008 From: aslerjack at sbcglobal.net (Jack Murphy) Date: Sat, 27 Dec 2008 21:21:30 -0600 Subject: [Aslml] Residual FP & Hindrances in ASLSK In-Reply-To: <122820080031.21316.4956C8F00002ADF80000534422155786740A050C010C979D9D0A9F@comcast.net> Message-ID: I found the sheet of errata in aslsk1, haven't opened aslsk2 yet, told him we had to finish the first one before opening 2, since the previous copy I bought him seemed to disappear once his younger brother got a hold of it. ASLSK3 has been hidden for the last year from both of them. Once again, thanks to everyone who replied. Jack On 12/27/08 6:31 PM, "perrycocke at comcast.net" wrote: >>> I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first scenario >>> and have a quick question on resid fp. >>> >>> In asl, the fp of the resid is knocked down by one column for each hard >>> hindrance it goes through. In ASLSK rules, it does not state this >>> anywhere, >>> so it seems a 2 fp shot going through an orchard hex would leave 1 resid >>> in ASLSK whereas in ASL it would leave 0 resid. > > This was wrong in SK#1. I thought we erraticized it in SK#2. > If not in #2, then we got it in #3. > > ....Perry > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From advalencia at gmail.com Sat Dec 27 19:29:53 2008 From: advalencia at gmail.com (=?ISO-8859-1?Q?Andr=E9s_Valencia?=) Date: Sat, 27 Dec 2008 22:29:53 -0500 Subject: [Aslml] Residual FP & Hindrances in ASLSK In-Reply-To: References: <122820080031.21316.4956C8F00002ADF80000534422155786740A050C010C979D9D0A9F@comcast.net> Message-ID: <7949ab050812271929k23f2a7a9j7177e068a7a2c6c2@mail.gmail.com> There's a list of the differences in MMP's webpage, maybe it will help you http://www.multimanpublishing.com/news_text.php?nw_id=67 Cheers Andres On Sat, Dec 27, 2008 at 10:21 PM, Jack Murphy wrote: > I found the sheet of errata in aslsk1, haven't opened aslsk2 yet, told him > we had to finish the first one before opening 2, since the previous copy I > bought him seemed to disappear once his younger brother got a hold of it. > ASLSK3 has been hidden for the last year from both of them. > > Once again, thanks to everyone who replied. > > Jack > > > On 12/27/08 6:31 PM, "perrycocke at comcast.net" > wrote: > >>>> I got my 10 yr old son SK 1 and 2 for Christmas. Playing the first scenario >>>> and have a quick question on resid fp. >>>> >>>> In asl, the fp of the resid is knocked down by one column for each hard >>>> hindrance it goes through. In ASLSK rules, it does not state this >>>> anywhere, >>>> so it seems a 2 fp shot going through an orchard hex would leave 1 resid >>>> in ASLSK whereas in ASL it would leave 0 resid. >> >> This was wrong in SK#1. I thought we erraticized it in SK#2. >> If not in #2, then we got it in #3. >> >> ....Perry >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From janusz.maxe at unf.se Mon Dec 29 22:48:18 2008 From: janusz.maxe at unf.se (Janusz Maxe) Date: Tue, 30 Dec 2008 07:48:18 +0100 Subject: [Aslml] NVR 0 Q Message-ID: OK, so NVR dropped to 0, and a can of worms opened up on us. 1: The E1.13 takes away concealment bump, or does it? First, is this rules (1.13) applicable if the location is within NVR for the moving unit, as would any illuminated location? Seems strange that just because the moon went away illumination doesn't work for movement. Also more on this later. When one enters the enemy location, does anyone stil loose concealment? Both? 1.13 doesn't mention NOT losing concealment, just that you are not "bumped". 2: Tanks with NVR 0 cannot drive while BU. But does this apply to illuminated locations as well? "We can see and fire on any target within 200 meters, since everything is lit up beautifully by IR, but we cannot drive around without popping our head's out the hatch!"? Enlighten me, please. Janusz From advalencia at gmail.com Tue Dec 30 20:02:58 2008 From: advalencia at gmail.com (=?ISO-8859-1?Q?Andr=E9s_Valencia?=) Date: Tue, 30 Dec 2008 23:02:58 -0500 Subject: [Aslml] How to learn to play :( Message-ID: <7949ab050812302002n61a6840dsd75e5bda4561cda9@mail.gmail.com> Hello everyone, I'm having problems delving into the ASL manual >.< too many rules and without a practical application, most of them fade away, but without reading the whole book I don't feel confident enough to face the first games, how would you advice to start learning the game? Any suggestions will be appreciated, Andres From fred at sdccu.net Tue Dec 30 20:11:09 2008 From: fred at sdccu.net (Fred) Date: Tue, 30 Dec 2008 20:11:09 -0800 Subject: [Aslml] How to learn to play :( In-Reply-To: <7949ab050812302002n61a6840dsd75e5bda4561cda9@mail.gmail.com> References: <7949ab050812302002n61a6840dsd75e5bda4561cda9@mail.gmail.com> Message-ID: <495AF0DD.8060606@sdccu.net> Andr?s, A few suggestions. 1. Start with a city fight that doesn't use vehicles are few or no Guns. 2. Play with someone who knows the rules well and is willing to teach you. (Even suggesting tactics.) 3. Don't worry about trying to learning everything at once or making mistakes. Fred Andr?s Valencia wrote: > Hello everyone, > I'm having problems delving into the ASL manual >.< too many rules and > without a practical application, most of them fade away, but without > reading the whole book I don't feel confident enough to face the first > games, how would you advice to start learning the game? > > Any suggestions will be appreciated, > Andres > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From johnpeplow at yahoo.ca Tue Dec 30 20:19:02 2008 From: johnpeplow at yahoo.ca (johnpeplow at yahoo.ca) Date: Wed, 31 Dec 2008 04:19:02 +0000 Subject: [Aslml] How to learn to play :( Message-ID: <1914693316-1230697065-cardhu_decombobulator_blackberry.rim.net-1900831771-@bxe327.bisx.prod.on.blackberry> Andres, Definitely start with a city fight, or something with only a few terrain types. Stick to an infantry only game. You would then only have to read most of Section A and a little of B. Once you've got some of the basics down, add a Gun or an AFV. John ------Original Message------ From: Andr?s Valencia Sender: To: ASL Discussion List ReplyTo: ASL Discussion List Sent: Dec 30, 2008 11:02 PM Subject: [Aslml] How to learn to play :( Hello everyone, I'm having problems delving into the ASL manual >.< too many rules and without a practical application, most of them fade away, but without reading the whole book I don't feel confident enough to face the first games, how would you advice to start learning the game? Any suggestions will be appreciated, Andres _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net Sent on the TELUS Mobility network with BlackBerry From borelalain at yahoo.fr Tue Dec 30 21:11:50 2008 From: borelalain at yahoo.fr (Alain Borel) Date: Wed, 31 Dec 2008 06:11:50 +0100 Subject: [Aslml] How to learn to play :( In-Reply-To: <7949ab050812302002n61a6840dsd75e5bda4561cda9@mail.gmail.com> References: <7949ab050812302002n61a6840dsd75e5bda4561cda9@mail.gmail.com> Message-ID: <495AFF16.6050504@yahoo.fr> On 12/31/08 5:02 AM, Andr?s Valencia wrote: > without > reading the whole book I don't feel confident enough to face the first > games, how would you advice to start learning the game You really shouldn't worry about knowing all the rules before your first game: it just can't be done, and no one will expect you to master them if you say you're a new player. As mentionned by other listers, the best way to learn ASL is to find an experienced opponent (plenty of those around the world, thanks to VASL, in case you don't find one close to home). Meanwhile, here are a number of self-study resources that you might find helpful: 1) ASL Chapter K (included in the 2nd edition ASL rulebook, otherwise found in the Paratrooper module) is a tutorial that will help you understand how various movement and fire rules work; 2) EIGHT STEPS TO ASL, A Programmed Instruction Approach By Jim Stahler ( http://www.multimanpublishing.com/Articles/PIarticleI.php ): introduces the game starting with only the simplest rules, and adds complexity at each step. Unfortunately, it assumes some familiarity with the original Squad Leader game. 3) Tom Repetti's Examples of Play ( http://home.comcast.net/~tomrepetti/index.html ): a great way to see learn the sequence of play, and how things finally get together in the game. 4) Intro articles from the French magazine Vae Victis, which I did my best to translate to English ( http://homepage.tvtmail.ch/aborel/ASL/index.html ): that's how I got started ;-) Best regards and all the best for 2009, Alain From g.roncati at inail.it Wed Dec 31 01:09:47 2008 From: g.roncati at inail.it (Roncati Gianluca) Date: Wed, 31 Dec 2008 10:09:47 +0100 Subject: [Aslml] R: How to learn to play :( In-Reply-To: <495AF0DD.8060606@sdccu.net> Message-ID: <9FF4D46F75C4B24F8D28CC4DC491561C02726C69@ILMB01V1.inailrupa.inail.pri> >1. Start with a city fight that doesn't use vehicles are few or no >Guns. > >2. Play with someone who knows the rules well and is willing to teach >you. (Even suggesting tactics.) > >3. Don't worry about trying to learning everything at once or making >mistakes. 4 - use the Starter Kit ? From johansson.olov at gmail.com Wed Dec 31 01:17:45 2008 From: johansson.olov at gmail.com (Olov Johansson) Date: Wed, 31 Dec 2008 10:17:45 +0100 Subject: [Aslml] How to learn to play :( In-Reply-To: <495AFF16.6050504@yahoo.fr> References: <7949ab050812302002n61a6840dsd75e5bda4561cda9@mail.gmail.com> <495AFF16.6050504@yahoo.fr> Message-ID: <73e6add40812310117g2d9bfcc2r5521f01691d4cf6c@mail.gmail.com> And also Russ Giffords training slides with sound commentary: http://www.russgifford.net/asl_training.htm On Wed, Dec 31, 2008 at 6:11 AM, Alain Borel wrote: > On 12/31/08 5:02 AM, Andr?s Valencia wrote: > > without > > reading the whole book I don't feel confident enough to face the first > > games, how would you advice to start learning the game > > You really shouldn't worry about knowing all the rules before your first > game: it just can't be > done, and no one will expect you to master them if you say you're a new > player. As mentionned > by other listers, the best way to learn ASL is to find an experienced > opponent (plenty of those > around the world, thanks to VASL, in case you don't find one close to > home). > > Meanwhile, here are a number of self-study resources that you might find > helpful: > > 1) ASL Chapter K (included in the 2nd edition ASL rulebook, otherwise > found in the > Paratrooper module) is a tutorial that will help you understand how > various movement > and fire rules work; > > 2) EIGHT STEPS TO ASL, A Programmed Instruction Approach By Jim Stahler > ( http://www.multimanpublishing.com/Articles/PIarticleI.php ): > introduces the > game starting with only the simplest rules, and adds complexity at each > step. Unfortunately, > it assumes some familiarity with the original Squad Leader game. > > 3) Tom Repetti's Examples of Play ( > http://home.comcast.net/~tomrepetti/index.html): > a great way to see learn the sequence of play, and how things finally > get together > in the game. > > 4) Intro articles from the French magazine Vae Victis, which I did my > best to translate > to English ( http://homepage.tvtmail.ch/aborel/ASL/index.html ): that's > how I got > started ;-) > > Best regards and all the best for 2009, > Alain > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From bpickeri at gmail.com Wed Dec 31 09:20:41 2008 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 31 Dec 2008 09:20:41 -0800 Subject: [Aslml] R: How to learn to play :( In-Reply-To: <9FF4D46F75C4B24F8D28CC4DC491561C02726C69@ILMB01V1.inailrupa.inail.pri> References: <495AF0DD.8060606@sdccu.net> <9FF4D46F75C4B24F8D28CC4DC491561C02726C69@ILMB01V1.inailrupa.inail.pri> Message-ID: <885c41aa0812310920l37e34e49l57fe9276b3b4aadd@mail.gmail.com> Why foster bad habits? Jump right in and do it right! :-) Brian Pickering bpickeri at gmail.com On Wed, Dec 31, 2008 at 1:09 AM, Roncati Gianluca wrote: > >1. Start with a city fight that doesn't use vehicles are few or no > >Guns. > > > >2. Play with someone who knows the rules well and is willing to teach > >you. (Even suggesting tactics.) > > > >3. Don't worry about trying to learning everything at once or making > >mistakes. > > 4 - use the Starter Kit ? > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From advalencia at gmail.com Wed Dec 31 12:01:44 2008 From: advalencia at gmail.com (=?ISO-8859-1?Q?Andr=E9s_Valencia?=) Date: Wed, 31 Dec 2008 15:01:44 -0500 Subject: [Aslml] R: How to learn to play :( In-Reply-To: <885c41aa0812310920l37e34e49l57fe9276b3b4aadd@mail.gmail.com> References: <495AF0DD.8060606@sdccu.net> <9FF4D46F75C4B24F8D28CC4DC491561C02726C69@ILMB01V1.inailrupa.inail.pri> <885c41aa0812310920l37e34e49l57fe9276b3b4aadd@mail.gmail.com> Message-ID: <7949ab050812311201m218bc7ack7b6288c710687a74@mail.gmail.com> Thanks everyone for the advice, i think i'll try chapter k followed by a few infantry scenarios in vassal since i haven't been able to find any wargamers in the area. Thanks everyone!!! Andr?s On 12/31/08, Brian Pickering wrote: > Why foster bad habits? Jump right in and do it right! :-) > > Brian Pickering > bpickeri at gmail.com > > > On Wed, Dec 31, 2008 at 1:09 AM, Roncati Gianluca wrote: > >> >1. Start with a city fight that doesn't use vehicles are few or no >> >Guns. >> > >> >2. Play with someone who knows the rules well and is willing to teach >> >you. (Even suggesting tactics.) >> > >> >3. Don't worry about trying to learning everything at once or making >> >mistakes. >> >> 4 - use the Starter Kit ? >> _______________________________________________ >> Aslml mailing list >> Aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net >