From derek.tocher at btinternet.com Sat Apr 1 08:23:41 2006 From: derek.tocher at btinternet.com (Derek Tocher) Date: Sat, 01 Apr 2006 17:23:41 +0100 Subject: [Aslml] Crusaders Ladder updated with HEROES 2006 results Message-ID: <6.2.3.4.0.20060401172050.02844808@mail.btinternet.com> Guys, The ASLUK web site has been updated with the results of HEROES 2006. There are two versions of the ladder, one listing all 230 players who have ever participated in a UK ASL tournament at:- http://www.btinternet.com/~derek.tocher/Fullladder.htm and one only listing 'active' players (defined as having participated in at last one of the six tournaments) available at:- http://www.btinternet.com/~derek.tocher/alternativeladder.htm If there is anyone interested I can supply them with a tournament by tournament record of their ladder points all the way back to the first Intensive Fire in 1995. Just email me if you would like to see your historical record. Enjoy. Derek From aslml at vftt.co.uk Sun Apr 2 04:33:27 2006 From: aslml at vftt.co.uk (Pete Phillipps) Date: Sun, 2 Apr 2006 12:33:27 +0100 Subject: [Aslml] New VFTT Out At Last Message-ID: <20060402113304.WHLX19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> Hi Everyone, At long last the new VFTT is out. You can view it at www.vftt.co.uk/vftt6566.pdf. Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.htm Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.htm Support the best at http://www.manutd.com/ From aslml at vftt.co.uk Sun Apr 2 04:35:25 2006 From: aslml at vftt.co.uk (Pete Phillipps) Date: Sun, 2 Apr 2006 12:35:25 +0100 Subject: [Aslml] ASL CH Suff for sale Message-ID: <20060402113502.UIJW16286.aamtaout03-winn.ispmail.ntl.com@vfttpete> Hi Guys, I am selling the following CH magazines: CH1 - ?30 CH3 - ?30 CH4 - ?30. This one is signed by Ray. Prices include postage for UK delivery, non-UK postage would be extra (I'll charge roughly the actual cost). First come, first get. If no-one buys within a week I'll probably auction them off for a fortune on ebay :-) Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.htm Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.htm Support the best at http://www.manutd.com/ From aslml at vftt.co.uk Sun Apr 2 04:35:44 2006 From: aslml at vftt.co.uk (Pete Phillipps) Date: Sun, 2 Apr 2006 12:35:44 +0100 Subject: [Aslml] New VFTT Out At Last Message-ID: <20060402113521.WIDR19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> Hi Everyone, At long last the new VFTT is out. You can view it at www.vftt.co.uk/vftt6566.pdf. Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.htm Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.htm Support the best at http://www.manutd.com/ -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.3.4/299 - Release Date: 31/03/2006 From g3omi at nc.rr.com Sun Apr 2 05:17:46 2006 From: g3omi at nc.rr.com (Gomi) Date: Sun, 2 Apr 2006 08:17:46 -0400 Subject: [Aslml] New VFTT Out At Last References: <20060402113521.WIDR19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> Message-ID: <000601c6564f$74077a10$6401a8c0@Kaiju> I just opened Armies of Oblivion and I have a question. The aircraft counters are not mentioned in the rules or chapter H pages included in the module. Are they used the same as the German aircraft counters? If so, what is the point of having Axis Minor aircraft? Kaijusan Cary, Equatorial Carolina, USA, Earth From g3omi at nc.rr.com Sun Apr 2 05:30:32 2006 From: g3omi at nc.rr.com (Gomi) Date: Sun, 2 Apr 2006 08:30:32 -0400 Subject: [Aslml] Question about AoO References: <20060402113521.WIDR19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> <000601c6564f$74077a10$6401a8c0@Kaiju> Message-ID: <004301c65651$3c713670$6401a8c0@Kaiju> I just sent this question, but I didn't change the subject line. Any advise? I just opened Armies of Oblivion and I have a question. The aircraft counters are not mentioned in the rules or chapter H pages included in the module. Are they used the same as the German aircraft counters? If so, what is the point of having Axis Minor aircraft? Kaijusan Cary, Equatorial Carolina, USA, Earth ----- Original Message ----- From: "Gomi" To: Sent: Sunday, April 02, 2006 8:17 AM Subject: Re: [Aslml] New VFTT Out At Last >I just opened Armies of Oblivion and I have a question. The aircraft > counters are not mentioned in the rules or chapter H pages included in the > module. Are they used the same as the German aircraft counters? If so, > what > is the point of having Axis Minor aircraft? > > Kaijusan > Cary, Equatorial Carolina, USA, Earth > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From kevinkenneally at isot.com Sun Apr 2 11:46:23 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Sun, 2 Apr 2006 13:46:23 -0500 (CDT) Subject: [Aslml] ASL CH Suff for sale In-Reply-To: <20060402113502.UIJW16286.aamtaout03-winn.ispmail.ntl.com@vfttpete> References: <20060402113502.UIJW16286.aamtaout03-winn.ispmail.ntl.com@vfttpete> Message-ID: <1049.4.253.44.199.1144003583.squirrel@wmail.isot.com> Pete, You just might have to conceal the fact of RaT signing the CH4. Still, a slightly used early CH mag will bring in about the price you are asking. Kevin"Got most of them, but cannot afford the early ones priced on ebay" > Hi Guys, > > I am selling the following CH magazines: > > CH1 - ?30 > CH3 - ?30 > CH4 - ?30. This one is signed by Ray. > > Prices include postage for UK delivery, non-UK postage would be > extra (I'll charge roughly the actual cost). > > First come, first get. If no-one buys within a week I'll probably > auction them off for a fortune on ebay :-) > > Pete > > "Many [wargame] battles have been fought and won by soldiers nourished on > beer" - Frederick the Great, 1777 > Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from > http://www.vftt.co.uk > Get the latest news about HEROES(ASL in Blackpool) at > http://www.vftt.co.uk/heroesdetails.htm > Get the latest news about INTENSIVE FIRE (Britain's biggest ASL > tournament) > at http://www.vftt.co.uk/ifdetails.htm > Support the best at http://www.manutd.com/ > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > ************************************** Computer problems? ................... ..............http://www.multibyte.net From bprobst at netspace.net.au Sun Apr 2 12:05:27 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Mon, 03 Apr 2006 05:05:27 +1000 Subject: [Aslml] Question about AoO In-Reply-To: <004301c65651$3c713670$6401a8c0@Kaiju> References: <20060402113521.WIDR19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> <000601c6564f$74077a10$6401a8c0@Kaiju> <004301c65651$3c713670$6401a8c0@Kaiju> Message-ID: On Sun, 2 Apr 2006 08:30:32 -0400, "Gomi" wrote: >I just sent this question, but I didn't change the subject line. Any advise? Do a Google search on email etiquette? You could also look up "spell checking, how to use" whilst you're at it. >I just opened Armies of Oblivion and I have a question. The aircraft >counters are not mentioned in the rules or chapter H pages included in the >module. Are they used the same as the German aircraft counters? If so, what >is the point of having Axis Minor aircraft? Box it up again, return it to where ever you purchased it from, accept the refund and whatever you do, keep your mouth shut. IF YOU VALUE THE LIVES OF YOUR FAMILY YOU WILL NEVER SPEAK OF THIS AGAIN. At least, not before next April 1. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "By this time my lungs were aching for air!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From frango1000 at sbcglobal.net Sun Apr 2 20:45:37 2006 From: frango1000 at sbcglobal.net (David Goldman) Date: Sun, 02 Apr 2006 22:45:37 -0500 Subject: [Aslml] ASL OPEN Results Message-ID: <6.2.3.4.0.20060402220812.035a82b0@pop.sbcglobal.yahoo.com> A Terrific Success! 60 Players at start in the Hilton Garden Inn in Hoffman Estates, IL. 6 more joined on Saturday for 66 total for the weekend. Randy Rossi loses in round seven to Scott Cochran. Scott's victory pulls him from 6th place into a tie with Randy but the tie breaker is too much and Randy is the 2006 ASL OPEN Champion with a valiant effort by Scott Cochran coming up one point short for a come from behind victory. Both were 6-1. In another tie for third place, Wes Vaughn edges out Stan Jackson. Also both at 6-1 5th place Bob Holmstrom 6-1 6. Bob Bendis 5-2 7. Darren Gour 5-1 8. Randy Yeates 5-2 9. Rod Callen 5-2 10. Steve Dennis 4-3 11. Matt Book 4-3 12. Rob Banozic 4-3 tie 12. Bret Hildebran 4-2 tie 14. Doug Kirk 4-3 tie 14. Don Holland 4-3 tie 14. Ben Richardson 4-3 tie 17. Joe Celebuski 4-3 tie - Mini tournament winner 17. Dave Ramirez 4-2 tie 17. Craig Houliston 4-2 tie 20. Tom Mueller 4-2 tie - Mini tournament winner 20. Jeff DeYoung 4-3 tie 22. Larry Zoet 23. Jim Burris, Jr. 4-3 tie 23. Darrell Anderson 4-3 tie 23. David Goldman 4-3 tie 26. Scott Sengstock 4-3 27. Jeff Thompson 3-3 tie 27. Fritz Eifrig 3-3 tie 29. Curtis Brooks 3-4 tie 29. Pete Shelling 3-3 tie 31. Dave Dally 3-4 tie 31. Bill Hayward 3-3 tie 33. Rich Spilky 3-4 34. Mike Zeimentz 3-3 tie 34. Rick Nieznanski 3-4 tie 34. Fred Ingram 3-4 tie 37. Rich Domovic 3-3 tie 37. Sam Tyson 3-4 tie 37. Kevin Graves 3-4 tie 37. Mark DeVries 3-4 tie 37. Corey Edwards 3-3 tie 37. Chris Garrett 3-4 tie 43. Tom Cvetinovich 3-4 tie 43. Mike Naven 3-3 tie Mini tournament winner 45. Chris Edwards 2-4 tie 45. Steve Etzelmueller 2-3 tie 45. Neil Dennis 2-4 tie 48. Jim Serafin 2-5 49. Larry Isensee 2-5 tie 49. Steve Anderson 2-5 tie 51. Ethan Strauss 2-5 tie 51. Jason Eickmann 2-4 tie 51. James A. Burris, Sr. 2-5 tie 51. Mike Hammond 2-1 tie 55. Jeff Papas 2-4 tie 55. Matt Boehland 2-4 tie 57. Jim Risher 1-6 58. Pete Strand 1-2 tie 58. Bob Brown 1 -4 tie 58. Derek Strand 1-2 tie 58. Alex Key 1-0 tie 62. Mike Reed 1-2 tie 62. Todd Jones 1-5 tie 62. Fred Daniel 1-5 tie 65. Steve McNeil 0-6 66. Doug Lyons 0-1 Carrying on his back the Gunga Din team, Randy Rossi brought home the team tournament championship with his teammates Rob Banozic and yours truly. Runners up was the Zulu! team of Wes Vaughn, Jeff DeYoung and Mike Naven. In another post, I'll make my thank yous to all who pitched in and made this the best ASL OPEN yet. David Goldman From keith.dalton at gmail.com Tue Apr 4 06:04:53 2006 From: keith.dalton at gmail.com (keith dalton) Date: Tue, 4 Apr 2006 09:04:53 -0400 Subject: [Aslml] Armies of Oblivion Now Available At MMP Message-ID: <4e2cf5e00604040604u4a4355c7s17447fb46ad72da5@mail.gmail.com> Get the good news here: http://www.multimanpublishing.com/news_text.php?nw_id=103 Keith MMP From S.Eckhart at cox.net Tue Apr 4 21:30:41 2006 From: S.Eckhart at cox.net (Steve Eckhart) Date: Tue, 4 Apr 2006 23:30:41 -0500 Subject: [Aslml] HS3 US3 In-Reply-To: <000001c6553c$a71f1a70$6400a8c0@Shemp> Message-ID: <000001c65869$b2e8f620$0200a8c0@NBN1266> Allen, I'm not sure what's going on. Every time I try to start VASL, my computer reboots. Has anyone else experienced this lately? Steve Eckhart From vicca at v21.me.uk Wed Apr 5 04:25:22 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Wed, 5 Apr 2006 12:25:22 +0100 Subject: [Aslml] HS3 US3 In-Reply-To: <000001c65869$b2e8f620$0200a8c0@NBN1266> Message-ID: Could it be that your play is sooo bad that your computer can't cope with the shame of it any more?:-) Yours Aye Martin "Pot? Kettle?" Vicca -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]On Behalf Of Steve Eckhart Sent: 05 April 2006 05:31 To: 'Allen Westenbarger'; aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] HS3 US3 Allen, I'm not sure what's going on. Every time I try to start VASL, my computer reboots. Has anyone else experienced this lately? Steve Eckhart _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From chris at jib.co.za Wed Apr 5 04:34:34 2006 From: chris at jib.co.za (Chris van Wyk) Date: Wed, 5 Apr 2006 13:34:34 +0200 Subject: [Aslml] HS3 US3 In-Reply-To: Message-ID: <006901c658a4$ea05d750$156ea8c0@lobo> Hi, I think you may have a problem with your PCs DRAM chips. VASL uses a substantial amount of memory and I would not be surprised if the PC reboots due to a bad memory block. Chris > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Martin Vicca > Sent: 05 April 2006 01:25 PM > To: Steve Eckhart; 'Allen Westenbarger'; aslml-aslml.net at lists.aslml.net > Subject: Re: [Aslml] HS3 US3 > > Could it be that your play is sooo bad that your computer can't cope with > the shame of it any more?:-) > Yours Aye > Martin "Pot? Kettle?" Vicca > > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net]On Behalf Of Steve Eckhart > Sent: 05 April 2006 05:31 > To: 'Allen Westenbarger'; aslml-aslml.net at lists.aslml.net > Subject: Re: [Aslml] HS3 US3 > > > Allen, > > I'm not sure what's going on. Every time I try to start VASL, my computer > reboots. Has anyone else experienced this lately? > > Steve Eckhart > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From tsharp1948 at comcast.net Wed Apr 5 05:40:09 2006 From: tsharp1948 at comcast.net (Tom & Sandy Sharp) Date: Wed, 5 Apr 2006 08:40:09 -0400 Subject: [Aslml] Rout Message-ID: <001701c658ae$135f6310$6401a8c0@Owner> Hey all, I had a recent game where an opponent had a wounded broken leader voluntarily choose to low crawl during his rout phase. The closest legitimate objective hex for rout was over his 3MF allotment. All the intervening hexes were both out of LOS and not closer to any enemy units. I have two questions: 1) What is the broken units obligation concerning use of LC or not and 2) Should the unit rout (and attempt to reach) the nearest rally terrain? Thanks Tom From oleboe at broadpark.no Wed Apr 5 06:45:46 2006 From: oleboe at broadpark.no (=?iso-8859-1?Q?Ole_B=F8e?=) Date: Wed, 05 Apr 2006 15:45:46 +0200 Subject: [Aslml] Rout Message-ID: <93cb03152b54.4433e62a@broadpark.no> Hi, wrote: > I had a recent game where an opponent had a wounded broken leader > voluntarily choose to low crawl during his rout phase. The closest > legitimate objective hex for rout was over his 3MF allotment. All the > intervening hexes were both out of LOS and not closer to any enemy > units. I have two questions: > 1) What is the broken units obligation concerning use of LC or not A unit can generally always choose to use LC (except when routing out of an enemy unit's Location), but must still rout towards its rout target Location > and 2) Should the unit rout (and attempt to reach) the nearest rally terrain? Whether or not a hex is rally terrain (gives a -1 DRM to rally) doesn't affect rout at all. The only terrain a routing unit must attempt to reach is woods/buildings. If there is no non-ignroable woods/building you can reach within the current RtPh, then your broken unit can choose *any* reachable hex as its rout target. This hex may be in a completely opposite direction of any woods/buildings and may even be Open Ground. So the broken leader can rout one, two or three hexes as it wishes. From daveolie at eastlink.ca Wed Apr 5 14:46:47 2006 From: daveolie at eastlink.ca (David Olie) Date: Wed, 05 Apr 2006 18:46:47 -0300 Subject: [Aslml] Rout References: <93cb03152b54.4433e62a@broadpark.no> Message-ID: <003101c658fa$798586a0$7779de18@klis.com> Tom wrote: > > 1) What is the broken units obligation concerning use of LC or not and Ole replied: > A unit can generally always choose to use LC (except when routing out of an enemy unit's > Location), but must still rout towards its rout target Location Yes, but a unit using LC must also increase the distance from the closest Known Enemy Unit. A LC that simply maintains the same distance in N/A. And, of course, routing closer to a Known Enemy Unit is never allowed, LC or not. David "choosing the Path of the Snake" Olie From dreenstra at comcast.net Wed Apr 5 15:56:25 2006 From: dreenstra at comcast.net (dreenstra@comcast.net) Date: Wed, 05 Apr 2006 22:56:25 +0000 Subject: [Aslml] Rout Message-ID: <040520062256.2703.44344B18000EA4CD00000A8F22007358340E9D9B9C020A0A9D0B@comcast.net> David wrote: -------------- Original message ---------------------- From: David Olie > Tom wrote: > > > 1) What is the broken units obligation concerning use of LC or not > > and Ole replied: > > A unit can generally always choose to use LC (except when routing out of > an enemy unit's > Location), but must still rout towards its rout target > Location > > Yes, but a unit using LC must also increase the distance from the closest > Known Enemy Unit. A LC that simply maintains the same distance in N/A. > And, of course, routing closer to a Known Enemy Unit is never allowed, LC or > not. > > David "choosing the Path of the Snake" Olie Just to clarify, isn't the above only true if the unit using LC is ending it's RtPh in an OG hex within normal range and LOS of an enemy unit? From A10.5 "A broken unit may end its RtPh in an Open Ground hex in the LOS and Normal Range of a Known enemy unit without Interdiction only if it has used Low Crawl (10.52) to increase the distance between itself and ¡Ý 1 nearest Known enemy unit(s) during that RtPh". Dave Reenstra > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From bprobst at netspace.net.au Wed Apr 5 22:48:05 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Thu, 06 Apr 2006 15:48:05 +1000 Subject: [Aslml] Rout In-Reply-To: <003101c658fa$798586a0$7779de18@klis.com> References: <93cb03152b54.4433e62a@broadpark.no> <003101c658fa$798586a0$7779de18@klis.com> Message-ID: <8ma932l306kpggil2u45t1j20elbrrm2dg@4ax.com> On Wed, 05 Apr 2006 18:46:47 -0300, David Olie wrote: >Yes, but a unit using LC must also increase the distance from the closest >Known Enemy Unit. That used to be true, but not any more. See the errata for A10.5 (originally from Journal #5): A10.5: lines 15-16 delete "to increase the distance between itself and >= 1 nearest Known enemy unit(s)". ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "By this time my lungs were aching for air!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From oleboe at broadpark.no Thu Apr 6 01:14:50 2006 From: oleboe at broadpark.no (=?iso-8859-1?Q?Ole_B=F8e?=) Date: Thu, 06 Apr 2006 10:14:50 +0200 Subject: [Aslml] Rout Message-ID: Hi, David Olie wrote: > Yes, but a unit using LC must also increase the distance from the > closestKnown Enemy Unit. A LC that simply maintains the same > distance in N/A. > as has been already answered, this requirement was remove in the J5 errata. What *does* apply though, is the requirement of routing towards the rout target hex. Thus a broken unit in a foxhole hex cannot LC into the foxhole, since that isn't towards the target hex. > And, of course, routing closer to a Known Enemy Unit is never > allowed, LC or not. > Of course... From ibncalb at yahoo.co.uk Thu Apr 6 03:33:16 2006 From: ibncalb at yahoo.co.uk (Binyamin Jones) Date: Thu, 6 Apr 2006 10:33:16 +0000 (GMT) Subject: [Aslml] South African ASL In-Reply-To: <20060402113304.WHLX19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> Message-ID: <20060406103316.27339.qmail@web25708.mail.ukl.yahoo.com> i'm arriving in SA for a long stay on saturday. Will be heading off to Sodwana Bay for work but should be free to play in month's time. who are the players, where are they, any up by Empangeni/Umfolozi/Hlhluwe? b e n From chris at jib.co.za Thu Apr 6 06:33:19 2006 From: chris at jib.co.za (chris@jib.co.za) Date: Thu, 6 Apr 2006 15:33:19 +0200 (SAST) Subject: [Aslml] South African ASL In-Reply-To: <20060406103316.27339.qmail@web25708.mail.ukl.yahoo.com> References: <20060402113304.WHLX19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> <20060406103316.27339.qmail@web25708.mail.ukl.yahoo.com> Message-ID: <1269.165.146.255.148.1144330399.squirrel@www.jib.co.za> Hi Ben, I hope you enjoy your stay here in SA! You'll find me in Cape Town and I know of 3 other guys that I've been able to locate so far. 1 Guy in Pretoria, 1 in Johannesburg and another guy up in Port Elizabeth or Durban (closer to Empangeni/Umfolozi/Hlhluwe). Chris > i'm arriving in SA for a long stay on saturday. > > Will be heading off to Sodwana Bay for work but should be free to play in > month's time. > > who are the players, where are they, any up by Empangeni/Umfolozi/Hlhluwe? > > b e n > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From gd891 at hotmail.com Thu Apr 6 06:37:32 2006 From: gd891 at hotmail.com (gd891) Date: Thu, 6 Apr 2006 08:37:32 -0500 Subject: [Aslml] South African ASL In-Reply-To: <1269.165.146.255.148.1144330399.squirrel@www.jib.co.za> Message-ID: Chris writes: >and another guy up in Port Elizabeth or Durban (closer to Empangeni/Umfolozi/Hlhluwe). Now THAT would be a great name for a module: EUH! Anyone working on a module for the South Africans and their battles in North Africa? Greg From chris at jib.co.za Thu Apr 6 06:50:12 2006 From: chris at jib.co.za (chris@jib.co.za) Date: Thu, 6 Apr 2006 15:50:12 +0200 (SAST) Subject: [Aslml] South African ASL In-Reply-To: <000601c6597f$4189b3e0$3cea12a7@accounts.root.corp> References: <1269.165.146.255.148.1144330399.squirrel@www.jib.co.za> <000601c6597f$4189b3e0$3cea12a7@accounts.root.corp> Message-ID: <1333.165.146.255.148.1144331412.squirrel@www.jib.co.za> I'm not sure if anyone is doing anything specifically for SA in North Africa, but I have been surfing the net the last few days to find out more on battles with SA involvment. I've seen 3 scenarios in the CoW that contains specific SA units, but other than that nothing more. If someone is doing anything specific for SA please let me know. Chris > Chris writes: > >>and another guy up in Port Elizabeth or Durban (closer to > Empangeni/Umfolozi/Hlhluwe). > > Now THAT would be a great name for a module: EUH! > > > Anyone working on a module for the South Africans and their battles in > North > Africa? > > Greg > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From bryanb at bnm.co.za Thu Apr 6 08:13:26 2006 From: bryanb at bnm.co.za (Bryan Brinkman) Date: Thu, 6 Apr 2006 17:13:26 +0200 Subject: [Aslml] South African ASL In-Reply-To: <1269.165.146.255.148.1144330399.squirrel@www.jib.co.za> Message-ID: <000d01c6598c$a8257b40$23000060@brinkman.local> Hi Ben & Chris, There are quite a few of us in Port Elizabeth. In fact there are 4 guys (only I am on the ASLML) who own kit, and another 2 who join in occasionally. Must be honest in that we have not played for a couple of months - real life has been getting in the way, but if you can get yourself down to PE over a weekend in April / May there will be a bunch of guys more than happy to get together over a weekend and play some ASL and introduce to a braai! Port Elizabeth (half-way on coast between Durban and Cape Town) is quite far from Emangeni (just north of Durban) - so you're looking at a 10-11 hour drive, but a 1 hour flight from Durban to P.E. Drop me an e-mail off-list if you are interested or able as I will be away for a few weeks during this time. Regards Bryan Brinkman -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of chris at jib.co.za Sent: 06 April 2006 03:33 PM To: Binyamin Jones Cc: aslml at lists.aslml.net Subject: Re: [Aslml] South African ASL Hi Ben, I hope you enjoy your stay here in SA! You'll find me in Cape Town and I know of 3 other guys that I've been able to locate so far. 1 Guy in Pretoria, 1 in Johannesburg and another guy up in Port Elizabeth or Durban (closer to Empangeni/Umfolozi/Hlhluwe). Chris > i'm arriving in SA for a long stay on saturday. > > Will be heading off to Sodwana Bay for work but should be free to play in > month's time. > > who are the players, where are they, any up by Empangeni/Umfolozi/Hlhluwe? > > b e n > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From rockgheba at gmail.com Thu Apr 6 13:23:30 2006 From: rockgheba at gmail.com (Mario Nadalini) Date: Thu, 6 Apr 2006 22:23:30 +0200 Subject: [Aslml] LOS question ad VASL mistake. Message-ID: <63bc1b0f0604061323s48060778r5ed0e24c4eae9a3a@mail.gmail.com> please, try this: board 24, valley in effect, VASL gives the los from P7 to K3 clear. I suppose it is wrong because of the house in M5: what is your opinion? thanks a lot! -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From daveolie at eastlink.ca Thu Apr 6 13:36:18 2006 From: daveolie at eastlink.ca (David Olie) Date: Thu, 06 Apr 2006 17:36:18 -0300 Subject: [Aslml] Rout References: <93cb03152b54.4433e62a@broadpark.no> <003101c658fa$798586a0$7779de18@klis.com> <8ma932l306kpggil2u45t1j20elbrrm2dg@4ax.com> Message-ID: <004001c659ba$7f210f60$7779de18@klis.com> Bruce wrote: That used to be true, but not any more. See the errata for A10.5 (originally from Journal #5): A10.5: lines 15-16 delete "to increase the distance between itself and >= 1 nearest Known enemy unit(s)". ---------------------------------------------------------------- Well, colour me corrected. Thanks for the replys, guys. David "explains why I couldn't find the Perry sez" Olie From pzchala at hotmail.com Thu Apr 6 17:52:37 2006 From: pzchala at hotmail.com (Michael Pierzchala) Date: Thu, 06 Apr 2006 20:52:37 -0400 Subject: [Aslml] LOS question ad VASL mistake. In-Reply-To: <63bc1b0f0604061323s48060778r5ed0e24c4eae9a3a@mail.gmail.com> Message-ID: I think your supposition is correct. That LOS should be showing blocked. >From: "Mario Nadalini" >To: "ASL Mailing List" >Subject: [Aslml] LOS question ad VASL mistake. >Date: Thu, 6 Apr 2006 22:23:30 +0200 > >please, try this: > >board 24, valley in effect, VASL gives the los from P7 to K3 clear. I >suppose it is wrong because of the house in M5: what is your opinion? > >thanks a lot! > >-- >Physics is like sex. >Sure, it may give some practical results, >but that's not why we do it. > >Richard P. Feynman >-- >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net _________________________________________________________________ Don’t just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ From brinxb at bnm.co.za Thu Apr 6 08:16:16 2006 From: brinxb at bnm.co.za (Bryan Brinkman) Date: Thu, 6 Apr 2006 17:16:16 +0200 Subject: [Aslml] South African ASL In-Reply-To: Message-ID: <000e01c6598d$0d2b2530$23000060@brinkman.local> Hi, >Anyone working on a module for the South Africans and their battles in >North Africa? Would make an interesting scenario pack idea. Especially if one could insert a counter-sheet with some of the interesting armoured car variations that the South Africans were running around in early war. Therein certainly lies some scope for some very interesting early Desert stuff. Bryan From rjmosher at hughes.net Wed Apr 5 05:10:50 2006 From: rjmosher at hughes.net (ron mosher) Date: Wed, 05 Apr 2006 07:10:50 -0500 Subject: [Aslml] HS3 US3 In-Reply-To: <006901c658a4$ea05d750$156ea8c0@lobo> References: <006901c658a4$ea05d750$156ea8c0@lobo> Message-ID: <7.0.1.0.0.20060405071008.01c33c88@hughes.net> At 06:34 AM 4/5/2006, Chris van Wyk wrote: >I think you may have a problem with your PCs DRAM chips. VASL uses a >substantial amount of memory and I would not be surprised if the PC reboots >due to a bad memory block. Possible..but the other thought is..did u download the update to Java, just before these problems? ron from Lebanon, Mo; turn right at the "Pavement Ends" sign. From rjmosher at hughes.net Wed Apr 5 05:09:29 2006 From: rjmosher at hughes.net (ron mosher) Date: Wed, 05 Apr 2006 07:09:29 -0500 Subject: [Aslml] HS3 US3 In-Reply-To: <000001c65869$b2e8f620$0200a8c0@NBN1266> References: <000001c6553c$a71f1a70$6400a8c0@Shemp> <000001c65869$b2e8f620$0200a8c0@NBN1266> Message-ID: <7.0.1.0.0.20060405070916.01c33910@hughes.net> At 11:30 PM 4/4/2006, Steve Eckhart wrote: >I'm not sure what's going on. Every time I try to start VASL, my computer >reboots. Has anyone else experienced this lately? Nope. For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL From kevinkenneally at isot.com Fri Apr 7 06:03:12 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Fri, 7 Apr 2006 08:03:12 -0500 (CDT) Subject: [Aslml] South African ASL In-Reply-To: <000e01c6598d$0d2b2530$23000060@brinkman.local> References: <000e01c6598d$0d2b2530$23000060@brinkman.local> Message-ID: <3860.144.244.50.105.1144414992.squirrel@wmail.isot.com> Cost of producing a 1/2 counter sheet would make this too expensive to produce. I would recommend only a scenario pack to be produced. Now I have seen counters printed on a sheet, and you were expected find blank counters to paste these to. Now this might work for a 1/2 counter sheet. Kevin > Hi, > >>Anyone working on a module for the South Africans and their battles in >>North Africa? > > Would make an interesting scenario pack idea. Especially if one could > insert a counter-sheet with some of the interesting armoured car > variations that the South Africans were running around in early war. > Therein certainly lies some scope for some very interesting early Desert > stuff. > > Bryan > > > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > ************************************** Computer problems? ................... ..............http://www.multibyte.net From gr27134 at charter.net Fri Apr 7 08:04:32 2006 From: gr27134 at charter.net (Tate Rogers) Date: Fri, 7 Apr 2006 8:04:32 -0700 Subject: [Aslml] South African ASL Message-ID: <5454077.1144422272768.JavaMail.root@fepweb08> ---- Bryan Brinkman wrote: > Hi, > > >Anyone working on a module for the South Africans and their battles in > >North Africa? > > Would make an interesting scenario pack idea. Especially if one could > insert a counter-sheet with some of the interesting armoured car > variations that the South Africans were running around in early war. > Therein certainly lies some scope for some very interesting early Desert > stuff. Please...does every rambling wreck that had a MG mounted on it need to have it's own counter? If a given vehicle had enough of an effect on a particular engagement then better would be an SSR for an existing Brit vehicle. Or even better...just make due with the existing counter mix as is. The vehicles that should get their own counters are the ones that had a broad impact...which is not every rusty truck that got a piece of sheetmetal welded to it. Besides which we already have South Africans portrayed in ASL...they are called Brits. :-O :-))) -- Later- Tater (One Mean Spud!) From bagelinas at cox.net Fri Apr 7 11:44:53 2006 From: bagelinas at cox.net (bagelinas@cox.net) Date: Fri, 7 Apr 2006 14:44:53 -0400 Subject: [Aslml] IS Crut Shilling still into ASL Message-ID: <20060407184453.LVJV29285.eastrmmtao03.cox.net@[172.18.52.8]> Watched a CNN interview with Curt Shilling yesterday. He is attending SOE's Fan Faire in Atlanta. He stated that EQ2 is is out of baseball game of choice. So I was just wondering if he still plays ASL? From scott.holst at us.army.mil Fri Apr 7 11:50:27 2006 From: scott.holst at us.army.mil (scott.holst@us.army.mil) Date: Fri, 07 Apr 2006 13:50:27 -0500 Subject: [Aslml] IS Crut Shilling still into ASL Message-ID: <3fd09a400cd4.400cd43fd09a@us.army.mil> Ha ha, you should post this to the SZO forums: http://www.strategyzoneonline.com/forums/forumdisplay.php?f=30 I'm sure you would get a interesting responce. Scott ----- Original Message ----- From: bagelinas at cox.net Date: Friday, April 7, 2006 1:44 pm Subject: [Aslml] IS Crut Shilling still into ASL > Watched a CNN interview with Curt Shilling yesterday. He is > attending SOE's Fan Faire in Atlanta. He stated that EQ2 is is > out of baseball game of choice. So I was just wondering if he > still plays ASL? > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From robertthepastor at juno.com Fri Apr 7 22:22:06 2006 From: robertthepastor at juno.com (Robert M Hammond) Date: Fri, 7 Apr 2006 22:22:06 -0700 Subject: [Aslml] Night questions x2 Message-ID: <20060407.222206.4292.0.RobertThePastor@juno.com> Listers, Night scenario. QUESTION #1: May a GO, un-pinned leader withdraw with a broken squad from a Melee? No starshells have been fired. A concealed unit is moving in Open Ground without using an Assault Move. A starshell is successfully placed which Illuminates the moving unit's hex and all six surrounding Open Ground hexes. The moving unit stops moving so as to retain concealment. QUESTION #2: If an enemy unit fires at the formerly moving but still concealed unit, may FFMO apply? May FFNAM apply? Thank you and take care, Robert From payne-asl2 at nc.rr.com Fri Apr 7 22:49:22 2006 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Sat, 8 Apr 2006 05:49:22 +0000 (UTC) Subject: [Aslml] Night questions x2 References: <20060407.222206.4292.0.RobertThePastor@juno.com> Message-ID: Robert M Hammond writes: > > Listers, > > Night scenario. > > QUESTION #1: May a GO, un-pinned leader withdraw with a broken squad from > a Melee? Yes, A11.16 and 11.2. The -2 for withdrawing applies to the DR vs him, but not the -2 vs. broken. Any covering MMC would also modify the DR. BTW, when withdrawing the SMC may stack with the broken squad. The total -4 DRM would apply against the squad but only the -2 for withdrawing would apply to the leader. Thus, the squad might die while the leader survives unscathed. Of course, if you are playing me, they both survive. I seem to gack my CC DRs all to frequently. Michael Black or Kyle Curle can confirm that. My units withdraw to the deadpile. They gain new leaders. But I digress. > > No starshells have been fired. A concealed unit is moving in Open Ground > without using an Assault Move. A starshell is successfully placed which > Illuminates the moving unit's hex and all six surrounding Open Ground > hexes. The moving unit stops moving so as to retain concealment. > > QUESTION #2: If an enemy unit fires at the formerly moving but still > concealed unit, may FFMO apply? May FFNAM apply? Both would apply. The FP would be halved for concealment. The night limited visibility (NLV) would generally apply as well. There might be some situations where NLV wouldn't, like bypassing a building when the starshell went off. The defensive fire can be taken after it is lit up, but IMO the defender should have the opportunity to announce his intentions before the moving player declares that unit is done. Or the defender could roll low enough to get a KIA, in which case the defender may declare his move is permanently over. Regards, Chuck Payne > > Thank you and take care, > Robert > _______________________________________________ > aslml mailing list > aslml at ... > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at ... > > From kevinkenneally at isot.com Sat Apr 8 08:34:14 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Sat, 8 Apr 2006 10:34:14 -0500 (CDT) Subject: [Aslml] Beware In-Reply-To: <005001c61b1f$ae501da0$f1ae7744@DHT8S631> References: <005001c61b1f$ae501da0$f1ae7744@DHT8S631> Message-ID: <1445.65.40.185.241.1144510454.squirrel@wmail.isot.com> A few days ago, April 6, 2006 - a date which will live in Infamy - the united Advanced Squad Leader gaming realm was suddenly and deliberately attacked by sinister forces of the Empire of Critical Hit. The ASL realm was at peace with that nation and, at the solicitation of Critical Hit, was still in conversation with its Government and its Emperor looking toward the maintenance of peace in the gaming world. Indeed, one hour after Critical Hit minions had commenced the bombing in the SZO forums, the CH Ambassador to the ASL realm and his colleague delivered to the Secretary of Gaming (Dr. Pitman) a formal reply to a recent ASL message. While this reply stated that it seemed useless to continue the existing diplomatic negotiations, it contained no threat or hint of war or armed attack. It will be recorded that the distance of the ASL realm from Critical Hit makes it obvious that the attack was deliberately planned many days or even weeks ago. During the intervening time the CH Government has deliberately sought to deceive the ASL realm by false statements and expressions of hope for continued peace. The attack a few days ago on the SZO forums has caused severe damage to the ASL realm forces. Very many ASL lives have been confused and set into distress. Yesterday the Critical Hit Government also launched an attack on the ATS forums. Last night Critical Hit forces attacked on Consimworld as well. This morning the Critical Hit forces attacked within the ASL forums, hoping to divide the ASL realm. Critical Hit has, therefore, undertaken a surprise offensive extending throughout the gaming area. The facts speak for themselves. The people of the united ASL realm have already formed their opinions and well understand the implications to the very life and safety of our nation. Always will we remember the character of the onslaught against us. No matter how long it may take us to overcome this premeditated invasion, the ASL people in their righteous might will win through to absolute victory. I believe I interpret the will of the ASL realm and of the people when I assert that we will not only defend ourselves to the uttermost but will make very certain that this form of treachery shall never endanger us again. Hostilities exist. There is no blinking at the fact that our people, our territory and our interests are in grave danger. With confidence in our cardboard forces - with the unbounded determination of our ASL people - we will gain the inevitable triumph - so help us God. ************************************** Computer problems? ................... ..............http://www.multibyte.net From swfancher at mindspring.com Sat Apr 8 11:09:52 2006 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 08 Apr 2006 14:09:52 -0400 Subject: [Aslml] Beware In-Reply-To: <1445.65.40.185.241.1144510454.squirrel@wmail.isot.com> References: <005001c61b1f$ae501da0$f1ae7744@DHT8S631> <1445.65.40.185.241.1144510454.squirrel@wmail.isot.com> Message-ID: <6.2.3.4.2.20060408140808.01de90d0@mindspring.com> Hey Kevin, This seems pretty clever...but I don't understand what you're actually on about since I don't follow the Forums or Consimworld. Little help here? Seth At 11:34 AM 4/8/2006, kevinkenneally at isot.com wrote: >A few days ago, April 6, 2006 - a date which will live in Infamy - the >united Advanced Squad Leader gaming realm was suddenly and deliberately >attacked by sinister forces of the Empire of Critical Hit. >The ASL realm was at peace with that nation and, at the solicitation of >Critical Hit, was still in conversation with its Government and its >Emperor looking toward the maintenance of peace in the gaming world. >Indeed, one hour after Critical Hit minions had commenced the bombing in >the SZO forums, the CH Ambassador to the ASL realm and his colleague >delivered to the Secretary of Gaming (Dr. Pitman) a formal reply to a >recent ASL message. While this reply stated that it seemed useless to >continue the existing diplomatic negotiations, it contained no threat or >hint of war or armed attack. >It will be recorded that the distance of the ASL realm from Critical Hit >makes it obvious that the attack was deliberately planned many days or >even weeks ago. During the intervening time the CH Government has >deliberately sought to deceive the ASL realm by false statements and >expressions of hope for continued peace. >The attack a few days ago on the SZO forums has caused severe damage to >the ASL realm forces. Very many ASL lives have been confused and set into >distress. >Yesterday the Critical Hit Government also launched an attack on the ATS >forums. Last night Critical Hit forces attacked on Consimworld as well. >This morning the Critical Hit forces attacked within the ASL forums, >hoping to divide the ASL realm. >Critical Hit has, therefore, undertaken a surprise offensive extending >throughout the gaming area. The facts speak for themselves. The people of >the united ASL realm have already formed their opinions and well >understand the implications to the very life and safety of our nation. >Always will we remember the character of the onslaught against us. No >matter how long it may take us to overcome this premeditated invasion, the >ASL people in their righteous might will win through to absolute victory. >I believe I interpret the will of the ASL realm and of the people when I >assert that we will not only defend ourselves to the uttermost but will >make very certain that this form of treachery shall never endanger us >again. >Hostilities exist. There is no blinking at the fact that our people, our >territory and our interests are in grave danger. >With confidence in our cardboard forces - with the unbounded determination >of our ASL people - we will gain the inevitable triumph - so help us God. > > > > >************************************** >Computer problems? ................... >..............http://www.multibyte.net > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From tsharp1948 at comcast.net Sat Apr 8 11:18:40 2006 From: tsharp1948 at comcast.net (Tom & Sandy Sharp) Date: Sat, 8 Apr 2006 14:18:40 -0400 Subject: [Aslml] B23.24b Message-ID: <000901c65b38$dd0ab340$6401a8c0@Owner> Hey all, According to the above rule: If a SSR or the building itself does not specify the presence of a stairwell, each hex of the building containing a third level Location is assumed to contain an inherent stairwell. If a multi-hex buildings with stairwell hexes is designated as being a third level building. Does the presence of stairwell hexes mean that the other hexes ALSO have stairwells? Or does this rule mean that if a building has NO stairwell hexes, then all the hexes have inherent stairwells? Thanks Tom From fred at sdccu.net Sat Apr 8 11:33:11 2006 From: fred at sdccu.net (Fred) Date: Sat, 08 Apr 2006 11:33:11 -0700 Subject: [Aslml] B23.24b In-Reply-To: <000901c65b38$dd0ab340$6401a8c0@Owner> References: <000901c65b38$dd0ab340$6401a8c0@Owner> Message-ID: <443801E7.2030902@sdccu.net> Tom It depends on how the SSR is written. If it says HEX xxx is third level then only that hex is third level. If it says building xxx is third level then all the stairways in the building go to the third level. Rule B23.24 doesn't create any new stairways, it just effects how high up they go. Fred Tom & Sandy Sharp wrote: > Hey all, > According to the above rule: > > If a SSR or the building itself does not specify the presence of a > stairwell, each hex of the building containing a third level Location is > assumed to contain an inherent stairwell. > > If a multi-hex buildings with stairwell hexes is designated as being a third > level building. Does the presence of stairwell hexes mean that the other > hexes ALSO have stairwells? Or does this rule mean that if a building has NO > stairwell hexes, then all the hexes have inherent stairwells? Thanks > Tom > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From bprobst at netspace.net.au Sat Apr 8 16:32:29 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 09 Apr 2006 09:32:29 +1000 Subject: [Aslml] Night questions x2 In-Reply-To: <20060407.222206.4292.0.RobertThePastor@juno.com> References: <20060407.222206.4292.0.RobertThePastor@juno.com> Message-ID: On Fri, 7 Apr 2006 22:22:06 -0700, Robert M Hammond wrote: >QUESTION #1: May a GO, un-pinned leader withdraw with a broken squad from >a Melee? Of course. The leader will suffer the appropriate penalties, naturally. Why do you think Night would have any impact on the answer to this question? >No starshells have been fired. A concealed unit is moving in Open Ground >without using an Assault Move. A starshell is successfully placed which >Illuminates the moving unit's hex and all six surrounding Open Ground >hexes. The moving unit stops moving so as to retain concealment. > >QUESTION #2: If an enemy unit fires at the formerly moving but still >concealed unit, may FFMO apply? May FFNAM apply? Yes (he's moving in the open). Yes (he's not using Assault Movement). Again, the fact that it's Night has no impact on the answer (although it does have an impact on the FP used in the attack, since the ATTACKER is still concealed). ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "How do you lose a whole naked woman?" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Sat Apr 8 16:38:00 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 09 Apr 2006 09:38:00 +1000 Subject: [Aslml] Night questions x2 In-Reply-To: References: <20060407.222206.4292.0.RobertThePastor@juno.com> Message-ID: On Sat, 8 Apr 2006 05:49:22 +0000 (UTC), Chuck Payne wrote: >The defensive fire can be taken after it is lit up, but IMO the >defender should have the opportunity to announce his intentions before the >moving player declares that unit is done. Not just your opinion, Chuck; it's the rules (A8.11). ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "How do you lose a whole naked woman?" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Sat Apr 8 16:40:32 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 09 Apr 2006 09:40:32 +1000 Subject: [Aslml] Beware In-Reply-To: <1445.65.40.185.241.1144510454.squirrel@wmail.isot.com> References: <005001c61b1f$ae501da0$f1ae7744@DHT8S631> <1445.65.40.185.241.1144510454.squirrel@wmail.isot.com> Message-ID: On Sat, 8 Apr 2006 10:34:14 -0500 (CDT), kevinkenneally at isot.com wrote: What on earth are you talking about, Kevin? (I doubt that many serious ASL players have been paying a great deal of attention to anything CH might have to say for some time now.) ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "How do you lose a whole naked woman?" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From gd891 at hotmail.com Mon Apr 10 05:31:03 2006 From: gd891 at hotmail.com (gd891) Date: Mon, 10 Apr 2006 07:31:03 -0500 Subject: [Aslml] VASL game wanted In-Reply-To: Message-ID: Its been some time since I've been "into" ASL. If anyone is interested in a VASL game, I can usually do a mailing about every other day. Since my rules knowledge is a little rusty (my skills always sucked, so no sense calling them rusty), something on the lighter side would be appreciated. Email me at: gd891 at hotmail.com Greg From rln22 at yahoo.com Mon Apr 10 12:10:10 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Mon, 10 Apr 2006 12:10:10 -0700 (PDT) Subject: [Aslml] IS Crut Shilling still into ASL In-Reply-To: <20060407184453.LVJV29285.eastrmmtao03.cox.net@[172.18.52.8]> Message-ID: <20060410191010.14213.qmail@web52614.mail.yahoo.com> for those of us out of the loop, is everquest a tabletop RPG? online? videogame? --- bagelinas at cox.net wrote: > Watched a CNN interview with Curt Shilling > yesterday. He is attending SOE's Fan Faire in > Atlanta. He stated that EQ2 is is out of baseball > game of choice. So I was just wondering if he still > plays ASL? > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From iguana at chartertn.net Mon Apr 10 13:34:07 2006 From: iguana at chartertn.net (Douglas D. Williams) Date: Mon, 10 Apr 2006 16:34:07 -0400 Subject: [Aslml] IS Crut Shilling still into ASL In-Reply-To: <20060410191010.14213.qmail@web52614.mail.yahoo.com> Message-ID: <001101c65cde$1f581840$6501a8c0@computer1> EQ is a MMORPG (Massively Multiplayer Online Role Playing Game). -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Robert Nelson Sent: Monday, April 10, 2006 3:10 PM To: bagelinas at cox.net; aslml at lists.aslml.net Subject: Re: [Aslml] IS Crut Shilling still into ASL for those of us out of the loop, is everquest a tabletop RPG? online? videogame? --- bagelinas at cox.net wrote: > Watched a CNN interview with Curt Shilling > yesterday. He is attending SOE's Fan Faire in > Atlanta. He stated that EQ2 is is out of baseball > game of choice. So I was just wondering if he still > plays ASL? > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From rln22 at yahoo.com Mon Apr 10 13:34:14 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Mon, 10 Apr 2006 13:34:14 -0700 (PDT) Subject: [Aslml] IS Crut Shilling still into ASL In-Reply-To: <001101c65cde$1f581840$6501a8c0@computer1> Message-ID: <20060410203414.43975.qmail@web52609.mail.yahoo.com> riiiiiight, D&D without having to use your imagination.... Thus, the only excuse one could use to 'justify' hours of RPGing is out the window. (for those who sometimes wanted to justify gaming to themselves or others.) having just gotten back from the Southern Ontario ASL tourny, i can safely say I just pushed alzheimers off by 5 yrs. never thunk so hard in my life, for so long...with so little sleep. --- "Douglas D. Williams" wrote: > EQ is a MMORPG (Massively Multiplayer Online Role > Playing Game). > > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Robert Nelson > Sent: Monday, April 10, 2006 3:10 PM > To: bagelinas at cox.net; aslml at lists.aslml.net > Subject: Re: [Aslml] IS Crut Shilling still into ASL > > for those of us out of the loop, is everquest a > tabletop RPG? online? videogame? > > > > --- bagelinas at cox.net wrote: > > > Watched a CNN interview with Curt Shilling > > yesterday. He is attending SOE's Fan Faire in > > Atlanta. He stated that EQ2 is is out of baseball > > game of choice. So I was just wondering if he > still > > plays ASL? > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email > > webmaster at aslml.net > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam > protection around > http://mail.yahoo.com > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From daveolie at eastlink.ca Mon Apr 10 17:11:47 2006 From: daveolie at eastlink.ca (David Olie) Date: Mon, 10 Apr 2006 21:11:47 -0300 Subject: [Aslml] Fw: A9.221 - Question on placement of Alternate Hex Grain Fire Lanes Message-ID: <010c01c65cfc$8bb5cfa0$7779de18@klis.com> Hey, all. Here is the reply to my Perry Sez in regard to the conundrum vis a vis AHGFLs extending offboard. ----- Original Message ----- From: To: "David Olie" Sent: Monday, April 10, 2006 8:03 PM Subject: Re: A9.221 - Question on placement of Alternate Hex Grain Fire Lanes > > Re. A9.221 > > As per the example to this rule, it is possible (indeed, necessary in some > > circumstances) to place the counter for an Alternate Hex Grain Fire Lane in > > a Location that is not in the LOS/LOF of the firing MG and its manning > > Infantry. > > > > 1. Assuming the presence of a MG possessed by GO manning infantry in 20EE2, > > is it possible to place an Alternate Hex Grain Fire Lane that would affect > > EE3, FF3, FF4, GG5 *and* GG6? > > > Yes. > > > 2. If yes, would the Alternate Hex Grain Fire Lane counter be placed > > offboard between GG5 and GG6 to indicate the Fire Lane? > > > Yes. > > > 3. Is there a need to amend A2 so as to explicitly permit the placement of > > Alternate Hex Grain Fire Lane counters slightly offboard to allow for such > > Fire Lanes? > > > Some clarification may be required. > > ....Perry > MMP From daveolie at eastlink.ca Mon Apr 10 17:30:33 2006 From: daveolie at eastlink.ca (David Olie) Date: Mon, 10 Apr 2006 21:30:33 -0300 Subject: [Aslml] SOASL results References: <20060410203414.43975.qmail@web52609.mail.yahoo.com> Message-ID: <012501c65d00$c159aa60$7779de18@klis.com> Robert wrote: > having just gotten back from the Southern Ontario ASL > tourny, i can safely say I just pushed alzheimers off > by 5 yrs. never thunk so hard in my life, for so > long...with so little sleep. Well, come on, Robert. What were the results of the SOASL tourney? We want to know, if we can drag you away from your coma. :-) David "plug the juice into 'im" Olie From rln22 at yahoo.com Tue Apr 11 04:04:54 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Tue, 11 Apr 2006 04:04:54 -0700 (PDT) Subject: [Aslml] SOASL results In-Reply-To: <012501c65d00$c159aa60$7779de18@klis.com> Message-ID: <20060411110454.79150.qmail@web52604.mail.yahoo.com> Once again, Adrian Earle methodically destroyed his opponents. rnd 4, saturday night, saw the 3-0 Earle up against last year's champion, Wai Wang (3-0) [Earle wasn't there last year, and won the two years before] in Surprise, Surprise. sometime around 1am it was over, and the sunday round wasn't necessary. In my first tourney, I was 2-1 (lost a nailbiter to Wai), and then played a friendly and a very close rnd 5 that had to be abandoned. don't know the other rankings. 15 players showed up, but only canadians, as soasl is just too close to the Open. A great time, though! --- David Olie wrote: > Robert wrote: > > > having just gotten back from the Southern Ontario > ASL > > tourny, i can safely say I just pushed alzheimers > off > > by 5 yrs. never thunk so hard in my life, for so > > long...with so little sleep. > > Well, come on, Robert. What were the results of the > SOASL tourney? We want > to know, if we can drag you away from your coma. :-) > > David "plug the juice into 'im" Olie > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From SchoulsH at APTEA.com Tue Apr 11 04:07:08 2006 From: SchoulsH at APTEA.com (Schouls, Harvey) Date: Tue, 11 Apr 2006 07:07:08 -0400 Subject: [Aslml] SOASL results Message-ID: <4D4CC384C893874AB139F4D48B9C6EFA05A86BB6@torf06290msg.corp.gaptea.com> David asked: >Well, come on, Robert. What were the results of the SOASL tourney? >We want to know, if we can drag you away from your coma. :-) A final recap/standings will be forthcoming shortly from Nick Hoekstra. The winner was Adrian Earle, going a perfect 5-0. Congrats to Adrian! Harvey Schouls From gd891 at hotmail.com Tue Apr 11 12:05:25 2006 From: gd891 at hotmail.com (gd891) Date: Tue, 11 Apr 2006 14:05:25 -0500 Subject: [Aslml] Pete Shelling - Please pick up the white courtesy phone In-Reply-To: Message-ID: Pete - please email me regarding the Ponyri playtest. Greg - gd891 at hotmail.com From blueistheonlycolour at hotmail.com Wed Apr 12 07:07:44 2006 From: blueistheonlycolour at hotmail.com (blue istheonlycolour) Date: Wed, 12 Apr 2006 14:07:44 +0000 Subject: [Aslml] Anyone want a VASl game - RB6 "Turned Away"? Message-ID: Dear All, I've got a Russian setup if anyone would like a game as the attacking Germans. I'm using VASL 4.1.8. Gary _________________________________________________________________ Be the first to hear what's new at MSN - sign up to our free newsletters! http://www.msn.co.uk/newsletters From albcann at warwick.net Thu Apr 13 05:40:43 2006 From: albcann at warwick.net (al cann) Date: Thu, 13 Apr 2006 08:40:43 -0400 Subject: [Aslml] rubble Message-ID: <001901c65ef7$7bb4fe30$fb14c7d0@DGYPG541> Hi Folks, Having a little trouble with rubble. Could someone correct me if I am wrong in my interpretations here? 1 -- Rubble is in A8, attacker in A9, defender in A6. There is no TEM to either side due to the rubble, correct? 2 -- Rubble in A8, attacker in A10, defender in A6. No line of sight exists due to the 1/2 level rubble obstacle, correct? 3 -- Rubble in A8, attacker in A8, defender in A6. Defender receives no TEM, attacker receives either +2 or +3 based on whether the rubble is wood or stone, correct? 4 -- Rubble in A8 attached to non rubble building, attacker in A9, defender in A6. No LOS exists because LOS travels on a hexspine that bisects a rubble hex and a building hex, correct? Thanks for the help, all. Al Cann From dreenstra at comcast.net Thu Apr 13 07:50:58 2006 From: dreenstra at comcast.net (David Reenstra) Date: Thu, 13 Apr 2006 10:50:58 -0400 Subject: [Aslml] rubble In-Reply-To: <001901c65ef7$7bb4fe30$fb14c7d0@DGYPG541> Message-ID: <20060413145030.698EA1BB6E@che.dreamhost.com> Hello all, Al writes: > > Hi Folks, > > Having a little trouble with rubble. Could someone correct me if I > am > wrong in my interpretations here? I'll give it a shot. > > 1 -- Rubble is in A8, attacker in A9, defender in A6. There is no TEM to > either side due to the rubble, correct? LOS from A6 to A9 would be blocked by rubble in A8, assuming both units and the rubble were at Lvl 0. Otherwise, no, the rubble TEM wouldn't apply, a unit has to occupy the hex containing the TEM to claim that TEM. > > 2 -- Rubble in A8, attacker in A10, defender in A6. No line of sight > exists > due to the 1/2 level rubble obstacle, correct? Right, you're describing the same situation as above. Were you thinking that it makes a difference if the attacker is adjacent to the rubble hex? It doesn't. > > 3 -- Rubble in A8, attacker in A8, defender in A6. Defender receives no > TEM, attacker receives either +2 or +3 based on whether the rubble is wood > or stone, correct? Correct. > > 4 -- Rubble in A8 attached to non rubble building, attacker in A9, > defender > in A6. No LOS exists because LOS travels on a hexspine that bisects a > rubble hex and a building hex, correct? Ummm, you lost me here. Still no LOS for the same reasons as 1 & 2 above. I'm not sure how the non-rubble building is affecting this situation. Maybe an example using actual boards would help? > > Thanks for the help, all. > > Al Cann > No problem. Dave Reenstra From vicca at v21.me.uk Thu Apr 13 09:22:11 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Thu, 13 Apr 2006 17:22:11 +0100 Subject: [Aslml] rubble In-Reply-To: <20060413145030.698EA1BB6E@che.dreamhost.com> Message-ID: I think I know what is happening. someone has suggested you think of rubble as a wall on each hexside of the rubble square? This is a reasonable way of determining whether the rubble comes into play but the rules for walls and rubble are very different. As forthe answers I'd agree with dave's interpretation. Yours Aye Martin -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]On Behalf Of David Reenstra Sent: 13 April 2006 15:51 To: 'al cann'; aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] rubble Hello all, Al writes: > > Hi Folks, > > Having a little trouble with rubble. Could someone correct me if I > am > wrong in my interpretations here? I'll give it a shot. > > 1 -- Rubble is in A8, attacker in A9, defender in A6. There is no TEM to > either side due to the rubble, correct? LOS from A6 to A9 would be blocked by rubble in A8, assuming both units and the rubble were at Lvl 0. Otherwise, no, the rubble TEM wouldn't apply, a unit has to occupy the hex containing the TEM to claim that TEM. > > 2 -- Rubble in A8, attacker in A10, defender in A6. No line of sight > exists > due to the 1/2 level rubble obstacle, correct? Right, you're describing the same situation as above. Were you thinking that it makes a difference if the attacker is adjacent to the rubble hex? It doesn't. > > 3 -- Rubble in A8, attacker in A8, defender in A6. Defender receives no > TEM, attacker receives either +2 or +3 based on whether the rubble is wood > or stone, correct? Correct. > > 4 -- Rubble in A8 attached to non rubble building, attacker in A9, > defender > in A6. No LOS exists because LOS travels on a hexspine that bisects a > rubble hex and a building hex, correct? Ummm, you lost me here. Still no LOS for the same reasons as 1 & 2 above. I'm not sure how the non-rubble building is affecting this situation. Maybe an example using actual boards would help? > > Thanks for the help, all. > > Al Cann > No problem. Dave Reenstra _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From vicca at v21.me.uk Thu Apr 13 12:03:44 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Thu, 13 Apr 2006 20:03:44 +0100 Subject: [Aslml] Heroes 2006 Message-ID: Heroes 2006 ---------------------------------------------------------------------------- ---- Well this should be the start of a couplre of AARs from Heroes down in Blackpool in March. 4 of us came down from Aberdeen. We had hoped to take one car but space meant that there was no way to get 2 full sets of kit and 4 folk and we decided to take 2. I went with Steve Cook and Toni Gibson and Ian Percy travelled together. I have never been in a car with satellite navigation and was really impressed with how useless such a gadget is when you arte going on a long journey! Mind you it kept my eyes focused on the little screen so I was glad I was not the one doing the driving. Steve did it all which was great for me, I'm not too sure how his license is holding up.. something to do with going 90 in a 70 zone. still hopefully he got away with it. We travelled down on the Thursday since it's a good 7 hour drive. Stopped for a cup of tea at Happendon and for a decent coffee at Westmorland. There I did have a bit of a stushie with a lady when I questioned , rhetorically, why a latte cost more than a cappuccino. She attempted to justify this by pointing out that a latte has more milk in it since it is steamed rather than frothed. This was rubbish the only real anwers being "because we can charge more" but that getting away from the story. Still a good coffee and possibly the best I had that weekend. We arrived at 7 ish and promptly got welcomed by the folk there. A couple of pints later and everything was looking good. If you ever go to Heroes try and get a room over reception. That is the only side out the hotel where you get a decent shower, but I digress. Didn't play anything that evening just caught up with everyone and shot the breeze. The brain was being husbanded for the morning and the dawn of the tournament... So Friday morningsaw a good breakfast (?) and the chance to draw an opponment. I was pulled against Neil and we opted to play Monty's Mess OA 10. I drew the British puerly because I dislike playing the SS especially balck SS I'm not too sure why. This is an odd scenario where the british can win by denying the Germans control of 3 multistory buildings on board 1 either at turn 4 or at the end game. Both sides get a 10-3 with the Germans having theirs at start and the Brit one coming on on turn 4. I set-up to defend the 2 buildings on the right at lightly defend those on the left since I knew I could not afford to go toe to toe with him. He swiftly moved forwards keeping tothe cover to try and out flank this defence. I was quite happy to let him do this. He quickly captured the building at 1G3 and swung through the woodsto the woodedn building 1D$ unfortunately I'd not counted on this and HIP'd a HS in that building. I had some shots at -2 but only against sqds so opted to hold my fire. He of course advanced a full sqd into this hex and that sqd was concealed as well. So no ambush. However a snake yes form the HS saw his attacker off to the valkyries and generated a 8-1 ldr allowing me to withdraw into the road and run away. He quickly invested building 1F5 and sat back on his laurals to await my counter attack. At this point I was not sure how to play it. I was fairly sure that a multi-storey building was one with a staircase symbol while he was playing it that a building with more than one storeywas a multi-storey building. Thus 1G1 would be his third building. I checked the rules and found B23.23, should I leave himin his ignorance and then reveal the rule when his turn 4 was up and claim the win? What would you do? Personally I was there to play noit just to win so I pointed this out to Neil who went What! Oh, beggar. or words to that effect. Thus on Turn 4 he dashed his units to capture 1L5 and managed to do it. My units came on and I proceeded to show hopw he couldnot possibly stop me from getting units into 1L5 to dispute control and thus he lost. We shook on the game and that was that. I had completely slimed him out of the game - unintentionally of course. After we'd packed up it was pointed out that there is no such thing as "disputed controll" either one side controlls or the other. Controll being established by occupation by a good order MMC with no enemy MMC in the building. Sorry Neil it would have been much closer. Well I'll stop here and continue later. From pbelfordacm at yahoo.com Thu Apr 13 12:28:03 2006 From: pbelfordacm at yahoo.com (Pete Belford) Date: Thu, 13 Apr 2006 12:28:03 -0700 (PDT) Subject: [Aslml] rubble In-Reply-To: Message-ID: <20060413192803.98085.qmail@web30307.mail.mud.yahoo.com> > > Having a little trouble with rubble. Could > someone correct me if I am > wrong in my interpretations here? > > 1 -- Rubble is in A8, attacker in A9, defender in > A6. There is no TEM to > either side due to the rubble, correct? The nature of your question leads me to believe that you are confusing rubble and debris which is found in red barricades. Dave R. answered your questions correctly about rubble. Instead of rubble if there was debris in A8, there would be LOS, but it would get a +1 hinderence. If the unit was in the debris hex, then it would get a +1 TEM. Kinda wierd. Pete __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From gd891 at hotmail.com Thu Apr 13 12:36:58 2006 From: gd891 at hotmail.com (gd891) Date: Thu, 13 Apr 2006 14:36:58 -0500 Subject: [Aslml] ASL Maps In-Reply-To: <20060413192803.98085.qmail@web30307.mail.mud.yahoo.com> Message-ID: Any ASL Map making gnomes around? I need to either crop an image when its loaded in VASL or I need to change the property settings for a board (where the center hex is offset, etc) because I need to crop it with an image editor outside of VASL. I know how to do it with VASSAL modules because the map properties are specified when building the module. But I don't know how VASL handles its map information. Greg gd891 at hotmail.com From bprobst at netspace.net.au Thu Apr 13 15:31:06 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Fri, 14 Apr 2006 08:31:06 +1000 Subject: [Aslml] rubble In-Reply-To: <001901c65ef7$7bb4fe30$fb14c7d0@DGYPG541> References: <001901c65ef7$7bb4fe30$fb14c7d0@DGYPG541> Message-ID: On Thu, 13 Apr 2006 08:40:43 -0400, "al cann" wrote: > Having a little trouble with rubble. Your trouble seems to be because you think rubble might be just like a wall. Possibly you're confused by the last sentence of B24.3 which points out that rubble is not at all like a wall. Why the rubble rules felt the need to point this out has puzzled scientists for decades. Nevertheless, it's true: rubble is not at all like a wall. >Could someone correct me if I am wrong in my interpretations here? It would have been easier to work out what you were talking about if (a) you used an ACTUAL MAP and (b) you explained why you were asking the questions (i.e., what *in particular* was confusing you?). >1 -- Rubble is in A8, attacker in A9, defender in A6. There is no TEM to >either side due to the rubble, correct? Correct. If you are not in a rubble hex, you can't derive any TEM from it. This is very similar to the way that not being in a woods hex doesn't give you any woods TEM, and completely dissimilar to the way that walls and hedges provide TEM, because rubble is NOT AT ALL LIKE A WALL. >2 -- Rubble in A8, attacker in A10, defender in A6. No line of sight exists >due to the 1/2 level rubble obstacle, correct? If we assume that the units in A8 and A6 are at the same level, and that the rubble is also at that elevation, yes. (Did I mention how much easier this is if you use a REAL MAP when composing an example?) Note that this is in no way different to the situation in #1, above, where there is also no LOS for exactly the same reason (given the same assumptions). >3 -- Rubble in A8, attacker in A8, defender in A6. Defender receives no >TEM, attacker receives either +2 or +3 based on whether the rubble is wood >or stone, correct? How do we know that the defender in A6 gets no TEM? What sort of hex is he occupying? He might get TEM if only we knew. The stuff about the rubble is correct, though. >4 -- Rubble in A8 attached to non rubble building, attacker in A9, defender >in A6. No LOS exists because LOS travels on a hexspine that bisects a >rubble hex and a building hex, correct? Er ... what hexspine? Last time I looked at a map, A8 is directly inbetween A6 and A9, and no LOS from one to the other is going to travel along any hexspine. I think I know what you're getting at, however. Let's look at a real example, the one illustrated in B24.2. Notice the text in the EX: "However, a unit at ground level in H3 could not be seen from I2 because the rubble is a Half-Level Obstacle, and even though the LOS is traced exactly along a hexside, the H2 rubble and I3 building form a continuous obstacle (albeit of varying height) across that hexside." What the EX means is that you have an obstacle on both sides of the hexspine: rubble on one side, building on the other. This blocks the LOS. What the EX *doesn't* say is that even if there *no* building in I3, there would still be no LOS. This is because the obstacle effect of rubble includes the hexsides (B24.2, first sentence; B.6). You cannot see "along" a rubble hexspine, unlike hedges/walls, because ... well, you know. Here is a Q&A that may be of interest: B.6, B9.2 & B24.2 Does a unit firing along a wall that is in the same hex as rubble have a clear LOS? A. No; the wall does not negate the LOS obstruction of rubble. (Contrast that to the effect of a wall on the LOS Hindrance of a graveyard - B18.1). [Letter204] 204) Steve McBee to Perry Cocke and reply, posted to ASLML 1 January 2003 ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From jmmcleod at mts.net Thu Apr 13 18:33:57 2006 From: jmmcleod at mts.net (mcleods) Date: Thu, 13 Apr 2006 20:33:57 -0500 Subject: [Aslml] 2006 Canadian ASL Open Message-ID: <004001c65f63$80a13f50$b227c8cd@jims3ge2hz6irc> Gents, The Canadian ASL Open roars to life in Montreal, Quebec this year over the third weekend in September. Stay tuned for more news regarding Canada's Premier ASL event! =Jim= From rockgheba at gmail.com Fri Apr 14 02:59:24 2006 From: rockgheba at gmail.com (Mario Nadalini) Date: Fri, 14 Apr 2006 11:59:24 +0200 Subject: [Aslml] ASL Maps In-Reply-To: References: <20060413192803.98085.qmail@web30307.mail.mud.yahoo.com> Message-ID: <63bc1b0f0604140259w476b5eecyb40dd4b9f976f5bb@mail.gmail.com> Hi Greg, I can't even try to help you, but you should also ask to the guys of the VASL Map Cabal Yahoo group. They are the Number One VASL Guys around! On 4/13/06, gd891 wrote: > Any ASL Map making gnomes around? > > I need to either crop an image when its loaded in VASL or I need to change > the property settings for a board (where the center hex is offset, etc) > because I need to crop it with an image editor outside of VASL. > > I know how to do it with VASSAL modules because the map properties are > specified when building the module. But I don't know how VASL handles its > map information. > > Greg > gd891 at hotmail.com > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From rln22 at yahoo.com Fri Apr 14 03:48:56 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Fri, 14 Apr 2006 03:48:56 -0700 (PDT) Subject: [Aslml] Yet another prisoner question In-Reply-To: <012501c65d00$c159aa60$7779de18@klis.com> Message-ID: <20060414104856.52075.qmail@web53607.mail.yahoo.com> k, the following stack is hit by a 1mc 8-0 holding a hs of prisoners, 3 447s. 8-0 breaks, one 447 pins, rest fine. It seems to me that I have to sit and let the prisoners try and kill my leader in CC. Treating them like an SW, there's no way I can get them away from my broken leader. Is this right? And if so, if in cc he passes his tc, he'll have the attack on the leader, and then the rest of my boys will kill him? thanks __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From damavs at alltel.net Fri Apr 14 08:44:39 2006 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Fri, 14 Apr 2006 11:44:39 -0400 Subject: [Aslml] Yet another prisoner question Message-ID: <20060414154439.PQQN12807.ispmxmta06-srv.alltel.net@[166.102.165.30]> Robert Nelson writes: > k, the following stack is hit by a 1mc > > 8-0 holding a hs of prisoners, 3 447s. > > 8-0 breaks, one 447 pins, rest fine. > > It seems to me that I have to sit and let the > prisoners try and kill my leader in CC. Treating them > like an SW, there's no way I can get them away from my > broken leader. Is this right? Right. Short of having another leader roll into the hex and try to "recover" the prisoners like a SW (and given your Russian, we'll just presume you have no spare leaders) the broken 8-0 is stuck hoping the prisoners fail their TC. > And if so, if in cc he passes his tc, he'll have the > attack on the leader, and then the rest of my boys > will kill him? Yes - that's the way Wild Bill & I played it as a similar situation just came up for us. We had the added novelty of the prisoners declaring HtoH (Festung Budapest playtest) & K'ing the b347 guarding them only to see the 8-1 leader, who failed to recover them during movement, quickly silence the uprising in CC. Apparently he was just looking for an excuse to off the prisoners. The "can prisoners really declare HtoH?" and "can the leader attack immediately or must he wait 'til the next CC Phase?" sent us scurrying for the rulebook, but we could find nothing prevent HtoH & the A20.whatever section discussing prisoners in CC/Melee made us conclude that while the initial CC was sequential & thus the prisoner rearmed on the K, any other units in the hex then got to immediately take a whack at the prisoners... Never have liked the prisoner rules sections. Best reason to invoke No Quarter is so you can skip A20 & all those bizarre rules oddities... Bret Hildebran damavs at alltel.net www.aslok.org From rln22 at yahoo.com Fri Apr 14 10:34:57 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Fri, 14 Apr 2006 10:34:57 -0700 (PDT) Subject: [Aslml] Yet another prisoner question In-Reply-To: <73c766ec0604140901l95dd658t583a9bedf37155f3@mail.gmail.com> Message-ID: <20060414173457.22956.qmail@web53615.mail.yahoo.com> indeed, I've brought in another GO 447 (theyre actually 2nd line gerries), and if he does get uppity with the leader, I will waste him on a 6:1 thereafter. And, honestlym, these guys are pressed in Le Port, and have little hope of getting these paras safely out of here, so a 'free' massacre? absolutely! --- Jeremy Sullivan wrote: > "Best reason to invoke No Quarter is so you can > skip A20 & all those > bizarre rules oddities..." > LOL! you cardboard war criminal > > On 4/14/06, Bret & Julie Hildebran > wrote: > > > > Robert Nelson writes: > > > k, the following stack is hit by a 1mc > > > > > > 8-0 holding a hs of prisoners, 3 447s. > > > > > > 8-0 breaks, one 447 pins, rest fine. > > > > > > It seems to me that I have to sit and let the > > > prisoners try and kill my leader in CC. Treating > them > > > like an SW, there's no way I can get them away > from my > > > broken leader. Is this right? > > > > Right. Short of having another leader roll into > the hex > > and try to "recover" the prisoners like a SW (and > given > > your Russian, we'll just presume you have no spare > leaders) > > the broken 8-0 is stuck hoping the prisoners fail > their > > TC. > > > > > And if so, if in cc he passes his tc, he'll have > the > > > attack on the leader, and then the rest of my > boys > > > will kill him? > > > > Yes - that's the way Wild Bill & I played it as a > similar > > situation just came up for us. We had the added > novelty > > of the prisoners declaring HtoH (Festung Budapest > > playtest) & K'ing the b347 guarding them only to > see the > > 8-1 leader, who failed to recover them during > movement, > > quickly silence the uprising in CC. Apparently he > was just > > looking for an excuse to off the prisoners. > > > > The "can prisoners really declare HtoH?" and "can > the > > leader attack immediately or must he wait 'til the > next CC > > Phase?" sent us scurrying for the rulebook, but we > could > > find nothing prevent HtoH & the A20.whatever > section > > discussing prisoners in CC/Melee made us conclude > that > > while the initial CC was sequential & thus the > prisoner > > rearmed on the K, any other units in the hex then > got to > > immediately take a whack at the prisoners... > > > > Never have liked the prisoner rules sections. > Best reason > > to invoke No Quarter is so you can skip A20 & all > those > > bizarre rules oddities... > > > > Bret Hildebran > > damavs at alltel.net > > www.aslok.org > > > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From albcann at warwick.net Sat Apr 15 05:45:37 2006 From: albcann at warwick.net (al cann) Date: Sat, 15 Apr 2006 08:45:37 -0400 Subject: [Aslml] Pegasus Bridge CG experts needed! Message-ID: <001801c6608a$7f8e66b0$fb14c7d0@DGYPG541> Hi Guys, Where is the list traffic these days? I have two questions concerning PB CG I. 1 -- If I have read the VC's correctly, one way the Germans can win is at CG end if they have a single MMC (good order of course), within 3 hexes of the road TT12-Z28? That seems awfully easy to do for the Germans. I could understand if that MMC needed to be on the eastern side of the canal, which would give the Germans the incentive to attack the bridge and get someone to the other side. But with this VC, the Germans can merely hole up near the road and make the Brits wipe them out to a man. Is this correct? Is it historically accurate? 2 -- In the counter mix there are German LMG's(f) that are of lesser quality than the usual German LMG's. However, I could find no use for them in the CG nor any of the stand alone scenarios included with the module. Did I miss something? Thanks for the help! Al Cann From sixplusone at charter.net Sat Apr 15 06:13:38 2006 From: sixplusone at charter.net (Christopher Fleury) Date: Sat, 15 Apr 2006 09:13:38 -0400 Subject: [Aslml] Pegasus Bridge CG experts needed! References: <001801c6608a$7f8e66b0$fb14c7d0@DGYPG541> Message-ID: <001d01c6608e$6c1e37a0$068cb018@Bunker> ----- Original Message ----- From: "al cann" To: Sent: Saturday, April 15, 2006 8:45 AM Subject: [Aslml] Pegasus Bridge CG experts needed! > Hi Guys, > > Where is the list traffic these days? > > I have two questions concerning PB CG I. > > 1 -- If I have read the VC's correctly, one way the Germans can win is at > CG > end if they have a single MMC (good order of course), within 3 hexes of > the > road TT12-Z28? That seems awfully easy to do for the Germans. I could > understand if that MMC needed to be on the eastern side of the canal, > which > would give the Germans the incentive to attack the bridge and get someone > to > the other side. But with this VC, the Germans can merely hole up near the > road and make the Brits wipe them out to a man. Is this correct? Is it > historically accurate? LePort is the key to PB. It's from that direction that Lovatt comes off the beach. This VC simulates the possibilty of the inability of the Brits to properly secure their route inland from German interdiction. Typically, you won't win as the Germans by having the bridge on one of the early dates. It can, and does happen, but it is rare. When I play the Germans I try to win by preventing the British Day II exit; note, this is tricky - if you manage to be in place to try to make that happen, you don't want to kill too many of Lovatt's guys, since that will free the Brits of the condition. Failing that, the German's only hope is to stick around the route inland for the win via the VC you are questioning. The Germans should make plans to link Benouville with LePort with Foxholes/ETC on their side of the map (the first five hexrows). Do *not* attack out of LePort at Night; it's tempting, but let the Brits come to you, and kill Tommies in the process; you need to preserve evrything you have in LePort to hol dthe area until you can reinforce it. Reinforce LePort from directly, and from the cheaper Benouville entry areas during RePh, when you can set them wherever you in your big set-up-area for the next Date. Of course, all this depends upon getting everything linked up and maintaining German Control of the link. > 2 -- In the counter mix there are German LMG's(f) that are of lesser > quality > than the usual German LMG's. However, I could find no use for them in the > CG nor any of the stand alone scenarios included with the module. Did I > miss something? Didn't look too hard on this, but I assume they are given to complete German OOB counters, and for the possibility of Scrounging German tanks of French manufacture. > > Thanks for the help! > > Al Cann > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From rln22 at yahoo.com Sat Apr 15 07:54:06 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Sat, 15 Apr 2006 07:54:06 -0700 (PDT) Subject: [Aslml] Pegasus Bridge CG experts needed! In-Reply-To: <001d01c6608e$6c1e37a0$068cb018@Bunker> Message-ID: <20060415145406.44613.qmail@web53606.mail.yahoo.com> > When I play the Germans I try to win by preventing > the British > Day II exit; note, this is tricky - if you manage to > be in place to > try to make that happen, you don't want to kill too > many > of Lovatt's guys, since that will free the Brits of > the condition. I don't understand your point here. Either the Germans kill 20cvp of lovatt's men on day 2, or they prevent 8cvp from crossing. they win in both cases, nothing tricky. I also agree that le port is key. although i also attacked out of le port at night, and wiped the brits off the map. > Didn't look too hard on this, but I assume they are > given to complete German > OOB counters, and for the possibility of Scrounging > German tanks of French > manufacture. Exactly. I scrounged every dead somua and hotchkiss for those lmgs. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From vicca at v21.me.uk Sat Apr 15 12:18:47 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Sat, 15 Apr 2006 20:18:47 +0100 Subject: [Aslml] Guns and CAs Message-ID: Okay chaps I know this is reality but... Recently when discussing the difficulties of firing a gun in a cobbled street it was pointed out that unless the trails of a ATG were dug in the gun would travell 50yds down the dtreet due to recoil. This got me thinking; if the trails need to be dug in then how do you traverese the ATG? ie what are the limits to the travese of a dug in ATG with a split trail. A cruciform trail has 360 degree traverse but what of the split trail? Should thisa be limited in some fashion? What are your thoughts? Yours Aye Martin From reamees at earthlink.net Sat Apr 15 13:03:27 2006 From: reamees at earthlink.net (Raymond Woloszyn) Date: Sat, 15 Apr 2006 16:03:27 -0400 (GMT-04:00) Subject: [Aslml] Where is the list traffic? Message-ID: <23663111.1145131407776.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> I would imagine everybody is playing scenarios or punching out counters from AoO. I think I have only played four games from AoO at this point and maybe punched out a few counters. Add to this spring cleaning, tax returns and spring in general and you are unlikely to have people glued to their computer screens. I think everybody checks in for a quick look but that is about it right now. I am sure if a good flame war starts we'll be complaining about too much traffic on the list. "Zadra" From albcann at warwick.net Sat Apr 15 15:35:34 2006 From: albcann at warwick.net (al cann) Date: Sat, 15 Apr 2006 18:35:34 -0400 Subject: [Aslml] Where is the list traffic? References: <23663111.1145131407776.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> Message-ID: <002901c660dc$e9f88dd0$0d13c7d0@DGYPG541> You might be right, but I think the list is slow because: 1 -- AoO jokes comprised 50% of list traffic. It's out, what do we do now? 2 -- TPP's have been minding their P's and Q's lately. 3 -- No one has brought up the merits of the IIFT lately. 4 -- Bruce P must be getting some these days because he has been very cordial ..:-) 5 -- Pitcavage is MIA. Al Cann ----- Original Message ----- From: "Raymond Woloszyn" To: Sent: Saturday, April 15, 2006 4:03 PM Subject: [Aslml] Where is the list traffic? > I would imagine everybody is playing scenarios or punching out > counters from AoO. I think I have only played four games from AoO at > this point and maybe punched out a few counters. Add to this spring > cleaning, tax returns and spring in general and you are unlikely to have > people glued to their computer screens. I think everybody checks in for > a quick look but that is about it right now. I am sure if a good flame > war starts we'll be complaining about too much traffic on the list. > > "Zadra" > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > From sixplusone at charter.net Sat Apr 15 15:54:08 2006 From: sixplusone at charter.net (Christopher Fleury) Date: Sat, 15 Apr 2006 18:54:08 -0400 Subject: [Aslml] Pegasus Bridge CG experts needed! References: <20060415145406.44613.qmail@web53606.mail.yahoo.com> Message-ID: <003a01c660df$91c57c10$068cb018@Bunker> ----- Original Message ----- From: "Robert Nelson" To: "Christopher Fleury" ; "al cann" ; Sent: Saturday, April 15, 2006 10:54 AM Subject: Re: [Aslml] Pegasus Bridge CG experts needed! > >> When I play the Germans I try to win by preventing >> the British >> Day II exit; note, this is tricky - if you manage to >> be in place to >> try to make that happen, you don't want to kill too >> many >> of Lovatt's guys, since that will free the Brits of >> the condition. > > I don't understand your point here. Either the Germans > kill 20cvp of lovatt's men on day 2, or they prevent > 8cvp from crossing. they win in both cases, nothing > tricky. If the Germans kill 21 CVP of non-Airborne 648/338 on Day II the Brits don't have to get 8 CVP of them over the bridge. > > I also agree that le port is key. although i also > attacked out of le port at night, and wiped the brits > off the map. If the situation presents itself to do that; then do it. Same for controlling the Bridge. I have only rarely had such an opportunity without serious gambit. > > > >> Didn't look too hard on this, but I assume they are >> given to complete German >> OOB counters, and for the possibility of Scrounging >> German tanks of French >> manufacture. > > Exactly. I scrounged every dead somua and hotchkiss > for those lmgs. > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > From bpickeri at gmail.com Sat Apr 15 16:19:25 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Sat, 15 Apr 2006 16:19:25 -0700 Subject: [Aslml] Guns and CAs In-Reply-To: Message-ID: <000301c660e3$0aa29e30$6401a8c0@superboy> I would think that this difference is why it's more "expensive" (in terms of To-Hit DRMs) to fire out of your CA if the gun doesn't have the 360-degree traverse circle. Brian Pickering -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Martin Vicca Sent: Saturday, April 15, 2006 12:19 PM To: aslml-aslml.net at lists.aslml.net Subject: [Aslml] Guns and CAs Okay chaps I know this is reality but... Recently when discussing the difficulties of firing a gun in a cobbled street it was pointed out that unless the trails of a ATG were dug in the gun would travell 50yds down the dtreet due to recoil. This got me thinking; if the trails need to be dug in then how do you traverese the ATG? ie what are the limits to the travese of a dug in ATG with a split trail. A cruciform trail has 360 degree traverse but what of the split trail? Should thisa be limited in some fashion? What are your thoughts? Yours Aye Martin _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From bprobst at netspace.net.au Sat Apr 15 16:37:02 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 16 Apr 2006 09:37:02 +1000 Subject: [Aslml] Guns and CAs In-Reply-To: References: Message-ID: On Sat, 15 Apr 2006 20:18:47 +0100, "Martin Vicca" wrote: >Okay chaps I know this is reality but... Uh-oh. >This got me thinking; if the trails need to be dug in then how do you >traverese the ATG? There is an important item of equipment common to every Gun: the Crew. They pick the bloody thing up and move it. That's why changing the CA of a Gun usually involves a +3 DRM instead of only +1. >ie what are the limits to the travese of a dug in ATG with a split trail. Unfortunately, when properly equipped with a crew, they are limited to only 360 degrees of traverse. If you have any issues with that you'll need to take it up with Pythagoras or one of those other dead Greek guys. [There are some EXC of course: those Guns that are just Too Big to move within the timeframe of a scenario. They have the RFNM restriction (C10.25).] >Should thisa be limited in some fashion? No. >What are your thoughts? I try not to. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Sat Apr 15 16:39:54 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 16 Apr 2006 09:39:54 +1000 Subject: [Aslml] Where is the list traffic? In-Reply-To: <002901c660dc$e9f88dd0$0d13c7d0@DGYPG541> References: <23663111.1145131407776.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> <002901c660dc$e9f88dd0$0d13c7d0@DGYPG541> Message-ID: On Sat, 15 Apr 2006 18:35:34 -0400, "al cann" wrote: >4 -- Bruce P must be getting some these days because he has been very >cordial ..:-) You take that back RIGHT NOW, you rebel scum! ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Sat Apr 15 16:50:35 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 16 Apr 2006 09:50:35 +1000 Subject: [Aslml] Pegasus Bridge CG experts needed! In-Reply-To: <001801c6608a$7f8e66b0$fb14c7d0@DGYPG541> References: <001801c6608a$7f8e66b0$fb14c7d0@DGYPG541> Message-ID: On Sat, 15 Apr 2006 08:45:37 -0400, "al cann" wrote: > Where is the list traffic these days? Finally, every conceivable rules question has already been asked. You'd have to be a REAL DOPE to have any sort of question nowadays .... > I have two questions concerning PB CG I. Oops. >2 -- In the counter mix there are German LMG's(f) that are of lesser quality >than the usual German LMG's. However, I could find no use for them in the >CG nor any of the stand alone scenarios included with the module. Did I >miss something? Lesser quality? They are the finest LMG that French technology can provide! Do you think it's *easy* to make a LMG that also crushes garlic? (Italian LMG incorporated the same technology, while also adding a pasta press.) To answer your question, you appear to have overlooked German Multi-Applicable Vehicle Note "f", applicable to several of the vehicles that can appear in PB. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From rln22 at yahoo.com Sat Apr 15 18:46:48 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Sat, 15 Apr 2006 18:46:48 -0700 (PDT) Subject: [Aslml] Pegasus Bridge CG experts needed! In-Reply-To: <003a01c660df$91c57c10$068cb018@Bunker> Message-ID: <20060416014648.63759.qmail@web53606.mail.yahoo.com> > > If the Germans kill 21 CVP of non-Airborne 648/338 > on Day II the Brits don't have to get 8 CVP of > them over the bridge. > Oh Dear, I hope you didn't actually play day 2 with this understanding affecting your play! you've misunderstood the Day 2 rules. The onus is completly on the British. the British must get 8cvp over the bridge without being so foolhardy as to charge straight at it without care for losses. That is, the British must race for the bridge, without losing the sherman, some good leaders and some squads.... the German can do whatever he wants, killing as many of Lovatt's men as he wants, and trying to block them. It is a tortuously long sentence, the VC, with a whole long new VC coming after the 'or', and I can see the possibility for confusion. double negatives, etc. Do you see now what it is saying? The Germans win if the British get less than 8cvp (Lovatt's men) over the bridge. However, regardless of anything to do with the Bridge, if Lovatt loses 20cvp of his force, the Germans win. Read the footnote, number 18: if Lovatt's men are not over the bridge, the Germans win the battle, as the Panzer division will then get through. In other words, there's no way a British player can say, 'luckily loads of lovatt's men died in le port and i couldnt get over the bridge, so maybe now i'll win this cg.' __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From sixplusone at charter.net Sun Apr 16 05:41:43 2006 From: sixplusone at charter.net (Christopher Fleury) Date: Sun, 16 Apr 2006 08:41:43 -0400 Subject: [Aslml] Pegasus Bridge CG experts needed! References: <20060416014648.63759.qmail@web53606.mail.yahoo.com> Message-ID: <002201c66153$1e2419a0$068cb018@Bunker> I see your point; yes, I definitely misunderstood the condition. Retrospectively, I do not think I have ever continued a PB CG by preventing the 8 CVP crossing with >= 21 CVPs, so the integrity of the intent of the rule has not been compromised in my experiences. However, I have played it many times, and it is certainly possible I have indeed done such a stupid thing as won the CG and let my opponent have another chance! However, assuming I did get to that point, the Brits were probably in no shape to contest the CG-End VC anyway. I have only been able to win it as the Germans a couple of times. This *does* introduce a "new" consideration for me as the Germans. - that being, of course, to simply ignore Lovatt if not in position to contest the bridge-run. Defintely a lot of possibilities for Day II & Dusk. I most certainly *have* lost a couple of them by *trying* to stop Lovatt when I obviously might have been better off avoiding them and trying to be in postion for Day III and Dusk. Many thanks... It never ceases to amaze me what I don't know about things I consider "old hat" in this game...fortunately, I long ago learned that although I have been gifted with a modicum of intelligence, I completely missed the door for common sense! ;-) Christopher "has probably won/lost a LOT of scenarios/CGs I thought I lost/won" Fleury Sgt. Meikle's Bunker Mountain View Cottage Lewis, NY USS IOWA; BB-61 ASL 6+1 Camp Dudley #12557 ----- Original Message ----- From: "Robert Nelson" To: "Christopher Fleury" ; "al cann" ; Sent: Saturday, April 15, 2006 9:46 PM Subject: Re: [Aslml] Pegasus Bridge CG experts needed! >> >> If the Germans kill 21 CVP of non-Airborne 648/338 >> on Day II the Brits don't have to get 8 CVP of >> them over the bridge. >> > > Oh Dear, I hope you didn't actually play day 2 with > this understanding affecting your play! > > you've misunderstood the Day 2 rules. The onus is > completly on the British. the British must get 8cvp > over the bridge without being so foolhardy as to > charge straight at it without care for losses. That > is, the British must race for the bridge, without > losing the sherman, some good leaders and some > squads.... > > the German can do whatever he wants, killing as many > of Lovatt's men as he wants, and trying to block them. > > It is a tortuously long sentence, the VC, with a whole > long new VC coming after the 'or', and I can see the > possibility for confusion. double negatives, etc. > > Do you see now what it is saying? The Germans win if > the British get less than 8cvp (Lovatt's men) over the > bridge. However, regardless of anything to do with the > Bridge, if Lovatt loses 20cvp of his force, the > Germans win. > > Read the footnote, number 18: if Lovatt's men are not > over the bridge, the Germans win the battle, as the > Panzer division will then get through. In other words, > there's no way a British player can say, 'luckily > loads of lovatt's men died in le port and i couldnt > get over the bridge, so maybe now i'll win this cg.' > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > From albcann at warwick.net Sun Apr 16 07:48:01 2006 From: albcann at warwick.net (al cann) Date: Sun, 16 Apr 2006 10:48:01 -0400 Subject: [Aslml] Where is the list traffic? References: <23663111.1145131407776.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> <002901c660dc$e9f88dd0$0d13c7d0@DGYPG541> Message-ID: <001e01c66164$c5e08f50$9f14c7d0@DGYPG541> Ok, Ok Bruce I'll take it back. You aren't getting any these days. Happy? ..... :-) ----- Original Message ----- From: "Bruce Probst" To: "al cann" Cc: Sent: Saturday, April 15, 2006 7:39 PM Subject: Re: [Aslml] Where is the list traffic? > On Sat, 15 Apr 2006 18:35:34 -0400, "al cann" wrote: > >>4 -- Bruce P must be getting some these days because he has been very >>cordial ..:-) > > You take that back RIGHT NOW, you rebel scum! > ---------------------------------------------------------------- > Bruce Probst bprobst at netspace.net.au > Melbourne, Australia MSTie #72759 > "They're on a collision course with wackiness!" > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ > > > From vicca at v21.me.uk Sun Apr 16 13:05:29 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Sun, 16 Apr 2006 21:05:29 +0100 Subject: [Aslml] Guns and CAs In-Reply-To: Message-ID: Hi thanks for the replis but like I said it is very much a reality question. I'm happy with the NT DRMs but I was just wondering if you need to dig the trails in could you do this? Yours Aye Martin From bprobst at netspace.net.au Sun Apr 16 17:05:34 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Mon, 17 Apr 2006 10:05:34 +1000 Subject: [Aslml] Guns and CAs In-Reply-To: References: Message-ID: On Sun, 16 Apr 2006 21:05:29 +0100, "Martin Vicca" wrote: >Hi thanks for the replis but like I said it is very much a reality question. >I'm happy with the NT DRMs but I was just wondering if you need to dig the >trails in could you do this? If we're talking about "what did they do in real-life?" then I have no idea, but I would *assume* that part of a gun crew's training involved "how to cope with firing the gun when it can't be dug-in because the ground is unyielding". Fortunately I don't need to know the answer to the question in order to continue playing ASL. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From skallan at att.com Mon Apr 17 06:40:12 2006 From: skallan at att.com (Allan, Scott K, CFSMD) Date: Mon, 17 Apr 2006 08:40:12 -0500 Subject: [Aslml] Pegasus Bridge CG: Question on the Shift In-Reply-To: <002201c66153$1e2419a0$068cb018@Bunker> Message-ID: Gentlemen, While we're on it, question about "Shift" during the Refit Phase of Pegasus Bridge. May German units that still have NO MOVE counters on them after Night I utilize the Shift process of the Refit Phase?? It seems odd that units which may not move (to reinforce their brothers getting pounded at the bridge) may be able to shift during the Refit phase. Thank you. Scott Allan From rln22 at yahoo.com Mon Apr 17 09:36:05 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Mon, 17 Apr 2006 09:36:05 -0700 (PDT) Subject: [Aslml] Pegasus Bridge CG: Question on the Shift In-Reply-To: Message-ID: <20060417163605.56618.qmail@web53613.mail.yahoo.com> it depends which ones, and on what date. It is all laid out in a Q&A by Perry. I believe you will find it at the MMP website. --- "Allan, Scott K, CFSMD" wrote: > > Gentlemen, > While we're on it, question about "Shift" during > the Refit Phase > of Pegasus Bridge. May German units that still have > NO MOVE counters on > them after Night I utilize the Shift process of the > Refit Phase?? It > seems odd that units which may not move (to > reinforce their brothers > getting pounded at the bridge) may be able to shift > during the Refit > phase. > > > > Thank you. > Scott Allan > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From daveolie at eastlink.ca Mon Apr 17 11:41:21 2006 From: daveolie at eastlink.ca (David Olie) Date: Mon, 17 Apr 2006 15:41:21 -0300 Subject: [Aslml] Where is the list traffic? References: <23663111.1145131407776.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> <002901c660dc$e9f88dd0$0d13c7d0@DGYPG541> Message-ID: <004b01c6624e$885cebc0$7779de18@klis.com> > You might be right, but I think the list is slow because: > > 1 -- AoO jokes comprised 50% of list traffic. It's out, what do we do now? > > 2 -- TPP's have been minding their P's and Q's lately. > > 3 -- No one has brought up the merits of the IIFT lately. > > 4 -- Bruce P must be getting some these days because he has been very > cordial ..:-) > > 5 -- Pitcavage is MIA. > > Al Cann "Live from Radio CASL, this is Dave Olie with the 5 o'clock traffic report! "Traffic is slow at the junction of the IFT and IIFT, with light to moderate sniping on both sides. "A stalled Panther is causing tie-ups on the N. 33 through Stoumont, but there is a 35/36 chance the vehicle will Start again in the next 2 minutes. "Drivers are advised to watch out for fallen rubble in the vicinity of the Marketplace. Long delays due to rules discussions may ensue. "Reporter Chris Fleury reports dead and wounded commandos on Pegasus Bridge. Motorists are advised to seek alternate routes. "That's all for now. Have a pleasant drive on Berlin. From the CASL spotter plane, I'm Dave Olie." From bprobst at netspace.net.au Mon Apr 17 14:07:20 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Tue, 18 Apr 2006 07:07:20 +1000 Subject: [Aslml] ROAR warning Message-ID: <2n084216lf9p0dcruoevcrvqgqqks18emn@4ax.com> It appears that ROAR has hiccupped recently. The last few weeks worth of added data has disappeared. (At least, the last few weeks worth of data that *I* added has disappeared.) If you've added any data recently, I'd recommend that you double-check to see that it's still there .... ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From aslbunker at yahoo.com Mon Apr 17 14:53:46 2006 From: aslbunker at yahoo.com (Vic Provost) Date: Mon, 17 Apr 2006 14:53:46 -0700 (PDT) Subject: [Aslml] Dispatches from the Bunker April Update Message-ID: <20060417215346.69674.qmail@web32612.mail.mud.yahoo.com> Greetings from the Bunker and hello to all at the ASL Mailing List. Just want to give the latest update on the Newsletter. We will start working on #23 early in May with the usual September publishing date, the issue will be almost entirely devoted to Tom Morin's magnum opus VotG, which is MMPs latest HASL project due out sometime this year. I will give further details on #23 in my update next month. Meanwhile Dispatches from the Bunker #22 shipped out a month ago via the Postal Service after making its publishing debut at the Nor'Easter Tournament. Again, Thanks everyone who worked on it for the fine job they did in helping me put together our Amateur ASL Newsletter. We have, as usual, 3 new scenarios: Dash for Mt Croce - Joe Gochinski's latest in the 45th Thunderbird Division series is a quick-play tourney style action with a company of 1st line GIs trying to pierce the thin line of elite 6th Paratroop Division Fallschirmjagers and exit half the force off the opposite side of Board 12 in 1943 Italy. Jungle Rats - Another one from our designer extraordinaire Steve Johns, this sees a counterattacking combined arms force from the 1st Burma Division and 2nd RTR (from the Desert Rats 7th Armored Brigade) trying to smash a Japanese blocking force holding up the retreat north in Burma. A company of 4-4-7 2nd liners is supported by Stuart 1s and 80 OBA while the Japanese have 1st line troops aided by a 37L AT Gun and air support in the form of a 42 FB. Nasty PTO fun on board 42. Hamburg on the Lovat - Andy Clarke has come up with another nice Eastern Front scenario with a company of Russian sub-machine gunners assisted by a couple T-34s (one of which is that nasty OT-34) assaulting the cut-off elements of the 83rd Infantry Division at Velikiye Luki. The Russians have numbers on their side whereas the German has the range advantage along with some fortifications to help in the defense on Boards 20 and 23. HIP Tank Hunter teams spice up the action as the Soviets grind forward toward building 20Z4. We also will have another fine analysis from Jim Torkelson, this time Jim writes about those popular Gurkha scenarios from Schwerpunkt. I take a look back at both the 2005 Bunker Bash and the ' 05 NY State ASL Championship and preview Nor'Easter X. As always we have Carl Nogueira's informative Tactical Tips for both Novices and Veterans alike and a peek ahead to Issue #23 (it will be devoted in large part to the upcoming Valor of the Guards HASL being published sometime this year by MMP). For those unfamiliar with Dispatches, it is a 12 page Amateur ASL Newsletter that comes to the greater ASL Community twice a year, sometime in March and September courtesy of the New England ASL Community, including the Bunker Crew and our yasl Brothers in Southern New England. It typically contains 3 New Scenarios, Analysis of each one, a Main Article on any aspect of the game system, Tactical Tips, ASL News and Tournament Updates from our region. You may now view samples of our work at the ASL Webdex at: http://www.aslwebdex.net/ The specific page is at: http://www.aslwebdex.net/aslwebdex/Publishers/Bunker/bunker.html Thanks to Larry Memmott for giving us space there, you can view pdf. files of Issues #01 & #09 there, including the always popular Mighty Maus scenario. (Prices at the Webdex will be updated in the near future, prices listed below are current). IF this sounds like snake eyes from your Flamethrower on your enemies Fire-base, Subscriptions and ALL Back-Issues are still available and here is how to get yours (all prices include S & H, please make all checks/money orders out to Vic Provost, NOT Dispatches from the Bunker): 4 Issue Subscription (Starting with current Issue 22: In the USA: $13.00 (Check/Money Order/Cash) Outside the States: $15.00 (International Postal Money Order or USA Currency Only, Sorry, NO Credit Cards, Personal Checks not drawn on a USA Bank, NO Western Union, this is an Old School Amateur Effort and our Hobby, not a Full Time 'Business' Payment Update: I now accept PayPal as a payment method. So either domestic or foreign orders may be paid to me by sending your remittance in USA Funds via PayPal to: PinkFloydFan1954 at aol.com All PayPal payments must add $1.00 per every $20.00 (FRU) spent to cover PayPal Fees. (EX: a $15.00 overseas subscription adds $1.00, a $68.00 Works Order adds $4.00) If using PayPal please also notify me here at aslbunker at aol.com with your shipping address and just what you are ordering, Thanks. Back-Issues: Issue #01 is our FREE Preview Issue available with any New Subscription or upon request with a #10 SASE. All other Back-Issues (#02 - #21) are $3.50 Each in the USA or $4.00 Each outside the States. All 22 Issues in print (No subscription): $53.00 in the USA, $58.00 outside the states. The Works: All 22 Issues plus a 4 Issue Subscription, starting with current Issue #22 (25 Issues in total) $63.00 in the USA, $68.00 outside the states Make your remittance out to Vic Provost and send to: Vic Provost Dispatches from the Bunker P.O. Box 2024 Hinsdale MA 01235 USA Any other questions just reply to my e-mail at: aslbunker at aol.com and I'll do my best to answer your query. Thanks again to all my Contributors, Playtesters, and Subscribers, without whom the Newsletter would not be possible. Thanks for your time and consideration, your ASL Comrade, Vic Provost. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From bpickeri at gmail.com Tue Apr 18 13:13:52 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Tue, 18 Apr 2006 13:13:52 -0700 Subject: [Aslml] Confirming how MTR shoot at Concealed Message-ID: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> Last night, I was once again confused by MTRs. I >think< I figured out the proper results (well, there was a mistake, but it was entirely separate from the TH/Effects rolls, so we won't discuss that...) but I would like to confirm. German 50mm MTR, let's say range 6, firing at a hex (sorry, I know it helps to have the actual board/hex numbers, but I don't have VASL installed here at work. Please bear with me.) RB CG Map, the building is the factory, oriented vertically (on the VASL screen) at the far upper-right of the complex (this is day-1). Targets are in the farthest-upper-right hex of said building, and consist of Concealed stacks at Ground Level and on the Roof. TH=7, since all MTR must use Area Target Type. +2 DRM, since they are concealed. +1 DRM vs. the Roofies, +2DRM vs. the Groundies (I seem to remember there being a +1 for each level of building ABOVE you, and this would be a L2.5 factory, I believe.) Once I hit (got the Roofies, didn't get the Groundies), it would be firing on the 3column (yes, my opponent asked for the IIRC, and I decided, what the heck, I haven't used it in a decade...), with NO shift. Half firepower, since using Area Target Type, but no further halving b/c of Concealment, since +2 was paid on the TH. Thanks, -- Brian Pickering bpickeri at gmail.com From brian.roundhill at epsiia.com Tue Apr 18 13:21:15 2006 From: brian.roundhill at epsiia.com (Brian Roundhill) Date: Tue, 18 Apr 2006 15:21:15 -0500 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> References: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> Message-ID: <44454A3B.80600@epsiia.com> Not quite my understanding of mortars and area fire. Area Target Type means TEM does not apply. > TH=7, since all MTR must use Area Target Type. > +2 DRM, since they are concealed. So hit on a 5 or less. Then 3 firepower +TEM > +1 DRM vs. the Roofies, +2DRM vs. the Groundies (I seem to remember > there being a +1 for each level of building ABOVE you, and this would > be a L2.5 factory, I believe.) 3+1 vs roof, 3+2 vs factory -- Brian Roundhill Brian Pickering wrote: > Last night, I was once again confused by MTRs. I >think< I figured out > the proper results (well, there was a mistake, but it was entirely > separate from the TH/Effects rolls, so we won't discuss that...) but I > would like to confirm. > > German 50mm MTR, let's say range 6, firing at a hex (sorry, I know it > helps to have the actual board/hex numbers, but I don't have VASL > installed here at work. Please bear with me.) RB CG Map, the building > is the factory, oriented vertically (on the VASL screen) at the far > upper-right of the complex (this is day-1). Targets are in the > farthest-upper-right hex of said building, and consist of Concealed > stacks at Ground Level and on the Roof. > > TH=7, since all MTR must use Area Target Type. > +2 DRM, since they are concealed. > +1 DRM vs. the Roofies, +2DRM vs. the Groundies (I seem to remember > there being a +1 for each level of building ABOVE you, and this would > be a L2.5 factory, I believe.) > > Once I hit (got the Roofies, didn't get the Groundies), it would be > firing on the 3column (yes, my opponent asked for the IIRC, and I > decided, what the heck, I haven't used it in a decade...), with NO > shift. Half firepower, since using Area Target Type, but no further > halving b/c of Concealment, since +2 was paid on the TH. > > Thanks, > > -- > Brian Pickering > bpickeri at gmail.com > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From bpickeri at gmail.com Tue Apr 18 13:23:04 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Tue, 18 Apr 2006 13:23:04 -0700 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: <44454A3B.80600@epsiia.com> References: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> <44454A3B.80600@epsiia.com> Message-ID: <885c41aa0604181323w3176b7cfi50c9c753cdceedcc@mail.gmail.com> Hrm, hopefully I got it right >last night<, and not >today<. Oh well, the >other< error was forgetting what the PP cost was. Since my guys couldn't have even gotten to the location from which they "fired", I suggested to opponent that as a fix, we (1) replace the HS I got [darnit... CH on the effects for the Roofies was nice.], and (2) change the PREP >firing< of that MTR to a PREP >assembling< of that MTR. Live and Learn. Brian On 4/18/06, Brian Roundhill wrote: > Not quite my understanding of mortars and area fire. > > Area Target Type means TEM does not apply. > > TH=7, since all MTR must use Area Target Type. > > +2 DRM, since they are concealed. > So hit on a 5 or less. Then 3 firepower +TEM > > > +1 DRM vs. the Roofies, +2DRM vs. the Groundies (I seem to remember > > there being a +1 for each level of building ABOVE you, and this would > > be a L2.5 factory, I believe.) > 3+1 vs roof, 3+2 vs factory > > -- Brian Roundhill > > > Brian Pickering wrote: > > Last night, I was once again confused by MTRs. I >think< I figured out > > the proper results (well, there was a mistake, but it was entirely > > separate from the TH/Effects rolls, so we won't discuss that...) but I > > would like to confirm. > > > > German 50mm MTR, let's say range 6, firing at a hex (sorry, I know it > > helps to have the actual board/hex numbers, but I don't have VASL > > installed here at work. Please bear with me.) RB CG Map, the building > > is the factory, oriented vertically (on the VASL screen) at the far > > upper-right of the complex (this is day-1). Targets are in the > > farthest-upper-right hex of said building, and consist of Concealed > > stacks at Ground Level and on the Roof. > > > > TH=7, since all MTR must use Area Target Type. > > +2 DRM, since they are concealed. > > +1 DRM vs. the Roofies, +2DRM vs. the Groundies (I seem to remember > > there being a +1 for each level of building ABOVE you, and this would > > be a L2.5 factory, I believe.) > > > > Once I hit (got the Roofies, didn't get the Groundies), it would be > > firing on the 3column (yes, my opponent asked for the IIRC, and I > > decided, what the heck, I haven't used it in a decade...), with NO > > shift. Half firepower, since using Area Target Type, but no further > > halving b/c of Concealment, since +2 was paid on the TH. > > > > Thanks, > > > > -- > > Brian Pickering > > bpickeri at gmail.com > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > -- Brian Pickering bpickeri at gmail.com From gd891 at hotmail.com Tue Apr 18 13:28:52 2006 From: gd891 at hotmail.com (gd891) Date: Tue, 18 Apr 2006 15:28:52 -0500 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: <885c41aa0604181323w3176b7cfi50c9c753cdceedcc@mail.gmail.com> Message-ID: Brian writes: Oh well, the >other< error was forgetting what the PP cost was. Since my guys couldn't have even gotten to the location from which they "fired", Ha! That's nothing. I was once playing a CG of Red Barricades and kept assault moving this ? with one counter underneath all around in the Red Barricades debris. He was off in a portion of the map where no one else was. Finally, my opponent got sick of this guy in his backfield and dedicates a platoon to hunting him down. He finally corners him and gets a shot to strip his concealment. Only for both of us to discover that it was a German 50mm mortar counter. Greg From bpickeri at gmail.com Tue Apr 18 13:35:55 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Tue, 18 Apr 2006 13:35:55 -0700 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: References: <885c41aa0604181323w3176b7cfi50c9c753cdceedcc@mail.gmail.com> Message-ID: <885c41aa0604181335w3d926d04p1d6af10e80770903@mail.gmail.com> So, how many stone Locations had it mistakenly acquired? ;-) Brian Pickering On 4/18/06, gd891 wrote: > > Brian writes: > > Oh well, the >other< error was forgetting what the PP cost was. Since my > guys couldn't have even gotten to the location from which they "fired", > > > Ha! That's nothing. I was once playing a CG of Red Barricades and kept > assault moving this ? with one counter underneath all around in the Red > Barricades debris. He was off in a portion of the map where no one else > was. Finally, my opponent got sick of this guy in his backfield and > dedicates a platoon to hunting him down. He finally corners him and gets a > shot to strip his concealment. > > Only for both of us to discover that it was a German 50mm mortar counter. > > Greg > -- Brian Pickering bpickeri at gmail.com From bprobst at netspace.net.au Tue Apr 18 14:07:22 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Wed, 19 Apr 2006 07:07:22 +1000 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> References: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> Message-ID: On Tue, 18 Apr 2006 13:13:52 -0700, "Brian Pickering" wrote: >German 50mm MTR, let's say range 6, firing at a hex (sorry, I know it >helps to have the actual board/hex numbers, but I don't have VASL >installed here at work. Please bear with me.) RB CG Map, the building >is the factory, oriented vertically (on the VASL screen) at the far >upper-right of the complex (this is day-1). Targets are in the >farthest-upper-right hex of said building, and consist of Concealed >stacks at Ground Level and on the Roof. > >TH=7, since all MTR must use Area Target Type. Right. >+2 DRM, since they are concealed. Right (Case K). >+1 DRM vs. the Roofies, +2DRM vs. the Groundies (I seem to remember >there being a +1 for each level of building ABOVE you, and this would >be a L2.5 factory, I believe.) No. This is TEM, not a TH DRM. TEM modifies the IFT DR if you hit, not the TH DR. Height Advantage is NA vs Indirect Fire (B10.3); MTR attacks are resolved as Indirect Fire (C9.1). Also, Factories don't have any levels of building above them (the roof doesn't count as a level); that's why they're factories -- thus B23.32 is NA. They're still a building, though, so the +3 TEM (assuming stone) applies to attacks originating from outside the factory. Thus: >Once I hit (got the Roofies, didn't get the Groundies) In this particular case, if you hit one you would hit the other since the TH DRM are the same. >it would be firing on the 3column (yes, my opponent asked for the IIRC He asked for the "if I remember correctly"? Let's assume you mean the IIFT. >and I decided, what the heck, I haven't used it in a decade...), with NO >shift. Half firepower, since using Area Target Type, but no further >halving b/c of Concealment, since +2 was paid on the TH. Right. So the IIFT DR is 3 + 0 vs. the guys on the roof, 3 + 3 vs. the guys in the factory. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Caution! My filling is hot!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bpickeri at gmail.com Tue Apr 18 14:37:34 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Tue, 18 Apr 2006 14:37:34 -0700 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: References: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> Message-ID: <885c41aa0604181437l1b6ba35q4e907fc4170f0526@mail.gmail.com> > >+1 DRM vs. the Roofies, +2DRM vs. the Groundies (I seem to remember > >there being a +1 for each level of building ABOVE you, and this would > >be a L2.5 factory, I believe.) > > No. This is TEM, not a TH DRM. TEM modifies the IFT DR if you hit, not the > TH DR. > I thought that Case Q (TEM) is a Target-Based TH DRM. What I'm probably missing is the list of which TH DRMs don't apply to Area Fire (I looked them up at the time, but always seem to mis one or another, esp. if I'm trying to write a question during my lunch-break). This seems to be one of my biggest problems to remember when firing Area vs. Inf. target type... other than perhaps when Concealment counts for halving FP or not, or +2 TH or not. > Height Advantage is NA vs Indirect Fire (B10.3); MTR attacks are resolved as > Indirect Fire (C9.1). > > Also, Factories don't have any levels of building above them (the roof doesn't > count as a level); that's why they're factories -- thus B23.32 is NA. They're > still a building, though, so the +3 TEM (assuming stone) applies to attacks > originating from outside the factory. > OK, THAT is interesting. And, of course, you're right that I forgot the +3 TEM in my original email (ARE there any Wooden Factories on the RB map?) > Thus: > > >Once I hit (got the Roofies, didn't get the Groundies) > > In this particular case, if you hit one you would hit the other since the TH > DRM are the same. > > >it would be firing on the 3column (yes, my opponent asked for the IIRC > > He asked for the "if I remember correctly"? Let's assume you mean the > IIFT. Yeah, well, it's bad-enough my having a stack of music CDs and irreverent mugs on my desk. I don't think my employer would approve my having an ASLRB here as well. And don't even get me started about how I should have that memorized. Stipulated. Next argument. :-) > > >and I decided, what the heck, I haven't used it in a decade...), with NO > >shift. Half firepower, since using Area Target Type, but no further > >halving b/c of Concealment, since +2 was paid on the TH. > > Right. So the IIFT DR is 3 + 0 vs. the guys on the roof, 3 + 3 vs. the guys > in the factory. OK, so if I had actually been able to take the shot, I would have nailed the guys on the roof. The Groundies would have still been fine. -- Brian Pickering bpickeri at gmail.com From bprobst at netspace.net.au Wed Apr 19 01:44:36 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Wed, 19 Apr 2006 18:44:36 +1000 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: <885c41aa0604181437l1b6ba35q4e907fc4170f0526@mail.gmail.com> References: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> <885c41aa0604181437l1b6ba35q4e907fc4170f0526@mail.gmail.com> Message-ID: On Tue, 18 Apr 2006 14:37:34 -0700, "Brian Pickering" wrote: >I thought that Case Q (TEM) is a Target-Based TH DRM. Yes it is. That has nothing to do with whether it applies to the Area Target Type or not (it doesn't). >What I'm probably missing is the list of which TH DRMs don't apply to Area Fire They're specifically marked right there on the TH DRM charts with the red "dagger" symbol. You can't miss them (especially if you use Ole's IIFT QRDC, which I recommend.) >(ARE there any Wooden Factories on the RB map?) I thought there were, but on re-examination I can't spot any. >OK, so if I had actually been able to take the shot, I would have >nailed the guys on the roof. The Groundies would have still been fine. One of the best uses for MTR in RB (particularly the 50mm MTR) is sweeping the rooftops of bad guys. Otherwise you just plink away at the stone buildings and hope that with lots of ROF you roll a Critical Hit before you trigger the enemy sniper .... ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "No more questions! More boobies!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From SchoulsH at APTEA.com Wed Apr 19 05:23:16 2006 From: SchoulsH at APTEA.com (Schouls, Harvey) Date: Wed, 19 Apr 2006 08:23:16 -0400 Subject: [Aslml] Nationality Symbols Message-ID: <4D4CC384C893874AB139F4D48B9C6EFA05A86BCD@torf06290msg.corp.gaptea.com> Hey, is there anybody out there that has ALL the nationality symbols (ie. German cross, Russian red star, etc), including any new ones that would apply to nations that came out in AoO? I'm looking to make some sheets and binders for home use, and would like to add these symbols to them. Harvey From blueistheonlycolour at hotmail.com Wed Apr 19 06:04:53 2006 From: blueistheonlycolour at hotmail.com (blue istheonlycolour) Date: Wed, 19 Apr 2006 13:04:53 +0000 Subject: [Aslml] Looking for VASL opponent Message-ID: Hi, Anyone interested in a game? Can offer 2-3 postings a week. _________________________________________________________________ Are you using the latest version of MSN Messenger? Download MSN Messenger 7.5 today! http://join.msn.com/messenger/overview From pyoung at cwhealth.net Wed Apr 19 08:43:04 2006 From: pyoung at cwhealth.net (Peter Young) Date: Wed, 19 Apr 2006 08:43:04 -0700 Subject: [Aslml] Nationality Symbols In-Reply-To: <4D4CC384C893874AB139F4D48B9C6EFA05A86BCD@torf06290msg.corp.gaptea.com> References: <4D4CC384C893874AB139F4D48B9C6EFA05A86BCD@torf06290msg.corp.gaptea.com> Message-ID: <44465A88.1030102@cwhealth.net> I did the same thing for my Plano boxes using flags to represent the nationalities. The following site is where I was able to obtain them. http://www.crwflags.com/fotw/flags/ Pete Schouls, Harvey wrote: > Hey, is there anybody out there that has ALL the nationality symbols (ie. German cross, Russian red star, etc), including any new ones that would apply to nations that came out in AoO? > I'm looking to make some sheets and binders for home use, and would like to add these symbols to them. > > Harvey > _______________________________________________ > From bpickeri at gmail.com Wed Apr 19 09:52:06 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 19 Apr 2006 09:52:06 -0700 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: References: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> <885c41aa0604181437l1b6ba35q4e907fc4170f0526@mail.gmail.com> Message-ID: <885c41aa0604190952x2f701053x453bf39879458e7e@mail.gmail.com> > >I thought that Case Q (TEM) is a Target-Based TH DRM. > > Yes it is. That has nothing to do with whether it applies to the Area Target > Type or not (it doesn't). > Yes. Mea Culpa, already! :-) > >What I'm probably missing is the list of which TH DRMs don't apply to Area Fire > > They're specifically marked right there on the TH DRM charts with the red > "dagger" symbol. You can't miss them (especially if you use Ole's IIFT QRDC, > which I recommend.) > Well, apparently >I< am >perfectly< capable of missing them, since I did. :-P And yes, I know about Ole's IIFT QRDC, and I just got a beautiful new color printer a week ago, so I'll be printing it out as soon as I get one of those Round Tuits.... > >(ARE there any Wooden Factories on the RB map?) > > I thought there were, but on re-examination I can't spot any. > At least I got >something< right! :-) > >OK, so if I had actually been able to take the shot, I would have > >nailed the guys on the roof. The Groundies would have still been fine. > > One of the best uses for MTR in RB (particularly the 50mm MTR) is sweeping the > rooftops of bad guys. Otherwise you just plink away at the stone buildings > and hope that with lots of ROF you roll a Critical Hit before you trigger the > enemy sniper .... And I'm on a roll... exactly the purpose to which I intend to apply them (sorry, Jeremy, but if you want to put your MTR spotters on the rooftops, you can't expect me to just LEAVE them there!) Brian From bpickeri at gmail.com Wed Apr 19 09:57:15 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 19 Apr 2006 09:57:15 -0700 Subject: [Aslml] Confirming how MTR shoot at Concealed In-Reply-To: <73c766ec0604190956w48c2c516h4ceeeaca551c0051@mail.gmail.com> References: <885c41aa0604181313r40122a29i416d13d66f3e1206@mail.gmail.com> <885c41aa0604181437l1b6ba35q4e907fc4170f0526@mail.gmail.com> <885c41aa0604190952x2f701053x453bf39879458e7e@mail.gmail.com> <73c766ec0604190956w48c2c516h4ceeeaca551c0051@mail.gmail.com> Message-ID: <885c41aa0604190957w321987a0ib0132ae07a296277@mail.gmail.com> Patience, my friend, patience. We'll get to them in turn.... Brian On 4/19/06, Jeremy Sullivan wrote: > Better the spotters than the weapons and crews! > > > On 4/19/06, Brian Pickering wrote: > > > > >I thought that Case Q (TEM) is a Target-Based TH DRM. > > > > Yes it is. That has nothing to do with whether it applies to the Area > Target > > Type or not (it doesn't). > > > > Yes. Mea Culpa, already! :-) > > > >What I'm probably missing is the list of which TH DRMs don't apply to > Area Fire > > > > They're specifically marked right there on the TH DRM charts with the red > > "dagger" symbol. You can't miss them (especially if you use Ole's IIFT > QRDC, > > which I recommend.) > > > > Well, apparently >I< am >perfectly< capable of missing them, since I > did. :-P And yes, I know about Ole's IIFT QRDC, and I just got a > beautiful new color printer a week ago, so I'll be printing it out as > soon as I get one of those Round Tuits.... > > > >(ARE there any Wooden Factories on the RB map?) > > > > I thought there were, but on re-examination I can't spot any. > > > > At least I got >something< right! :-) > > > >OK, so if I had actually been able to take the shot, I would have > > >nailed the guys on the roof. The Groundies would have still been fine. > > > > One of the best uses for MTR in RB (particularly the 50mm MTR) is sweeping > the > > rooftops of bad guys. Otherwise you just plink away at the stone > buildings > > and hope that with lots of ROF you roll a Critical Hit before you trigger > the > > enemy sniper .... > > And I'm on a roll... exactly the purpose to which I intend to apply > them (sorry, Jeremy, but if you want to put your MTR spotters on the > rooftops, you can't expect me to just LEAVE them there!) > > Brian > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > -- Brian Pickering bpickeri at gmail.com From jbarber at meic.org Wed Apr 19 10:02:38 2006 From: jbarber at meic.org (Jeff Barber) Date: Wed, 19 Apr 2006 11:02:38 -0600 Subject: [Aslml] BRT PBeM game wanted In-Reply-To: <885c41aa0604190952x2f701053x453bf39879458e7e@mail.gmail.com> Message-ID: Gang, Never played anything on the BRT map so I'd like to give it a go. Anyone up for a BRT PBeM game? I'm thinking one of the smaller scenarios, particularly BRT1, The Hawk. Jeff From jbarber at meic.org Wed Apr 19 12:50:28 2006 From: jbarber at meic.org (Jeff Barber) Date: Wed, 19 Apr 2006 13:50:28 -0600 Subject: [Aslml] BRT PBeM game wanted In-Reply-To: Message-ID: Got my game. Thanks. Jeff On 4/19/06 11:02 AM, "Jeff Barber" wrote: > Gang, > > Never played anything on the BRT map so I'd like to give it a go. Anyone up > for a BRT PBeM game? I'm thinking one of the smaller scenarios, > particularly BRT1, The Hawk. > > Jeff > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From reamees at earthlink.net Wed Apr 19 20:36:46 2006 From: reamees at earthlink.net (Raymond Woloszyn) Date: Wed, 19 Apr 2006 23:36:46 -0400 (GMT-04:00) Subject: [Aslml] Nationality Symbols for Counter Storage Boxes Message-ID: <27215905.1145504206332.JavaMail.root@elwamui-norfolk.atl.sa.earthlink.net> Peter Young's note about the site for flags is appropriate. I have seen these flags in various forms on a number of players' game sets. As an accountant I do a lot of presentations with Powerpoint and have added military artwork below the flag or symbol. Example, under the US Flag with a "Marines" label I grabbed the box top art from a set of Dragon 1/35 scale plastic Marines set. Ditto for boxes of armor counters, fortifications, etc. You can pretty much find anything on the net but I used mostly Dragon and Mirage (from Poland) box top art to complement the flags. Be sure to use the right flag. When I did the Ethiopians I had to use the 1935 flag. From an Osprey book I scanned artwork of Italian and Ethiopian soldiers and pasted them under the appropriate flags. I printed the covers on card stock and trimmed to fit the plano boxes. I used an Excel spreadsheet on another piece of card stock as a guide for which each compartment contained. I recommend two sheets although you could back print on the flag sheet. However, chances are you may change the layout of pieces over time. "Zadra" From jan.spoor at wybesse.net Wed Apr 19 21:49:58 2006 From: jan.spoor at wybesse.net (Jan Spoor) Date: Thu, 20 Apr 2006 00:49:58 -0400 Subject: [Aslml] Nationality Symbols for Counter Storage Boxes In-Reply-To: <27215905.1145504206332.JavaMail.root@elwamui-norfolk.atl.sa.earthlink.net> References: <27215905.1145504206332.JavaMail.root@elwamui-norfolk.atl.sa.earthlink.net> Message-ID: <444712F6.6000804@wybesse.net> Raymond Woloszyn wrote: > Be sure to use the right flag. Very good point. When I got involved in the Flames of War tactical miniatures game, one of the first things I noticed in the "For King and Country" British Commonwealth infantry guide was that the (New Zealand) publishers has used the post-apartheid South African flag! When I pointed this out on a FOW message board, someone else pointed out that the Canadian flag was wrong too! (They use the 1965 "unifoile" rather than the Red Ensign or the Union flag). From bpickeri at gmail.com Wed Apr 19 23:12:48 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 19 Apr 2006 23:12:48 -0700 Subject: [Aslml] BRT7 VC Question Message-ID: <002801c66441$73ef1ce0$6401a8c0@superboy> (Reformatting in Plaintext...) Setting up to play as the Japanese in BRT7, "Didn't Have To Be There", and have a question. To quote the VC: "The Marines win immediately upon Controlling/Eliminating/rubbling both the pillbox and the Island Command Bunker (T6.2). Does the latter include the Command Bunker Underground location? What about the Command Bunker Rooftop? I.e., if the Japanese hold the Underground Location to the end of 5.5 turns, they've won, even if the Marines take the Rooftop and Underground? Thanks, Brian Pickering From bpickeri at gmail.com Wed Apr 19 23:15:18 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 19 Apr 2006 23:15:18 -0700 Subject: [Aslml] BRT7 VC Question Message-ID: <002901c66441$cd46aa10$6401a8c0@superboy> And, sorry, I just answered my own question. Both sets of rules, T6.12 and T6.21, state explicitly that they are NA for building control. My apologies for the waste of bandwidth. Brian Pickering -----Original Message----- From: Brian Pickering [mailto:bpickeri at gmail.com] Sent: Wednesday, April 19, 2006 11:13 PM To: 'aslml-aslml.net at lists.aslml.net' Subject: BRT7 VC Question (Reformatting in Plaintext...) Setting up to play as the Japanese in BRT7, "Didn't Have To Be There", and have a question. To quote the VC: "The Marines win immediately upon Controlling/Eliminating/rubbling both the pillbox and the Island Command Bunker (T6.2). Does the latter include the Command Bunker Underground location? What about the Command Bunker Rooftop? I.e., if the Japanese hold the Underground Location to the end of 5.5 turns, they've won, even if the Marines take the Rooftop and Underground? Thanks, Brian Pickering From bprobst at netspace.net.au Thu Apr 20 00:56:59 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Thu, 20 Apr 2006 17:56:59 +1000 Subject: [Aslml] ROAR lives! Message-ID: J.R.v M. has fixed the problem which assailed ROAR earlier in the week and it's now back to normal. Data that had gone missing has been restored (or at least mine was). Check the ROAR home page for more info. http://www.jrvdev.com/ROAR/VER1/default.asp ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "No more questions! More boobies!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From SchoulsH at APTEA.com Fri Apr 21 04:08:26 2006 From: SchoulsH at APTEA.com (Schouls, Harvey) Date: Fri, 21 Apr 2006 07:08:26 -0400 Subject: [Aslml] Nationality Symbols Message-ID: <4D4CC384C893874AB139F4D48B9C6EFA05A86BCE@torf06290msg.corp.gaptea.com> Hi everybody, Thanks for the link to the FOTW web site. The site is "very" nice. Lots of cool flags. However, it's taking me about a billion years just to find one symbol of a particular nation that matches the one used in our ASL system. In order to save me some time, would anybody be willing to pass on to me the symbols, including the ones for the new nations that came out in AoO? I would really appreciate it. Thanks a lot, Harvey Schouls From aslwynn at rogers.com Sun Apr 23 13:04:06 2006 From: aslwynn at rogers.com (Wynn) Date: Sun, 23 Apr 2006 16:04:06 -0400 Subject: [Aslml] Downsizing the Uprising Qs References: <20060402113521.WIDR19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> Message-ID: <000b01c66711$13c59a60$3fc3c445@D56LBC31> Listerz; Getting set up to play this one from AoO. Two Qs: 1. The OOB for the Slovakians contains dm'd 50mm mortars. How do I know which of the Axis Minor variant mortars these should become once assembled? 2. There appear to be more Slovakian LMGs called for by the combined Slovakian force and the partisans (who by SSR are supposed to use Slovakian SWs). Is this correct? Or have I misplaced some already! Although on the face of it it seems more reasonable to use Russian LMG counters for the partisan ones anyway (for concealment purposes since the partisan squads would be in Russian colours) and just allow for the extra hex of range. TIA. Wynn "Oblivious as to Where the Damn LMGs Are" Polnicky From snow at lasp.colorado.edu Sun Apr 23 13:49:48 2006 From: snow at lasp.colorado.edu (Marty Snow) Date: Sun, 23 Apr 2006 14:49:48 -0600 (MDT) Subject: [Aslml] ER VASL map Message-ID: I'm having trouble getting the Edson's Ridge map to load in VASL. Is there some trick to it? I've run VASL with plenty of other maps, so I think I've got the file in the right directory and all that jazz. Thanks in advance! Marty Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From bprobst at netspace.net.au Tue Apr 25 04:30:17 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Tue, 25 Apr 2006 21:30:17 +1000 Subject: [Aslml] AAR: ANZACon '06 (long) Message-ID: Another year, another ANZAC Day, and another couple of days of ASL mayhem down here in Melbourne. The tournament this year was organised by Jamie Westlake and he chose four scenarios to bring out emphasise ASL skills and situations -- two "classics" and two more recent designs that may, perhaps, become "classics" in time. The club's pre-tournament organisation was perhaps not what it could have been however and we appeared to pay the price for that in terms of a reduced attendance. There were overall about ten participants (not all of whom attended for both days), three of whom were visitors: David Wallace from Newcastle, Neil Macpherson from Sydney and Darryl Lundy from New Zealand. On the positive side a number of the locals who attended were new or new-ish players which is always good to see. As usual, players were competing for the diorama constructed by Jamie: this year a simple scene involving a StuG III and its dog. Other prizes, mostly military history books, were donated by various sponsors. ROUND 1: Blazin' Chariots. Off we go to the desert and nothing but tanks. As best as I can recall I've never actually played this before, but it's about as balanced as they come: assuming that neither side makes any profound errors it will come down to who rolls the best dice. I'm up against one of our newbies, Frank Papalia, who informs me before we begin that he has yet to play a scenario involving tanks. Um, well, if you're going to learn tanks, this is the one to learn them with. The desert rules required here are trivial, so I tried to concentrate on explaining the options to Frank as best I could without actually holding his hands and telling him what to do. I bid for the British and Frank bid for the Germans so that was alright and after a quick summary about Chapter D away we went. I believe that Frank understood the gist of what was required -- it's not the most subtle of scenarios after all -- and he initially started off rolling some very good "To Hit" dice, but his "To Kill" dice were not up to the same calibre. I had some good luck early with a Motion Fire Critical Hit on a Pz IV. My diversionary left flank attack took some punishment with two out three Stuarts killed but the bulk of my force hooked around to the right and with a succession of Bounding (First) Fire shots eliminated the majority of the German units and by the conclusion of British Turn 2 I had achieved the CVP I needed for the instant win. Obviously Frank's inexperience counted against him but I think he acquitted himself well enough and it seemed to whet his appetite to learn more about AFV combat in ASL. 1-0. ROUND 2: Mila 18. From nothing but tanks we go to nothing but infantry as we delve into the Warsaw ghetto. I had played this before but it was many years ago, before I had developed any ASL skills of any significance, so this was essentially a new game for me. My opponent is my chum Gordon Stokes. Looking at the scenario critically I felt that the Germans have the tougher job and so I bid aggressively for the ZOB, risking a severe reduction in the ZOB Sniper. (All the scenarios for the weekend had new ABS bidding options chosen by Jamie.) Gordon bid for the Germans though and so we play straight up. My general strategy was to stay hidden as much as possible and only shoot at Germans when I could catch them in the open. Gordon advanced on slowly and tried, I think, to develop a methodical advance to flush me out, but got a little flustered and lost his way after the first couple of turns, when I had a little luck in getting a KIA on an SS squad and sending units into the sewers to pop up behind him. This essentially wrecked his whole schedule and from that point he was struggling to beat the clock. This sort of behaviour continued all game and towards the end he was attempting some very risky moves indeed simply to get the opportunity to put some CVP hurt on me, but I had pulled back with the bulk of my units, some were threatening his rear and flanks and a couple were still HIP. Just as he was beginning to regain the CVP lead he sends two squads into the open right where my still-HIP 8-1 and a squad can see him and I proceed to turn them into a bloody smear on the road; Gordon fails his personal MC and concedes with only a turn or two to go. I found this to be a fascinating tactical puzzle and good fun. 2-0. ROUND 3: Makin Taken. At this point there are only two players with no losses, and that's Darryl Lundy and myself (!). The scenario is much more recent than either of yesterday's offerings, from Journal #5. I haven't played it before and neither has Darryl; after much consideration I make a low bid for the US, but Darryl bids for the Japanese so again it's straight up. Well, Darryl said afterwards that he had decided for an up-front defence and that's exactly what he did, laying the perfect ambush that I walked into perfectly. I had a plan worked out for a methodical advance to assault the stone village while a flanking platoon tried to grab as many of the outlying huts as possible but that plan lasted only until the end of the first US MPh. My flanking platoon was smashed, and most of the rest of my troops were no better off, although none of the numerous Japanese attempts on my tanks got anywhere (thank goodness). By turn 2 I had started to regroup and was making some small gains, the tanks managing to kill quite a number of Japanese units, including both leaders, all of whom were getting nowhere trying to bite the treads off. Alas in turn 3 the reversal reversed back and the troops I had left were smashed again and the CVP cap won Darryl the game in US turn 3. Oh, the carnage. In retrospect I think the scenario is a little pro-Japanese as printed because of that CVP cap; give the US the balance (CVP cap increased from 14 to 18) and I'd say the scenario is perfect. I can't fault Darryl's play at all; I can't even claim I was diced as the dice were not that spectacular on either side; if anything, my dice were *better* than Darryl's (he managed to malf the majority of his SW in record time, while the guns on the M3 kept on firing with no problems -- at least until I was desperately intensive firing trying to save a squad from being eliminated due to Failure to Rout!). A good game. 2-1. ROUND 4: For A Few Rounds More. And for the last round we have a very recent scenario indeed, included (I suspect) largely because Jamie had played it and thought it was a hoot. Well, no-one had any objections although Sturmtigers were unfamiliar to many of the players, but ultimately this scenario is about a US combined assault on a German village and the giant assault guns should not make a big difference in the results, although they certainly add an element of terror -- something like Rocket OBA, if it works you know it will hurt, but it may not work at all so you can't rely on them. My opponent is Steve Banham, playing only this day (he took over from Jonathan Woodger who had played the first two rounds the day before). Thinking about it I thought I could build a credible defence, and besides I wasn't keen to attack with the US again two scenarios in a row. I bid for the Germans, Steve bids for the US and once again we're straight up. Defence is my major weakness, I'm an expert in misjudging what I need to put and where and I do it again here. With the US only needing to control three buildings to win, and three buildings worth being right in front of them, they don't need to push into the back of the board 3 village at all (unless the German player stupidly leaves an approach wide open). I wasn't that stupid but I did defend, perhaps, a little too far in depth. I decided not to contest the initial hills at all, figuring that anyone placed there would be quickly annihilated by all that US firepower, and concentrated on securing the village, but I didn't concentrate enough on those first buildings. In one sense this worked for me as Steve made a very cautious advance against minimal opposition, but that just meant he was able to gather his strength for a strong push. I did what I could to reinforce the front but I didn't want to risk overexposing the flanks so I kept some stuff in reserve, including both Sturmtigers. I had some early wins but the quantity of American firepower ultimately proved too much to handle for the limited number of German units available. I think that I played credibly given my self-imposed handicap, but Steve's no dummy and he knew what he needed to do and he did it. If I were to play this again as the Germans I think I would adopt a more in-your-face defence. 2-2. Elsewhere Darryl had handily won his last game and at 4-0 emerged as undisputed leader of the pack. After final results were tallied it emerged that there were three of us on equal points for second place, myself, Gordon Stokes and Jonathan Woodger/Steve Banham; a comparison of results decided that I had come second, Jonathan/Steve third and Gordon fourth (I think; I may have the order of the last two reversed). Second place in an ASL tournament! Good lord, maybe I know something about this game after all. I chose a scenario pack designed by expatriate Murray McCloskey ("Break Contact!") as my prize and I'm pretty darn happy. All in all it was a fantastic weekend. To close it David Wallace, Neil Andrews and I played a three-handed game of A86 "Fighting Sparrow", chosen because of the ease that it could be played by three, not for its balance. Just as well, because to put it bluntly, it's a howler; I wouldn't go so far as to say it's completely unwinnable for the Allied side because, after all, there's always the chance that your Japanese opponent is a drooling idiot. Competent Japanese play can be relied on to bring home the bacon (and did). Still, it was a fun game (mostly because David's Colonial Dutch troops and my Australian troops constantly bickered and traded insults more than we actually fired at Neil's Japanese) and proved an entertaining final act for the weekend. Hope to see you there next year! ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Suddenly I have a refreshing mint flavour." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Tue Apr 25 06:02:10 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Tue, 25 Apr 2006 23:02:10 +1000 Subject: [Aslml] Downsizing the Uprising Qs In-Reply-To: <000b01c66711$13c59a60$3fc3c445@D56LBC31> References: <20060402113521.WIDR19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> <000b01c66711$13c59a60$3fc3c445@D56LBC31> Message-ID: <816s421253efh34pn2i41r0kc422j293qj@4ax.com> On Sun, 23 Apr 2006 16:04:06 -0400, "Wynn" wrote: >Two Qs: > >1. The OOB for the Slovakians contains dm'd 50mm mortars. How do I know >which of the Axis Minor variant mortars these should become once assembled? It's a good question, but fortunately it's easy to work out: if you look at the "Light Mortar Table" on p.H167, you see that the only two types that the Slovakians have access to are the German 50mm and the Russian 50mm (p.H155 has the same information, although not presented in quite as straight-forward a manner). The Russian 50mm when dm only weighs 2 PP, whereas the illustration depicts dm counters that weigh 3 PP. Thus, the MTR type intended is the German 50mm. It's a fair point for scenario designers to note, however, that any future scenarios featuring Axis Minor Lt MTR should make it clear exactly which models are intended. >2. There appear to be more Slovakian LMGs called for by the combined >Slovakian force and the partisans (who by SSR are supposed to use Slovakian >SWs). Is this correct? Or have I misplaced some already! You must have misplaced quite a few; there are 11 that came with AoO, and if you already own a copy of Partisan! you'd have 11 more. The scenario only needs 7! ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Suddenly I have a refreshing mint flavour." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From aslwynn at rogers.com Tue Apr 25 14:51:14 2006 From: aslwynn at rogers.com (Wynn) Date: Tue, 25 Apr 2006 17:51:14 -0400 Subject: [Aslml] Downsizing the Uprising Qs References: <20060402113521.WIDR19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> <000b01c66711$13c59a60$3fc3c445@D56LBC31> <816s421253efh34pn2i41r0kc422j293qj@4ax.com> Message-ID: <001801c668b2$602961f0$3fc3c445@D56LBC31> Thanks Bruce. Guess I gotta dig through my counter storage "system" again, especially since I do own Partisan. Wynn "Armies of Disorganization" Polnicky ----- Original Message ----- From: "Bruce Probst" To: "Wynn" Cc: Sent: Tuesday, April 25, 2006 9:02 AM Subject: Re: [Aslml] Downsizing the Uprising Qs On Sun, 23 Apr 2006 16:04:06 -0400, "Wynn" wrote: >Two Qs: > >1. The OOB for the Slovakians contains dm'd 50mm mortars. How do I know >which of the Axis Minor variant mortars these should become once assembled? It's a good question, but fortunately it's easy to work out: if you look at the "Light Mortar Table" on p.H167, you see that the only two types that the Slovakians have access to are the German 50mm and the Russian 50mm (p.H155 has the same information, although not presented in quite as straight-forward a manner). The Russian 50mm when dm only weighs 2 PP, whereas the illustration depicts dm counters that weigh 3 PP. Thus, the MTR type intended is the German 50mm. It's a fair point for scenario designers to note, however, that any future scenarios featuring Axis Minor Lt MTR should make it clear exactly which models are intended. >2. There appear to be more Slovakian LMGs called for by the combined >Slovakian force and the partisans (who by SSR are supposed to use Slovakian >SWs). Is this correct? Or have I misplaced some already! You must have misplaced quite a few; there are 11 that came with AoO, and if you already own a copy of Partisan! you'd have 11 more. The scenario only needs 7! ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Suddenly I have a refreshing mint flavour." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From aslbunker at yahoo.com Fri Apr 28 14:15:31 2006 From: aslbunker at yahoo.com (Vic Provost) Date: Fri, 28 Apr 2006 14:15:31 -0700 (PDT) Subject: [Aslml] Test Message-ID: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> In the infamous words of Roger Waters, is there anybody out there? I've seen no list traffic for 2 days. Sorry for the waste of band-width otherwise, Vic. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From rjmosher at hughes.net Fri Apr 28 14:34:10 2006 From: rjmosher at hughes.net (ron mosher) Date: Fri, 28 Apr 2006 16:34:10 -0500 Subject: [Aslml] Test In-Reply-To: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> References: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> Message-ID: <7.0.1.0.0.20060428163336.01a0af68@hughes.net> At 04:15 PM 4/28/2006, Vic Provost wrote: >Sorry for the waste >of band-width otherwise bandwidth police are on your case..... For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL From thommy-l at gmx.de Fri Apr 28 16:37:14 2006 From: thommy-l at gmx.de (Thom) Date: Sat, 29 Apr 2006 01:37:14 +0200 Subject: [Aslml] Test In-Reply-To: <7.0.1.0.0.20060428163336.01a0af68@hughes.net> References: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> <7.0.1.0.0.20060428163336.01a0af68@hughes.net> Message-ID: <4010255840.20060429013714@gmx.de> Hi Gang, I trashed part of my E-mail client and lost all of the ASLML up to a couple of days ago. That's not the point though. Since then I've hardly receive any ASLML E-mails. I hope I'm not the one responsible for this sudden stillness. :-O Is this really only the 4th, in words fourth, E-mail to the list since the late on the 26th? Best regards Thom "Even IT professionals can f*ck up their systems" Leedle From kevinkenneally at isot.com Fri Apr 28 16:41:39 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Fri, 28 Apr 2006 18:41:39 -0500 (CDT) Subject: [Aslml] Test In-Reply-To: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> References: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> Message-ID: <23577.64.136.173.16.1146267699.squirrel@wmail.isot.com> Vic, No one HAS any time for the ASLML since AoO has been shipped.... All the counters need to be cut from the trees, sorted and the corners "clipped" like a new born boy. Just imagine showing up to a tourney with your new AoO counters "un-clipped".... The shame that would be bestowed upon such a player is "unspeakable".... Kevin"Waiting for AoO to go OOP so I can sell on Ebay".... > In the infamous words of Roger Waters, > is there anybody out there? I've seen no > list traffic for 2 days. Sorry for the waste > of band-width otherwise, Vic. > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > ************************************** Computer problems? ................... ..............http://www.multibyte.net From jmmcleod at mts.net Fri Apr 28 21:05:52 2006 From: jmmcleod at mts.net (mcleods) Date: Fri, 28 Apr 2006 23:05:52 -0500 Subject: [Aslml] AoO Chatter References: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> <23577.64.136.173.16.1146267699.squirrel@wmail.isot.com> Message-ID: <001e01c66b42$3605c840$8627c8cd@jims3ge2hz6irc> Listerz, Kevin wrote, > Vic, > No one HAS any time for the ASLML since AoO has been shipped.... Actually, I find the apparent lack of chatter regarding AoO to be somewhat deafening. All you guys can't be reading all those Ch. H notes all the time now can you?! =Jim= From andy at belisarius.org.uk Sat Apr 29 02:12:23 2006 From: andy at belisarius.org.uk (Andy McMaster) Date: Sat, 29 Apr 2006 10:12:23 +0100 Subject: [Aslml] ASL News Mag - worth getting? Message-ID: <1146301943.21542.2.camel@localhost.localdomain> Hi, Well, I'll try and get some traffic going :-) I'd just like peoples opinions on the ASL News magazine. What sort of content did it have? Were earlier issues better/worse? How many issues were there? What were the scenarios like? In other words, is it worth seeking out? Thanks in advance Andy From aslbunker at yahoo.com Sat Apr 29 04:28:24 2006 From: aslbunker at yahoo.com (Vic Provost) Date: Sat, 29 Apr 2006 04:28:24 -0700 (PDT) Subject: [Aslml] Test In-Reply-To: <885c41aa0604281416i6763185dta50ac15979c4f3be@mail.gmail.com> Message-ID: <20060429112824.44087.qmail@web32603.mail.mud.yahoo.com> That makes more sense to me, enjoy the fine Spring weather when you can, Vic. --- Brian Pickering wrote: > We're all either too busy playing AoO, or playing in > the sun, > depending on the local weather conditions. :-) > > Brian Pickering > > On 4/28/06, Vic Provost wrote: > > In the infamous words of Roger Waters, > > is there anybody out there? I've seen no > > list traffic for 2 days. Sorry for the waste > > of band-width otherwise, Vic. > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam > protection around > > http://mail.yahoo.com > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > > > > -- > Brian Pickering > bpickeri at gmail.com > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From aslbunker at yahoo.com Sat Apr 29 04:32:10 2006 From: aslbunker at yahoo.com (Vic Provost) Date: Sat, 29 Apr 2006 04:32:10 -0700 (PDT) Subject: [Aslml] Test In-Reply-To: <23577.64.136.173.16.1146267699.squirrel@wmail.isot.com> Message-ID: <20060429113210.71749.qmail@web32611.mail.mud.yahoo.com> :-) Vic. --- kevinkenneally at isot.com wrote: > Vic, > No one HAS any time for the ASLML since AoO has been > shipped.... > > All the counters need to be cut from the trees, > sorted and the corners > "clipped" like a new born boy. > > Just imagine showing up to a tourney with your new > AoO counters > "un-clipped".... > > The shame that would be bestowed upon such a player > is "unspeakable".... > > Kevin"Waiting for AoO to go OOP so I can sell on > Ebay".... > > > In the infamous words of Roger Waters, > > is there anybody out there? I've seen no > > list traffic for 2 days. Sorry for the waste > > of band-width otherwise, Vic. > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam > protection around > > http://mail.yahoo.com > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > > > > > ************************************** > Computer problems? ................... > ..............http://www.multibyte.net > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From bprobst at netspace.net.au Sat Apr 29 06:28:21 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sat, 29 Apr 2006 23:28:21 +1000 Subject: [Aslml] ASL News Mag - worth getting? In-Reply-To: <1146301943.21542.2.camel@localhost.localdomain> References: <1146301943.21542.2.camel@localhost.localdomain> Message-ID: <99j6529k1s5frjg6bsv5c4kmmifdq4dbun@4ax.com> On Sat, 29 Apr 2006 10:12:23 +0100, Andy McMaster wrote: >I'd just like peoples opinions on the ASL News magazine. > >What sort of content did it have? Much the same as any other ASL magazine, but with a distinctly European viewpoint . >Were earlier issues better/worse? The earliest issue I have is #24. I don't recall the *quality* of content to vary much but the *quantity* improved in the last few issues (the page count jumped significantly). I remember enjoying reading the issues I have, although it's been quite some time since I last looked at them. >How many issues were there? #30 was the final issue. Critical Hit then acquired the rights to the content and published a single "best of" issue called "Scroungin' ASL News". >What were the scenarios like? There was a good variety of them, and as with most publishers some are winners and some aren't .... Most (all?) of the scenarios were eventually reprinted by CH, either in the "Scroungin'" issue or in their various "Euro" scenario packs. There was also an additional KGP CG originally called "Above The Prayers", eventually republished by MMP as "Prayers in the Dark" in Journal #3. >In other words, is it worth seeking out? Not easy to find these days, but if you get the chance, I don't see why not. If you're after the scenarios specifically the CH stuff is probably easier to locate. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From tippecanoe8 at sbcglobal.net Sat Apr 29 21:02:52 2006 From: tippecanoe8 at sbcglobal.net (Pat Collins) Date: Sat, 29 Apr 2006 23:02:52 -0500 Subject: [Aslml] Roar References: Message-ID: <002b01c66c0a$f4431e70$0200a8c0@ds.mot.com> Where do I find ROAR at? Regards, Pat Last Played: ASL Sk#2, Ardennes, From damavs at alltel.net Sat Apr 29 21:06:32 2006 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Sun, 30 Apr 2006 00:06:32 -0400 Subject: [Aslml] Roar In-Reply-To: <002b01c66c0a$f4431e70$0200a8c0@ds.mot.com> References: <002b01c66c0a$f4431e70$0200a8c0@ds.mot.com> Message-ID: <7.0.0.16.0.20060430000544.01cd2d28@alltel.net> Pat Collins wrote: >Where do I find ROAR at? http://www.jrvdev.com/ROAR/VER1/default.asp Just google ASL ROAR and it's the top choice... Bret Hildebran damavs at alltel.net www.aslok.org From bprobst at netspace.net.au Sat Apr 29 23:18:49 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 30 Apr 2006 16:18:49 +1000 Subject: [Aslml] BRT Gamers Guide Message-ID: The following seems to have snuck on to the MMP preorder page with little fanfare: http://www.multimanpublishing.com/preorder/viewGame.php?id=29 "BLOOD REEF TARAWA Gamers Guide "This magazine is a series of articles by respected hobbyists on how to play and enjoy the ASL Historical module Blood Reef: Tarawa (BRT). It pulls together the esoteric bits and pieces of Chapters E, F, and G that are needed, shows how they interact with the BRT-specific rules of Chapter T, and provides a programmed instruction approach for players to learn the necessary rules by playing individual BRT scenarios in a specified order with only part of the rules required in each case. Other pieces explain the nuances of particularly complex rules (such as Breaching Seawalls and Bombardments) and provide several illustrated examples of play. Individual strategy sections are provided for the Japanese and Marines, to understand the specific challenges for each side and the options for dealing with them. There is a playing of CG III from the Marine player's point of view, and a brief summary and chronology of the historical battle." Pre-order price is US$12 from MMP. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From vicca at v21.me.uk Sun Apr 30 00:05:04 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Sun, 30 Apr 2006 08:05:04 +0100 Subject: [Aslml] Offboartd observers at night Message-ID: I'm abouit to play a desert game with OBA and an offboard observer at night. What are my options here? As far as I can tell I'll be limited to IR rounds since I have no pre-registered hxes and the enemy will start beyond the NVR from the board edge. Unless I get an Star shell off as DFF will my observer ever be able to do anything? Yours Aye Martin. From vicca at v21.me.uk Sun Apr 30 00:05:04 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Sun, 30 Apr 2006 08:05:04 +0100 Subject: [Aslml] Offboartd observers at night Message-ID: I'm abouit to play a desert game with OBA and an offboard observer at night. What are my options here? As far as I can tell I'll be limited to IR rounds since I have no pre-registered hxes and the enemy will start beyond the NVR from the board edge. Unless I get an Star shell off as DFF will my observer ever be able to do anything? Yours Aye Martin. From bpickeri at gmail.com Sun Apr 30 00:36:54 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Sun, 30 Apr 2006 00:36:54 -0700 Subject: [Aslml] BRT Gamers Guide In-Reply-To: Message-ID: <001301c66c28$dbc46250$6401a8c0@superboy> Gee, folks. Of all the phishing schemes I've seen over the past couple of years, this is the trickiest one. They appear to have managed to plant a fake page right on MMP's own server or something! Who would ever play BRT? Oh, that's right, I'm starting a game right now.... Nevermind.... Brian -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Bruce Probst Sent: Saturday, April 29, 2006 11:19 PM To: asl-au-ags at yahoogroups.com.au; asl-au at yahoogroups.com; aslml-aslml.net at lists.aslml.net Subject: [Aslml] BRT Gamers Guide The following seems to have snuck on to the MMP preorder page with little fanfare: http://www.multimanpublishing.com/preorder/viewGame.php?id=29 "BLOOD REEF TARAWA Gamers Guide "This magazine is a series of articles by respected hobbyists on how to play and enjoy the ASL Historical module Blood Reef: Tarawa (BRT). It pulls together the esoteric bits and pieces of Chapters E, F, and G that are needed, shows how they interact with the BRT-specific rules of Chapter T, and provides a programmed instruction approach for players to learn the necessary rules by playing individual BRT scenarios in a specified order with only part of the rules required in each case. Other pieces explain the nuances of particularly complex rules (such as Breaching Seawalls and Bombardments) and provide several illustrated examples of play. Individual strategy sections are provided for the Japanese and Marines, to understand the specific challenges for each side and the options for dealing with them. There is a playing of CG III from the Marine player's point of view, and a brief summary and chronology of the historical battle." Pre-order price is US$12 from MMP. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From bprobst at netspace.net.au Sun Apr 30 03:31:45 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 30 Apr 2006 20:31:45 +1000 Subject: [Aslml] Offboartd observers at night In-Reply-To: References: Message-ID: On Sun, 30 Apr 2006 08:05:04 +0100, "Martin Vicca" wrote: >I'm abouit to play a desert game with OBA and an offboard observer at night. >What are my options here? As far as I can tell I'll be limited to IR rounds >since I have no pre-registered hxes and the enemy will start beyond the NVR >from the board edge. Well, IR is not in itself a terrible option, assuming that your OBA is IR-capable (check the OBA charts if it's not specified in the SSR). (Isn't it interesting to note that the *only* US OBA mission that is IR-capable is the 60mm MTR?) >Unless I get an Star shell off as DFF will my observer ever be able to do >anything? You can always target Gunflashes, if there are any. Of course, Gunflashes don't hang around in between calling in a SR and converting it to an FFE. (In particular, there won't be any Gunflashes in the PFPh.) So that's a bit unreliable. So, if you don't want to use your OBA for IR missions, you're going to have to hope that your units will be able to send up Starshells (or use your on-board MTR for IR missions, if you have any and if they're IR-capable) when you need them. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Sun Apr 30 03:31:45 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sun, 30 Apr 2006 20:31:45 +1000 Subject: [Aslml] Offboartd observers at night In-Reply-To: References: Message-ID: On Sun, 30 Apr 2006 08:05:04 +0100, "Martin Vicca" wrote: >I'm abouit to play a desert game with OBA and an offboard observer at night. >What are my options here? As far as I can tell I'll be limited to IR rounds >since I have no pre-registered hxes and the enemy will start beyond the NVR >from the board edge. Well, IR is not in itself a terrible option, assuming that your OBA is IR-capable (check the OBA charts if it's not specified in the SSR). (Isn't it interesting to note that the *only* US OBA mission that is IR-capable is the 60mm MTR?) >Unless I get an Star shell off as DFF will my observer ever be able to do >anything? You can always target Gunflashes, if there are any. Of course, Gunflashes don't hang around in between calling in a SR and converting it to an FFE. (In particular, there won't be any Gunflashes in the PFPh.) So that's a bit unreliable. So, if you don't want to use your OBA for IR missions, you're going to have to hope that your units will be able to send up Starshells (or use your on-board MTR for IR missions, if you have any and if they're IR-capable) when you need them. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From asl at thuring.com Sun Apr 30 12:29:31 2006 From: asl at thuring.com (lars thuring) Date: Sun, 30 Apr 2006 21:29:31 +0200 Subject: [Aslml] BRT Gamers Guide In-Reply-To: <001301c66c28$dbc46250$6401a8c0@superboy> References: <001301c66c28$dbc46250$6401a8c0@superboy> Message-ID: <4455101B.4030401@thuring.com> Brian Pickering wrote: > Gee, folks. > > Of all the phishing schemes I've seen over the past couple of years, this is > the trickiest one. > > They appear to have managed to plant a fake page right on MMP's own server > or something! Nops, but put up to early according to Brian Y. on ConSim. It is gone again, but will be put up again. $12 makes it a no-brainer IMO. cheers, Lars > Who would ever play BRT? > > Oh, that's right, I'm starting a game right now.... > > Nevermind.... > > Brian > > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Bruce Probst > Sent: Saturday, April 29, 2006 11:19 PM > To: asl-au-ags at yahoogroups.com.au; asl-au at yahoogroups.com; > aslml-aslml.net at lists.aslml.net > Subject: [Aslml] BRT Gamers Guide > > The following seems to have snuck on to the MMP preorder page with little > fanfare: > > http://www.multimanpublishing.com/preorder/viewGame.php?id=29 > > "BLOOD REEF TARAWA Gamers Guide > > "This magazine is a series of articles by respected hobbyists on how to play > and enjoy the ASL Historical module Blood Reef: Tarawa (BRT). It pulls > together the esoteric bits and pieces of Chapters E, F, and G that are > needed, shows how they interact with the BRT-specific rules of Chapter T, > and provides a programmed instruction approach for players to learn the > necessary rules by playing individual BRT scenarios in a specified order > with only part of the rules required in each case. Other pieces explain the > nuances of particularly complex rules (such as Breaching Seawalls and > Bombardments) and provide several illustrated examples of play. Individual > strategy sections are provided for the Japanese and Marines, to understand > the specific challenges for each side and the options for dealing with them. > There is a playing of CG III from the Marine player's point of view, and a > brief summary and chronology of the historical battle." > > Pre-order price is US$12 from MMP. > ---------------------------------------------------------------- > Bruce Probst bprobst at netspace.net.au > Melbourne, Australia MSTie #72759 > "What do you want from me? I'm evil!" > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From tippecanoe8 at sbcglobal.net Sun Apr 30 12:56:47 2006 From: tippecanoe8 at sbcglobal.net (Pat Collins) Date: Sun, 30 Apr 2006 14:56:47 -0500 Subject: [Aslml] Roar References: <002b01c66c0a$f4431e70$0200a8c0@ds.mot.com> <7.0.0.16.0.20060430000544.01cd2d28@alltel.net> Message-ID: <000d01c66c90$36b5eaa0$0200a8c0@ds.mot.com> Thanks! And I see the scenarios from Operations are listed also! > Pat Collins wrote: > >Where do I find ROAR at? > > http://www.jrvdev.com/ROAR/VER1/default.asp Regards, Pat Last Played: ASL Sk#2, Ardennes, From kevinkenneally at isot.com Sun Apr 30 16:52:04 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Sun, 30 Apr 2006 18:52:04 -0500 (CDT) Subject: [Aslml] AoO Chatter In-Reply-To: <001e01c66b42$3605c840$8627c8cd@jims3ge2hz6irc> References: <20060428211531.50976.qmail@web32613.mail.mud.yahoo.com> <23577.64.136.173.16.1146267699.squirrel@wmail.isot.com> <001e01c66b42$3605c840$8627c8cd@jims3ge2hz6irc> Message-ID: <51329.64.136.173.16.1146441124.squirrel@wmail.isot.com> I think some are "in awe" from the picture they discovered within their AoO package.... You're a sick one Mr. McLeod. Kevin > Listerz, > > Kevin wrote, > > >> Vic, >> No one HAS any time for the ASLML since AoO has been shipped.... > > Actually, I find the apparent lack of chatter regarding AoO to be somewhat > deafening. > > All you guys can't be reading all those Ch. H notes all the time now can > you?! > > > > > > =Jim= > > ************************************** Computer problems? ................... ..............http://www.multibyte.net From peter at nothing-but.net.nz Sun Apr 30 23:11:50 2006 From: peter at nothing-but.net.nz (Peter Palmer) Date: Mon, 01 May 2006 18:11:50 +1200 Subject: [Aslml] BRT Gamers Guide In-Reply-To: <4455101B.4030401@thuring.com> References: <001301c66c28$dbc46250$6401a8c0@superboy> <4455101B.4030401@thuring.com> Message-ID: lars thuring wrote: $12 makes it a no-brainer IMO. > > cheers, > Lars Only if you already have BRT and CoB, strictly for the grognards really. Good luck to them in getting this one done. Not sure that pure analysis is a selling point on its own though.