From asl at thuring.com Mon May 1 02:15:58 2006 From: asl at thuring.com (lars thuring) Date: Mon, 01 May 2006 11:15:58 +0200 Subject: [Aslml] BRT Gamers Guide In-Reply-To: References: <001301c66c28$dbc46250$6401a8c0@superboy> <4455101B.4030401@thuring.com> Message-ID: <4455D1CE.2000600@thuring.com> Peter Palmer wrote: > lars thuring wrote: > $12 makes it a no-brainer IMO. > >>cheers, >>Lars > > > Only if you already have BRT and CoB, strictly for the grognards > really. Good luck to them in getting this one done. Not sure that pure > analysis is a selling point on its own though. Without having seen the content I guess much of the strategy can be used in non-BRT scenarios, like in other beach-landing ones. To bad I didn't save the page, but this is was Reepichep posted on SZO: "It pulls together the esoteric bits and pieces of Chapters E, F, and G that are needed, shows how they interact with the BRT-specific rules of Chapter T, and provides a programmed instruction approach for players to learn the necessary rules by playing individual BRT scenarios in a specified order with only part of the rules required in each case. Other pieces explain the nuances of particularly complex rules (such as Breaching Seawalls and Bombardments) and provide several illustrated examples of play. Individual strategy sections are provided for the Japanese and Marines, to understand the specific challenges for each side and the options for dealing with them. There is a playing of CG III from the Marine player's point of view, and a brief summary and chronology of the historical battle" Anyway, it is only $12 and when MMP publish CoB & BRT again (whenever) and this one is OOP where are you then? cheers, Lars > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From jbarber at meic.org Mon May 1 06:43:08 2006 From: jbarber at meic.org (Jeff Barber) Date: Mon, 01 May 2006 07:43:08 -0600 Subject: [Aslml] BRT Gamers Guide In-Reply-To: Message-ID: Well either you've been into the medicine cabinet again or MMP is doing another one of its "now you see it now you don't" tests on the pre-order page. I can't find the thing. Jeff "can I place a pre-order to just pre-order everything" Barber On 4/30/06 12:18 AM, "Bruce Probst" wrote: > The following seems to have snuck on to the MMP preorder page with little > fanfare: > > http://www.multimanpublishing.com/preorder/viewGame.php?id=29 > > "BLOOD REEF TARAWA Gamers Guide > > "This magazine is a series of articles by respected hobbyists on how to play > and enjoy the ASL Historical module Blood Reef: Tarawa (BRT). It pulls > together the esoteric bits and pieces of Chapters E, F, and G that are needed, > shows how they interact with the BRT-specific rules of Chapter T, and provides > a programmed instruction approach for players to learn the necessary rules by > playing individual BRT scenarios in a specified order with only part of the > rules required in each case. Other pieces explain the nuances of particularly > complex rules (such as Breaching Seawalls and Bombardments) and provide > several illustrated examples of play. Individual strategy sections are > provided for the Japanese and Marines, to understand the specific challenges > for each side and the options for dealing with them. There is a playing of CG > III from the Marine player's point of view, and a brief summary and chronology > of the historical battle." > > Pre-order price is US$12 from MMP. > ---------------------------------------------------------------- > Bruce Probst bprobst at netspace.net.au > Melbourne, Australia MSTie #72759 > "What do you want from me? I'm evil!" > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From jbarber at meic.org Mon May 1 06:45:13 2006 From: jbarber at meic.org (Jeff Barber) Date: Mon, 01 May 2006 07:45:13 -0600 Subject: [Aslml] BRT Gamers Guide In-Reply-To: <4455101B.4030401@thuring.com> Message-ID: Ooops, maybe I should have read this message before sending the last one. Sorry. Jeff "but not real sorry" Barber On 4/30/06 1:29 PM, "lars thuring" wrote: > Brian Pickering wrote: >> Gee, folks. >> >> Of all the phishing schemes I've seen over the past couple of years, this is >> the trickiest one. >> >> They appear to have managed to plant a fake page right on MMP's own server >> or something! > > Nops, but put up to early according to Brian Y. on ConSim. It is gone again, > but > will be put up again. $12 makes it a no-brainer IMO. > > cheers, > Lars > > >> Who would ever play BRT? >> >> Oh, that's right, I'm starting a game right now.... >> >> Nevermind.... >> >> Brian >> >> -----Original Message----- >> From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] >> On Behalf Of Bruce Probst >> Sent: Saturday, April 29, 2006 11:19 PM >> To: asl-au-ags at yahoogroups.com.au; asl-au at yahoogroups.com; >> aslml-aslml.net at lists.aslml.net >> Subject: [Aslml] BRT Gamers Guide >> >> The following seems to have snuck on to the MMP preorder page with little >> fanfare: >> >> http://www.multimanpublishing.com/preorder/viewGame.php?id=29 >> >> "BLOOD REEF TARAWA Gamers Guide >> >> "This magazine is a series of articles by respected hobbyists on how to play >> and enjoy the ASL Historical module Blood Reef: Tarawa (BRT). It pulls >> together the esoteric bits and pieces of Chapters E, F, and G that are >> needed, shows how they interact with the BRT-specific rules of Chapter T, >> and provides a programmed instruction approach for players to learn the >> necessary rules by playing individual BRT scenarios in a specified order >> with only part of the rules required in each case. Other pieces explain the >> nuances of particularly complex rules (such as Breaching Seawalls and >> Bombardments) and provide several illustrated examples of play. Individual >> strategy sections are provided for the Japanese and Marines, to understand >> the specific challenges for each side and the options for dealing with them. >> There is a playing of CG III from the Marine player's point of view, and a >> brief summary and chronology of the historical battle." >> >> Pre-order price is US$12 from MMP. >> ---------------------------------------------------------------- >> Bruce Probst bprobst at netspace.net.au >> Melbourne, Australia MSTie #72759 >> "What do you want from me? I'm evil!" >> ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ >> >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From keith.dalton at gmail.com Mon May 1 07:09:46 2006 From: keith.dalton at gmail.com (keith dalton) Date: Mon, 1 May 2006 10:09:46 -0400 Subject: [Aslml] BRT Gamers Guide In-Reply-To: References: Message-ID: <4e2cf5e00605010709g41a6e153i5d8e53c0ac1b26fb@mail.gmail.com> All: That page went up before we were ready. We were testing the page and it went live by accident. All preorders made while it was up are still sitting there and will be honored. We plan to put up several items in a bundle soon. Stay tuned. Keith MMP From hofors at lysator.liu.se Mon May 1 07:30:27 2006 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 01 May 2006 16:30:27 +0200 Subject: [Aslml] Control VC Message-ID: Hi all. Assume a scenario with the following VC: "The Germans win at game end if they Control all Pillboxes." If the Russian had created some Bunkers (using Trenches from his OB), would the German be required by the above VC to Control them as well? Regards, Mattias From reamees at earthlink.net Mon May 1 09:27:58 2006 From: reamees at earthlink.net (Raymond Woloszyn) Date: Mon, 1 May 2006 12:27:58 -0400 (GMT-04:00) Subject: [Aslml] Minefield Question Message-ID: <20516361.1146500878296.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> It seems clear that a squad advancing off a minefield suffering a pin or break result remains in the minefield hex. However, next rout phase, if broken, may the unit rout out of the hex assuming the minefield attack does not pin the unit? May the unit rout out even if broken to a half squad? "Zadra" [currently probing the ASLRB with my bayonette] From bpickeri at gmail.com Mon May 1 09:55:17 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Mon, 1 May 2006 09:55:17 -0700 Subject: [Aslml] BRT Gamers Guide In-Reply-To: <4e2cf5e00605010709g41a6e153i5d8e53c0ac1b26fb@mail.gmail.com> References: <4e2cf5e00605010709g41a6e153i5d8e53c0ac1b26fb@mail.gmail.com> Message-ID: <885c41aa0605010955n8f40524w20b8fd87bd802fef@mail.gmail.com> You think that gamers are fanatics? Ain't got nuttin' on science-fiction fans.... This sort of thing happened on another site (CafePress, for Babylon 5 Scripts) lately, with one minor difference: In that case, they set the price at $400 (instead of the eventual $39.99) in order to discourage people from ordering before they went "live". They >STILL< got a number of orders!!!!! Brian Pickering On 5/1/06, keith dalton wrote: > All: > > That page went up before we were ready. We were testing the page and > it went live by accident. All preorders made while it was up are > still sitting there and will be honored. > > We plan to put up several items in a bundle soon. Stay tuned. > > Keith > MMP > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Brian Pickering bpickeri at gmail.com From asl at thuring.com Mon May 1 10:14:01 2006 From: asl at thuring.com (lars thuring) Date: Mon, 01 May 2006 19:14:01 +0200 Subject: [Aslml] Control VC In-Reply-To: References: Message-ID: <445641D9.3010100@thuring.com> Hi Mattias, Mattias R?nnblom wrote: > Hi all. > > Assume a scenario with the following VC: > > "The Germans win at game end if they Control all Pillboxes." > > If the Russian had created some Bunkers (using Trenches from his OB), > would the German be required by the above VC to Control them as well? I'd say yes, as B30.8 says that Bunkers are treated as Pillboxes [EXC: some movement stuff]. No exception mentioned in B30.9 CONTROL to this. regards, Lars > Regards, > Mattias > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From snow at lasp.colorado.edu Mon May 1 10:23:17 2006 From: snow at lasp.colorado.edu (Marty Snow) Date: Mon, 1 May 2006 11:23:17 -0600 (MDT) Subject: [Aslml] Control VC In-Reply-To: <445641D9.3010100@thuring.com> References: <445641D9.3010100@thuring.com> Message-ID: On Mon, 1 May 2006, lars thuring wrote: > Mattias R?nnblom wrote: > > Assume a scenario with the following VC: > > "The Germans win at game end if they Control all Pillboxes." > > > I'd say yes, as B30.8 says that Bunkers are treated as Pillboxes [EXC: some > movement stuff]. No exception mentioned in B30.9 CONTROL to this. I'd say no. If the Germans control the pillboxes, they win. They don't also need to control the trenches. If the VC wanted to include the trenches, it should have mentioned them. There's nothing in B30.9 that mentions trenches at all. Control of the pillbox Location is required, so controlling the trench part of the bunker isn't _sufficient_ to gain control of the bunker. Is this where the issue lies? Marty Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From hofors at lysator.liu.se Mon May 1 09:49:32 2006 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 01 May 2006 18:49:32 +0200 Subject: [Aslml] Control VC In-Reply-To: References: <445641D9.3010100@thuring.com> Message-ID: Marty Snow writes: > On Mon, 1 May 2006, lars thuring wrote: > > > Mattias R?nnblom wrote: > > > Assume a scenario with the following VC: > > > "The Germans win at game end if they Control all Pillboxes." > > > > > I'd say yes, as B30.8 says that Bunkers are treated as Pillboxes [EXC: some > > movement stuff]. No exception mentioned in B30.9 CONTROL to this. > > I'd say no. If the Germans control the pillboxes, they win. They don't > also need to control the trenches. If the VC wanted to include the > trenches, it should have mentioned them. > > There's nothing in B30.9 that mentions trenches at all. Control of the > pillbox Location is required, so controlling the trench part of the bunker > isn't _sufficient_ to gain control of the bunker. Is this where the issue > lies? > What I saw as an issue was that some people might think that a Pillbox which together with a Trench is forming a Bunker no longer exists as a Pillbox. Which might very well be one of those problems which only exists in my head. :-) In this case, the intention is to require the Germans to Control the Pillbox locations (only, ie no Trench Control required). Regards, Mattias From snow at lasp.colorado.edu Mon May 1 12:28:24 2006 From: snow at lasp.colorado.edu (Marty Snow) Date: Mon, 1 May 2006 13:28:24 -0600 (MDT) Subject: [Aslml] Control VC In-Reply-To: References: <445641D9.3010100@thuring.com> Message-ID: On Mon, 1 May 2006, [iso-8859-1] Mattias R?nnblom wrote: > What I saw as an issue was that some people might think that a Pillbox > which together with a Trench is forming a Bunker no longer exists as a > Pillbox. Which might very well be one of those problems which only > exists in my head. :-) Ok, then we're in total agreement. Controlling pillboxes means controlling pillboxes. :-) > In this case, the intention is to require the Germans to Control the > Pillbox locations (only, ie no Trench Control required). > It's not as much fun when the two people in an argument don't disagree. Now we don't have the opportunity to call each other names. You've also deprived various third parties of the opportunity to leap in and continue the argument long after it should have died out. Nice going. At least you've left people the chance to leap into the argument and tell us we're both wrong. :-) Marty Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From asl at thuring.com Mon May 1 13:25:20 2006 From: asl at thuring.com (lars thuring) Date: Mon, 01 May 2006 22:25:20 +0200 Subject: [Aslml] Control VC In-Reply-To: References: <445641D9.3010100@thuring.com> Message-ID: <44566EB0.5020801@thuring.com> Marty Snow wrote: > On Mon, 1 May 2006, [iso-8859-1] Mattias R?nnblom wrote: > > >>What I saw as an issue was that some people might think that a Pillbox >>which together with a Trench is forming a Bunker no longer exists as a >>Pillbox. Which might very well be one of those problems which only >>exists in my head. :-) > > > Ok, then we're in total agreement. Controlling pillboxes means > controlling pillboxes. :-) My bad; missed that the question concerned the Trenches! I was thinking of is "controlling pillboxes controlling bunkers"... > >>In this case, the intention is to require the Germans to Control the >>Pillbox locations (only, ie no Trench Control required). >> > > > It's not as much fun when the two people in an argument don't disagree. > Now we don't have the opportunity to call each other names. You've also > deprived various third parties of the opportunity to leap in and continue > the argument long after it should have died out. Nice going. > > At least you've left people the chance to leap into the argument and tell > us we're both wrong. :-) I disagree! ;-) regards, Lars > Marty > > Marty Snow > marty.snow at lasp.colorado.edu > http://ucsu.colorado.edu/~snowm/home.html > From scott.holst at us.army.mil Mon May 1 13:32:35 2006 From: scott.holst at us.army.mil (scott.holst@us.army.mil) Date: Mon, 01 May 2006 15:32:35 -0500 Subject: [Aslml] Control VC Message-ID: <1477708147ab7b.147ab7b1477708@us.army.mil> Hi- I think your both right, but it behooves the scenario designer to be as spacific as possible in the VC's. In other words, if you have trenchs and pillboxes then in the VC say: "Controls more pillboxes and/ or bunkers at game end. Its all in how the VC is written. Scott ----- Original Message ----- From: Marty Snow Date: Monday, May 1, 2006 2:28 pm Subject: Re: [Aslml] Control VC > On Mon, 1 May 2006, [iso-8859-1] Mattias R?nnblom wrote: > > > What I saw as an issue was that some people might think that a > Pillbox> which together with a Trench is forming a Bunker no > longer exists as a > > Pillbox. Which might very well be one of those problems which only > > exists in my head. :-) > > Ok, then we're in total agreement. Controlling pillboxes means > controlling pillboxes. :-) > > > In this case, the intention is to require the Germans to Control the > > Pillbox locations (only, ie no Trench Control required). > > > > It's not as much fun when the two people in an argument don't > disagree.Now we don't have the opportunity to call each other > names. You've also > deprived various third parties of the opportunity to leap in and > continuethe argument long after it should have died out. Nice going. > > At least you've left people the chance to leap into the argument > and tell > us we're both wrong. :-) > > Marty > > Marty Snow > marty.snow at lasp.colorado.edu > http://ucsu.colorado.edu/~snowm/home.html > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From snow at lasp.colorado.edu Mon May 1 14:08:14 2006 From: snow at lasp.colorado.edu (Marty Snow) Date: Mon, 1 May 2006 15:08:14 -0600 (MDT) Subject: [Aslml] Control VC In-Reply-To: <44566EB0.5020801@thuring.com> References: <445641D9.3010100@thuring.com> <44566EB0.5020801@thuring.com> Message-ID: On Mon, 1 May 2006, lars thuring wrote: > > At least you've left people the chance to leap into the argument and tell > > us we're both wrong. :-) > > I disagree! ;-) > You must be popping pills from your pillboxes, because there's no way you can disagree without being an unmotivated garage. Is this the ASLML equivalent of Godwin's Law? Every thread will eventually include someone being called a garage. Yes, friends, traffic on the old ASLML is _very_ slow these days! Marty Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From daveolie at eastlink.ca Mon May 1 14:43:57 2006 From: daveolie at eastlink.ca (David Olie) Date: Mon, 01 May 2006 18:43:57 -0300 Subject: [Aslml] BRT Gamers Guide References: <001301c66c28$dbc46250$6401a8c0@superboy> <4455101B.4030401@thuring.com> <4455D1CE.2000600@thuring.com> Message-ID: <00d301c66d69$987a8dc0$7779de18@klis.com> Pete wrote: > > Only if you already have BRT and CoB, strictly for the grognards > > really. Good luck to them in getting this one done. Not sure that pure > > analysis is a selling point on its own though. and Lars replied: > "It pulls together the esoteric bits and pieces of Chapters E, F, and G that are > needed, shows how they interact with the BRT-specific rules of Chapter T, and > provides a programmed instruction approach for players to learn the necessary > rules by playing individual BRT scenarios in a specified order with only part of > the rules required in each case. > > Other pieces explain the nuances of particularly complex rules (such as > Breaching Seawalls and Bombardments) and provide several illustrated examples of > play. > > Individual strategy sections are provided for the Japanese and Marines, to > understand the specific challenges for each side and the options for dealing > with them. There is a playing of CG III from the Marine player's point of view, > and a brief summary and chronology of the historical battle" There's been a lot of chat about what MMP will do after the core modules are finished, and more CGs and APs have been suggested, but personally I think a number of this kind of Gamer's Guide would be a real boost to the hobby. When you see even experienced players struggling with something like the Chapter T rules, when you hear the same questions being asked over and over again on the List, it indicates to me that al lot of us could use a product that helps make certain aspects of the game more comprehensible and therefore more playable and enjoyable. The OBA and Overrun flowcharts were a step in that direction. I'd love to see Matt Romey's "Vernacular Chapter F" published in official form because it makes playing DTO so much easier. There are a lot of approaches that could be taken to provide alternative ways to learn ASL besides plowing through the legalese of the ASLRB. Hell, that's the logic behind the Starter Kits, isn't it? Even though I don't have any interest in BR:T, I still applaud this concept in principle, and hope to see more of it. David "hell, I might buy it anyway" Olie From bprobst at netspace.net.au Mon May 1 23:03:40 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Tue, 02 May 2006 16:03:40 +1000 Subject: [Aslml] Offboartd observers at night In-Reply-To: <2b8228f00605011852u2d209e0bofe43009a1b8675d0@mail.gmail.com> References: <2b8228f00605011852u2d209e0bofe43009a1b8675d0@mail.gmail.com> Message-ID: On Mon, 1 May 2006 21:52:39 -0400, "M Rodgers" wrote: >In addition to what Bruce says, I believe the observer can see the SR >regardless of NVR. Of course, the FFE is visible to everyone. True, but it doesn't help in the slightest if there are no illuminated Locations (or otherwise within the NVR): if the Observer places an AR in a Location that he has no LOS to, the Observer's actions are ended and the fire mission is immediately cancelled if the opponent so desires (C1.3) -- which means you don't even get to place the SR on board! ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Mon May 1 23:12:08 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Tue, 02 May 2006 16:12:08 +1000 Subject: [Aslml] Control VC In-Reply-To: References: Message-ID: <1itd52hif7304pi536a1tnhr8ja6118rd5@4ax.com> On 01 May 2006 16:30:27 +0200, Mattias R?nnblom wrote: >Assume a scenario with the following VC: > >"The Germans win at game end if they Control all Pillboxes." > >If the Russian had created some Bunkers (using Trenches from his OB), >would the German be required by the above VC to Control them as well? B30.8 "A bunker is treated as a pillbox in all respects except ...." The EXC do not include any difference for determining Control or VC. Note that the trenches remain trenches and nothing changes about them. The rules *only* use the term "bunker" as shorthand for "a pillbox that is Accessible to at least one trench counter". So the answer to your question is "yes, of course". (I understand the reason for asking the question but you have nothing to fear from even the most weaselly of weasel players.) [Of course the reverse is not true. If the VC specified "bunker control", any pillbox that was *not* a bunker would *not* count for VC purposes.] ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Mon May 1 23:14:43 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Tue, 02 May 2006 16:14:43 +1000 Subject: [Aslml] Minefield Question In-Reply-To: <20516361.1146500878296.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> References: <20516361.1146500878296.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> Message-ID: <52ud52hhdb13244kd5seldggg7b8souec5@4ax.com> On Mon, 1 May 2006 12:27:58 -0400 (GMT-04:00), Raymond Woloszyn wrote: > It seems clear that a squad advancing off a minefield suffering a pin or break result remains in the minefield hex. However, next rout phase, if broken, may the unit rout out of the hex assuming the minefield attack does not pin the unit? May the unit rout out even if broken to a half squad? Sure (if eligible -- i.e., must be DM, etc.). Yes (it's even stated explicitly in B28.413). ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "What do you want from me? I'm evil!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From keith.dalton at gmail.com Tue May 2 05:55:27 2006 From: keith.dalton at gmail.com (keith dalton) Date: Tue, 2 May 2006 08:55:27 -0400 Subject: [Aslml] Warning Order: Journal 7 Message-ID: <4e2cf5e00605020555r3c285cebj842f045051fbd0e2@mail.gmail.com> Hey guys: Journal 7 should go up on preorder any day now. The cover art is great. On par with Journal 6. Keep checking the preorder page. Keith MMP From asl at thuring.com Tue May 2 11:04:20 2006 From: asl at thuring.com (lars thuring) Date: Tue, 02 May 2006 20:04:20 +0200 Subject: [Aslml] BRT Gamers Guide In-Reply-To: <00d301c66d69$987a8dc0$7779de18@klis.com> References: <001301c66c28$dbc46250$6401a8c0@superboy> <4455101B.4030401@thuring.com> <4455D1CE.2000600@thuring.com> <00d301c66d69$987a8dc0$7779de18@klis.com> Message-ID: <44579F24.2080609@thuring.com> David Olie wrote: > There's been a lot of chat about what MMP will do after the core modules are > finished, and more CGs and APs have been suggested, but personally I think a > number of this kind of Gamer's Guide would be a real boost to the hobby. > > When you see even experienced players struggling with something like the > Chapter T rules, when you hear the same questions being asked over and over > again on the List, it indicates to me that al lot of us could use a product > that helps make certain aspects of the game more comprehensible and > therefore more playable and enjoyable. The OBA and Overrun flowcharts were > a step in that direction. I'd love to see Matt Romey's "Vernacular Chapter > F" published in official form because it makes playing DTO so much easier. > There are a lot of approaches that could be taken to provide alternative > ways to learn ASL besides plowing through the legalese of the ASLRB. Hell, > that's the logic behind the Starter Kits, isn't it? > > Even though I don't have any interest in BR:T, I still applaud this concept > in principle, and hope to see more of it. There is lots of potential here, even for players who don't have a specific module. Make one on Red Barricades with strategies on how to take buildings factories etc. and it is going be useful for others as well. > David "hell, I might buy it anyway" Olie I wouldn't buy hell unless it was an ASL module! cheers, Lars From asl at thuring.com Tue May 2 11:06:17 2006 From: asl at thuring.com (lars thuring) Date: Tue, 02 May 2006 20:06:17 +0200 Subject: [Aslml] Control VC In-Reply-To: References: <445641D9.3010100@thuring.com> <44566EB0.5020801@thuring.com> Message-ID: <44579F99.1030106@thuring.com> Marty Snow wrote: > On Mon, 1 May 2006, lars thuring wrote: > > >>>At least you've left people the chance to leap into the argument and tell >>>us we're both wrong. :-) >> >>I disagree! ;-) >> > > > You must be popping pills from your pillboxes, because there's no way you > can disagree without being an unmotivated garage. I am feeling that way now; filled with wifeys dinner and pressed by gravity into this chair in front of the computer. Oh well. > Is this the ASLML equivalent of Godwin's Law? Every thread will > eventually include someone being called a garage. No. cheers, Lars > Yes, friends, traffic on the old ASLML is _very_ slow these days! > > Marty > > Marty Snow > marty.snow at lasp.colorado.edu > http://ucsu.colorado.edu/~snowm/home.html > From aslml at vftt.co.uk Tue May 2 18:00:46 2006 From: aslml at vftt.co.uk (Pete Phillipps) Date: Wed, 3 May 2006 02:00:46 +0100 Subject: [Aslml] Paging Brian Youse Message-ID: <20060503010035.XJU16086.aamtaout04-winn.ispmail.ntl.com@vfttpete> Hi Everyone, Has anyone get an email address for Brian (or any of the MMP guys) - need to contact them about Armies of Oblivion. Thanks. Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.htm Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.htm Support the best at http://www.manutd.com/ From hofors at lysator.liu.se Tue May 2 21:53:00 2006 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 03 May 2006 06:53:00 +0200 Subject: [Aslml] Paging Brian Youse In-Reply-To: <20060503010035.XJU16086.aamtaout04-winn.ispmail.ntl.com@vfttpete> References: <20060503010035.XJU16086.aamtaout04-winn.ispmail.ntl.com@vfttpete> Message-ID: http://www.multimanpublishing.com/contact.php Regards, Mattias "Pete Phillipps" writes: > Hi Everyone, > > Has anyone get an email address for Brian (or any of the MMP guys) - > need to contact them about Armies of Oblivion. > > Thanks. > > Pete > > "Many [wargame] battles have been fought and won by soldiers nourished on > beer" - Frederick the Great, 1777 > Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from > http://www.vftt.co.uk > Get the latest news about HEROES(ASL in Blackpool) at > http://www.vftt.co.uk/heroesdetails.htm > Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) > at http://www.vftt.co.uk/ifdetails.htm > Support the best at http://www.manutd.com/ > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From dcroxton at oxenstierna.homelinux.net Wed May 3 06:15:02 2006 From: dcroxton at oxenstierna.homelinux.net (Derek Croxton) Date: Wed, 03 May 2006 09:15:02 -0400 Subject: [Aslml] Origins Message-ID: <4458ACD6.3030204@oxenstierna.homelinux.net> I'm excited to see that there will be a real ASL tournament at Origins this year. I've never played in one before, but I had marked out this as the year I was going to try. One potential problem I see is that the the tournament will use starter kits 1 & 2. I own almost all of the basic modules, but none of the "specials" -- starter kits, historical campaigns like Red Barricades, etc. I don't really want to buy a starter kit (I know this is probably heresy on this list, but, hey, I have other games I need to buy :) ). Are there any counters that I would not have from the modules? And is there any way I could get a list of scenarios in advance, so I could bring a reasonable subset of my pieces? I see the organizer's name is Larry Zoet, so if he is on this list, or if anyone knows how to contact him, that would be helpful. -- Sincerely, Derek From vicca at v21.me.uk Wed May 3 06:30:12 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Wed, 3 May 2006 14:30:12 +0100 Subject: [Aslml] Origins In-Reply-To: <4458ACD6.3030204@oxenstierna.homelinux.net> Message-ID: Hi I don't have SK2 but do have SK1. You will have all thew counters you need as there appear to be no "special" SK counters. (Although some of them are standard information counters printed back/back differently from the "full" set). It's worth trying to get a look at the SK rules though. It'll takre 5mins to rread the SK1 rules. This is only necessary to see what has been left out. The main ones being bypass, concealment and rout phase surrender. Maybe someone cansummarise the parts lef5t out for you? If your opponent has a set then you'd have no problem with the rules, I'ver now played a couple of SK scenarios and only got pulled up short once when I trtied to reduce his residual due to a hindrance and got told that didn't happen in SK. Finally I'd definately go for the Tourney but don't practoice the scenarios: it's much more fun to play them blind! Yours Aye Martin -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]On Behalf Of Derek Croxton Sent: 03 May 2006 14:15 To: 'ASL Mailing List' Subject: [Aslml] Origins I'm excited to see that there will be a real ASL tournament at Origins this year. I've never played in one before, but I had marked out this as the year I was going to try. One potential problem I see is that the the tournament will use starter kits 1 & 2. I own almost all of the basic modules, but none of the "specials" -- starter kits, historical campaigns like Red Barricades, etc. I don't really want to buy a starter kit (I know this is probably heresy on this list, but, hey, I have other games I need to buy :) ). Are there any counters that I would not have from the modules? And is there any way I could get a list of scenarios in advance, so I could bring a reasonable subset of my pieces? I see the organizer's name is Larry Zoet, so if he is on this list, or if anyone knows how to contact him, that would be helpful. -- Sincerely, Derek _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From rjmosher at hughes.net Wed May 3 09:02:32 2006 From: rjmosher at hughes.net (ron mosher) Date: Wed, 03 May 2006 11:02:32 -0500 Subject: [Aslml] Origins In-Reply-To: <4458ACD6.3030204@oxenstierna.homelinux.net> References: <4458ACD6.3030204@oxenstierna.homelinux.net> Message-ID: <7.0.1.0.0.20060503110206.01a0c960@hughes.net> At 08:15 AM 5/3/2006, Derek Croxton wrote: >Are there any counters that I would not have from the modules? nope..but boards man..u be missing the SK boards..... For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL From bpickeri at gmail.com Wed May 3 10:23:22 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 3 May 2006 10:23:22 -0700 Subject: [Aslml] Mention made of a famous ASLer Message-ID: <885c41aa0605031023p2744e83che2d02cb63ca6fb11@mail.gmail.com> http://archive.gamespy.com/comics/dorktower/ Wish he could be in a little better company, though. Wil Wheaton and Vin Diesel?! Bleach!!!!! :-) -- Brian Pickering bpickeri at gmail.com From payne-asl2 at nc.rr.com Wed May 3 20:19:32 2006 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Thu, 4 May 2006 03:19:32 +0000 (UTC) Subject: [Aslml] Offboartd observers at night References: Message-ID: Martin Vicca writes: > > I'm abouit to play a desert game with OBA and an offboard observer at night. > What are my options here? As far as I can tell I'll be limited to IR rounds > since I have no pre-registered hxes and the enemy will start beyond the NVR > from the board edge. > Unless I get an Star shell off as DFF will my observer ever be able to do > anything? > Yours Aye > Martin. > Hi Martin, Remember that starshells/IR come before the OBA (if SMOKE or FFE). So as Bruce mentioned, you have to see a location in a hex before you can place the AR. I don't recall if gunflashes are enough to "see" a location, but I'd suspect so. Since units don't rout but 1 hex at night, harassing fire can be effective and help strip concealment -- especially in the desert against anyone not in a foxhole/sanger. Chuck From vicca at v21.me.uk Thu May 4 14:27:09 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Thu, 4 May 2006 22:27:09 +0100 Subject: [Aslml] Starying from offboard. Message-ID: I'm about to enter units from off board at night. There is a question of whether they stray. Version 1 of the RB says: E1.53 STRAYING: At the start of it's MPh , each ground unit or stack wishing to move.... There is a Q+A to the effect of off-board units making a straying DR on the first hex they enter after entering the board. Fair enough. Unfortunately the version 2 rules add the word "onboard" between "each" and "ground" in E1.53. The 1.531 Exceptions do not mention Offboard units so I cannot see any justification for this Q&A still applying. The rules seem quite clear in version 2. What say you guys? Yours Aye Martin "Not lost in the dark" Vicca From s.deller at charter.net Thu May 4 18:42:19 2006 From: s.deller at charter.net (Sean Deller) Date: Thu, 4 May 2006 21:42:19 -0400 Subject: [Aslml] best night scenarios? Message-ID: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Gentlemen, Which night scenarios are the most fun to play? Cheers, Sean From rln22 at yahoo.com Thu May 4 19:10:33 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Thu, 4 May 2006 19:10:33 -0700 (PDT) Subject: [Aslml] best night scenarios? In-Reply-To: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Message-ID: <20060505021033.35187.qmail@web53608.mail.yahoo.com> best night scen i ever played was the second peg bridge scen. --- Sean Deller wrote: > Gentlemen, > > Which night scenarios are the most fun to play? > > Cheers, > Sean > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From daveolie at eastlink.ca Thu May 4 20:24:05 2006 From: daveolie at eastlink.ca (David Olie) Date: Fri, 05 May 2006 00:24:05 -0300 Subject: [Aslml] best night scenarios? References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Message-ID: <00ae01c66ff4$27f1cfe0$7779de18@klis.com> Sean asked, > Which night scenarios are the most fun to play? The first one I played was KGP1 "Shadows of Death", and it's still the most fun I've had in a Night scenario. However, it's a bit advanced because it includes vehicles, and you probably want to give the Germans the balance. David "the flames of the Panthers climbed into the night sky" Olie From bprobst at netspace.net.au Thu May 4 23:38:35 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Fri, 05 May 2006 16:38:35 +1000 Subject: [Aslml] Starying from offboard. In-Reply-To: References: Message-ID: <1esl521j071o4nevkckpcns7on61dgcf46@4ax.com> On Thu, 4 May 2006 22:27:09 +0100, "Martin Vicca" wrote: >I'm about to enter units from off board at night. >There is a question of whether they stray. They don't, because .... >... the version 2 rules add the word "onboard" between "each" and >"ground" in E1.53. >The rules seem quite clear in version 2. Indeed (well, "quite clear" is a relative term when discussing Chapter E, but still ...). Now, what was your question again? ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Rex Dart: Eskimo Spy!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From keith.dalton at gmail.com Fri May 5 03:17:12 2006 From: keith.dalton at gmail.com (keith dalton) Date: Fri, 5 May 2006 06:17:12 -0400 Subject: [Aslml] New items on preorder list Message-ID: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> Hi all: Starter Kit 3, Journal 7, and Doomed Battalions have been added as preorders. Keith MMP From g3omi at nc.rr.com Fri May 5 04:06:15 2006 From: g3omi at nc.rr.com (Gomi) Date: Fri, 5 May 2006 07:06:15 -0400 Subject: [Aslml] best night scenarios? References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Message-ID: <001c01c67033$edc520c0$6401a8c0@Kaiju> I have found that most scenarios are good played at night. In fact, I almost always play ASL at night. Kaijusan Cary, Equatorial Carolina, USA, Earth ----- Original Message ----- From: "Sean Deller" To: "ASLML" Sent: Thursday, May 04, 2006 9:42 PM Subject: [Aslml] best night scenarios? > Gentlemen, > > Which night scenarios are the most fun to play? > > Cheers, > Sean > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From bprobst at netspace.net.au Fri May 5 05:00:08 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Fri, 05 May 2006 22:00:08 +1000 Subject: [Aslml] New items on preorder list In-Reply-To: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> References: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> Message-ID: On Fri, 5 May 2006 06:17:12 -0400, "keith dalton" wrote: >Starter Kit 3, Journal 7, and Doomed Battalions have been added as preorders. ... and the BRT Gamers' Guide (again). A bunch of other stuff, too. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Rex Dart: Eskimo Spy!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From kenneth.knudsen at mail.tele.dk Fri May 5 05:06:40 2006 From: kenneth.knudsen at mail.tele.dk (Kenneth Knudsen) Date: Fri, 5 May 2006 14:06:40 +0200 Subject: [Aslml] New items on preorder list References: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> Message-ID: <000f01c6703c$5df69e70$0200000a@posh> Would be nice to know if the Chapter H rules in DB are now new formatted. Ken ----- Original Message ----- From: "Bruce Probst" To: "keith dalton" Cc: "ASL Mailing List" Sent: Friday, May 05, 2006 2:00 PM Subject: Re: [Aslml] New items on preorder list > On Fri, 5 May 2006 06:17:12 -0400, "keith dalton" > wrote: > > >Starter Kit 3, Journal 7, and Doomed Battalions have been added as preorders. > > ... and the BRT Gamers' Guide (again). > > A bunch of other stuff, too. > ---------------------------------------------------------------- > Bruce Probst bprobst at netspace.net.au > Melbourne, Australia MSTie #72759 > "Rex Dart: Eskimo Spy!" > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From snow at lasp.colorado.edu Fri May 5 07:02:41 2006 From: snow at lasp.colorado.edu (Marty Snow) Date: Fri, 5 May 2006 08:02:41 -0600 (MDT) Subject: [Aslml] best night scenarios? In-Reply-To: <001901c66fe5$25c59ee0$1cba7344@ht8s631> References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Message-ID: On Thu, 4 May 2006, Sean Deller wrote: > Which night scenarios are the most fun to play? > I recommend Shoestring Ridge. Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From dreenstra at comcast.net Fri May 5 08:10:18 2006 From: dreenstra at comcast.net (David Reenstra) Date: Fri, 5 May 2006 11:10:18 -0400 Subject: [Aslml] best night scenarios? In-Reply-To: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Message-ID: <20060505151010.9AD4E1BB58@che.dreamhost.com> I like Sicillian Midnight, and it's Deluxe to boot, can't go wrong there. KGP9 "Carnage in the Night" is also good. Dave Reenstra > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Sean Deller > Sent: Thursday, May 04, 2006 9:42 PM > To: ASLML > Subject: [Aslml] best night scenarios? > > Gentlemen, > > Which night scenarios are the most fun to play? > > Cheers, > Sean > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From asl at thuring.com Fri May 5 09:02:42 2006 From: asl at thuring.com (lars thuring) Date: Fri, 05 May 2006 18:02:42 +0200 Subject: [Aslml] best night scenarios? In-Reply-To: <00ae01c66ff4$27f1cfe0$7779de18@klis.com> References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> <00ae01c66ff4$27f1cfe0$7779de18@klis.com> Message-ID: <445B7722.8030503@thuring.com> David Olie wrote: > Sean asked, > > >>Which night scenarios are the most fun to play? > > > The first one I played was KGP1 "Shadows of Death", and it's still the most > fun I've had in a Night scenario. However, it's a bit advanced because it > includes vehicles, and you probably want to give the Germans the balance. Wasn't that the one we played ... > David "the flames of the Panthers climbed into the night sky" Olie .. with me as the Germans? Lars "darn Smoke" From asl at thuring.com Fri May 5 09:04:23 2006 From: asl at thuring.com (lars thuring) Date: Fri, 05 May 2006 18:04:23 +0200 Subject: [Aslml] best night scenarios? In-Reply-To: References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Message-ID: <445B7787.10108@thuring.com> Marty Snow wrote: > On Thu, 4 May 2006, Sean Deller wrote: > > >>Which night scenarios are the most fun to play? >> > > > I recommend Shoestring Ridge. I'll second that (IJA and Night can it be better??) and also Castello Fatato (of course ! :) Escape from Velikuyie Luki (epic) No Way Out (?? Half board scen with Polish forces attacking Germans) regards, Lars From dreenstra at comcast.net Fri May 5 11:22:41 2006 From: dreenstra at comcast.net (David Reenstra) Date: Fri, 5 May 2006 14:22:41 -0400 Subject: [Aslml] best night scenarios? In-Reply-To: <445B7787.10108@thuring.com> Message-ID: <20060505182228.409881BB88@che.dreamhost.com> Lars writes: > > No Way Out (?? Half board scen with Polish forces attacking Germans) Ugh, hate that scenario, in so small part due to the clock cleaning Marty handed me in that one at ASLOK '99. I think it's hard on the Germs to boot. Dave Reenstra > > regards, > Lars > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From asl at thuring.com Fri May 5 11:28:41 2006 From: asl at thuring.com (lars thuring) Date: Fri, 05 May 2006 20:28:41 +0200 Subject: [Aslml] best night scenarios? In-Reply-To: <20060505142235.GA98357@mail11d.verio-web.com> References: <20060505142235.GA98357@mail11d.verio-web.com> Message-ID: <445B9959.7060307@thuring.com> David Reenstra wrote: > Lars writes: > > > >>No Way Out (?? Half board scen with Polish forces attacking Germans) > > > Ugh, hate that scenario, in so small part due to the clock cleaning Marty > handed me in that one at ASLOK '99. I think it's hard on the Germs to boot. Perhaps, I played it as the Poles against Sylvain Desne, and it was looking good till the last two turns when everything turned. It was really exiting though. Oh well. regards, Lars From sixplusone at charter.net Fri May 5 12:10:21 2006 From: sixplusone at charter.net (Christopher Fleury) Date: Fri, 5 May 2006 15:10:21 -0400 Subject: [Aslml] best night scenarios? References: <20060505142235.GA98357@mail11d.verio-web.com> <445B9959.7060307@thuring.com> Message-ID: <002e01c67077$91ef3530$068cb018@Bunker> No mention of Fort McGregor - pretty good; especially if you are new to Night. Sicilian Midnight is VERY HARD on the US vs. a "smart" Italian. The KGP Scenario is a trip; presuming you have handle on all the KGP stuff. From damavs at alltel.net Fri May 5 13:22:02 2006 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Fri, 5 May 2006 16:22:02 -0400 Subject: [Aslml] best night scenarios? Message-ID: <20060505202202.BTVB26070.ispmxmta06-srv.alltel.net@webmail-relay.alltel.net> "Christopher Fleury" writes: > No mention of Fort McGregor - pretty good; especially if you are new to > Night. IMO it's no fun if you're the defender. Likely great fun if you're the German on the attack, but the Brits basically get to sit there behind the wire & eat it. One of my least favorite night experiences (I'll let you guess which side I had), but obviously YMMV. For learning night basics it may not be bad, as the terrain is simple. I think there is a hillock which may complicate things for some though. I'll third the "Shoestring Ridge" recommendation - likely my favorite night scenario. Operation Watchtower has a few good night/jungle scenarios, although I don't recall which are the good and which are the unbalanced off the top of my head. I enjoyed all that I played which was likely all of 'em (4?), so if balance doesn't matter all are worth checking out IMO. Guess I should put together the ASLOK Night mini list while the suggestions are flowing - keep 'em coming - I've got room for 9 good ones :-) Bret Hildebran damavs at alltel.net www.aslok.org From asl at thuring.com Fri May 5 14:31:20 2006 From: asl at thuring.com (lars thuring) Date: Fri, 05 May 2006 23:31:20 +0200 Subject: [Aslml] best night scenarios? In-Reply-To: <20060505202202.BTVB26070.ispmxmta06-srv.alltel.net@webmail-relay.alltel.net> References: <20060505202202.BTVB26070.ispmxmta06-srv.alltel.net@webmail-relay.alltel.net> Message-ID: <445BC428.9000907@thuring.com> Bret & Julie Hildebran wrote: > Guess I should put together the ASLOK Night mini list while > the suggestions are flowing - keep 'em coming - I've got > room for 9 good ones :-) Another good one: Repple Depples No More Lars "Save a couple for 2007" From bprobst at netspace.net.au Fri May 5 14:48:29 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sat, 06 May 2006 07:48:29 +1000 Subject: [Aslml] New items on preorder list In-Reply-To: <000f01c6703c$5df69e70$0200000a@posh> References: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> <000f01c6703c$5df69e70$0200000a@posh> Message-ID: On Fri, 5 May 2006 14:06:40 +0200, "Kenneth Knudsen" wrote: >Would be nice to know if the Chapter H rules in DB are now new formatted. Good grief! Why wouldn't they be? ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Rex Dart: Eskimo Spy!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From s.deller at charter.net Fri May 5 18:55:14 2006 From: s.deller at charter.net (Sean Deller) Date: Fri, 5 May 2006 21:55:14 -0400 Subject: [Aslml] 5ABN VASL extension file Message-ID: <000301c670b0$1deffd20$1cba7344@ht8s631> Would someone please email me or direct me to the latest 5ABN/OBLI VASL extension file. The only place I can find it is at the SZO forum, which I cannot download from. Cheers, Sean From s.deller at charter.net Fri May 5 18:57:39 2006 From: s.deller at charter.net (Sean Deller) Date: Fri, 5 May 2006 21:57:39 -0400 Subject: [Aslml] best night scenarios? References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> Message-ID: <000901c670b0$7681a240$1cba7344@ht8s631> Great suggestions guys. I appreciate it. I think we're going to try PB2 Howard's Men. The KGP one is high on my list to follow that. Cheers, Sean ----- Original Message ----- From: "Sean Deller" To: "ASLML" Sent: Thursday, May 04, 2006 9:42 PM Subject: [Aslml] best night scenarios? > Gentlemen, > > Which night scenarios are the most fun to play? > > Cheers, > Sean > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.5.3/331 - Release Date: 5/3/2006 > > From cduke at intelnett.com Sat May 6 04:05:42 2006 From: cduke at intelnett.com (Charles Duke) Date: Sat, 06 May 2006 07:05:42 -0400 Subject: [Aslml] VASL game Message-ID: <000701c670fd$044586e0$651ea8c0@Charles> I don't know if this is the appropriate place to look for opponents, or is there a separate list for that? Anyway-- I want a PBeM game of VASL (or perhaps 2), will play almost any scenario I have (or if I don't, you can send it to me by e-mail), preferences to be discussed (I can adapt to yours). Only requisite-- No quitters. If you want to end the scenario for any reason that's OK; but I hate people who just disappear. Oh and I'd rather no playtesting-- I prefer a printed scenario. From peter at nothing-but.net.nz Sat May 6 05:21:31 2006 From: peter at nothing-but.net.nz (Peter Palmer) Date: Sun, 07 May 2006 00:21:31 +1200 Subject: [Aslml] best night scenarios? In-Reply-To: <000901c670b0$7681a240$1cba7344@ht8s631> References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> <000901c670b0$7681a240$1cba7344@ht8s631> Message-ID: Don't forget about RB7, The Red House. Not too complicated, not too static, and the NVR is just right for the scenario situation. P-J From rjmosher at hughes.net Sat May 6 10:25:39 2006 From: rjmosher at hughes.net (ron mosher) Date: Sat, 06 May 2006 12:25:39 -0500 Subject: [Aslml] VASL game In-Reply-To: <000701c670fd$044586e0$651ea8c0@Charles> References: <000701c670fd$044586e0$651ea8c0@Charles> Message-ID: <7.0.1.0.0.20060506122424.01a17cd0@hughes.net> At 06:05 AM 5/6/2006, Charles Duke wrote: >I don't know if this is the appropriate place to look for opponents, or is >there a separate list for that? no separate list here is ok..bigger group on SZO forum..tho you might have to buy into their rigged "ladder" to get a lot of games... For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL From cduke at intelnett.com Sat May 6 14:05:59 2006 From: cduke at intelnett.com (Charles Duke) Date: Sat, 06 May 2006 17:05:59 -0400 Subject: [Aslml] VASL opponent Message-ID: <000d01c67150$e03c2c00$651ea8c0@Charles> I already have my two opponents, and that fills my ticket. Thanks to all the others. From daveolie at eastlink.ca Sat May 6 20:33:17 2006 From: daveolie at eastlink.ca (David Olie) Date: Sun, 07 May 2006 00:33:17 -0300 Subject: [Aslml] best night scenarios? References: <001901c66fe5$25c59ee0$1cba7344@ht8s631> <00ae01c66ff4$27f1cfe0$7779de18@klis.com> <445B7722.8030503@thuring.com> Message-ID: <01a701c67187$06c2ef40$7779de18@klis.com> Lars wrote: > Wasn't that the one we played ... Um, yeah. > > David "the flames of the Panthers climbed into the night sky" Olie > > .. with me as the Germans? This is also true. Perhaps this is one reason why I recommend it. :-) > Lars "darn Smoke" Darn a lot of things. Folks, if you want to play KGP1, it's a good Night scenario, but you want to give the Germans the balance, for sure. David "playtested by Lars and me" Olie From peter at nothing-but.net.nz Sat May 6 21:31:06 2006 From: peter at nothing-but.net.nz (Peter Palmer) Date: Sun, 07 May 2006 16:31:06 +1200 Subject: [Aslml] VASL game In-Reply-To: <7.0.1.0.0.20060506122424.01a17cd0@hughes.net> References: <000701c670fd$044586e0$651ea8c0@Charles> <7.0.1.0.0.20060506122424.01a17cd0@hughes.net> Message-ID: ron mosher wrote: > tho you might > have to buy into their rigged "ladder" to get a lot of games... Hey Ron, Could you expand on this comment? I'd be interested to see what caused you to make this statement and make up my own mind. P-J From jmmcleod at mts.net Sun May 7 06:48:08 2006 From: jmmcleod at mts.net (mcleods) Date: Sun, 7 May 2006 08:48:08 -0500 Subject: [Aslml] VASL game References: <000701c670fd$044586e0$651ea8c0@Charles><7.0.1.0.0.20060506122424.01a17cd0@hughes.net> Message-ID: <002201c671dc$e0ce5440$eb27c8cd@jims3ge2hz6irc> Listerz, > ron mosher wrote: > >> tho you might >> have to buy into their rigged "ladder" to get a lot of games... > > Hey Ron, > > Could you expand on this comment? I'd be interested to see what caused > you to make this statement and make up my own mind. > > P-J Pete, Ron has a huge hate on for the WARS Ladder on SZO an he is implying that unless the person asking about a VASL game registers for the SZO Ladder, that person won't get many games. This is just another irrational Mosher reaction. =Jim= From payne-asl2 at nc.rr.com Sun May 7 12:58:05 2006 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Sun, 7 May 2006 19:58:05 +0000 (UTC) Subject: [Aslml] OBA Tactics Message-ID: Howdy All, I'm trying to get some discussion going. If you are the defender, do you prefer to bring OBA in on a prep fire phase or in the defensive fire phase? Why? What if you are the attacker. Do you see a major advantage of whether to bring OBA down in one player turn versus another? What do you look for in a pre-registered hex? Are you looking for causing early damage to the forward lines or for disruption more in the rear? Do you harassing fire often? Does the OBA calibre impact the decision much? With rocket OBA, do you use it early or later in the scenario? Do you ever use rocket OBA without it being pre-registered? Is one player turn more preferable for dropping rocket OBA than the other? Thanks, Chuck Payne From sixplusone at charter.net Sun May 7 13:43:24 2006 From: sixplusone at charter.net (Christopher Fleury) Date: Sun, 7 May 2006 16:43:24 -0400 Subject: [Aslml] OBA Tactics References: Message-ID: <002c01c67216$e42429a0$068cb018@Bunker> > If you are the defender, do you prefer to bring OBA in > on a prep fire phase or in the defensive fire phase? Yes. > Why? Because I have somehow managed to get a BLACK Chit in play... > What if you are the attacker. Same... > Do you see a major advantage of whether to bring > OBA down in one player turn versus another? A better question... On the attack, an FFE:C at the end of your DFPh can be a bit of a bummer, as you have to keep the new FFE in place in the next PFPh, presuming you get another BLACK, and presuming you don't have a Pre-Registered Hex to go to...a lot of times, on the attack it's better to have an FFE:2 in place for your up-coming PFPh, so you can adjust in accordance with your current turn's needs. As the defender, it's the opposite - having to work from an FFE:C at the start of your DFPh can be a bummer, especially if the attacker has managed to vacate the area, avoid it, or no longer needs to go through it. There are others that will pronbably express the exact opposite as their preference. Typically, I don't get too hung up on it. If I need to hiccup between missions, and convert to an SR, I will - sometimes that's actually BETTER than going to straight to an FFE that will be otherwise "useless". I will also completely cancel if necessary; which is not something you see a lot of...... >What do you look for in a pre-registered hex? For HE, a target-rich-environment, either at-start, or a probable eventual target-rich-environment. For SMOKE, a place that will hopefully not require an extra Chit Draw. > Are you looking for causing early damage to the forward > lines or for disruption more in the rear? Depends on the Scenario... > Do you harassing fire often? Not really, I guess I would have to say that depends on your description of "often". Harssing is often a better option for a Defender, especially if it can cover a lot of open ground and/or woods that the attacker must traverse. I don't recall using it much on the attack, but it's handy in the attack if you can get it behind your enemy and make them have to Rout though it or fall back through it - again, best in OG & Woods. > Does the OBA calibre impact the decision > much? Well, the big stuff as Harassing can really beat the crap out of a large area, even in +2 terrain. Conversely, it's a potential waste of overwheling destruction possibilites of concentration fire. > With rocket OBA, do you use it early or later in the scenario? > Do you ever use rocket OBA without it being pre-registered? Sounds like you're talking about CGs here; I like to Pre-Register Rockets, but I have gotten them without it, especially as the Germans in RB at the start of the CG. It's a gamble to see who you hit, if anyone, but you can't hit yourself. The only drawback here is if it ends up where you're trying to enter... > Is one player turn more preferable for dropping rocket OBA > than the other? Not really, they can't be adjusted - depends on the scenario I guess. As a side note to a non-query, I have expereinced some very "effective" OBA that was never converted to to an FFE (or wasn't converted for quite some time); sometimes, just dancing an SR around can really cause a lot of problems... From rjmosher at hughes.net Sun May 7 16:55:00 2006 From: rjmosher at hughes.net (ron mosher) Date: Sun, 07 May 2006 18:55:00 -0500 Subject: [Aslml] VASL game In-Reply-To: References: <000701c670fd$044586e0$651ea8c0@Charles> <7.0.1.0.0.20060506122424.01a17cd0@hughes.net> Message-ID: <7.0.1.0.0.20060507185103.00e41378@hughes.net> At 11:31 PM 5/6/2006, Peter Palmer wrote: >Could you expand on this comment? I'd be interested to see what caused >you to make this statement and make up my own mind. they had a fun ladder..that didn't mean a thing and we all knew it. At the insistence of one guy the ladder format was changed to similar to the old ladder that Berger sat on top of for years...warned them..but they still made the change... Of course guess who is on top of the ladder..... :) Why..no Ron I couldn't guess ...... chuckle..the guy that lobbied for it silly(and look at his players played stats..same-old same-old...just like Berger..)....doh. For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL From nugteren at gmail.com Sun May 7 17:21:30 2006 From: nugteren at gmail.com (Andrew Nugteren) Date: Mon, 8 May 2006 00:21:30 +0000 (UTC) Subject: [Aslml] VASL game References: <000701c670fd$044586e0$651ea8c0@Charles> <7.0.1.0.0.20060506122424.01a17cd0@hughes.net> <7.0.1.0.0.20060507185103.00e41378@hughes.net> Message-ID: ron mosher writes: > they had a fun ladder..that didn't mean a thing and we all knew it. > At the insistence of one guy the ladder format was changed to similar > to the old ladder that Berger sat on top of for years...warned > them..but they still made the change... Well it wasn't at the insistence of one person, it was put in place after a discussion by the combined SZO forum staff and administrators after consultation across all of the different games that are played at SZO. Feedback was sought from all interested parties. All that happened was that the exact way in which the rating points on the old ladder were calculated became more refined. There was always a rating function (that didn't mean a thing) and now there is still a rating function (which still doesn't really mean a thing). I think we all realise that just because someone is #1 on the ladder by rating doesn't mean they are the #1 player. Anyway, a lot of people are having fun on the ladder regardless of who is #1. And fun is all that counts at the end of the day. Andrew From rjmosher at hughes.net Sun May 7 17:47:49 2006 From: rjmosher at hughes.net (ron mosher) Date: Sun, 07 May 2006 19:47:49 -0500 Subject: [Aslml] VASL game In-Reply-To: References: <000701c670fd$044586e0$651ea8c0@Charles> <7.0.1.0.0.20060506122424.01a17cd0@hughes.net> <7.0.1.0.0.20060507185103.00e41378@hughes.net> Message-ID: <7.0.1.0.0.20060507194606.019fd9a8@hughes.net> At 07:21 PM 5/7/2006, Andrew Nugteren wrote: >Anyway, a lot of people are having fun on the ladder regardless of >who is #1. >And fun is all that counts at the end of the day. sigh..don't get it....was there then..and those that fail to know history are condemned to repeat it..u are repeating it. Straw..camels back..will be cancelling VotGs order and other things...too bad was a fun Game...:( ron from Lebanon, Mo; turn right at the "Pavement Ends" sign. From jan.spoor at wybesse.net Sun May 7 17:54:55 2006 From: jan.spoor at wybesse.net (Jan Spoor) Date: Sun, 07 May 2006 20:54:55 -0400 Subject: [Aslml] VASL game In-Reply-To: <7.0.1.0.0.20060507194606.019fd9a8@hughes.net> References: <000701c670fd$044586e0$651ea8c0@Charles> <7.0.1.0.0.20060506122424.01a17cd0@hughes.net> <7.0.1.0.0.20060507185103.00e41378@hughes.net> <7.0.1.0.0.20060507194606.019fd9a8@hughes.net> Message-ID: <445E96DF.3000707@wybesse.net> ron mosher wrote: > At 07:21 PM 5/7/2006, Andrew Nugteren wrote: > >> Anyway, a lot of people are having fun on the ladder regardless of >> who is #1. >> And fun is all that counts at the end of the day. >> > > sigh..don't get it....was there then..and those that fail to know > history are condemned to repeat it..u are repeating it. Straw..camels > back..will be cancelling VotGs order and other things...too bad was a > fun Game...:( Oh dear! Does that mean you're quitting ASL and won't be contributing to the ASLML any more? *restrained mourning* From bprobst at netspace.net.au Sun May 7 22:58:34 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Mon, 08 May 2006 15:58:34 +1000 Subject: [Aslml] OBA Tactics In-Reply-To: <002c01c67216$e42429a0$068cb018@Bunker> References: <002c01c67216$e42429a0$068cb018@Bunker> Message-ID: <1plt52l5u8k722578ga6r6visq72s2sqfe@4ax.com> On Sun, 7 May 2006 16:43:24 -0400, "Christopher Fleury" wrote: >I will also completely cancel if necessary; which is not >something you see a lot of...... Probably because it's *very rarely* necessary and extremely wasteful of a black chit (which, as we all know, are usually quite hard to come by in the first place). As far as I can tell the *only* good reason to voluntarily cancel an FFE is to spare the lives of your own troops who have (presumably accidentally) ended up under it. I can't think of *any* good reason to voluntarily cancel an SR. Much simpler to just not bother to roll for radio contact once the initial SR has been placed. A SR can be left on board in situ for as many turns as required, freeing the observer to move (for several turns, if necessary) and/or direct fire until he's in a good place to get the OBA active again. The only requirement is that the observer must be able to see the Blast Height of the SR at the time the Radio Contact DR would be required (i.e., at the beginning of the PFPh and DFPh). This is possible because of C1.22's extremely unusual interpretation of the word "voluntary". As the attacker I've brought down an initial FFE for SMOKE and then, after the advancing troops have moved to where they need to be, just kept an SR sitting still for half the game while the observer moved to a better place so that he can finally target something useful. Particularly useful if you need to cross open ground to get to the edges of a village, but once there the meat of the combat will be taking place on the other side of the village (which the observer likely can't see from his initial vantage point). The defender can similarly make use of this tactic by keeping an SR sitting somewhere where the enemy wants to go. The important point about this tactic is that it means that the leader is not "slaved" to the radio; if he's got more important things he needs to do, he can go and do them and come back to the OBA later (hopefully). (Naturally this tactic is considerably less useful for offboard observers and field phones.) Of course, none of this is of any use if you don't get radio contact and battery access in the first place .... ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Omaha beach, June 5. I was early." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From kevinkenneally at isot.com Mon May 8 06:20:55 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Mon, 8 May 2006 08:20:55 -0500 (CDT) Subject: [Aslml] New items on preorder list In-Reply-To: References: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> <000f01c6703c$5df69e70$0200000a@posh> Message-ID: <4336.204.249.124.67.1147094455.squirrel@wmail.isot.com> What's this? DB Chaoter H pages have been reformatted again? Oh my..... Or is the reformat the original one that MMP did when the second printing was released? Kevin > On Fri, 5 May 2006 14:06:40 +0200, "Kenneth Knudsen" > wrote: > >>Would be nice to know if the Chapter H rules in DB are now new formatted. > > Good grief! Why wouldn't they be? > ---------------------------------------------------------------- > Bruce Probst bprobst at netspace.net.au > Melbourne, Australia MSTie #72759 > "Rex Dart: Eskimo Spy!" > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > ************************************** Computer problems? ................... ..............http://www.multibyte.net From hofors at lysator.liu.se Mon May 8 06:06:06 2006 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 08 May 2006 15:06:06 +0200 Subject: [Aslml] New items on preorder list In-Reply-To: <4336.204.249.124.67.1147094455.squirrel@wmail.isot.com> References: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> <000f01c6703c$5df69e70$0200000a@posh> <4336.204.249.124.67.1147094455.squirrel@wmail.isot.com> Message-ID: DB 2nd edition contained rules formatted for the 1st edition rulebook. That's why they need reformatting. Regards, Mattias kevinkenneally at isot.com writes: > What's this? > > DB Chaoter H pages have been reformatted again? > > Oh my..... > > Or is the reformat the original one that MMP did when the second printing > was released? > > Kevin > > > On Fri, 5 May 2006 14:06:40 +0200, "Kenneth Knudsen" > > wrote: > > > >>Would be nice to know if the Chapter H rules in DB are now new formatted. > > > > Good grief! Why wouldn't they be? > > ---------------------------------------------------------------- > > Bruce Probst bprobst at netspace.net.au > > Melbourne, Australia MSTie #72759 > > "Rex Dart: Eskimo Spy!" > > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > > ************************************** > Computer problems? ................... > ..............http://www.multibyte.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From AndrewTuline at SierraSystems.com Mon May 8 11:02:31 2006 From: AndrewTuline at SierraSystems.com (Tuline, Andrew) Date: Mon, 8 May 2006 11:02:31 -0700 Subject: [Aslml] VASL game Message-ID: <29434F08AACE5B41A51D1E97F0FA4C56EC608A@SCVANEX3.sierrasys.com> I was actually hoping for Ron to elaborate on why he feels the way he does without the 'flavour text', as there are many players such as myself who don't have years of experience. Sigh, Andrew "insert dismay here" Tuline -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of ron mosher Sent: Sunday, May 07, 2006 5:48 PM To: Andrew Nugteren; aslml at aslml.net Subject: Re: [Aslml] VASL game At 07:21 PM 5/7/2006, Andrew Nugteren wrote: >Anyway, a lot of people are having fun on the ladder regardless of who >is #1. >And fun is all that counts at the end of the day. sigh..don't get it....was there then..and those that fail to know history are condemned to repeat it..u are repeating it. Straw..camels back..will be cancelling VotGs order and other things...too bad was a fun Game...:( ron from Lebanon, Mo; turn right at the "Pavement Ends" sign. _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net ----Notice Regarding Confidentiality---- This email, including any and all attachments, (this "Email") is intended only for the party to whom it is addressed and may contain information that is confidential or privileged. Sierra Systems Group Inc. and its affiliates accept no responsibility for any loss or damage suffered by any person resulting from any unauthorized use of or reliance upon this Email. If you are not the intended recipient, you are hereby notified that any dissemination, copying or other use of this Email is prohibited. Please notify us of the error in communication by return email and destroy all copies of this Email. Thank you. From kenneth.knudsen at mail.tele.dk Mon May 8 13:36:30 2006 From: kenneth.knudsen at mail.tele.dk (Kenneth Knudsen) Date: Mon, 8 May 2006 22:36:30 +0200 Subject: [Aslml] New items on preorder list References: <4e2cf5e00605050317o6dc55c83u5b397a25aebfd5ce@mail.gmail.com> <000f01c6703c$5df69e70$0200000a@posh> <4336.204.249.124.67.1147094455.squirrel@wmail.isot.com> Message-ID: <000d01c672df$1658f540$0200000a@posh> Hi Kevin I got confirmation from Brian Youse that the Chapter H rules in DB3 will be the new format similar to the 2nd edition rulebook. Kenneth Knudsen ----- Original Message ----- From: To: Cc: "Kenneth Knudsen" ; Sent: Monday, May 08, 2006 3:20 PM Subject: Re: [Aslml] New items on preorder list > What's this? > > DB Chaoter H pages have been reformatted again? > > Oh my..... > > Or is the reformat the original one that MMP did when the second printing > was released? > > Kevin > > > On Fri, 5 May 2006 14:06:40 +0200, "Kenneth Knudsen" > > wrote: > > > >>Would be nice to know if the Chapter H rules in DB are now new formatted. > > > > Good grief! Why wouldn't they be? > > ---------------------------------------------------------------- > > Bruce Probst bprobst at netspace.net.au > > Melbourne, Australia MSTie #72759 > > "Rex Dart: Eskimo Spy!" > > ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > > ************************************** > Computer problems? ................... > ..............http://www.multibyte.net > From fred at sdccu.net Mon May 8 18:52:43 2006 From: fred at sdccu.net (Fred) Date: Mon, 08 May 2006 18:52:43 -0700 Subject: [Aslml] OBA Tactics In-Reply-To: References: Message-ID: <445FF5EB.2080302@sdccu.net> Chuck Payne wrote: > Howdy All, > > I'm trying to get some discussion going. > > If you are the defender, do you prefer to bring OBA in on a prep fire > phase or in the defensive fire phase? Why? > I usually try to get it going as soon as I ca if I have a good target. > What if you are the attacker. Do you see a major advantage of whether to > bring OBA down in one player turn versus another? > There is some merit in bring it down in the PFPh if you plan to move into the location where it is falling in the next turn. > What do you look for in a pre-registered hex? Are you looking for > causing early damage to the forward lines or for disruption more in the rear? > Usually where I think their strong point will be. > Do you harassing fire often? Does the OBA calibre impact the decision > much? > Yes if I wish to slow down/stop units moving in the open. > With rocket OBA, do you use it early or later in the scenario? Do you > ever use rocket OBA without it being pre-registered? Is one player turn more > preferable for dropping rocket OBA than the other? > With rockets I like to get them going as soon as possible while my units are anywhere near I plan to drop it. I usually pre-reg it unless I don't expect to be near where it is falling. Fred > Thanks, > > Chuck Payne > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From vicca at v21.me.uk Tue May 9 01:33:45 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Tue, 9 May 2006 09:33:45 +0100 Subject: [Aslml] OBA Tactics In-Reply-To: <445FF5EB.2080302@sdccu.net> Message-ID: Depending on what nationality I'm playing and the communications I have I often leave the SR on board as a threat if the OBA is relatively light 70mm or less. This of course is not an option if you have early war Russian radios! Otherwise I find little difference to the phase it comes down in. I will use it against Front line positions if I am in a position to assault them or against rear areas if he has reinforcements to come on (once almost wiped out a German inf platoon in RB with some well timed OBA). It's unfortunately very much fact and circumstance when it comes to OBA. Often the damage is done by the LOS hinmdrance allowing your imf to move up close but like all tactics different moves for different games are required. Yours Aye Martin -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]On Behalf Of Fred Sent: 09 May 2006 02:53 To: Chuck Payne Cc: aslml at aslml.net Subject: Re: [Aslml] OBA Tactics Chuck Payne wrote: > Howdy All, > > I'm trying to get some discussion going. > > If you are the defender, do you prefer to bring OBA in on a prep fire > phase or in the defensive fire phase? Why? > I usually try to get it going as soon as I ca if I have a good target. > What if you are the attacker. Do you see a major advantage of whether to > bring OBA down in one player turn versus another? > There is some merit in bring it down in the PFPh if you plan to move into the location where it is falling in the next turn. > What do you look for in a pre-registered hex? Are you looking for > causing early damage to the forward lines or for disruption more in the rear? > Usually where I think their strong point will be. > Do you harassing fire often? Does the OBA calibre impact the decision > much? > Yes if I wish to slow down/stop units moving in the open. > With rocket OBA, do you use it early or later in the scenario? Do you > ever use rocket OBA without it being pre-registered? Is one player turn more > preferable for dropping rocket OBA than the other? > With rockets I like to get them going as soon as possible while my units are anywhere near I plan to drop it. I usually pre-reg it unless I don't expect to be near where it is falling. Fred > Thanks, > > Chuck Payne > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From aslml at vftt.co.uk Tue May 9 11:58:10 2006 From: aslml at vftt.co.uk (Pete Phillipps) Date: Tue, 9 May 2006 19:58:10 +0100 Subject: [Aslml] Paging Mark Pitcavage In-Reply-To: <20060503010035.XJU16086.aamtaout04-winn.ispmail.ntl.com@vfttpete> Message-ID: <20060509185758.HTID19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> Hi Everyone, Has anyone get an email address for Mark? Thanks. Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.htm Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.htm Support the best at http://www.manutd.com/ From snow at lasp.colorado.edu Tue May 9 12:34:15 2006 From: snow at lasp.colorado.edu (Marty Snow) Date: Tue, 9 May 2006 13:34:15 -0600 (MDT) Subject: [Aslml] Paging Mark Pitcavage In-Reply-To: <20060509185758.HTID19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> References: <20060509185758.HTID19763.aamtaout01-winn.ispmail.ntl.com@vfttpete> Message-ID: On Tue, 9 May 2006, Pete Phillipps wrote: > Has anyone get an email address for Mark? > You're too late. President Bush has already announced a candidate to replace the head of the CIA. Personally, I'm not sure Mark would have accepted the job anyway. Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From JPCole at agric.wa.gov.au Tue May 9 18:50:59 2006 From: JPCole at agric.wa.gov.au (Cole, Jonathan) Date: Wed, 10 May 2006 09:50:59 +0800 Subject: [Aslml] Scenario A25 "Cold Crocodiles" - 2 questions Message-ID: Greetings Two questions regarding scenario A25 "Cold Crocodiles" (1) SSR2 says "The only bridge is the one in 23P7". What then is the situation for hex 24F6 (the bridge over the board 24 gully). Is 24F6 just treated as an otherwise open ground gully hex, with the road ending either side of the gully? [I wonder if the intent was for it to be the only bridge over the Canal is the one in 23P7] (2) SSR3 says "The British receive one module of 80+mm OBA....." Is this module HE and Smoke? How about HE and SMOKE (i.e. Smoke and White Phos)? There is the following Perry sez: C1.7 a) In a scenario, can an OBA module ever use Smoke/SMOKE if not expressly allowed, by SSR, to do so? A. Yes. b) If so, how does one determine whether or not Smoke/SMOKE is available to an OBA module? A. If the module is not restricted in the SSR and Smoke/SMOKE was available at that time for that artillery, then assume it is available for the module. c) How does one determine if "Smoke/SMOKE was available at that time for that artillery"? For example, does German artillery never have Smoke (because there is no such indication on the German OBA Availability Chart), or does it always get it (because there exist German MTR and ART game pieces of 80+ to 150+ mm size having depletable Smoke)? A. German and Russian modules all have Smoke, unless the SSR specifically mentions what is available. d) For any nationality: need a player only find one game piece (or OBA Availability Chart entry) of proper caliber, date, and depletable ammo type, to claim a Smoke/SMOKE capability for an OBA module? A. Unless the SSR specifically mentions what is available. e) Looks to me like one may need to study all the following: * Nationality OBA Availability Chart (if any) * Nationality Ordnance Listing * Nationality Ordnance Rarity Factor Chart (if any) to determine capabilities of an OBA module. Is that correct? A. Yes. Which is why SSRs of late have specified what is available. [Letter50] 50) Wayne Hadady to Perry Cocke and responses, posted to ASLML, April 2000 The British non-PTO OBA Availability Chart has SMOKE available for 80+mm on the 1945 column (on a DR of 12). So I presume as per the above Q&A that the British OBA module in "Cold Crocodiles" has HE, Smoke and WP. Does anyone have any different thoughts? TIA Cheers Jon This e-mail and any files transmitted with it are privileged and confidential information intended for use of the addressee.The confidentiality and/or privilege is not waived, lost or destroyed if it has been transmitted to you in error. If you received this e-mail in error you must (a) not disseminate, copy or take any action in reliance on it; (b) please notify the Department of Agriculture immediately by return e-mail to the sender; (c) please delete the original e-mail. From damavs at alltel.net Tue May 9 19:18:39 2006 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Tue, 09 May 2006 22:18:39 -0400 Subject: [Aslml] Scenario A25 "Cold Crocodiles" - 2 questions In-Reply-To: References: Message-ID: <7.0.0.16.0.20060509221638.00e50ef8@alltel.net> 1) The only bridge is 23P7 so no other bridges exist, even ones over gullies. Pretty simple really. 2) Yes the Brit OBA has HE, Smoke & Willy Pete - use it wisely... Bret Hildebran damavs at alltel.net www.aslok.org Cole, Jonathan wrote: >Greetings >Two questions regarding scenario A25 "Cold Crocodiles" > >(1) SSR2 says "The only bridge is the one in 23P7". What then is the >situation for hex 24F6 (the bridge over the board 24 gully). Is 24F6 just >treated as an otherwise open ground gully hex, with the road ending either >side of the gully? >[I wonder if the intent was for it to be the only bridge over the Canal is >the one in 23P7] > >(2) SSR3 says "The British receive one module of 80+mm OBA....." >Is this module HE and Smoke? How about HE and SMOKE (i.e. Smoke and White >Phos)? > >There is the following Perry sez: > >C1.7 a) In a scenario, can an OBA module ever use Smoke/SMOKE if not >expressly allowed, by SSR, to do so? >A. Yes. >b) If so, how does one determine whether or not Smoke/SMOKE is available to >an OBA module? >A. If the module is not restricted in the SSR and Smoke/SMOKE was available >at that time for that artillery, then assume it is available for the module. >c) How does one determine if "Smoke/SMOKE was available at that time for >that artillery"? For example, does German artillery never have Smoke >(because there is no such indication on the German OBA Availability Chart), >or does it always get it (because there exist German MTR and ART game pieces >of 80+ to 150+ mm size having depletable Smoke)? >A. German and Russian modules all have Smoke, unless the SSR specifically >mentions what is available. >d) For any nationality: need a player only find one game piece (or OBA >Availability Chart entry) of proper caliber, date, and depletable ammo type, >to claim a Smoke/SMOKE capability for an OBA module? >A. Unless the SSR specifically mentions what is available. >e) Looks to me like one may need to study all the following: >* Nationality OBA Availability Chart (if any) >* Nationality Ordnance Listing >* Nationality Ordnance Rarity Factor Chart (if any) to determine >capabilities of an OBA module. Is that correct? >A. Yes. Which is why SSRs of late have specified what is available. >[Letter50] >50) Wayne Hadady to Perry Cocke and responses, posted to ASLML, April 2000 > > >The British non-PTO OBA Availability Chart has SMOKE available for 80+mm on >the 1945 column (on a DR of 12). So I presume as per the above Q&A that the >British OBA module in "Cold Crocodiles" has HE, Smoke and WP. Does anyone >have any different thoughts? > >TIA > >Cheers >Jon > >This e-mail and any files transmitted with it are privileged and >confidential information >intended for use of the addressee.The confidentiality and/or privilege is >not waived, lost or destroyed if it has been transmitted to you in error. If >you received this >e-mail in error you must (a) not disseminate, copy or take any action in >reliance on it; >(b) please notify the Department of Agriculture immediately by return e-mail >to the sender; >(c) please delete the original e-mail. >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From bpickeri at gmail.com Wed May 10 11:49:53 2006 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 10 May 2006 11:49:53 -0700 Subject: [Aslml] Humor: How NOT to get a second game... Message-ID: <885c41aa0605101149l1d21d3f4yc18cf782911cabe1@mail.gmail.com> http://www.ucomics.com/nonsequitur/index.phtml (go to http://www.ucomics.com/nonsequitur/2006/05/10/, if you don't view today...) -- Brian Pickering bpickeri at gmail.com From jmmcleod at mts.net Sun May 14 08:21:37 2006 From: jmmcleod at mts.net (mcleods) Date: Sun, 14 May 2006 10:21:37 -0500 Subject: [Aslml] World Cup ASL Team Tournament Message-ID: <000501c6776a$18a20d70$ee27c8cd@jims3ge2hz6irc> Listerz, Over on SZO we are trying out an ASL team tournament. Play will most likely be by PBEM or VASL but can be FtF if possible. If you are interested, please go check out the related threads. =Jim= From s.deller at charter.net Sun May 14 08:35:12 2006 From: s.deller at charter.net (Sean Deller) Date: Sun, 14 May 2006 11:35:12 -0400 Subject: [Aslml] World Cup ASL Team Tournament References: <000501c6776a$18a20d70$ee27c8cd@jims3ge2hz6irc> Message-ID: <000b01c6776b$fdf47420$df015047@ht8s631> > ...but can be FtF if possible. Jim, This could be a hit if you would include all of the "amenities" our German friends are providing for the upcoming soccer World Cup. Where would you hang a red light on an igloo though? Cheers, Sean From mtrodgers99 at gmail.com Sun May 14 13:03:16 2006 From: mtrodgers99 at gmail.com (M Rodgers) Date: Sun, 14 May 2006 16:03:16 -0400 Subject: [Aslml] 2006 Canadian ASL Open - to be held in Montreal this year Message-ID: <2b8228f00605141303i2400decdu15f7f79213b46e7c@mail.gmail.com> 2006 Canadian Advanced Squad Leader Open September 15, 16, 17 Tournament Information The Canadian ASL Open is the premier ASL event in Canada. This event attracts players from across Canada. This year, for the first time, the tournament will be held in the Montreal area. There are 5 scheduled rounds: two on Friday, at 1 PM and 7 PM; two on Saturday, at 9 AM and 3 PM; and one on Sunday, at 9 AM. Each round will have a selection of five scenarios. The Canadian ASL Open uses a point scoring method to determine the winner at the conclusion of the entire tournament. Players receive points in the following manner: 10 points for each victory; one point for each victory that their vanquished opponents achieve during the tournament. Due to the scoring method, the winner might have less than five wins during the five rounds. This is not a single elimination type tournament. Participants will receive the complete Tournament Rules in an information package provided at the tournament. Players experiencing a loss on Friday can participate in a three round, single elimination mini-tournament on Saturday and Sunday. There will be trophies for the top three players in the Canadian ASL Open, and for the winner of the mini-tournament. The registration fee for this three day event is $35. There is a five dollar discount for members of the Canadian ASL Association. Hotel Information The tournament is being held at the Travelodge hotel in Dorval, Qu?bec. This hotel has air conditioned rooms with one or two double beds and color television. The room rate includes a daily continental breakfast in a room near the lobby and free parking for vehicles. The hotel provides a free shuttle to Pierre Elliot Trudeau International Airport and to the nearby VIA train station. The normal room rate at this hotel is $109 per night for single or double occupancy, with an additional $10 per extra person in a room. Until June 30, the hotel has reserved a block of five rooms for the Canadian ASL Open at a discount rate of $99 per night single or double occupancy, with an additional $10 per extra person in the room. The discount rate is available for reservations made no later than June 30. If you miss that discount, the hotel also gives a CAA or AAA discount. The hotel is located near a major highway, a Montreal commuter train station, and it is a short walk from a retail mall that has stores and restaurants. Visit the hotel web page: www.travelodgemontreal.com for more information. Their reservations phone number is 1-800-578-7878. -- Michael Rodgers Montreal From davidridley at idx.com.au Sun May 14 22:23:52 2006 From: davidridley at idx.com.au (david wilson) Date: Mon, 15 May 2006 15:23:52 +1000 Subject: [Aslml] missing scenario's Message-ID: <44681068.9070102@idx.com.au> Greetings all, I was putting my AoO scenarios in their ASL modules folder the other day and noticed a large gap between ASL90 from Allied minor and ASL111 from Axis minor. Was there a module between those two? DW From davidridley at idx.com.au Sun May 14 23:49:34 2006 From: davidridley at idx.com.au (david wilson) Date: Mon, 15 May 2006 16:49:34 +1000 Subject: [Aslml] missing scenario's In-Reply-To: <739FE8E3-DFD6-436D-BA38-B7A4C7F4A466@bigpond.com> References: <44681068.9070102@idx.com.au> <739FE8E3-DFD6-436D-BA38-B7A4C7F4A466@bigpond.com> Message-ID: <4468247E.3010205@idx.com.au> More Brits, I don't think I'll bother!! From vicca at v21.me.uk Mon May 15 03:23:50 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Mon, 15 May 2006 11:23:50 +0100 Subject: [Aslml] missing scenario's In-Reply-To: <4468247E.3010205@idx.com.au> Message-ID: I was wondering this too what were the scenarios and where are they from. -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]On Behalf Of david wilson Sent: 15 May 2006 07:50 To: asl mmp mailing list Subject: Re: [Aslml] missing scenario's More Brits, I don't think I'll bother!! _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From janusz.maxe at unf.se Mon May 15 04:45:15 2006 From: janusz.maxe at unf.se (Janusz Maxe) Date: Mon, 15 May 2006 13:45:15 +0200 Subject: [Aslml] missing scenario's References: <44681068.9070102@idx.com.au> Message-ID: FKaC contains a few, reprinted with new numbers. So does BV v3 Janusz ________________________________ Fr?n: aslml-bounces at lists.aslml.net genom david wilson Skickat: m? 2006-05-15 07:23 Till: asl mmp mailing list ?mne: [Aslml] missing scenario's Greetings all, I was putting my AoO scenarios in their ASL modules folder the other day and noticed a large gap between ASL90 from Allied minor and ASL111 from Axis minor. Was there a module between those two? DW _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From vicca at v21.me.uk Mon May 15 05:32:15 2006 From: vicca at v21.me.uk (Martin Vicca) Date: Mon, 15 May 2006 13:32:15 +0100 Subject: [Aslml] missing scenario's In-Reply-To: Message-ID: Thanks guys that explains it. I'd seen the roar reports but had it in my mind that these were "A" scenarios or something. Yours Aye Martin -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]On Behalf Of Janusz Maxe Sent: 15 May 2006 12:45 To: david wilson; asl mmp mailing list Subject: Re: [Aslml] missing scenario's FKaC contains a few, reprinted with new numbers. So does BV v3 Janusz ________________________________ Fr?n: aslml-bounces at lists.aslml.net genom david wilson Skickat: m? 2006-05-15 07:23 Till: asl mmp mailing list ?mne: [Aslml] missing scenario's Greetings all, I was putting my AoO scenarios in their ASL modules folder the other day and noticed a large gap between ASL90 from Allied minor and ASL111 from Axis minor. Was there a module between those two? DW _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From kevinkenneally at isot.com Mon May 15 07:20:25 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Mon, 15 May 2006 09:20:25 -0500 (CDT) Subject: [Aslml] World Cup ASL Team Tournament In-Reply-To: <000b01c6776b$fdf47420$df015047@ht8s631> References: <000501c6776a$18a20d70$ee27c8cd@jims3ge2hz6irc> <000b01c6776b$fdf47420$df015047@ht8s631> Message-ID: <4115.204.249.124.67.1147702825.squirrel@wmail.isot.com> Sean, Jim has "moved" to his "summer home".... Jim, How's the Teepee holding out against the "Spring rains"? Looking forward to a nice "hot & dry" summer. Kevin >> ...but can be FtF if possible. > > Jim, > > This could be a hit if you would include all of the "amenities" our German > friends are providing for the upcoming soccer World Cup. > > Where would you hang a red light on an igloo though? > > Cheers, > Sean > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > ************************************** Computer problems? ................... ..............http://www.multibyte.net From daniel.earhart at us.army.mil Mon May 15 09:57:02 2006 From: daniel.earhart at us.army.mil (daniel.earhart@us.army.mil) Date: Mon, 15 May 2006 12:57:02 -0400 Subject: [Aslml] A Dice Alternative Message-ID: Greetings, Had an extra box of business cards which I am using as a replacement for dice. I marked on he back all combinations of two die at the top and bottom of each card with a single die number in the middle. I have also included the total, and if a double, circled that number as a reminder for pins. The numbers are equally distributed in accordance with the 36 possible permutations (one 2, two 3's, etc). I have several sets totalling about 500 cards and when shuffled together produces much better randomness but significantly reduces the possibility of those situations where dice seem to get stuck on a single number. The only negative (once they are prepared) is that occassionally they need to be reshuffled. The advantages: 1. No knocking over stacks with stray dice 2. No chasing dice that fall off the table 3. Much quieter (won't wake the wife and kids at 2 AM) 4. Since the used cards are kept in reverse order, can review them if necessary 5. Improved randomness 6. Double combinations much more obvious DRE From AndrewTuline at SierraSystems.com Mon May 15 11:04:34 2006 From: AndrewTuline at SierraSystems.com (Tuline, Andrew) Date: Mon, 15 May 2006 11:04:34 -0700 Subject: [Aslml] A Dice Alternative Message-ID: <29434F08AACE5B41A51D1E97F0FA4C560109D823@SCVANEX3.sierrasys.com> I am no statistician, but once you draw cards from the pile (and don't replace them), it seems to me that you will no longer have the same randomness as dice. Don't even get me started on shuffling. -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of daniel.earhart at us.army.mil Sent: Monday, May 15, 2006 9:57 AM To: aslml at lists.aslml.net Subject: [Aslml] A Dice Alternative Greetings, Had an extra box of business cards which I am using as a replacement for dice. I marked on he back all combinations of two die at the top and bottom of each card with a single die number in the middle. I have also included the total, and if a double, circled that number as a reminder for pins. The numbers are equally distributed in accordance with the 36 possible permutations (one 2, two 3's, etc). I have several sets totalling about 500 cards and when shuffled together produces much better randomness but significantly reduces the possibility of those situations where dice seem to get stuck on a single number. The only negative (once they are prepared) is that occassionally they need to be reshuffled. The advantages: 1. No knocking over stacks with stray dice 2. No chasing dice that fall off the table 3. Much quieter (won't wake the wife and kids at 2 AM) 4. Since the used cards are kept in reverse order, can review them if necessary 5. Improved randomness 6. Double combinations much more obvious DRE _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net ----Notice Regarding Confidentiality---- This email, including any and all attachments, (this "Email") is intended only for the party to whom it is addressed and may contain information that is confidential or privileged. Sierra Systems Group Inc. and its affiliates accept no responsibility for any loss or damage suffered by any person resulting from any unauthorized use of or reliance upon this Email. If you are not the intended recipient, you are hereby notified that any dissemination, copying or other use of this Email is prohibited. Please notify us of the error in communication by return email and destroy all copies of this Email. Thank you. From bakken_80 at hotmail.com Mon May 15 13:50:04 2006 From: bakken_80 at hotmail.com (Bruce Bakken) Date: Mon, 15 May 2006 16:50:04 -0400 Subject: [Aslml] A Dice Alternative In-Reply-To: Message-ID: > >Greetings, > >Had an extra box of business cards which I am using as a replacement for >dice. I marked on he >back all combinations of two die at the top and >bottom of each card with a single die number in >the middle. I have also >included the total, and if a double, circled that number as a reminder for > >pins. The numbers are equally distributed in accordance with the 36 >possible permutations (one >2, two 3's, etc). I have several sets >totalling about 500 cards Using your method, 14 decks would total 504 cards. >and when shuffled together produces much better randomness Actually, you are not assured of more randomness at all. >but significantly reduces the possibility of those situations where dice >seem to get stuck on a >single number. The nature of DR is that a single DR may be repeated an infinite number of times. The occurrence of a single DR is not related to any DR that preceded it. >The only negative (once they are prepared) is that occassionally they need >to be reshuffled. > In order for your method to work even remotely well, you would have to return a pulled card to the deck each time, and reshuffle the deck after every card pull. >The advantages: > >1. No knocking over stacks with stray dice Roll them in a tower, or cup, or box. >2. No chasing dice that fall off the table Ditto. >3. Much quieter (won't wake the wife and kids at 2 AM) You must have some loud dice! >4. Since the used cards are kept in reverse order, can review them if >necessary Dubious advantage. Why would you ever need to review the DR history? >5. Improved randomness Very, very dubious. Besides, each time a card is removed from the deck, the odds for pulling any of the remaining cards changes. >6. Double combinations much more obvious > Not sure what you mean by this. In my opinion, this is a bad alternative to dice rolling. Consider: Each time you roll the dice, there are 36 possible combinations that may occur. These same 36 combinations are possible *each and every time* the dice are rolled. The results of a prior DR has no bearing on the odds and possible combinations that may occur with each roll. Each time you roll the dice, you have a 1/36 chance of getting a "2". (0.02777...) This percentage never changes. (You have a 2/26 change of getting a "3", 0.0555..., and so on.) Using your method, assume that you use 14 such decks, each deck containing 36 cards. That makes a total of 504 cards. In this deck, there would be 14 x "2"s, 28 x "3"s, 42 x "4"s, and so forth. In such a deck, the odds of pulling a "2" from a fresh deck are 14/504, or 0.02777... However, once you pull a "2" and remove it from the deck, you change the percentages for every card that remains. If you pull a "2" from the deck, you are left with a 13/503 chance of pulling another "2", decreasing the odds to 0.0258449, but your odds of pulling a "3" increase to 28/503, or 0.055666. As a matter of fact, each and every time you pull a card from the deck, the overall odds for pulling any of the remaining cards actually changes. That's a bad thing. I wish I could express this better using probability language, but right now I'm at work and pulling this together rather quickly. Sorry Daniel, but it's a bad idea. You should just stick to dice rolling. Regards, Bruce Bakken _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ From dreenstra at comcast.net Mon May 15 14:11:04 2006 From: dreenstra at comcast.net (dreenstra@comcast.net) Date: Mon, 15 May 2006 21:11:04 +0000 Subject: [Aslml] A Dice Alternative Message-ID: <051520062111.23272.4468EE680006603400005AE822007503300E9D9B9C020A0A9D0B@comcast.net> Hi Daniel, Even if you can assume that 500 cards is enough to achieve a truly random result (and I'm not 100% sure it is), you would need to return each card after each draw and re-shuffle properly (otherwise the odds for each result change). Considering your deck is about 10 times the size of a normal deck of playing cards, this sounds rather . . . cumbersome. Especially when compared with rolling two plastic cubes into a glass or tower. Dave Reenstra -------------- Original message ---------------------- From: > Greetings, > > Had an extra box of business cards which I am using as a replacement for dice. > I marked on he back all combinations of two die at the top and bottom of each > card with a single die number in the middle. I have also included the total, > and if a double, circled that number as a reminder for pins. The numbers are > equally distributed in accordance with the 36 possible permutations (one 2, two > 3's, etc). I have several sets totalling about 500 cards and when shuffled > together produces much better randomness but significantly reduces the > possibility of those situations where dice seem to get stuck on a single number. > The only negative (once they are prepared) is that occassionally they need to be > reshuffled. > > The advantages: > > 1. No knocking over stacks with stray dice > 2. No chasing dice that fall off the table > 3. Much quieter (won't wake the wife and kids at 2 AM) > 4. Since the used cards are kept in reverse order, can review them if necessary > 5. Improved randomness > 6. Double combinations much more obvious > > > DRE > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From kingbilly at actewagl.net.au Mon May 15 14:20:15 2006 From: kingbilly at actewagl.net.au (Bill) Date: Tue, 16 May 2006 07:20:15 +1000 Subject: [Aslml] A Dice Alternative In-Reply-To: References: Message-ID: <4468F08F.2080907@actewagl.net.au> I think it is pretty cool. Yeah, sure there are disadvantages because the randomness is effected as you go down the pile, but it (probably) will produce a more even distribution of effects. This can be important, particularly when play testing. I playtested a scenario with four German Marders. Three were taken out in the first three shots, all with very low odds shots, including two critical hits by ATRs. That made it hard to make an assessment of the balance of the scenario. Now that would still be possible in your deck, but would be more unlikely. Those who once played Star Fleet Battles would remember that they produced a product called "Battle Cards" which had a similar setup, but with only 64 cards. There were rules for reshuffling quite often. It worked pretty well. Bill Brodie Canberra, Australia daniel.earhart at us.army.mil wrote: >Greetings, > >Had an extra box of business cards which I am using as a replacement for dice. I marked on he back all combinations of two die at the top and bottom of each card with a single die number in the middle. I have also included the total, and if a double, circled that number as a reminder for pins. The numbers are equally distributed in accordance with the 36 possible permutations (one 2, two 3's, etc). I have several sets totalling about 500 cards and when shuffled together produces much better randomness but significantly reduces the possibility of those situations where dice seem to get stuck on a single number. The only negative (once they are prepared) is that occassionally they need to be reshuffled. > >The advantages: > >1. No knocking over stacks with stray dice >2. No chasing dice that fall off the table >3. Much quieter (won't wake the wife and kids at 2 AM) >4. Since the used cards are kept in reverse order, can review them if necessary >5. Improved randomness >6. Double combinations much more obvious > > >DRE >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From cduke at intelnett.com Mon May 15 16:35:16 2006 From: cduke at intelnett.com (Charles Duke) Date: Mon, 15 May 2006 19:35:16 -0400 Subject: [Aslml] A Dice Alternative References: Message-ID: <003201c67878$387d4420$641ea8c0@Charles> Randomness is not improved with this method, it only assures the players of a perfectly averaged result after 504 draws. But it does not assure anyone of getting average cards- the unlucky player can still draw most of the high-numbered cards, while his opponent draws most of the lower ones, especially on critical situations. Besides, even if I just rolled 1,1 on a "to hit", for instance, I still want to have that 1-in-36 chance of a second 1,1 on the "to kill" roll. This chance is lowered if several 1,1 cards have already come up during the game. This also lends itself to card counting. As the deck diminishes in height, a player with good memory might remember that 14 1,1 cards have already been drawn and that it is therefore quite impossible to get snakeyes in a given situation. Nah, I say dice "roll" (literally). ----- Original Message ----- From: To: Sent: Monday, May 15, 2006 12:57 PM Subject: [Aslml] A Dice Alternative > Greetings, > > Had an extra box of business cards which I am using as a replacement for > dice. I marked on he back all combinations of two die at the top and > bottom of each card with a single die number in the middle. I have also > included the total, and if a double, circled that number as a reminder for > pins. The numbers are equally distributed in accordance with the 36 > possible permutations (one 2, two 3's, etc). I have several sets > totalling about 500 cards and when shuffled together produces much better > randomness but significantly reduces the possibility of those situations > where dice seem to get stuck on a single number. The only negative (once > they are prepared) is that occassionally they need to be reshuffled. > > The advantages: > > 1. No knocking over stacks with stray dice > 2. No chasing dice that fall off the table > 3. Much quieter (won't wake the wife and kids at 2 AM) > 4. Since the used cards are kept in reverse order, can review them if > necessary > 5. Improved randomness > 6. Double combinations much more obvious > > > DRE > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.392 / Virus Database: 268.5.6/340 - Release Date: 15/05/2006 > > From dlcdeepsky at insightbb.com Mon May 15 16:50:23 2006 From: dlcdeepsky at insightbb.com (Donald Clouse) Date: Mon, 15 May 2006 19:50:23 -0400 Subject: [Aslml] A Dice Alternative In-Reply-To: References: Message-ID: <933e2381fec0964790a7ba7edceb756c@insightbb.com> Daniel, I've had that problem with loud dice disturbing the family. I would imagine it could be quite distracting, like it was to my wife some years ago while sitting it her room (level 0) above the game room (level -1, nonADJACENT) trying to read, listen to music, etc. I finally hit upon the idea of lining a box with bubble wrap. Works pretty well, but with an increased number of cocked die - a small price to pay for domestic harmony ;-) Don PS, I'm new to the list. Been out of ASL for about 8 years (except for a tiny bit of SASL). But, I've been feeling that old urge recently... On May 15, 2006, at 12:57 PM, daniel.earhart at us.army.mil wrote: > Greetings, > > Had an extra box of business cards which I am using as a replacement > for dice. I marked on he back all combinations of two die at the top > and bottom of each card with a single die number in the middle. I > have also included the total, and if a double, circled that number as > a reminder for pins. The numbers are equally distributed in > accordance with the 36 possible permutations (one 2, two 3's, etc). I > have several sets totalling about 500 cards and when shuffled together > produces much better randomness but significantly reduces the > possibility of those situations where dice seem to get stuck on a > single number. The only negative (once they are prepared) is that > occassionally they need to be reshuffled. > > The advantages: > > 1. No knocking over stacks with stray dice > 2. No chasing dice that fall off the table > 3. Much quieter (won't wake the wife and kids at 2 AM) > 4. Since the used cards are kept in reverse order, can review them if > necessary > 5. Improved randomness > 6. Double combinations much more obvious > > > DRE > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From aslbunker at yahoo.com Mon May 15 16:55:40 2006 From: aslbunker at yahoo.com (Vic Provost) Date: Mon, 15 May 2006 16:55:40 -0700 (PDT) Subject: [Aslml] Dispatches from the Bunker May Update Message-ID: <20060515235540.5929.qmail@web32604.mail.mud.yahoo.com> Greetings from the Bunker and hello to the ASL Mailing List. Just want to give the latest update on the Newsletter. We have started working on #23 this month with the usual September publishing date, the issue will be almost entirely devoted to Tom Morin's magnum opus VotG, which is MMPs latest HASL project due out this Summer or Fall. It will feature 3 scenarios that Tom designed and developed after the module was submitted to MMP a couple years ago, they were ideas that were culled from the last of his mass of research material on the battle, are all tourney sized offerings with unique design qualities, and have been a big hit at the Bunker since in house playtesting commenced. Tom will also do the analysis for them this issue as well as an article on the whole Valor of the Guards project. Jim Torkelson will also give his take on VotG, Carl Nogueira will continue his 'Making a Mess' Tactical Tips article, and I will look back at this past Nor'Easter and ahead to the Bunker Bash and NY State ASL Championship. Meanwhile, our current Issue, Dispatches from the Bunker #22 has, as usual, 3 new scenarios: Dash for Mt Croce - Joe Gochinski's latest in the 45th Thunderbird Division series is a quick-play tourney style action with a company of 1st line GIs trying to pierce the thin line of elite 6th Paratroop Division Fallschirmjagers and exit half the force off the opposite side of Board 12 in 1943 Italy. Jungle Rats - Another one from our designer extraordinaire Steve Johns, this sees a counterattacking combined arms force from the 1st Burma Division and 2nd RTR (from the Desert Rats 7th Armored Brigade) trying to smash a Japanese blocking force holding up the retreat north in Burma. A company of 4-4-7 2nd liners is supported by Stuart 1s and 80 OBA while the Japanese have 1st line troops aided by a 37L AT Gun and air support in the form of a 42 FB. Nasty PTO fun on board 42. Hamburg on the Lovat - Andy Clarke has come up with another nice Eastern Front scenario with a company of Russian sub-machine gunners assisted by a couple T-34s (one of which is that nasty OT-34) assaulting the cut-off elements of the 83rd Infantry Division at Velikiye Luki. The Russians have numbers on their side whereas the German has the range advantage along with some fortifications to help in the defense on Boards 20 and 23. HIP Tank Hunter teams spice up the action as the Soviets grind forward toward building 20Z4. We also have another fine analysis from Jim Torkelson, this time Jim writes about those popular Gurkha scenarios from Schwerpunkt. I take a look back at both the 2005 Bunker Bash and the ' 05 NY State ASL Championship and preview Nor'Easter X. As always we have Carl Nogueira's informative Tactical Tips for both Novices and Veterans. For those unfamiliar with Dispatches, it is a 12 page Amateur ASL Newsletter that comes to the greater ASL Community twice a year, sometime in March and September courtesy of the New England ASL Community, including the Bunker Crew and our yasl Brothers in Southern New England. It typically contains 3 New Scenarios, Analysis of each one, a Main Article on any aspect of the game system, Tactical Tips, ASL News and Tournament Updates from our region. You may now view samples of our work at the ASL Webdex at: http://www.aslwebdex.net/ The specific page is at: http://www.aslwebdex.net/aslwebdex/Publishers/Bunker/bunker.html Thanks to Larry Memmott for giving us space there, you can view pdf. files of Issues #01 & #09 there, including the always popular Mighty Maus scenario. (Prices at the Webdex will be updated in the near future, prices listed below are current). IF this sounds like snake eyes from your Flamethrower on your enemies Fire-base, Subscriptions and ALL Back-Issues are still available and here is how to get yours (all prices include S & H, please make all checks/money orders out to Vic Provost, NOT Dispatches from the Bunker): 4 Issue Subscription (Starting with current Issue #22): In the USA: $13.00 (Check/Money Order/Cash) Outside the States: $15.00 (International Postal Money Order or USA Currency Only, Sorry, NO Credit Cards, Personal Checks not drawn on a USA Bank, NO Western Union, this is an Old School Amateur Effort and our Hobby, not a Full Time 'Business' Payment Update: I now accept PayPal as a payment method. So either domestic or foreign orders may be paid to me by sending your remittance in USA Funds via PayPal to: PinkFloydFan1954 at aol.com All PayPal payments must add $1.00 per every $20.00 (FRU) spent to cover PayPal Fees. (EX: a $15.00 overseas subscription adds $1.00, a $68.00 Works Order adds $4.00) If using PayPal please also notify me here at aslbunker at aol.com with your shipping address and just what you are ordering, Thanks. Back-Issues: Issue #01 is our FREE Preview Issue available with any New Subscription or upon request with a #10 SASE. All other Back-Issues (#02 - #21) are $3.50 Each in the USA or $4.00 Each outside the States. All 22 Issues in print (No subscription): $53.00 in the USA, $58.00 outside the states. The Works: All 22 Issues plus a 4 Issue Subscription, starting with current Issue #22 (25 Issues in total) $63.00 in the USA, $68.00 outside the states Make your remittance out to Vic Provost and send to: Vic Provost Dispatches from the Bunker P.O. Box 2024 Hinsdale MA 01235 USA Any other questions just reply to my e-mail at: aslbunker at aol.com and I'll do my best to answer your query. Thanks again to all my Contributors, Playtesters, and Subscribers, without whom the Newsletter would not be possible. Thanks for your time and consideration, your ASL Comrade, Vic Provost. 'SSR: All Occupants of the Bunker Location are considered Fanatic [A10.8]' __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From rwpikul at sympatico.ca Mon May 15 17:23:54 2006 From: rwpikul at sympatico.ca (Rick Pikul) Date: Mon, 15 May 2006 20:23:54 -0400 Subject: [Aslml] A Dice Alternative In-Reply-To: <933e2381fec0964790a7ba7edceb756c@insightbb.com> References: <933e2381fec0964790a7ba7edceb756c@insightbb.com> Message-ID: <200605152023.54339.rwpikul@sympatico.ca> On Monday 15 May 2006 19:50, Donald Clouse wrote: > Daniel, > > I've had that problem with loud dice disturbing the family. I would > imagine it could be quite distracting, like it was to my wife some > years ago while sitting it her room (level 0) above the game room > (level -1, nonADJACENT) trying to read, listen to music, etc. I > finally hit upon the idea of lining a box with bubble wrap. Works > pretty well, but with an increased number of cocked die - a small price > to pay for domestic harmony ;-) Try either foam or fine bubblewrap with the flat side out. Those should give you a flat surface for the dice to lay on. -- Phoenix From jan.spoor at wybesse.net Mon May 15 19:52:26 2006 From: jan.spoor at wybesse.net (Jan Spoor) Date: Mon, 15 May 2006 22:52:26 -0400 Subject: [Aslml] A Dice Alternative In-Reply-To: <200605152023.54339.rwpikul@sympatico.ca> References: <933e2381fec0964790a7ba7edceb756c@insightbb.com> <200605152023.54339.rwpikul@sympatico.ca> Message-ID: <44693E6A.7020105@wybesse.net> Rick Pikul wrote: > Try either foam or fine bubblewrap with the flat side out. > > Those should give you a flat surface for the dice to lay on. > Or a computer with a DR simulator. Bill Brodie wrote: > I think it is pretty cool. > > Yeah, sure there are disadvantages because the randomness is effected as > you go down the pile, but it (probably) will produce a more even > distribution of effects. ?? Which is directly antithetical to the nature of a dice-based game. > This can be important, particularly when play > testing. I playtested a scenario with four German Marders. Three were > taken out in the first three shots, all with very low odds shots, > including two critical hits by ATRs. That made it hard to make an > assessment of the balance of the scenario. > This is why playtesting is not (or should not be) based on one or two playtestings of a scenario. A low-odds result can happen in the playing of any scenario. If a single low-odds event can completely ruin a playing of a scenario, that's information the designer should have. If three low-odds events ruin a playing of a scenario, that's still useful data, but it's less likely to suggest a need for a change. > Now that would still be possible in your deck, but would be more unlikely. Whihc, if true, would mean that his deck would be doing a very poor job of providing randomness, which is the purpose it is designed for. From rjmosher at hughes.net Tue May 16 10:22:38 2006 From: rjmosher at hughes.net (ron mosher) Date: Tue, 16 May 2006 12:22:38 -0500 Subject: [Aslml] A Dice Alternative In-Reply-To: <200605152023.54339.rwpikul@sympatico.ca> References: <933e2381fec0964790a7ba7edceb756c@insightbb.com> <200605152023.54339.rwpikul@sympatico.ca> Message-ID: <7.0.1.0.0.20060516122209.01a3be40@hughes.net> At 07:23 PM 5/15/2006, Rick Pikul wrote: >Try either foam or fine bubblewrap with the flat side out. > > Those should give you a flat surface for the dice to lay on. Err..just line yer dice tower with felt... For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL From dreenstra at comcast.net Tue May 16 10:48:33 2006 From: dreenstra at comcast.net (dreenstra@comcast.net) Date: Tue, 16 May 2006 17:48:33 +0000 Subject: [Aslml] A Dice Alternative Message-ID: <051620061748.23917.446A10710009BF3B00005D6D22069984990E9D9B9C020A0A9D0B@comcast.net> Or use the felt dice hanging from your rearview mirror. Be sure to cut the string first though, it tends to skew the results. Dave "The *room* is my dicecup" Reenstra -------------- Original message ---------------------- From: ron mosher > At 07:23 PM 5/15/2006, Rick Pikul wrote: > >Try either foam or fine bubblewrap with the flat side out. > > > > Those should give you a flat surface for the dice to lay on. > > Err..just line yer dice tower with felt... > > > For the nonce, > ron > acerbic curmudgeon and lowly priest in the High Holy Church of ASL > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From gd891 at hotmail.com Tue May 16 11:40:57 2006 From: gd891 at hotmail.com (gd891) Date: Tue, 16 May 2006 13:40:57 -0500 Subject: [Aslml] A Dice Alternative In-Reply-To: Message-ID: Daniel writes: >3. Much quieter (won't wake the wife and kids at 2 AM) Don suggests: >I finally hit upon the idea of lining a box with bubble wrap. Ron forgets the obvious: >Err..just line yer dice tower with felt... Why not just get rid of the wife all together? There. Problem solved. Greg Plus, you save time you would have wasted showering..... From kevinkenneally at isot.com Tue May 16 11:30:27 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Tue, 16 May 2006 13:30:27 -0500 (CDT) Subject: [Aslml] A Dice Alternative In-Reply-To: <002101c67918$450f3b80$3aea12a7@accounts.root.corp> References: <002101c67918$450f3b80$3aea12a7@accounts.root.corp> Message-ID: <1034.204.249.124.67.1147804227.squirrel@wmail.isot.com> SO there is ALWAYS an "up-side" to the Dice tower questions...... > Daniel writes: >>3. Much quieter (won't wake the wife and kids at 2 AM) > > Don suggests: >>I finally hit upon the idea of lining a box with bubble wrap. > > Ron forgets the obvious: >>Err..just line yer dice tower with felt... > > Why not just get rid of the wife all together? > > There. Problem solved. > > Greg > Plus, you save time you would have wasted showering..... > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > ************************************** Computer problems? ................... ..............http://www.multibyte.net From warrior2id at hotmail.com Tue May 16 14:19:56 2006 From: warrior2id at hotmail.com (Glen McDonald) Date: Tue, 16 May 2006 21:19:56 +0000 Subject: [Aslml] A Dice Alternative In-Reply-To: Message-ID: The only way to really face the randomness of dice is to roll them. My buddy and I use the ASLAP program from many years back and even that is based on a dice tree and so the results are less than random. My buddy likes it for the same reason the cards may be a good idea; if dice rolls are generally averaged over the course of the game, then more depends on tactics than luck. That said the ASLAP program tracked the dice rolls and after the games we could review the stats and more often than not one player was more lucky than the other in having more low rolls than the other. It is a big deal to him so we play that way. Back to lurking status. Glen R. McDonald, B.A. 9th Infantry Regt, "Manchu" "Keep up the fire!" _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar – get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ From g3omi at nc.rr.com Tue May 16 15:42:35 2006 From: g3omi at nc.rr.com (Gomi) Date: Tue, 16 May 2006 18:42:35 -0400 Subject: [Aslml] A Dice Alternative References: Message-ID: <000d01c6793a$0775e9f0$6501a8c0@Kaiju> Back about five years ago I posted the Irish ASL rules in which no dice are used for combat resolution. It does involve a great deal of drinking and fighting. Kaijusan Cary, Equatorial Carolina, USA, Earth ----- Original Message ----- From: To: Sent: Monday, May 15, 2006 12:57 PM Subject: [Aslml] A Dice Alternative > Greetings, > > Had an extra box of business cards which I am using as a replacement for > dice. I marked on he back all combinations of two die at the top and > bottom of each card with a single die number in the middle. I have also > included the total, and if a double, circled that number as a reminder for > pins. The numbers are equally distributed in accordance with the 36 > possible permutations (one 2, two 3's, etc). I have several sets > totalling about 500 cards and when shuffled together produces much better > randomness but significantly reduces the possibility of those situations > where dice seem to get stuck on a single number. The only negative (once > they are prepared) is that occassionally they need to be reshuffled. > > The advantages: > > 1. No knocking over stacks with stray dice > 2. No chasing dice that fall off the table > 3. Much quieter (won't wake the wife and kids at 2 AM) > 4. Since the used cards are kept in reverse order, can review them if > necessary > 5. Improved randomness > 6. Double combinations much more obvious > > > DRE > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From reamees at earthlink.net Tue May 16 18:28:29 2006 From: reamees at earthlink.net (Raymond Woloszyn) Date: Tue, 16 May 2006 21:28:29 -0400 (GMT-04:00) Subject: [Aslml] Loud Dice Message-ID: <26485741.1147829309407.JavaMail.root@elwamui-ovcar.atl.sa.earthlink.net> Sure we're not talking about "loaded dice". Spell checkers due strange things. Most of the noice is usually from the players. I think my wife can live with the chink-chink. God help me if a die flies out of the cup, however, and puts a dent in the dining room table. It is usually results in an unrecoverable UK. "Zadra" From blueistheonlycolour at hotmail.com Wed May 17 04:40:00 2006 From: blueistheonlycolour at hotmail.com (blue istheonlycolour) Date: Wed, 17 May 2006 11:40:00 +0000 Subject: [Aslml] Last Bid VASL PBEM Message-ID: Dear All, Anyone interested in trying this scenario as a VASL PBEM? I've got a Russian set up if anyone wants to try attacking as the Germans. _________________________________________________________________ Be the first to hear what's new at MSN - sign up to our free newsletters! http://www.msn.co.uk/newsletters From dreenstra at comcast.net Wed May 17 15:18:30 2006 From: dreenstra at comcast.net (dreenstra@comcast.net) Date: Wed, 17 May 2006 22:18:30 +0000 Subject: [Aslml] Loud Dice Message-ID: <051720062218.17750.446BA1360002CA190000455622007456720E9D9B9C020A0A9D0B@comcast.net> Don't you still have your trademark "stealth dice" Zadra? Dave -------------- Original message ---------------------- From: Raymond Woloszyn > Sure we're not talking about "loaded dice". Spell checkers due strange > things. > > Most of the noice is usually from the players. I think my wife can live > with the chink-chink. God help me if a die flies out of the cup, however, and > puts a dent in the dining room table. It is usually results in an > unrecoverable UK. > > "Zadra" > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From aslml at vftt.co.uk Thu May 18 10:08:27 2006 From: aslml at vftt.co.uk (Pete Phillipps) Date: Thu, 18 May 2006 18:08:27 +0100 Subject: [Aslml] ASL Stuff Available Message-ID: <20060518170742.GVS16286.aamtaout03-winn.ispmail.ntl.com@vfttpete> Hi Everyone, Aaron Knight of Noble Knights Games has the following ASL stuff available: Squad Leader & Advanced Squad Leader (Avalon Hill) ASL Action Pack #1 (Ziplock) NM $115.00 ASL Annual '89 (Softcover) NM $38.00 ASL Annual '90 (Softcover) NM $40.00 ASL Annual '91 (Softcover) VG+ $35.00 ASL Annual '92 (Softcover) NM $30.00 ASL Annual '93a (Softcover) NM $35.00 ASL Annual '93b (Softcover) NM $35.00 ASL Annual '95 Winter (Softcover) EX/NM $45.00 ASL Annual '96 (Softcover) NM+ $75.00 ASL Annual '97 (Softcover) NM+ $85.00 ASL Classic (Softcover) NM $38.00 ASL Rule Book (1st Edition) (Boxed Game) EX $35.00 Croix de Guerre (Boxed Game) EX/NM (unpunched) $37.00 Cross of Iron (Boxed Game) NM (3rd edition, unpunched) $65.00 Doomed Battalions (Boxed Game) NM (unpunched) $250.00 Gung Ho! (Boxed Game) EX/NM (unpunched) $55.00 Hedgerow Hell (Boxed Game) VG/NM (unpunched) $65.00 Hollow Legions (Boxed Game) EX/NM (unpunched) $33.00 Last Hurrah, The (Boxed Game) EX/NM (unpunched) ($29.95) $28.00 Partisan! (Boxed Game) NM (unpunched) $28.00 Solitaire ASL (Boxed Game) VG/NM (unpunched) $85.00 Streets of Fire (Boxed Game) Fair/NM $85.00 Contact him at nobleknight at nobleknight.com or visit www.nobleknight.com. Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.htm Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.htm Support the best at http://www.manutd.com/ From kevinkenneally at isot.com Fri May 19 09:15:29 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Fri, 19 May 2006 11:15:29 -0500 (CDT) Subject: [Aslml] Flash Traffic from MMP In-Reply-To: <005001c61b1f$ae501da0$f1ae7744@DHT8S631> References: <005001c61b1f$ae501da0$f1ae7744@DHT8S631> Message-ID: <1037.204.249.124.67.1148055329.squirrel@wmail.isot.com> >From Brian at MMP: Folks, We have 113 preordered AOOs with billing problems which have not been claimed. We have sent out 2 emails to persons with billing problems. We will keep mounted copies of AOO aside for these 113 copies until 6/1/06. After that time WE CANNOT GUARENTEE YOU WILL GET A COPY OF AOO WITH MOUNTED MAPS. We will release the last 113 copies of AOO w/mounted maps on 6/1/06 for general sale. Should someone in that group of 113 come forward after 6/1/06 we will honor the preorder price, but it will be applied to whatever version we have available (mounted, if any remain, or starter-kit style). Can someone please post this on the ASLML, i'm putting on CSW now. >From the SZO Forums Kevin ************************************** Computer problems? ................... ..............http://www.multibyte.net From asl at thuring.com Fri May 19 09:40:40 2006 From: asl at thuring.com (lars thuring) Date: Fri, 19 May 2006 18:40:40 +0200 Subject: [Aslml] Last Call From AoO Message-ID: <446DF508.6050909@thuring.com> From Brian on SZO: Folks, We have 113 preordered AOOs with billing problems which have not been claimed. We have sent out 2 emails to persons with billing problems. We will keep mounted copies of AOO aside for these 113 copies until 6/1/06. After that time WE CANNOT GUARENTEE YOU WILL GET A COPY OF AOO WITH MOUNTED MAPS. We will release the last 113 copies of AOO w/mounted maps on 6/1/06 for general sale. Should someone in that group of 113 come forward after 6/1/06 we will honor the preorder price, but it will be applied to whatever version we have available (mounted, if any remain, or starter-kit style). Can someone please post this on the ASLML, i'm putting on CSW now. __________________ "What'd you expect, destroyers?" - Robert Redford aka Major Julian Cook in A Bridge Too Far From MPitcavage at adl.org Fri May 19 13:04:02 2006 From: MPitcavage at adl.org (Pitcavage, Mark) Date: Fri, 19 May 2006 16:04:02 -0400 Subject: [Aslml] ASL Summertime Bash June 17 2006 Ohio!!! Message-ID: <52168D0FD8A1DE4992D964CAB485576E11EFDD21@nymail.adl.org> Please circulate this to other ASLers in your area! Attention, all ASLers in Ohio and surrounding states! We are holding an ASL game day in Central Ohio on June 17, 2006, the third saturday of the month. People from southern Ohio and northern Kentucky will be showing up as well as people from central Ohio, and I hope that folks from northern Ohio can come down as well. It should be a great opportunity to see folks you don't normally see outside of ASLOK! Beginners are definitely welcome. There will be a multitude of refreshments provided. There will be some extra gear available, such as maps, but it probably wouldn't be a bad idea to bring your own. Festivities will start at 9:30am and go until whenever! Limited facilities (a guest bed, a couch, and space for bedrolls) are available for people from further afield who wish to drive in Friday night and spend the night, or leave Sunday morning. It's a ton of fun so, don't miss this incredible opportunity! Directions (3676 Carriage Run Drive, Hilliard, OH 43026): The location is off of Loop 270 on the west side of Columbus, Ohio, in the suburb of Hilliard. >From the west: take I-70 east until you hit I-270 as you are getting into Columbus. Take I-270 north several miles till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left. >From the east: take I-70 west into Columbus, passing by I-270 and going to the far west edge of the city. When you hit I-270 again, take I-270 north for several miles till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left. >From the South: take I-71 north towards Columbus. When you hit I-270, take I-270 west as it curves around to the northwest and goes over I-70. Keep driving on I-270 north for several miles till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left. >From the North: take I-71 south towards Columbus. When you hit I-270, take I-270 west. It will curve around to the southwest, then south. Keep driving till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left. If you have any questions, just drop me an e-mail. Tell all your friends! There will be ASL galore! From matt.larie at verizon.net Fri May 19 14:26:47 2006 From: matt.larie at verizon.net (Matt Evans) Date: Fri, 19 May 2006 16:26:47 -0500 Subject: [Aslml] ASLSK2 p17 Example Question In-Reply-To: <446DF508.6050909@thuring.com> References: <446DF508.6050909@thuring.com> Message-ID: I'm reading through the Emplacement and Manhandling Example on p17 of the ASLSK2 Rulebook. In the second para talking about DRMs, I think there is a bug in the wording. To quote: "The applicable DRM are +1 for the TEM and +4 for MF cost and -1 for the leader...." OK, so it costs the Crew 2 MF to enter the woods, but doubled for Manhandling (i.e., pushing) the Gun, therefore 4 MF. All OK so far. Continuing: "...he can attempt to manhandle the Gun again into [grain hex] D4 for a cost of 2 more MF....DRM of +2 for MF...." I think this is supposed to be "3 more MF...DRM of +3 for MF..." because the grain the unit/Gun would be moving into has a MF of 1.5...eh? Minor typo, but please note for ASLSK3 errata...unless I'm mistaken somewhere. Matt From cduke at intelnett.com Fri May 19 16:14:13 2006 From: cduke at intelnett.com (Charles Duke) Date: Fri, 19 May 2006 19:14:13 -0400 Subject: [Aslml] Last Call From AoO References: <446DF508.6050909@thuring.com> Message-ID: <000c01c67b99$f13912e0$641ea8c0@Charles> What!!?? I was saving for AoO (it ain't cheap!). Does this mean that even if I order right now, I'll get paper maps, unless one of the preorders falls? Maps which I will proceed to ruin if I try to glue them on cardboard? Or if I use them as they are, will create a "cliff" when abutted on other maps? Does this "cliff" create blind hexes? Man that sucks! Why not make all of them mounted? Will copies with flimsy paper maps at least cost less? Are flimsy paper maps at least glossy? Raw deal for $112.00? And what the heck does "starter-kit style" mean (aside from FUBAR maps)? Charles ----- Original Message ----- From: "lars thuring" To: "ASL Mailing List" Sent: Friday, May 19, 2006 12:40 PM Subject: [Aslml] Last Call From AoO > From Brian on SZO: > > Folks, > > We have 113 preordered AOOs with billing problems which have not been > claimed. > We have sent out 2 emails to persons with billing problems. We will keep > mounted > copies of AOO aside for these 113 copies until 6/1/06. After that time WE > CANNOT > GUARENTEE YOU WILL GET A COPY OF AOO WITH MOUNTED MAPS. > > We will release the last 113 copies of AOO w/mounted maps on 6/1/06 for > general > sale. Should someone in that group of 113 come forward after 6/1/06 we > will > honor the preorder price, but it will be applied to whatever version we > have > available (mounted, if any remain, or starter-kit style). > > Can someone please post this on the ASLML, i'm putting on CSW now. > __________________ > "What'd you expect, destroyers?" - Robert Redford aka Major Julian Cook in > A > Bridge Too Far > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.392 / Virus Database: 268.6.1/344 - Release Date: 19/05/2006 > > From bprobst at netspace.net.au Fri May 19 17:20:49 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sat, 20 May 2006 10:20:49 +1000 Subject: [Aslml] Last Call From AoO In-Reply-To: <000c01c67b99$f13912e0$641ea8c0@Charles> References: <446DF508.6050909@thuring.com> <000c01c67b99$f13912e0$641ea8c0@Charles> Message-ID: <8dns629d2ro7dm73bhjic7vbuebe0nb0pi@4ax.com> On Fri, 19 May 2006 19:14:13 -0400, "Charles Duke" wrote: >What!!?? I was saving for AoO (it ain't cheap!). And you've had several years to save up for it, including at least two years of being told in every public ASL forum known to Man that not all copies of AoO will come with mounted maps. Not paying close attention, were we? >Does this mean that even if I order right now, I'll get paper maps, unless one of the preorders falls? If you purchase direct from MMP, yes (probably). Other retailers may have mounted-board stock available since they (sensibly) pre-ordered a long time ago. >Maps which I will proceed to ruin if I try to glue them on cardboard? Why would you try to do that? >Or if I use them as they are, will create a "cliff" when abutted on other maps? Unless you place a spare mounted board underneath .... >Why not make all of them mounted? Where have you been for the last two years? >Will copies with flimsy paper maps at >least cost less? Are flimsy paper maps at least glossy? Nobody is talking about "flimsy paper maps". >Raw deal for $112.00? The unmounted board version is cheaper than the mounted board version. >And what the heck does "starter-kit style" mean (aside from FUBAR maps)? Boy, you really have been out of it, haven't you? Since the release of ASL Starter Kit #1 (some two years ago), geomorphic maps have been printed directly onto card (not paper) for various reasons, the primary one of which is that MMP consider mounted boards to be prohibitively expensive nowadays. This style of map will be retroactively applied to all ASL modules as they are reprinted, starting with BV3 (released a few months back). One side-benefit of this is that they can include more boards in products than was previously feasible (e.g., BV3 contains 10 card boards, not the 4 mounted boards found in prior editions). The card version of AoO won't contain additional maps, but will be cheaper than the mounted version. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Mitchell!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From cduke at intelnett.com Fri May 19 19:37:54 2006 From: cduke at intelnett.com (Charles Duke) Date: Fri, 19 May 2006 22:37:54 -0400 Subject: [Aslml] Last Call From AoO References: <446DF508.6050909@thuring.com> <000c01c67b99$f13912e0$641ea8c0@Charles> <8dns629d2ro7dm73bhjic7vbuebe0nb0pi@4ax.com> Message-ID: <000c01c67bb6$69b9b3c0$641ea8c0@Charles> Well, as a matter of fact I *have* been out of it the last two years... or maybe four. I would check MMP every 6 months or so just to see of AoO had finally come out. I've been waiting for it... since the good old days of AH. I've been with the system since the first release of Squad Leader. It was the news that AoO had finally come out that rekindled my interest in the game, about a month ago. I apologize if my reaction was a bit caustic but, man... after waiting almost 20 years... I knew about the starter kits, but had no use for them, so I never imagined they used card maps. Ditto for BV3. > The card version of AoO won't contain additional maps, but > will be cheaper than the mounted version. OK, but I only see one version and one price at MMP store. In fact, it says there that mounted maps are still available. What is true, the website or the e-mail? How much cheaper will the unmounted version be? Can I still order the mounted version? Charles From bprobst at netspace.net.au Sat May 20 01:07:52 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Sat, 20 May 2006 18:07:52 +1000 Subject: [Aslml] Last Call From AoO In-Reply-To: <000c01c67bb6$69b9b3c0$641ea8c0@Charles> References: <446DF508.6050909@thuring.com> <000c01c67b99$f13912e0$641ea8c0@Charles> <8dns629d2ro7dm73bhjic7vbuebe0nb0pi@4ax.com> <000c01c67bb6$69b9b3c0$641ea8c0@Charles> Message-ID: On Fri, 19 May 2006 22:37:54 -0400, "Charles Duke" wrote: >OK, but I only see one version and one price at MMP store. Because, per the announcement that sent you ballistic, they haven't started selling them *yet*. >In fact, it says there that mounted maps are still available. What is true, the website or >the e-mail? The e-mail said that they would be running out of mounted maps *soon*. Nobody is lying to you. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "And now, the most instantly unappealing character in film history." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From matt.larie at verizon.net Sun May 21 18:27:09 2006 From: matt.larie at verizon.net (Matt Evans) Date: Sun, 21 May 2006 20:27:09 -0500 Subject: [Aslml] DYO Question In-Reply-To: References: <446DF508.6050909@thuring.com> Message-ID: <25948C6D-C1B2-4700-A372-FBA7173B8BAC@verizon.net> Playing a little SASL, but a question about SW and DYO has always bothered me. In normal scenarios an OB might get one or two DC or FT, etc. But in DYO (Americans, in this case), I often end up with piles of FT and DCs. Now, I'm just going basic and with 130 BPV I select 4 667s and 10 546s for a total of 126 points. This makes an Equiv number of 15. If I examine the U.S. Army SW Allotment Chart I see FT and DC with 4 and 2, respectively. That means I get 15/4 = 4 FTs and 15/2 = 7 (max 6) DCs. Does that make sense? This just seems to contradict "normal" scenario OBs. Am I being too infantry-heavy in that most DYO setups have some ordnance or other stuff? From pyoung at cwhealth.net Sun May 21 18:40:59 2006 From: pyoung at cwhealth.net (Peter Young) Date: Sun, 21 May 2006 18:40:59 -0700 Subject: [Aslml] DYO Question In-Reply-To: <25948C6D-C1B2-4700-A372-FBA7173B8BAC@verizon.net> References: <446DF508.6050909@thuring.com> <25948C6D-C1B2-4700-A372-FBA7173B8BAC@verizon.net> Message-ID: <447116AB.5030809@cwhealth.net> Remember that per the footnote in the SW allotment charts, FT and DC are distributed according to the equivalent number of Assault Engineers, not all squads. See H1.83 and H1.22 specifically. If you have no Assault Engineers, then you get no FT/DC. Pete Matt Evans wrote: > Playing a little SASL, but a question about SW and DYO has always > bothered me. > > In normal scenarios an OB might get one or two DC or FT, etc. > > But in DYO (Americans, in this case), I often end up with piles of FT > and DCs. > > Now, I'm just going basic and with 130 BPV I select 4 667s and 10 > 546s for a total of 126 points. > This makes an Equiv number of 15. > > If I examine the U.S. Army SW Allotment Chart I see FT and DC with 4 > and 2, respectively. > > That means I get 15/4 = 4 FTs and 15/2 = 7 (max 6) DCs. > > Does that make sense? This just seems to contradict "normal" > scenario OBs. > > Am I being too infantry-heavy in that most DYO setups have some > ordnance or other stuff? > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From davevicks at yahoo.com Sun May 21 18:44:51 2006 From: davevicks at yahoo.com (David Vicks) Date: Sun, 21 May 2006 18:44:51 -0700 (PDT) Subject: [Aslml] Rules for DASL? byM.M.P. Message-ID: <20060522014451.93213.qmail@web52104.mail.yahoo.com> davevicks at yahoo.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From matt.larie at verizon.net Sun May 21 20:03:30 2006 From: matt.larie at verizon.net (Matt Evans) Date: Sun, 21 May 2006 22:03:30 -0500 Subject: [Aslml] DYO Question In-Reply-To: <447116AB.5030809@cwhealth.net> References: <446DF508.6050909@thuring.com> <25948C6D-C1B2-4700-A372-FBA7173B8BAC@verizon.net> <447116AB.5030809@cwhealth.net> Message-ID: <8A3B9A6C-68A7-468D-8FBC-506DB5A473DE@verizon.net> Duh! Thanx.... I knew things didn't sound right, but it's the struggle to find the elusive clarifying rule! =) On May 21, 2006, at 8:40 PM, Peter Young wrote: > Remember that per the footnote in the SW allotment charts, FT and > DC are distributed according to the equivalent number of Assault > Engineers, not all squads. See H1.83 and H1.22 specifically. If you > have no Assault Engineers, then you get no FT/DC. > > Pete > > Matt Evans wrote: >> Playing a little SASL, but a question about SW and DYO has always >> bothered me. >> >> In normal scenarios an OB might get one or two DC or FT, etc. >> >> But in DYO (Americans, in this case), I often end up with piles of >> FT and DCs. >> >> Now, I'm just going basic and with 130 BPV I select 4 667s and 10 >> 546s for a total of 126 points. >> This makes an Equiv number of 15. >> >> If I examine the U.S. Army SW Allotment Chart I see FT and DC with >> 4 and 2, respectively. >> >> That means I get 15/4 = 4 FTs and 15/2 = 7 (max 6) DCs. >> >> Does that make sense? This just seems to contradict "normal" >> scenario OBs. >> >> Am I being too infantry-heavy in that most DYO setups have some >> ordnance or other stuff? >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> >> >> > > From daveolie at eastlink.ca Sun May 21 20:41:57 2006 From: daveolie at eastlink.ca (David Olie) Date: Mon, 22 May 2006 00:41:57 -0300 Subject: [Aslml] OA vs 30(t), WTF? Message-ID: <013d01c67d51$c1a9ee00$7779de18@klis.com> Hey, all. I've been chewing through the Ch. H notes that came with AoO, which are like candy to me; I get a great kick out of learning about fighting vehicles of any and all nations. Then I come to Common Vehicle Note 43, on the OA vs 30(t). One of the unique features of this vehicle is that is has no reverse gear, "Reverse Movement is NA, as noted by 'REV NA' on the counter". I have never, ever heard of any motor vehicle that had all forward gears in its transmission. Stepping outside of ASL considerations for a moment, this seems extremely unlikely. Did they have drive-thru garages for these vehicles? Did the crews have to get out and push a 2.8 tonne vehicle out of any space it may have been parked against a building or another vehicle? It all seems very unlikely to me, especially given that most early armoured cars were based on the chassis and drive trains of contemporary trucks or heavy cars. I can see such vehicles not being able to move in reverse at the normal rate of 2 x COT for AC, but not being able to move in reverse at all??? WTF? If anyone has more info on this vehicle that would justify this REV NA restriction, I'd like to hear it. Until then, my bet is that something got lost in translation when these notes were being compiled. David "not an automotive engineer, but I play one on TV" Olie From scott.holst at us.army.mil Sun May 21 21:01:25 2006 From: scott.holst at us.army.mil (scott.holst@us.army.mil) Date: Sun, 21 May 2006 23:01:25 -0500 Subject: [Aslml] OA vs 30(t), WTF? Message-ID: <257c484257b738.257b738257c484@us.army.mil> Hey buddy- MMP does perfect research on their stuff, So dont be dissing on my beloved MMP. ; ) BTW you should post this to the forums, the reation should be interesting. Scott ----- Original Message ----- From: David Olie Date: Sunday, May 21, 2006 10:41 pm Subject: [Aslml] OA vs 30(t), WTF? > Hey, all. > > I've been chewing through the Ch. H notes that came with AoO, > which are like > candy to me; I get a great kick out of learning about fighting > vehicles of > any and all nations. > > Then I come to Common Vehicle Note 43, on the OA vs 30(t). One of the > unique features of this vehicle is that is has no reverse gear, > "ReverseMovement is NA, as noted by 'REV NA' on the counter". > > I have never, ever heard of any motor vehicle that had all forward > gears in > its transmission. Stepping outside of ASL considerations for a > moment, this > seems extremely unlikely. Did they have drive-thru garages for these > vehicles? Did the crews have to get out and push a 2.8 tonne > vehicle out of > any space it may have been parked against a building or another > vehicle? > It all seems very unlikely to me, especially given that most early > armouredcars were based on the chassis and drive trains of > contemporary trucks or > heavy cars. I can see such vehicles not being able to move in > reverse at > the normal rate of 2 x COT for AC, but not being able to move in > reverse at > all??? WTF? > > If anyone has more info on this vehicle that would justify this > REV NA > restriction, I'd like to hear it. Until then, my bet is that > something got > lost in translation when these notes were being compiled. > > David "not an automotive engineer, but I play one on TV" Olie > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From reamees at earthlink.net Mon May 22 09:53:35 2006 From: reamees at earthlink.net (Raymond Woloszyn) Date: Mon, 22 May 2006 12:53:35 -0400 (GMT-04:00) Subject: [Aslml] Avalanche Games Grenadier System (Panzer Blitz Bizzaro?) Message-ID: <19389920.1148316815952.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> As I do not want the topic police to arrest me, please respond privately. If after years of ASL you've started toying with this system, what would be your recommendation to other ASL players about getting into it (ignoring time and money)? Should you spend your time instead on the Bizzaro* world of ATS instead? *The cloning process was unstable and the Superman clone mutated in form and mind into a grotesque parody of the Man of Steel dubbed a "Bizzaro" by a horrified Metropolis. Jor-El aka "Zadra" From homercles11 at hotmail.com Mon May 22 13:42:36 2006 From: homercles11 at hotmail.com (Paul Kenny) Date: Mon, 22 May 2006 16:42:36 -0400 Subject: [Aslml] New Product Announcement In-Reply-To: <257c484257b738.257b738257c484@us.army.mil> Message-ID: Axis Minor AFV Cards. Fanatic Enterprises is pleased to announce the release of Axis Minor AFV Cards. These are the last in the series of AFV Cards not previously introduced into the system. There are 14 cards in the set, on bond with 4 vehicles to a card. The cards are similar to the old Avalon Hill Cards and are useful for keeping track of important info during games. The set are $10 each. I also have the Allied Minors, Chinese, Japanese, French and Italian sets available for sale. Go to my website for details. __________________ Paul Kenny Fanatic Enterprises: Publishers of great ASL scenario packs and products http://fanaticenterprises.tripod.com From tippecanoe8 at sbcglobal.net Mon May 22 18:06:10 2006 From: tippecanoe8 at sbcglobal.net (Patrick R Collins) Date: Mon, 22 May 2006 18:06:10 -0700 (PDT) Subject: [Aslml] ASL vs ..... In-Reply-To: Message-ID: <20060523010610.71640.qmail@web81408.mail.mud.yahoo.com> >If after years of ASL you've started toying with >this system, what would be your recommendation to >other ASL players about getting Well, let me come at it from the other way..... I bailed on ATS when it became ATS instead of Combat. Too many changes for me to deal with. In fact, I am trying to decide if I can somehow hack my Combat maps and scenarios for use with ASL. I know the counters are useless. AP's system really ISN'T (in my mind) a substitue for ASL. It's a quicker playing, higher level game. It really IS more like Panzer Leader than ASL. Think PL with soem basic comand control/morale rules and you won't be far wrong. Waiting for SK#3 to come out, hoping they have M-18, M-36s...... Regards, Pat Last Played:This Sceptered Isle, ASL Sk#2, S11, Ardennes From payne-asl2 at nc.rr.com Tue May 23 20:07:37 2006 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Wed, 24 May 2006 03:07:37 +0000 (UTC) Subject: [Aslml] OA vs 30(t), WTF? References: <013d01c67d51$c1a9ee00$7779de18@klis.com> Message-ID: David Olie writes: > > I have never, ever heard of any motor vehicle that had all forward gears in > its transmission. Stepping outside of ASL considerations for a moment, this > seems extremely unlikely. Did they have drive-thru garages for these > vehicles? Did the crews have to get out and push a 2.8 tonne vehicle out of > any space it may have been parked against a building or another vehicle? > Hi David, I don't know where you're from, but where I come from we have land rockets called motorcycles. They don't have reverse gears (or didn't when I rode). ;-P Chuck Payne From daveolie at eastlink.ca Tue May 23 20:34:16 2006 From: daveolie at eastlink.ca (David Olie) Date: Wed, 24 May 2006 00:34:16 -0300 Subject: [Aslml] OA vs 30(t), WTF? References: <013d01c67d51$c1a9ee00$7779de18@klis.com> Message-ID: <001101c67ee3$0059d100$7779de18@klis.com> Marty wrote: > Maybe the reverse speed is so slow that in combat situations, they'd never > use it, thus it's NA in game terms. Sure, I can buy that argument. The problem is, I can see that same argument used on a whole lot of early war (or WWI redux) lame-ass AC (or even tanks, for that matter). Why single out this vehicle in particular? The Russians had the BA-20 and the BA-6 built on Ford Model A or AA chassis. I'm sure those chassis and drive trains never took too well to the weight of even light armor plate added on top of the basic weight of the vehicle. > Yes, it's a reach. I agree that there's no way a transmission would be > designed without a reverse gear. I think we are in agreement here. There must have been a reverse gear. But I'd like to see the reason why this particular vehicle has been singled out as having no reverse gear in game terms. David "mountain out of a molehill" Olie From bprobst at netspace.net.au Wed May 24 00:53:42 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Wed, 24 May 2006 17:53:42 +1000 Subject: [Aslml] OA vs 30(t), WTF? In-Reply-To: <001101c67ee3$0059d100$7779de18@klis.com> References: <013d01c67d51$c1a9ee00$7779de18@klis.com> <001101c67ee3$0059d100$7779de18@klis.com> Message-ID: On Wed, 24 May 2006 00:34:16 -0300, David Olie wrote: >But I'd like to see the reason why this particular vehicle has been singled out >as having no reverse gear in game terms. Some questions have no answers. Here's one possibility: the only available documentation said "this vehicle could not drive in reverse", and whoever adapted it for ASL decided not to call the author of that book a liar. I have a few books, and was able to find a few (very few) websites, that acknowledge the existence of this vehicle and can even scare up a couple of photographs, but nothing *I* could find gave any information about the vehicle's speed and handling characteristics in *any* direction. (The most I could find said that it had an "articulated rear-wheel drive".) I don't know who did the original research on the OA vz 30(t) but suspect it was either/both Curt Schilling and Brian Martuzas. You'd have to ask one of them what the source of their information was, because the rest of us only know what appears in the Chapter H notes. But if they have one, single book that says *anything* about the handling characteristics of this vehicle, that's one more than the rest of us have. The ASL moral is: don't drive it up any blind alleys (narrow streets with no exit). ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From dreenstra at comcast.net Wed May 24 08:17:15 2006 From: dreenstra at comcast.net (dreenstra@comcast.net) Date: Wed, 24 May 2006 15:17:15 +0000 Subject: [Aslml] AE in The Last Bid? Message-ID: <052420061517.21366.447478FB0003FCA70000537622058864420E9D9B9C020A0A9D0B@comcast.net> Hello all, I'm sure this question has been asked before, I just can't recall what the answer was or if any consensus has been reached. Are the 838s in RB5 "The Last Bid" treated as Assault Engineers and/or Sappers? The OB says they are from whatever Pionere unit (the same, I'm assuming as the CG), but the scenario card doesn't have an SSR stating that they have this capability. How have others played this before? Thanks, Dave Reenstra From dreenstra at comcast.net Wed May 24 08:27:26 2006 From: dreenstra at comcast.net (dreenstra@comcast.net) Date: Wed, 24 May 2006 15:27:26 +0000 Subject: [Aslml] Jeep armament in KGP Message-ID: <052420061527.293.44747B5D000F175A0000012522007456720E9D9B9C020A0A9D0B@comcast.net> Hello all, In KGP (CG1 in particular), do the Jeeps that come with US Reinforcement Group G1 or V8 arrive with any armament? I don't see anything in Chapter P that says so, but I've read some AARs from this CG that discuss pulling the MGs (and their 126 crews) off these Jeeps and using them in the defense. Is this something from Chapter H, which I don't have handy at the moment? Thanks, Dave Reenstra From the.colonel at clara.co.uk Wed May 24 11:24:40 2006 From: the.colonel at clara.co.uk (the colonel) Date: Wed, 24 May 2006 19:24:40 +0100 Subject: [Aslml] OA vs 30(t), WTF? References: <013d01c67d51$c1a9ee00$7779de18@klis.com> Message-ID: <000901c67f5f$52e1aca0$0302a8c0@Laptop1> An excellent question Mr. Olie. I have checked through my references and found the following: Engine type: Tatra 71, air-cooled 4-cylinder boxer. Displacement: 1,910cc HP: 32HP/2,500 RPM Rather annoyingly my source quotes the number of gears and gearbox types for all Slovakian trucks but not the armoured vehicles. Cross referencing the non-armoured vehicles with similar engines I see the Tatra 72 was very similar and had a 4+1 gearbox with reduction. As you say it is ludicrous to believe an armoured car would not have a reverse gear. A quick search of the the internet confirmed my findings and an extract from a splendid Russian website is attached (translated by babelfish): In contrast to the first prototype, these armored cars were constructed on chassis Tatra-72 with the shortened to 2570 mm base (base of trailing truck 920 mm) and the chetyrekhtsilnndrovym carburetor air-cooled engine by the working volume only of 1910 sme and the power of 30 hp with 2800 r/min. Four-stepped KPP and two-step additional box ensured 8 speeds forward even 2 back. Chassis of the type of 'khya was unique in its kind - all six wheels had the independent suspension on the leaf springs, cardan shaft without the united hinge passed inside the central frame- pipe and set in motion first average, and from it - rear axle. From the driven gears were given the crown wheels of the rocked semiaxes of those leading it was bridge, whose jackets rested on the ends of the longitudinal leaf springs. Springs rocked by their middle part at the ends of the transverse traverse fixed on the frame- pipe. The tension bars of front suspension were sprung by transverse leaf spring. The mass of chassis composed only 780 kg. this construction, and also blocked cylindrical differentials, lean-to bus arrangement with the bullet-proof tires (size of 5.50 X 18) they ensured the sufficiently high passability of compact (sizes of 4020 X of 1575 X 2050 mm}, of maneuverability (turning radius 4,5 m) and lung (combat mass of 2550 kg) of armored car. Armoring was, of course, weak (forehead of housing 6-12 mm, board 6 mm, tower 10 mm) but, because of the shooting of each housing on the range, qualitative. Armament consisted of two 7,92- mm of machine guns - one of the round conical tower, by another of the frontal hull armor to the left (to the right it sat driver). The crew of armored car consisted of 3 people. Housing had two lateral and one rear of door, tower was supplied with hatchway fuel stock 50 - 55 liters. It was sufficient on 250 km along the highway automobile it developed 80 km/h, on the impassable road - 10-15 km/h; could overcome 20%- ache lift. Painting OA vz.30 consisted of the irregular shape of the spots of dark green, brown and dark yellow it was color (standard camouflage painting, accepted in the Czechoslovak army in the interwar period). It seems MMP missed both reverse gears ;-) My Slovak armour reference book quotes the following regarding this vehicle: "Light, with light armour and acceptable cross-country capability. Fairly weak engine and light MG's incapable of sustained fire." Best regards, the colonel > Hey, all. > > I've been chewing through the Ch. H notes that came with AoO, which are > like > candy to me; I get a great kick out of learning about fighting vehicles of > any and all nations. > > Then I come to Common Vehicle Note 43, on the OA vs 30(t). One of the > unique features of this vehicle is that is has no reverse gear, "Reverse > Movement is NA, as noted by 'REV NA' on the counter". > > I have never, ever heard of any motor vehicle that had all forward gears > in > its transmission. Stepping outside of ASL considerations for a moment, > this > seems extremely unlikely. Did they have drive-thru garages for these > vehicles? Did the crews have to get out and push a 2.8 tonne vehicle out > of > any space it may have been parked against a building or another vehicle? > > It all seems very unlikely to me, especially given that most early > armoured > cars were based on the chassis and drive trains of contemporary trucks or > heavy cars. I can see such vehicles not being able to move in reverse at > the normal rate of 2 x COT for AC, but not being able to move in reverse > at > all??? WTF? > > If anyone has more info on this vehicle that would justify this REV NA > restriction, I'd like to hear it. Until then, my bet is that something > got > lost in translation when these notes were being compiled. > > David "not an automotive engineer, but I play one on TV" Olie > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From johnpeplow at yahoo.ca Wed May 24 11:34:52 2006 From: johnpeplow at yahoo.ca (John Peplow) Date: Wed, 24 May 2006 11:34:52 -0700 (PDT) Subject: [Aslml] Jeep armament in KGP In-Reply-To: <052420061527.293.44747B5D000F175A0000012522007456720E9D9B9C020A0A9D0B@comcast.net> Message-ID: <20060524183452.3624.qmail@web33507.mail.mud.yahoo.com> NRBH, but if I remember correctly you have to make a DR for all optional armament on your vehicle purchases. That includes MG's on jeeps and the bow mounted FT on your Shermans. ----- Original Message ---- From: dreenstra at comcast.net To: aslml-aslml.net at lists.aslml.net Sent: Wednesday, May 24, 2006 11:27:26 AM Subject: [Aslml] Jeep armament in KGP Hello all, In KGP (CG1 in particular), do the Jeeps that come with US Reinforcement Group G1 or V8 arrive with any armament? I don't see anything in Chapter P that says so, but I've read some AARs from this CG that discuss pulling the MGs (and their 126 crews) off these Jeeps and using them in the defense. Is this something from Chapter H, which I don't have handy at the moment? Thanks, Dave Reenstra _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From sixplusone at charter.net Wed May 24 16:07:50 2006 From: sixplusone at charter.net (Christopher Fleury) Date: Wed, 24 May 2006 19:07:50 -0400 Subject: [Aslml] Jeep armament in KGP References: <20060524183452.3624.qmail@web33507.mail.mud.yahoo.com> Message-ID: <00b601c67f86$fcd6f950$068cb018@Bunker> And I believe you make DRs for each *vehicle*, not one DR for the entire RG... ----- Original Message ----- From: "John Peplow" To: Cc: "aslml" Sent: Wednesday, May 24, 2006 2:34 PM Subject: Re: [Aslml] Jeep armament in KGP > NRBH, but if I remember correctly you have to make a DR for all optional > armament on your vehicle purchases. That includes MG's on jeeps and the > bow mounted FT on your Shermans. > > ----- Original Message ---- > From: dreenstra at comcast.net > To: aslml-aslml.net at lists.aslml.net > Sent: Wednesday, May 24, 2006 11:27:26 AM > Subject: [Aslml] Jeep armament in KGP > > > Hello all, > > In KGP (CG1 in particular), do the Jeeps that come with US Reinforcement > Group G1 or V8 arrive with any armament? I don't see anything in Chapter > P that says so, but I've read some AARs from this CG that discuss pulling > the MGs (and their 126 crews) off these Jeeps and using them in the > defense. Is this something from Chapter H, which I don't have handy at > the moment? > > Thanks, > Dave Reenstra > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From cduke at intelnett.com Wed May 24 17:52:12 2006 From: cduke at intelnett.com (Charles Duke) Date: Wed, 24 May 2006 20:52:12 -0400 Subject: [Aslml] Esquire? References: <20060524183452.3624.qmail@web33507.mail.mud.yahoo.com> Message-ID: <001201c67f95$756adc70$661ea8c0@Charles> Anyone know why the 548's in VASL are identified as "548 Esq"? From dmgillies at comcast.net Wed May 24 18:25:59 2006 From: dmgillies at comcast.net (David Gillies) Date: Wed, 24 May 2006 18:25:59 -0700 Subject: [Aslml] Esquire? In-Reply-To: <001201c67f95$756adc70$661ea8c0@Charles> Message-ID: <20060525012600.721FD1BB77@che.dreamhost.com> Could it be that their "E" is in a square? Sorry, no asl set here... Dave -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Charles Duke Sent: Wednesday, May 24, 2006 5:52 PM To: aslml Subject: [Aslml] Esquire? Anyone know why the 548's in VASL are identified as "548 Esq"? _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From madearle at comcast.net Wed May 24 18:26:56 2006 From: madearle at comcast.net (David Earle) Date: Wed, 24 May 2006 21:26:56 -0400 Subject: [Aslml] Esquire? In-Reply-To: <001201c67f95$756adc70$661ea8c0@Charles> References: <20060524183452.3624.qmail@web33507.mail.mud.yahoo.com> <001201c67f95$756adc70$661ea8c0@Charles> Message-ID: <1c5309a7ed968237bae7db3e264594f9@comcast.net> Probably they're either lawyers or 'elite squads.' Just guessing. BTW, is anyone in the Baltimore, MD area looking for a live game this summer? I will host or drive, am an experienced player with middling skill level. On May 24, 2006, at 8:52 PM, Charles Duke wrote: > Anyone know why the 548's in VASL are identified as "548 Esq"? > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From bprobst at netspace.net.au Wed May 24 22:32:03 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Thu, 25 May 2006 15:32:03 +1000 Subject: [Aslml] AE in The Last Bid? In-Reply-To: <052420061517.21366.447478FB0003FCA70000537622058864420E9D9B9C020A0A9D0B@comcast.net> References: <052420061517.21366.447478FB0003FCA70000537622058864420E9D9B9C020A0A9D0B@comcast.net> Message-ID: On Wed, 24 May 2006 15:17:15 +0000, dreenstra at comcast.net wrote: >Are the 838s in RB5 "The Last Bid" treated as Assault Engineers and/or Sappers? The OB says they are from whatever Pionere unit (the same, I'm assuming as the CG), but the scenario card doesn't have an SSR stating that they have this capability. It doesn't matter what the OB says. No SSR = no special abilities. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Wed May 24 22:37:32 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Thu, 25 May 2006 15:37:32 +1000 Subject: [Aslml] Jeep armament in KGP In-Reply-To: <052420061527.293.44747B5D000F175A0000012522007456720E9D9B9C020A0A9D0B@comcast.net> References: <052420061527.293.44747B5D000F175A0000012522007456720E9D9B9C020A0A9D0B@comcast.net> Message-ID: <2bga725ikb90ejpg0d7v3g70jhi15rcmqn@4ax.com> On Wed, 24 May 2006 15:27:26 +0000, dreenstra at comcast.net wrote: >In KGP (CG1 in particular), do the Jeeps that come with US Reinforcement Group G1 or V8 arrive with any armament? I don't see anything in Chapter P that says so, but I've read some AARs from this CG that discuss pulling the MGs (and their 126 crews) off these Jeeps and using them in the defense. Is this something from Chapter H, which I don't have handy at the moment? You're missing P8.4 CG8. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "They're on a collision course with wackiness!" ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From rln22 at yahoo.com Thu May 25 04:44:11 2006 From: rln22 at yahoo.com (Robert Nelson) Date: Thu, 25 May 2006 04:44:11 -0700 (PDT) Subject: [Aslml] Esquire? Not quite In-Reply-To: <1c5309a7ed968237bae7db3e264594f9@comcast.net> Message-ID: <20060525114411.72333.qmail@web53603.mail.yahoo.com> Surely this refers to esquadrille, the origin for the word squad. --- David Earle wrote: > Probably they're either lawyers or 'elite squads.' > Just guessing. > > BTW, is anyone in the Baltimore, MD area looking for > a live game this > summer? I will host or drive, am an experienced > player with middling > skill level. > > > On May 24, 2006, at 8:52 PM, Charles Duke wrote: > > > Anyone know why the 548's in VASL are identified > as "548 Esq"? > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From kevinkenneally at isot.com Thu May 25 04:52:48 2006 From: kevinkenneally at isot.com (kevinkenneally@isot.com) Date: Thu, 25 May 2006 06:52:48 -0500 (CDT) Subject: [Aslml] Esquire? In-Reply-To: <001201c67f95$756adc70$661ea8c0@Charles> References: <20060524183452.3624.qmail@web33507.mail.mud.yahoo.com> <001201c67f95$756adc70$661ea8c0@Charles> Message-ID: <2623.204.249.124.67.1148557968.squirrel@wmail.isot.com> They are the "Cosmopolitian" soldiers? Warriors, but with "sophisticated tastes" in battle? Kevin"Unkown " > Anyone know why the 548's in VASL are identified as "548 Esq"? > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > ************************************** Computer problems? ................... ..............http://www.multibyte.net From dreenstra at comcast.net Thu May 25 09:54:46 2006 From: dreenstra at comcast.net (David Reenstra) Date: Thu, 25 May 2006 12:54:46 -0400 Subject: [Aslml] Esquire? In-Reply-To: <001201c67f95$756adc70$661ea8c0@Charles> Message-ID: <20060525165410.BA2041BBD9@che.dreamhost.com> 'E' for Elite, 'sq' for squad. 467's are id'd as '1sq', 237's are '2hs'. HtH, Dave Reenstra > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Charles Duke > Sent: Wednesday, May 24, 2006 8:52 PM > To: aslml > Subject: [Aslml] Esquire? > > Anyone know why the 548's in VASL are identified as "548 Esq"? > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From payne-asl2 at nc.rr.com Thu May 25 17:20:48 2006 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Fri, 26 May 2006 00:20:48 +0000 (UTC) Subject: [Aslml] Running Different VASL versions Message-ID: Howdy, I have a couple of VASL 5.3 games going. I am starting a new game with someone who is using version 4.1.8. Can VASL be setup to run with different versions for different games? If so, how do I set VASL up for running with different versions. Regards, Chuck Payne From cduke at intelnett.com Thu May 25 18:30:06 2006 From: cduke at intelnett.com (Charles Duke) Date: Thu, 25 May 2006 21:30:06 -0400 Subject: [Aslml] Light mortars Message-ID: <000701c68063$eb6d3c00$661ea8c0@Charles> For concealment-loss purposes, a light mortar is a SW, and is therefore not a Gun, correct? So it cannot keep HIP/? after firing? Charles From payne-asl2 at nc.rr.com Thu May 25 18:34:19 2006 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Fri, 26 May 2006 01:34:19 +0000 (UTC) Subject: [Aslml] Light mortars References: <000701c68063$eb6d3c00$661ea8c0@Charles> Message-ID: Charles Duke writes: > > For concealment-loss purposes, a light mortar is a SW, and is therefore not > a Gun, correct? So it cannot keep HIP/? after firing? > True. Chuck From tsharp1948 at comcast.net Thu May 25 20:12:47 2006 From: tsharp1948 at comcast.net (Tom & Sandy Sharp) Date: Thu, 25 May 2006 23:12:47 -0400 Subject: [Aslml] Esq Message-ID: <001401c68072$4633ba20$6401a8c0@Owner> Man I was beginning to think no one would answer the Esq. E = elite, 1 = first line, 2 = 2nd. sq and hs are apparent. Have fun Tom From davevicks at yahoo.com Thu May 25 21:22:48 2006 From: davevicks at yahoo.com (David Vicks) Date: Thu, 25 May 2006 21:22:48 -0700 (PDT) Subject: [Aslml] HOB ? Message-ID: <20060526042248.71981.qmail@web52114.mail.yahoo.com> HI Gents, Anyone have a favorite Heat of Battle product? In print and/or out of print. I can't wait for HOBs ,Crete module and RbF 4 ship out. For MMP I am ready to go Fanatic until J. # 7 . And the KURSK Gamette arrive. Any consences on the Dispatches from the Bunker scenarios? __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From rbk at capdm.com Fri May 26 03:31:53 2006 From: rbk at capdm.com (Richard Kirby) Date: Fri, 26 May 2006 11:31:53 +0100 Subject: [Aslml] So Curt not playing ASL anymore? Message-ID: <4476D919.5050601@capdm.com> Sony Online Entertainment has announced that Boston Red Sox pitcher and self-professed video game fan Curt Schilling is being cast as an evil NPC whom players must defeat in in /EverQuest II/. Schilling's character will reside within /EverQuest II/ for three days during the Yankees vs. Red Sox baseball series June 5, 6 and 7, 2006 at Yankee Stadium. During this time, anyone can register for and log into /EverQuest II/ to challenge the evil Schilling character, appropriately named "Curt Schilling." In addition, every time a player defeats the virtual Schilling character, Sony Online Entertainment will make a donation of $5 dollars (up to $10,000) to the ALS Association, which assists patients with ALS, also known as Lou Gehrig's Disease. Players will also be able to donate money to the ALS Association while playing by typing /ALS. Richard. From craig.p.walters at monsanto.com Fri May 26 07:28:08 2006 From: craig.p.walters at monsanto.com (WALTERS, CRAIG P [AG/1000]) Date: Fri, 26 May 2006 09:28:08 -0500 Subject: [Aslml] HOB ? Message-ID: <633248C3A654B740B4C2FFD67A42C6CAB02EC4@NA1000EXM02.na.ds.monsanto.com> It has to be "Berlin: Red Vengeance". OoP, but a great CG. Craig -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of David Vicks Sent: Thursday, May 25, 2006 11:23 PM To: aslml at lists.aslml.net Subject: Re: [Aslml] HOB ? HI Gents, Anyone have a favorite Heat of Battle product? In print and/or out of print. I can't wait for HOBs ,Crete module and RbF 4 ship out. For MMP I am ready to go Fanatic until J. # 7 . And the KURSK Gamette arrive. Any consences on the Dispatches from the Bunker scenarios? __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net --------------------------------------------------------------------------------------------------------- This e-mail message may contain privileged and/or confidential information, and is intended to be received only by persons entitled to receive such information. If you have received this e-mail in error, please notify the sender immediately. Please delete it and all attachments from any servers, hard drives or any other media. Other use of this e-mail by you is strictly prohibited. All e-mails and attachments sent and received are subject to monitoring, reading and archival by Monsanto. The recipient of this e-mail is solely responsible for checking for the presence of "Viruses" or other "Malware". Monsanto accepts no liability for any damage caused by any such code transmitted by or accompanying this e-mail or any attachment. --------------------------------------------------------------------------------------------------------- From chris at evingar.eclipse.co.uk Sat May 27 08:47:46 2006 From: chris at evingar.eclipse.co.uk (Chris Netherton) Date: Sat, 27 May 2006 16:47:46 +0100 Subject: [Aslml] C11.2 Emplacement Loss Message-ID: <447874A2.4070209@evingar.eclipse.co.uk> Hello! Does changing a Gun's CA count as moving for the purposes of C11.2 and C11.3 loss of emplacement TEM? Cheers Chris From chas.argent at gmail.com Sat May 27 09:28:05 2006 From: chas.argent at gmail.com (Chas Argent) Date: Sat, 27 May 2006 09:28:05 -0700 Subject: [Aslml] C11.2 Emplacement Loss In-Reply-To: <447874A2.4070209@evingar.eclipse.co.uk> References: <447874A2.4070209@evingar.eclipse.co.uk> Message-ID: No; changing CA is not considered "moving" because it does not use MF/MP. Regards, Chas On 5/27/06, Chris Netherton wrote: > Hello! > > Does changing a Gun's CA count as moving for the purposes of C11.2 and > C11.3 loss of emplacement TEM? > > Cheers > > Chris > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Chas Argent Medford, OR, USA chas.argent at gmail.com From bakken_80 at hotmail.com Sun May 28 04:30:09 2006 From: bakken_80 at hotmail.com (Bruce Bakken) Date: Sun, 28 May 2006 07:30:09 -0400 Subject: [Aslml] No Official 2nd Edition Q&A? Message-ID: Gents, I was searching MMP's website for potential Q&A on a rules questions, and I noticed that the Q&A presented are only for 1st Edition... Has it always been thus on MMP's site? I don't recall the "1st Edition only" caveat. While I understand that errata are a common result of frequent questions, however it seems strange to me that there is *no* (???) Official Q&A for 2nd Edition. What have I overlooked or missed? Regards, Bruce Bakken _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ From swfancher at mindspring.com Sun May 28 06:12:54 2006 From: swfancher at mindspring.com (Seth W Fancher) Date: Sun, 28 May 2006 09:12:54 -0400 Subject: [Aslml] HOB ? In-Reply-To: <20060526042248.71981.qmail@web52114.mail.yahoo.com> References: <20060526042248.71981.qmail@web52114.mail.yahoo.com> Message-ID: <6.2.3.4.2.20060528090516.01e28eb0@mindspring.com> Great question! OtO. Gets away from the stereotypical East Front action (RB, BRV, etc) and out in the country where the AFvs have room to maneuver. Longer range shots available to the crafty player and you have to create your own fortifications to a greater extent. Unlike RB where you can always rely on having +3 TEM of a building/rubble nearby, your TEM in OtO primarily will be fortifications you expend FPP to build (trenches, PB, FH). Also, you get a bunch of new fun vehicles to play with! This is a must IMO for any serious ASL'r. Looking forward to VotG from MMP. Hopefully J7 will have some decent stuff. AoO has come and gone (yawn) and doesn't seem to be stirring much interest or debate (maybe people are too busy playing to post - that would be a first!). On balance, I must say that I look forward to the HoB products much more than I do new stuff from MMP. Although, to give MMP their due, they are tasked with maintaining the system (keeping the RB in print, developing the SK, etc) and these are burdens that HoB does not have to bear. Of the 15 games I play this year, maybe 3 will be AH/MMP. I expect the majority to be HoB, with a couple of SP sprinkled in. Be well. Seth At 12:22 AM 5/26/2006, David Vicks wrote: >HI Gents, > > Anyone have a favorite Heat of Battle > > product? In print and/or out of print. > > I can't wait for HOBs ,Crete module and RbF 4 > > ship out. > > For MMP I am ready to go Fanatic until J. # 7 . > > And the KURSK Gamette arrive. > > Any consences on the Dispatches from the Bunker > > scenarios? > > > >__________________________________________________ >Do You Yahoo!? >Tired of spam? Yahoo! Mail has the best spam protection around >http://mail.yahoo.com >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From cduke at intelnett.com Sun May 28 06:59:02 2006 From: cduke at intelnett.com (Charles Duke) Date: Sun, 28 May 2006 09:59:02 -0400 Subject: [Aslml] Armor leaders Message-ID: <000d01c6825e$dfed10b0$651ea8c0@Charles> I seem to remember that a 'stun' killed an armor leader, but I can't find any reference to that in D 3.4 or D 5.34. Does this happen, or am I recalling something from the earlier system? From bprobst at netspace.net.au Sun May 28 12:06:33 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Mon, 29 May 2006 05:06:33 +1000 Subject: [Aslml] No Official 2nd Edition Q&A? In-Reply-To: References: Message-ID: <8qsj7291hnq3gk0957m4r25jk2rje83015@4ax.com> On Sun, 28 May 2006 07:30:09 -0400, "Bruce Bakken" wrote: >I was searching MMP's website for potential Q&A on a rules questions, and I >noticed that the Q&A presented are only for 1st Edition... > >Has it always been thus on MMP's site? I don't recall the "1st Edition >only" caveat. Perry's policy for 2nd ed. has always been "no 'official' Q&A, only errata (if required)". >What have I overlooked or missed? Dunno. Perry hasn't tried to keep it a secret, so far as I know .... ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "If he straps on a rubber glove I'm leaving." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From skallan at att.com Sun May 28 17:48:58 2006 From: skallan at att.com (Allan, Scott K, PROC) Date: Sun, 28 May 2006 19:48:58 -0500 Subject: [Aslml] VBM Question In-Reply-To: <8qsj7291hnq3gk0957m4r25jk2rje83015@4ax.com> Message-ID: Question about VBM: A squad occupies the ground level of a multi-hex building. This multi-hex building has three (connected) locations that face the same road. The squad is in the middle location. The middle location juts out towards the street --- which has two hexspines on either side of it. An enemy AFV wishes to "sleaze" this squad by utilizing VBM of the infantry. I argued that you cannot do this since the AFV is not, technically moving "around" the building or woods as indicated by D2.3. The 1st sentence of D2.3 states: "VBM enables vehicles to....move through a building/woods hex..." Then, the 3rd sentence of D2.3 clarifies that a bit by saying: "The vehicle is moving around the obstacle within the hex - not through the obstacle." If you have Board 51 handy, the building location in question is 51U2. My opponent argued that his AFV should be able to sleaze these units by moving from 51U1 then onto the U2/V1 hexspine. I said that he cannot use VBM on 51U2 since he is not technically moving "around" the obstacle in that hex. Can anyone tell me if that 3rd sentence of D2.3....or anything else for that matter, should be preventing the enemy AFV from sleazing the squad? Thanks. Scott Allan From tompygo at comcast.net Sun May 28 18:09:50 2006 From: tompygo at comcast.net (Jeff Thompson) Date: Sun, 28 May 2006 20:09:50 -0500 Subject: [Aslml] VBM Question In-Reply-To: References: Message-ID: <200605282009.51549.tompygo@comcast.net> You are calling the rules indicating that you may not fire out of your Lcation if it is occupied by an enemy unit sleaze. Then you turn around and try and pull a rules lawyerish move on your opponent? He's bypassing the obstacle. He's in your Location. You can't shoot out. That's the rule. Later, Jeff On Sunday 28 May 2006 07:48 pm, Allan, Scott K, PROC wrote: > Question about VBM: > > A squad occupies the ground level of a multi-hex building. This > multi-hex building has three (connected) locations that face the same > road. The squad is in the middle location. The middle location juts > out towards the street --- which has two hexspines on either side of it. > An enemy AFV wishes to "sleaze" this squad by utilizing VBM of the > infantry. > > I argued that you cannot do this since the AFV is not, technically > moving "around" the building or woods as indicated by D2.3. The 1st > sentence of D2.3 states: "VBM enables vehicles to....move through a > building/woods hex..." Then, the 3rd sentence of D2.3 clarifies that > a bit by saying: "The vehicle is moving around the obstacle within the > hex - not through the obstacle." > > If you have Board 51 handy, the building location in question is 51U2. > My opponent argued that his AFV should be able to sleaze these units by > moving from 51U1 then onto the U2/V1 hexspine. I said that he cannot > use VBM on 51U2 since he is not technically moving "around" the obstacle > in that hex. > > > Can anyone tell me if that 3rd sentence of D2.3....or anything else for > that matter, should be preventing the enemy AFV from sleazing the squad? > > > Thanks. > Scott Allan > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From skallan at att.com Sun May 28 18:45:52 2006 From: skallan at att.com (Allan, Scott K, PROC) Date: Sun, 28 May 2006 20:45:52 -0500 Subject: [Aslml] VBM Question In-Reply-To: <200605282009.51549.tompygo@comcast.net> Message-ID: Jeff, I put the word sleaze in quotations because it is NOT used by the Rule Book ---- I am not calling VBM sleaze a bad tactic.......not even close. Reserve your judgment for someone else. S. -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Jeff Thompson Sent: Sunday, May 28, 2006 9:10 PM To: aslml at lists.aslml.net Subject: Re: [Aslml] VBM Question You are calling the rules indicating that you may not fire out of your Lcation if it is occupied by an enemy unit sleaze. Then you turn around and try and pull a rules lawyerish move on your opponent? He's bypassing the obstacle. He's in your Location. You can't shoot out. That's the rule. Later, Jeff On Sunday 28 May 2006 07:48 pm, Allan, Scott K, PROC wrote: > Question about VBM: > > A squad occupies the ground level of a multi-hex building. This > multi-hex building has three (connected) locations that face the same > road. The squad is in the middle location. The middle location juts > out towards the street --- which has two hexspines on either side of it. > An enemy AFV wishes to "sleaze" this squad by utilizing VBM of the > infantry. > > I argued that you cannot do this since the AFV is not, technically > moving "around" the building or woods as indicated by D2.3. The 1st > sentence of D2.3 states: "VBM enables vehicles to....move through a > building/woods hex..." Then, the 3rd sentence of D2.3 clarifies that > a bit by saying: "The vehicle is moving around the obstacle within the > hex - not through the obstacle." > > If you have Board 51 handy, the building location in question is 51U2. > My opponent argued that his AFV should be able to sleaze these units by > moving from 51U1 then onto the U2/V1 hexspine. I said that he cannot > use VBM on 51U2 since he is not technically moving "around" the obstacle > in that hex. > > > Can anyone tell me if that 3rd sentence of D2.3....or anything else for > that matter, should be preventing the enemy AFV from sleazing the squad? > > > Thanks. > Scott Allan > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From tompygo at comcast.net Sun May 28 19:22:40 2006 From: tompygo at comcast.net (Jeff Thompson) Date: Sun, 28 May 2006 21:22:40 -0500 Subject: [Aslml] VBM Question In-Reply-To: References: Message-ID: <200605282122.41132.tompygo@comcast.net> Scott, I apologize for the terseness. Judgement removed. I looked at the map. The thing is that VBM does not straddle a hexside. The vehicle is IN a Location, and in this case U2. I believe the word "around" is more flavor text than anything else. (Yes, even the ASLRB is not completely without feelings.) Of course are you really moving "around" anytime if you are making sharp 60 degree turns? Later, Jeff On Sunday 28 May 2006 08:45 pm, Allan, Scott K, PROC wrote: > Jeff, > I put the word sleaze in quotations because it is NOT used by > the Rule Book ---- I am not calling VBM sleaze a bad tactic.......not > even close. > > > Reserve your judgment for someone else. > > S. > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Jeff Thompson > Sent: Sunday, May 28, 2006 9:10 PM > To: aslml at lists.aslml.net > Subject: Re: [Aslml] VBM Question > > You are calling the rules indicating that you may not fire out of your > Lcation > if it is occupied by an enemy unit sleaze. > > Then you turn around and try and pull a rules lawyerish move on your > opponent? > > He's bypassing the obstacle. He's in your Location. You can't shoot > out. > That's the rule. > > Later, > Jeff > > On Sunday 28 May 2006 07:48 pm, Allan, Scott K, PROC wrote: > > Question about VBM: > > > > A squad occupies the ground level of a multi-hex building. This > > multi-hex building has three (connected) locations that face the same > > road. The squad is in the middle location. The middle location juts > > out towards the street --- which has two hexspines on either side of > > it. > > > An enemy AFV wishes to "sleaze" this squad by utilizing VBM of the > > infantry. > > > > I argued that you cannot do this since the AFV is not, technically > > moving "around" the building or woods as indicated by D2.3. The > > 1st > > > sentence of D2.3 states: "VBM enables vehicles to....move through a > > building/woods hex..." Then, the 3rd sentence of D2.3 clarifies > > that > > > a bit by saying: "The vehicle is moving around the obstacle within > > the > > > hex - not through the obstacle." > > > > If you have Board 51 handy, the building location in question is 51U2. > > My opponent argued that his AFV should be able to sleaze these units > > by > > > moving from 51U1 then onto the U2/V1 hexspine. I said that he cannot > > use VBM on 51U2 since he is not technically moving "around" the > > obstacle > > > in that hex. > > > > > > Can anyone tell me if that 3rd sentence of D2.3....or anything else > > for > > > that matter, should be preventing the enemy AFV from sleazing the > > squad? > > > Thanks. > > Scott Allan > > > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From skallan at att.com Sun May 28 20:16:47 2006 From: skallan at att.com (Allan, Scott K, PROC) Date: Sun, 28 May 2006 22:16:47 -0500 Subject: [Aslml] VBM Question In-Reply-To: <200605282122.41132.tompygo@comcast.net> Message-ID: No Problem Jeff ---- thanks for the message and the interpretation. I am, more often than not, guilty of taking words in the RB too literal. S. -----Original Message----- From: Jeff Thompson [mailto:tompygo at comcast.net] Sent: Sunday, May 28, 2006 10:23 PM To: aslml at lists.aslml.net Cc: Allan, Scott K, PROC Subject: Re: [Aslml] VBM Question Scott, I apologize for the terseness. Judgement removed. I looked at the map. The thing is that VBM does not straddle a hexside. The vehicle is IN a Location, and in this case U2. I believe the word "around" is more flavor text than anything else. (Yes, even the ASLRB is not completely without feelings.) Of course are you really moving "around" anytime if you are making sharp 60 degree turns? Later, Jeff On Sunday 28 May 2006 08:45 pm, Allan, Scott K, PROC wrote: > Jeff, > I put the word sleaze in quotations because it is NOT used by > the Rule Book ---- I am not calling VBM sleaze a bad tactic.......not > even close. > > > Reserve your judgment for someone else. > > S. > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Jeff Thompson > Sent: Sunday, May 28, 2006 9:10 PM > To: aslml at lists.aslml.net > Subject: Re: [Aslml] VBM Question > > You are calling the rules indicating that you may not fire out of your > Lcation > if it is occupied by an enemy unit sleaze. > > Then you turn around and try and pull a rules lawyerish move on your > opponent? > > He's bypassing the obstacle. He's in your Location. You can't shoot > out. > That's the rule. > > Later, > Jeff > > On Sunday 28 May 2006 07:48 pm, Allan, Scott K, PROC wrote: > > Question about VBM: > > > > A squad occupies the ground level of a multi-hex building. This > > multi-hex building has three (connected) locations that face the same > > road. The squad is in the middle location. The middle location juts > > out towards the street --- which has two hexspines on either side of > > it. > > > An enemy AFV wishes to "sleaze" this squad by utilizing VBM of the > > infantry. > > > > I argued that you cannot do this since the AFV is not, technically > > moving "around" the building or woods as indicated by D2.3. The > > 1st > > > sentence of D2.3 states: "VBM enables vehicles to....move through a > > building/woods hex..." Then, the 3rd sentence of D2.3 clarifies > > that > > > a bit by saying: "The vehicle is moving around the obstacle within > > the > > > hex - not through the obstacle." > > > > If you have Board 51 handy, the building location in question is 51U2. > > My opponent argued that his AFV should be able to sleaze these units > > by > > > moving from 51U1 then onto the U2/V1 hexspine. I said that he cannot > > use VBM on 51U2 since he is not technically moving "around" the > > obstacle > > > in that hex. > > > > > > Can anyone tell me if that 3rd sentence of D2.3....or anything else > > for > > > that matter, should be preventing the enemy AFV from sleazing the > > squad? > > > Thanks. > > Scott Allan > > > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From robertthepastor at juno.com Sun May 28 21:06:16 2006 From: robertthepastor at juno.com (Robert M Hammond) Date: Sun, 28 May 2006 21:06:16 -0700 Subject: [Aslml] Thank You Message-ID: <20060528.210616.54560.0.RobertThePastor@juno.com> Listers, During this Memorial Day weekend, I just wanted to say THANK YOU to all of the veterans (like Steven Swann) and those who are currently serving our country (like Capt. Chas Smith) for protecting all of us! Also, a thank you to the veterans and military of Canada (like Wynn Polnicky), Australia, New Zealand, Ireland, and the United Kingdom. May God watch over each and everyone of you and your families. Semper Fi! Robert Hammond USMC 1980-1984 From bprobst at netspace.net.au Sun May 28 22:45:14 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Mon, 29 May 2006 15:45:14 +1000 Subject: [Aslml] Thank You In-Reply-To: <20060528.210616.54560.0.RobertThePastor@juno.com> References: <20060528.210616.54560.0.RobertThePastor@juno.com> Message-ID: <2v1l72pq7spqt747qej74lgq2gmkoj62uk@4ax.com> On Sun, 28 May 2006 21:06:16 -0700, Robert M Hammond wrote: >During this Memorial Day weekend, I just wanted to say THANK YOU to all >of the veterans (like Steven Swann) and those who are currently serving >our country (like Capt. Chas Smith) for protecting all of us! Also, a >thank you to the veterans and military of Canada (like Wynn Polnicky), >Australia, New Zealand, Ireland, and the United Kingdom. Ireland?? Did I miss a war somewhere? I hope you're not thanking the IRA! And what have you got against the French, Italians, Chinese, Russians (and other former Soviet nationals), South Africans, Brazilians, Romanians, Bulgarians, Yugoslavians, Greeks, Polish, Norwegian, Finnish, Dutch, Belgian, Danish, Indian, Filipino and natives of various small Pacific nations and anywhere else who I might have forgotten who at various times and places fought against the Axis powers in WW2? Sheesh! ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "If he straps on a rubber glove I'm leaving." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Sun May 28 22:49:31 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Mon, 29 May 2006 15:49:31 +1000 Subject: [Aslml] Armor leaders In-Reply-To: <000d01c6825e$dfed10b0$651ea8c0@Charles> References: <000d01c6825e$dfed10b0$651ea8c0@Charles> Message-ID: On Sun, 28 May 2006 09:59:02 -0400, "Charles Duke" wrote: >I seem to remember that a 'stun' killed an armor leader, but I can't find >any reference to that in D 3.4 or D 5.34. Does this happen, or am I >recalling something from the earlier system? "stun" (D5.34) has no particular effect on an Armor Leader (although the +1 stun penalty will negate or reduce his leadership modifier). "STUN/RECALL" (D5.341) eliminates an AL (see last sentence). ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "If he straps on a rubber glove I'm leaving." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bprobst at netspace.net.au Sun May 28 23:16:42 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Mon, 29 May 2006 16:16:42 +1000 Subject: [Aslml] VBM Question In-Reply-To: References: <8qsj7291hnq3gk0957m4r25jk2rje83015@4ax.com> Message-ID: On Sun, 28 May 2006 19:48:58 -0500, "Allan, Scott K, PROC" wrote: >If you have Board 51 handy, the building location in question is 51U2. >My opponent argued that his AFV should be able to sleaze these units >by moving from 51U1 then onto the U2/V1 hexspine. I said that he cannot >use VBM on 51U2 since he is not technically moving "around" the obstacle >in that hex. FYI, the usual informal term is "VBM freeze". Anyone who inserts the word "sleaze" in there is thinking of something else, probably some other game altogether. The only requirement for VBM is the counter-thickness rule regarding the gap between the building/woods artwork and the hexside. Looking at 51U2, I'm pretty confident that any counter will fit handily along any of T1/U2, U1/U2 or V1/U2. Thus, VBM is permitted. The rules use "around" as counterpoint to moving "through" the building. If you ask someone to enter your back yard, but you don't wish them to pass through your house to do so, you'd tell them to "come around (to) the back" (or something similar) (assuming that your house has a driveway or walkway permitting such, of course). Of course you don't mean "walk along a circular path that encloses my house". This is an extremely unremarkable usage of the word "around". (As a further example of how nonsensical your argument is, you only need to look at 51S2/T2. Your argument implies that no vehicle could drive down that road. Elementary geometry tells us that no single hexside can ever be "around" an obstacle that lies within that hex.) ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "If he straps on a rubber glove I'm leaving." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From bakken_80 at hotmail.com Mon May 29 04:10:22 2006 From: bakken_80 at hotmail.com (Bruce Bakken) Date: Mon, 29 May 2006 07:10:22 -0400 Subject: [Aslml] No Official 2nd Edition Q&A? In-Reply-To: <8qsj7291hnq3gk0957m4r25jk2rje83015@4ax.com> Message-ID: Bruce, thanks for the reply. > >Perry's policy for 2nd ed. has always been "no 'official' Q&A, only errata >(if >required)". > Now that you have stated it here, it does sound familiar. Certainly I have heard that before, but evidently it eluded me at the moment of questioning. > >Dunno. Perry hasn't tried to keep it a secret, so far as I know .... Roger that. On the other hand, MMP doesn't appear to advertise that fact either. One would have to be a member of the ASLML or the Forums or Consim, etc., to even get a whiff of that policy. It would be pretty easy to simply make a short statement to that effect on MMP's site. Oh well. Regards, Bruce Bakken _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ From bakken_80 at hotmail.com Mon May 29 04:22:38 2006 From: bakken_80 at hotmail.com (Bruce Bakken) Date: Mon, 29 May 2006 07:22:38 -0400 Subject: [Aslml] Thank You + In Memory of Our Honored Dead In-Reply-To: <20060528.210616.54560.0.RobertThePastor@juno.com> Message-ID: I do not wish to dampen an otherwise valuable sentiment... But I should just like to point out that Memorial Day is a day of remembrance for those who have died in our nation's service. For more info check out: http://www.usmemorialday.org/ I guess that would rule out Mr. Swann, Mr. Hammond and all those currently serving. (With hope and prayers, those currently serving won't have to be remembered on this day.) We have a day for honoring veterans, though it doesn't get as much attention nationally: Veterans Day, which is November 11. Check out: http://www1.va.gov/opa/vetsday/ Call it a quibble. Regards, Bruce Bakken _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ From andy at belisarius.org.uk Mon May 29 08:58:57 2006 From: andy at belisarius.org.uk (Andy McMaster) Date: Mon, 29 May 2006 16:58:57 +0100 Subject: [Aslml] Thank You + In Memory of Our Honored Dead In-Reply-To: References: Message-ID: <1148918337.8356.5.camel@localhost.localdomain> Bruce B, I don't think you need to worry about dampening an otherwise valuable sentiment. You're just making things clear. I appreciate the distinction being made and as a non-US citizen wasn't aware of the two days. Now, Bruce P on the other hand...not so much dampening as drowning the sentiment expressed in Roberts post. As Bruce P ended his post so it applies in equal measure to his own comments. Sheesh... Andy On Mon, 2006-05-29 at 07:22 -0400, Bruce Bakken wrote: > I do not wish to dampen an otherwise valuable sentiment... > > But I should just like to point out that Memorial Day is a day of > remembrance for those who have died in our nation's service. For more info > check out: http://www.usmemorialday.org/ > > I guess that would rule out Mr. Swann, Mr. Hammond and all those currently > serving. (With hope and prayers, those currently serving won't have to be > remembered on this day.) > > We have a day for honoring veterans, though it doesn't get as much attention > nationally: Veterans Day, which is November 11. Check out: > http://www1.va.gov/opa/vetsday/ > > Call it a quibble. > > Regards, > Bruce Bakken > > _________________________________________________________________ > Express yourself instantly with MSN Messenger! Download today - it's FREE! > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From JPCole at agric.wa.gov.au Mon May 29 19:29:00 2006 From: JPCole at agric.wa.gov.au (Cole, Jonathan) Date: Tue, 30 May 2006 10:29:00 +0800 Subject: [Aslml] ASL: J67 "The Lawless Roads" VC question Message-ID: Greetings Played this scenario in our tournament on the weekend and there was some discussion as to the wording of the Victory Conditions The victory conditions state "Provided the Germans eliminate less then or equal to 4 AFV and less then or equal to 3 tanks/tankettes, the British win at game end if there are no Good Order German MMC on/adjacent to the road segment that runs...." I interpret this as the Germans can win by either having a Good Order MMC on/adjacent to the road segment or by eliminating 5 AFV, of which 4 must be tanks/tankettes. The British have a total of 6 AFV, of which 4 are tanks/tankettes. In effect it seems the Germans would have to eliminate all four tanks/tankettes and one of the Carriers, to win by this part of the VC. If the British park the Carriers in their back field and unload, where the German is very unlikely to get to them, the German can not win by the eliminating AFV part of the VC Does this interpretation sound correct? Cheers Jon This e-mail and any files transmitted with it are privileged and confidential information intended for use of the addressee.The confidentiality and/or privilege is not waived, lost or destroyed if it has been transmitted to you in error. If you received this e-mail in error you must (a) not disseminate, copy or take any action in reliance on it; (b) please notify the Department of Agriculture immediately by return e-mail to the sender; (c) please delete the original e-mail. From jan.spoor at wybesse.net Mon May 29 19:41:25 2006 From: jan.spoor at wybesse.net (Jan Spoor) Date: Mon, 29 May 2006 22:41:25 -0400 Subject: [Aslml] ASL: J67 "The Lawless Roads" VC question In-Reply-To: References: Message-ID: <447BB0D5.2050605@wybesse.net> That *sounds* correct. If so, I am left wondering why the VC couldn't just have said "Provided that the Germans do not eliminate all four tanks/tankettes and at least one other AFV..." The current construction seems needlessly verbose, unless there is some subtlety I'm missing. Cole, Jonathan wrote: > Greetings > > Played this scenario in our tournament on the weekend and there was some > discussion as to the wording of the Victory Conditions > > The victory conditions state "Provided the Germans eliminate less then or > equal to 4 AFV and less then or equal to 3 tanks/tankettes, the British win > at game end if there are no Good Order German MMC on/adjacent to the road > segment that runs...." > > I interpret this as the Germans can win by either having a Good Order MMC > on/adjacent to the road segment or by eliminating 5 AFV, of which 4 must be > tanks/tankettes. > The British have a total of 6 AFV, of which 4 are tanks/tankettes. > > In effect it seems the Germans would have to eliminate all four > tanks/tankettes and one of the Carriers, to win by this part of the VC. > > If the British park the Carriers in their back field and unload, where the > German is very unlikely to get to them, the German can not win by the > eliminating AFV part of the VC > > Does this interpretation sound correct? > > > Cheers > Jon > > > > This e-mail and any files transmitted with it are privileged and > confidential information > intended for use of the addressee.The confidentiality and/or privilege is > not waived, lost or destroyed if it has been transmitted to you in error. If > you received this > e-mail in error you must (a) not disseminate, copy or take any action in > reliance on it; > (b) please notify the Department of Agriculture immediately by return e-mail > to the sender; > (c) please delete the original e-mail. > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From payne-asl2 at nc.rr.com Mon May 29 21:31:54 2006 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Tue, 30 May 2006 04:31:54 +0000 (UTC) Subject: [Aslml] Bounding Fire Message-ID: Hi, If am not sure of the procedure for bounding fire. Does the attacker declare "Stop and fire" or "Stop. Fire." to allow the defender the chance to declare an attack on the stop MP with a possible gun duel? Or has the defender had the chance to shoot at the vehicle while he was still moving and the first shot declared takes precedence? Chuck Payne From JPCole at agric.wa.gov.au Mon May 29 22:22:36 2006 From: JPCole at agric.wa.gov.au (Cole, Jonathan) Date: Tue, 30 May 2006 13:22:36 +0800 Subject: [Aslml] ASL: J67 "The Lawless Roads" VC question Message-ID: -----Original Message----- From: David Olie [mailto:daveolie at eastlink.ca] Sent: Tuesday, 30 May 2006 1:06 PM To: Cole, Jonathan Cc: aslml at lists.aslml.net Subject: Re: [Aslml] ASL: J67 "The Lawless Roads" VC question >Jonathan wrote: >>Played this scenario in our tournament on the weekend and there was some >>discussion as to the wording of the Victory Conditions >Understandably. >>The victory conditions state "Provided the Germans eliminate less then or >>equal to 4 AFV and less then or equal to 3 tanks/tankettes, the British >>win at game end if there are no Good Order German MMC on/adjacent to the >>road segment that runs...." >First of all, "the British win at game end if there are no Good Order >German MMC on/adjacent to the road segment that runs...." So, if this >condition is not fulfilled at game end, the British do not win. Period. Agreed >Second, if the Germans eliminate 4 or more British AFV, 3 or more of which >must be British tanks/tankettes, there is no way the British can win. In >such case, the Germans win automatically. Almost agree :) Note the VC say "the Germans eliminate <= 4 AFV and <= 3 tanks/tankettes" So the VC should be read as 'The British win at game end if there are no Good Order German MMC on/adjacent to the road segment, provided the German has eliminated 4 or less AFV and 3 or less tanks/tankettes" So if the British clear the road and the German has eliminated 4 AFVs (3 tanks and 1 Carrier), my reading is that the British will win. So to win the German must either (1) eliminate 5 AFV, of which 4 must be tanks/tankettes or (2) have a GO MMC on/adjacent to the road segment at game end Cheers Jon This e-mail and files transmitted with it are privileged and confidential information intended for the use of the addressee. The confidentiality and/or privilege in this e-mail is not waived, lost or destroyed if it has been transmitted to you in error. If you received this e-mail in error you must (a) not disseminate, copy or take any action in reliance on it; (b) please notify the Department of Agriculture immediately by return e-mail to the sender; (c) please delete the original e-mail. From hofors at lysator.liu.se Mon May 29 23:16:58 2006 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 30 May 2006 08:16:58 +0200 Subject: [Aslml] Bounding Fire In-Reply-To: References: Message-ID: "Stop. . Fire." In this situation, Gun Duel is an option for the defender (only). For any First Fire shot declared against the Stop MP expenditure, the target AFV is considered Stopped (but might qualify as a Moving Target anyway). Regards, Mattias Chuck Payne writes: > Hi, > > If am not sure of the procedure for bounding fire. Does the attacker > declare "Stop and fire" or "Stop. Fire." to allow the defender the > chance to declare an attack on the stop MP with a possible gun duel? Or has > the defender had the chance to shoot at the vehicle while he was still moving > and the first shot declared takes precedence? > > Chuck Payne > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From klas_malmstrom at yahoo.se Mon May 29 23:51:38 2006 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Tue, 30 May 2006 08:51:38 +0200 (CEST) Subject: [Aslml] Bounding Fire In-Reply-To: Message-ID: <20060530065138.10361.qmail@web27015.mail.ukl.yahoo.com> Hi, > Hi, > > If am not sure of the procedure for bounding fire. Does the attacker > declare "Stop and fire" or "Stop. Fire." to allow the defender the > chance to declare an attack on the stop MP with a possible gun duel? Or > has the defender had the chance to shoot at the vehicle while he was still > moving and the first shot declared takes precedence? > > Chuck Payne "Stop" and then "Fire" is the way to do it. If the defender does nothing it too late for him after you declare the bff shot. If the denfender declares a dff shot - then the AFV attacker may possibly claim a Gun Duel. If the AFV starts the MPh stopped and begins with declaring a bff shot - this is the only instance where the defender can claim a Gun Duel. Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- From bprobst at netspace.net.au Tue May 30 00:01:43 2006 From: bprobst at netspace.net.au (Bruce Probst) Date: Tue, 30 May 2006 17:01:43 +1000 Subject: [Aslml] Bounding Fire In-Reply-To: References: Message-ID: On 30 May 2006 08:16:58 +0200, Mattias R?nnblom wrote: >"Stop. . Fire." In this situation, Gun Duel is an option for >the defender (only). Uh, no. With the sole exception of the vehicle that attempts to use B(F)F before it has expended any MP, Gun Duel is an option for the ATTACKER only. The sequence is always "expend MP, wait for any response, expend more MP, wait for any response", and so on. If there IS a response, and the ATTACKER thinks he can get his shot off first, he declares a Gun Duel. ---------------------------------------------------------------- Bruce Probst bprobst at netspace.net.au Melbourne, Australia MSTie #72759 "Scientists believe 'that's amor?'." ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ From JPCole at agric.wa.gov.au Tue May 30 00:05:14 2006 From: JPCole at agric.wa.gov.au (Cole, Jonathan) Date: Tue, 30 May 2006 15:05:14 +0800 Subject: [Aslml] Perth Prep Fire tournament Results and AAR Message-ID: The Perth Prep Fire ASL tournament was held over the weekend just gone. Numbers were down on previous events, with only six players able to attend both days and partake in the main competition. Another two made it along for the second day of gaming. The theme for the tournament was the British Expeditionary Force (BEF) of 1940. At the end of competition, it turned out that I had taken 1st place with 3 wins (38 points), having lost my last game, ahead of Colin Sibson in 2nd place with 3 wins (35 points), Colin having lost to me in the first round. Mention also for Danny Nowland who only played on the Sunday but had two wins from two games. Round 1: Scenario J67 "The Lawless Roads" As mentioned above, my opponent for the first round was Colin Sibson, whom I have played many times. Recently he called in to Albany as part of his around Australia holiday and in the space of an afternoon/evening of ASL, he inflicted two defeats upon me, so I knew he would be a tough opponent. As the tournament organiser, I had known in advance the scenarios, so in all games my opponents had their choice of sides. Colin selected the British and so it was on. I placed the road blocks in the middle of the village along with the HIP AT guns, while up front I had the bulk of my infantry force. Wary of the AT guns, particularly if one of them was in the Graveyard (orchard by SSR), Colin lead mainly with his infantry, concentrating on the front line of German defenders, with honours about even. Turns 2-4 saw the British push forward along the southern edge, with the surviving German defenders falling back into the village or to the north, adjacent to the road on the Hd 10 overlay. Having revealed one AT gun emplaced behind the wall near the centre of the village, Colin convinced himself the other one was HIP right at the German rear and pushed some tanks into the southern side of the village. A point blank shot from the other AT gun resulted in a flaming wreck and showed him the folly of his ways. Some infantry sent to deal with the now revealed gun copped a critical hit followed by snakes on the IFT roll :) By the end of the last turn, it came down to Colin needing to either win two close combats, or at least survive in melee for him to have the win. The first one was a British squad with the 9-2 leader against one of my gun crews. Colin got the ambush and attacked at 2:1 odds with a -3 DRM. He rolls his dice and up comes the 6,6. I promptly withdrew for the narrowest of wins. As a "what if" we rolled the other CC where as it turn out I achieved an ambush and so would have been able to withdraw there also and achieve victory. A very close scenario and one I found quite balanced. The luckiest people on board were the crew of one of Colin's Carriers, who survived two point blank ATR hits, two sniper stun results (one a recall) before bogging over a wall as they were recalled. Round 2: Tac 43 "Massacre in Paradise" For this scenario from Tactiques my opponent was Gus Ingenluyff, whom I have only played once before. Gus selected the Germans and so I set up the British in their rather restricted set up. What hurt Gus was his initial set up, mainly his placement of the German 81mm MTR. Where he put it had limited fields of fire to the British position, particularly for Smoke in the mid-game. Gus advanced through the orchard in the centre toward the town. As the British I played a fall- back defence into the row houses, leaving a couple of sacrificial squads on the edge of the town. Things worked well with Gus getting tied up at the town edge and unable to make any headway into the town proper. My British held on for, in the end, a comfortable win. I think if Gus had placed the MTR with better fields of fire, it would have been able to lay Smoke to cover a German flanking move through the woods toward the 10AA7 where a lot of stone locations are up for grabs. This coupled with a move up the centre would have stretched the British defence more. Round 3: J43 "3rd RTR in the Rain" Round 3 saw me playing my long time opponent of some 20 years, Terry Ward who was also undefeated on the first day. I have played this scenario twice before and Terry has played it once. Terry selected the Germans and on viewing his set up, my only surprise was that he had no one on level one of the two hex building in the town. IMO the German should set up a squad with LMG and a leader here (under a "?" counter) for LOS over the northern wall and to lessen VBM freeze. My set up was a HS with the Mtr in the centre of the board (who played a handy role throughout the game as sniper bait), the 9-1 and two LMG toting squads on the British left and the remaining force on the British right, to push through the southern woods and into the town. My AFVs were going to concentrate on the German armour for the first half of the game, hopefully to win armour supremacy for the end game. I'll deal with the At gun once it is found. Slow but steady progress in the first 2-3 turns. Terry surprisingly moved a squad and a HS out of buildings to perch behind the northern wall, which made them a prime Overrun targets. I lost the Mk VIC to the ATG in the southern wood, but it would have been worth it (given the Germans in the open represented 30% of their non-crew infantry) except that the bloody squad survived two overruns without a scratch. It then survived all my turn 2 DFPh as well. In the end I had to kill it on turn 3 in CC. The Gun also broke some of my southern force but the rest were past him and the crew dies in CC. Turn 4 saw the armour battle in full swing, with me losing an A9 and a HS while Terry lost a Pz III and a squad and a HS for Failure to Rout. At the start of turn 5 Terry was down to 2 squads and 2 AFV (one with a malfunctioned MA), while I had 3 AFV and almost my entire infantry force intact (albeit about a third in the rear, having just rallied). In my Prep Fire I got a Shock result on one AFV and I killed the one with the malfunctioned MA with a Bounding First Fire shot. My third AFV did some VBM freeze and I was able to move my entire force up unmolested. By this time I had 5 of the 6 buildings I needed, and with no real way of preventing me grabbing the sixth in my last turn, Terry resigned. Round 4: SP 22 "Tod's Last Stand" With Colin and Terry locked together on two wins apiece, they played off for second placing. With the other players having already started the last scenario, Gus and I had a rematch. Gus selected the British so I set up the HIP German units along the stream, deploying one of the squads, with the aim of preventing the British getting back to the board 43 compound. On board 19 I set up one firebase with the MMGs and the rest ready to rush forward. Gus started his withdrawal, leaving 1.5 squads as a rear guard. He missed a LOS to my firebase, and my fire resulted in two squads winding up as broken half squads and a dead 9-1 leader. However he got the 10-2, hero and two squads through my screening force and back to the compound. It wasn't until later that evening that I realized that I had completely forgotten one of my HIP HS, in a hex that the 10-2 moved adjacent to, no less. Duh! Once safely back in the compound, the 10-2 took every thing I could throw at him; shrugging it off and helping the squads do the same. On my last turn I managed to get in for a 1:2 CC. His leadership and the hero resulted in a British ambush which I survived but it meant I needed a 1,1 or 2,1 to kill all his forces which of course didn't happen. A good win to Gus and my own fault for forgetting that last HS. Thanks to those who attended. I certainly enjoy the early war armour battles, where a hit doesn't guarantee a kill, and even a LMG can be lethal. Cheers Jon This e-mail and any files transmitted with it are privileged and confidential information intended for use of the addressee.The confidentiality and/or privilege is not waived, lost or destroyed if it has been transmitted to you in error. If you received this e-mail in error you must (a) not disseminate, copy or take any action in reliance on it; (b) please notify the Department of Agriculture immediately by return e-mail to the sender; (c) please delete the original e-mail. From hofors at lysator.liu.se Tue May 30 01:48:26 2006 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 30 May 2006 10:48:26 +0200 Subject: [Aslml] Bounding Fire In-Reply-To: References: Message-ID: Bruce Probst writes: > On 30 May 2006 08:16:58 +0200, Mattias R?nnblom wrote: > > >"Stop. . Fire." In this situation, Gun Duel is an option for > >the defender (only). > > Uh, no. With the sole exception of the vehicle that attempts to use B(F)F > before it has expended any MP, Gun Duel is an option for the ATTACKER only. > Oops. It should have said "attacker". Regards, Mattias From oleboe at broadpark.no Tue May 30 03:08:59 2006 From: oleboe at broadpark.no (=?iso-8859-1?Q?Ole_B=F8e?=) Date: Tue, 30 May 2006 12:08:59 +0200 Subject: [Aslml] ASL: J67 "The Lawless Roads" VC question Message-ID: Hi, Jonathan Cole wrote: > The victory conditions state "Provided the Germans eliminate less then or > equal to 4 AFV and less then or equal to 3 tanks/tankettes, the British win > at game end if there are no Good Order German MMC on/adjacent to > the road segment that runs...." > > I interpret this as the Germans can win by either having a Good Order MMC > on/adjacent to the road segment or by eliminating 5 AFV, of which 4 > must be tanks/tankettes. > I believe you slightly misunderstand the tank/tankettes VC. If the German eliminates 5 AFV (regardless of type), they win, and they also win if they eliminates all 4 of the tankettes even if the two other AFV are unharmed. In other words, the German must either 1) Have a Good Order MMV on/adjacent to the road segment, and/or 2) Eliminate all four tankettes, and/or 3) Eliminate at least 5 AFV (regardless of type). If the German eliminates 2 carriers and 3 tanks/tankettes, then the first part of the "and"-statement is false - which makes the entire statement false, so the "provided"-statement is not fulfilled, and therefore the British fail to fulfill their VC. The VC could better be written as: The German win immediately by eliminating >=5 AFV and/or >=4 tanks/tankettes, or at game end by having a Good Order MMC on/adjacent to the game segment. From rwpikul at sympatico.ca Tue May 30 03:49:04 2006 From: rwpikul at sympatico.ca (Rick Pikul) Date: Tue, 30 May 2006 06:49:04 -0400 Subject: [Aslml] ASL: J67 "The Lawless Roads" VC question In-Reply-To: References: Message-ID: <200605300649.04223.rwpikul@sympatico.ca> On Tuesday 30 May 2006 01:22, Cole, Jonathan wrote: > David Olie wrote: > > >Jonathan wrote: > >>The victory conditions state "Provided the Germans eliminate less then or > >>equal to 4 AFV and less then or equal to 3 tanks/tankettes, the British > >>win at game end if there are no Good Order German MMC on/adjacent to the > >>road segment that runs...." > > >Second, if the Germans eliminate 4 or more British AFV, 3 or more of which > >must be British tanks/tankettes, there is no way the British can win. In > >such case, the Germans win automatically. > > Almost agree :) > Note the VC say "the Germans eliminate <= 4 AFV and <= 3 tanks/tankettes" > So the VC should be read as 'The British win at game end if there are no > Good Order German MMC on/adjacent to the road segment, provided the German > has eliminated 4 or less AFV and 3 or less tanks/tankettes" > So if the British clear the road and the German has eliminated 4 AFVs (3 > tanks and 1 Carrier), my reading is that the British will win. > So to win the German must either (1) eliminate 5 AFV, of which 4 must be > tanks/tankettes or (2) have a GO MMC on/adjacent to the road segment at game > end You're all giving the and to the wrong person, for the British to win all of the following must be true: No more than 4 AFV were eliminated. No more than 3 tanks/tankettes were eliminated. No GO German MMC are on/adjacent to the road segment. So the Germans win by having an MMC on/adjacent to the road, eliminating all four tanks/tankettes, or eliminating three tanks/tankettes and both carriers. -- Phoenix From gr27134 at charter.net Tue May 30 05:47:38 2006 From: gr27134 at charter.net (Tate Rogers) Date: Tue, 30 May 2006 5:47:38 -0700 Subject: [Aslml] ASL: J67 "The Lawless Roads" VC question Message-ID: <370829452.1148993258559.JavaMail.root@fepweb09> ---- "Ole B?e" wrote: > > In other words, the German must either > 1) Have a Good Order MMV on/adjacent to the road segment, and/or > 2) Eliminate all four tankettes, and/or > 3) Eliminate at least 5 AFV (regardless of type). Ole has it right... I find that confusing VC like this can be made simple if one does what Ole did by breaking them down into their specific components. From JPCole at agric.wa.gov.au Tue May 30 18:36:11 2006 From: JPCole at agric.wa.gov.au (Cole, Jonathan) Date: Wed, 31 May 2006 09:36:11 +0800 Subject: [Aslml] ASL: J67 "The Lawless Roads" VC question Message-ID: Thanks Here is a scenario that cries out for errata for the VC (hint) and also the following: Also on the scenario card, the MG configuration shown for the two British A10 Mk IA tanks is a 4 FP CMG and a 2 FP AAMG. However there is only one counter (ID E) with this MG configuration. In addition, British vehicle note K says that the optional AAMG for this AFV is available only after 1940, and this scenario is set in 1940. We played it that the correct MG configuration be a 2FP BMG and a 4FP CMG (as on vehicle counters A & B for this AFV). Cheers Jon > -----Original Message----- > From: Ole B?e [mailto:oleboe at broadpark.no] > Sent: Tuesday, 30 May 2006 6:09 PM > To: Cole, Jonathan > Cc: ASL Mailing List (aslml at lists.aslml.net) > Subject: Re: [Aslml] ASL: J67 "The Lawless Roads" VC question > > Hi, > > Jonathan Cole wrote: > > > > The victory conditions state "Provided the Germans eliminate less then > or > > equal to 4 AFV and less then or equal to 3 tanks/tankettes, the British > win > > at game end if there are no Good Order German MMC on/adjacent to > > the road segment that runs...." > > > > I interpret this as the Germans can win by either having a Good Order > MMC > > on/adjacent to the road segment or by eliminating 5 AFV, of which 4 > > must be tanks/tankettes. > > > I believe you slightly misunderstand the tank/tankettes VC. If the German > eliminates 5 AFV (regardless of type), they win, and they also win if they > eliminates all 4 of the tankettes even if the two other AFV are unharmed. > > In other words, the German must either > 1) Have a Good Order MMV on/adjacent to the road segment, and/or > 2) Eliminate all four tankettes, and/or > 3) Eliminate at least 5 AFV (regardless of type). > > If the German eliminates 2 carriers and 3 tanks/tankettes, then the first > part of the "and"-statement is false - which makes the entire statement > false, so the "provided"-statement is not fulfilled, and therefore the > British fail to fulfill their VC. > > The VC could better be written as: > The German win immediately by eliminating >=5 AFV and/or >=4 > tanks/tankettes, or at game end by having a Good Order MMC on/adjacent to > the game segment. This e-mail and files transmitted with it are privileged and confidential information intended for the use of the addressee. 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